William Reynish WilliamReynish
  • Joined on 2016-04-18
William Reynish commented on issue blender/blender#116398 2023-12-22 14:40:31 +01:00
Eevee Next: Lights don't render on all pixels on a high resolution display

I am thinking this is likely not a memory issue since I have 64 gigs of unified memory?

William Reynish opened issue blender/blender#116398 2023-12-20 21:04:59 +01:00
Eevee Next: Lights don't render on all pixels on a high resolution display
William Reynish opened issue blender/blender#116187 2023-12-14 14:11:05 +01:00
Eevee Next: Lights don't appear to work .
William Reynish commented on issue blender/blender#111538 2023-09-05 19:10:08 +02:00
Modifiers UI Overhaul

Wondering, could those physics types that aren't currently modifiers (Force Fields and Rigid Body) be moved to Constraints? Or even moved to the Object tab somewhere?

Otherwise, the current…

William Reynish commented on pull request blender/blender#111093 2023-08-15 15:54:43 +02:00
WIP: Experiment: Invert Alt Behavior for Multi-Editing Tests

Wonderful. The next challenge then, is also to make it so the properties users see aren't just the ones that belong to the active object.

The most straightforward solution here seems to be to…

William Reynish commented on issue blender/blender#107704 2023-05-18 13:33:12 +02:00
MacOS Metal: Memory leak when rendering long animations in Eevee.

I have another small file here that exhibits the same issue.

  • When using OpenGL, memory usage is stable at around 2GB
  • When using Metal, memory usage keeps rising until it has used all…
William Reynish commented on pull request blender/blender#107831 2023-05-16 17:17:32 +02:00
macOS Metal viewport: Blocking artefacts on selected faces

Even if I keep increasing the number, the artefacts never really go away - and in fact new artefacts appear because of this increased distance

William Reynish commented on pull request blender/blender#107831 2023-05-16 17:11:33 +02:00
macOS Metal viewport: Blocking artefacts on selected faces

I tried these new values. I now have to zoom out further before I see the artefacts, but they are still there.

William Reynish opened issue blender/blender#107704 2023-05-07 14:22:03 +02:00
MacOS Metal: Memory leak when rendering long animations in Eevee.
William Reynish commented on issue blender/blender#105830 2023-05-06 20:15:30 +02:00
macOS Metal viewport: Blocking artefacts on selected faces

FWIWI get these issues both on my 16" Retina MacBook Pro and my 27" 5K. At work we have 6K displays too.

William Reynish commented on issue blender/blender#105830 2023-05-05 20:33:24 +02:00
macOS Metal viewport: Blocking artefacts on selected faces

While the issue is slightly reduced now, for me here it's not resolved.

Below you can see a screenshot from master today. The artefacts clear up as I zoom in, but when I zoom further back,…

William Reynish reopened issue blender/blender#105830 2023-05-05 20:32:09 +02:00
macOS Metal viewport: Blocking artefacts on selected faces
William Reynish commented on issue blender/blender#54862 2023-05-05 18:31:26 +02:00
Multi-Object Properties Editing

AFAIK the only blocker is a lack of resources and that the priority of this kind of thing doesn't currently trump any of the main development targets.

William Reynish commented on issue blender/blender#54862 2023-05-05 14:38:24 +02:00
Multi-Object Properties Editing

@DuarteRamos We actually did come up with solutions to those things:

No one came up with an elegant way for the UI to inform the user when it would affect all selection or when it would only…

William Reynish commented on issue blender/blender#105830 2023-03-17 10:28:29 +01:00
macOS Metal viewport: Blocking artefacts on selected faces

Below is a screen recording of Blender running on Metal on an M1 Max Macbook pro. You should be able to see the blocking artefacts as viewport camera moves.

William Reynish commented on issue blender/blender#105830 2023-03-17 10:21:39 +01:00
macOS Metal viewport: Blocking artefacts on selected faces

Yes, this issue could be Apple Silicon only.

William Reynish reopened issue blender/blender#105830 2023-03-16 14:58:16 +01:00
macOS Metal viewport: Blocking artefacts on selected faces
William Reynish closed issue blender/blender#105830 2023-03-16 14:58:10 +01:00
macOS Metal viewport: Blocking artefacts on selected faces
William Reynish opened issue blender/blender#105830 2023-03-16 14:53:57 +01:00
macOS Metal: Blocking artefacts on selected faces