William-Hurst
  • Joined on 2023-03-10
William-Hurst commented on issue blender/blender#105661 2023-03-11 23:44:24 +01:00
UDIM's breaking in Eevee

Also I forgot to mention. Cycles works as expected. I was able to work around the error by adding an output node for Eevee that excludes a texture node. This prevents the error in the viewport…

William-Hurst commented on issue blender/blender#105661 2023-03-11 23:08:48 +01:00
UDIM's breaking in Eevee

Sorry I thought I attached a blend file. It was too large and I didn't catch the error the first time.

William-Hurst opened issue blender/blender#105661 2023-03-11 15:36:00 +01:00
UDIM's breaking in Eevee