UDIM's breaking in Eevee
Also I forgot to mention. Cycles works as expected. I was able to work around the error by adding an output node for Eevee that excludes a texture node. This prevents the error in the viewport…
UDIM's breaking in Eevee
Sorry I thought I attached a blend file. It was too large and I didn't catch the error the first time.
UDIM's breaking in Eevee