Vladimir Wovchick
  • Russia
  • Joined on 2019-03-22
Vladimir opened issue blender/blender#121265 2024-04-30 14:37:44 +02:00
Normals is not displayed in Edit Mode
Vladimir commented on issue blender/blender#111587 2023-09-05 07:56:41 +02:00
4.0.0 Alpha - No shader storage buffer support
  1. In "Solid view", only ovrlay/ wireframe responds to transform/ translation.

I cannot confirm it with HD 4600 and Linux

  1. With "Viewport debug" & "Overlay Next" enabled, Blender…
Vladimir commented on issue blender/blender#111587 2023-08-29 13:00:00 +02:00
4.0.0 Alpha - No shader storage buffer support

The build from #111643 fixed the issue on my PC

Screenshot_20230829_135446.png

Vladimir commented on pull request blender/blender#111643 2023-08-29 12:58:41 +02:00
Fix: Enable SSBO for legacy Intel iGPUs

I also confirm. The build fixed issue #111587

Screenshot_20230829_135446.png

Vladimir commented on issue blender/blender#111587 2023-08-28 20:14:05 +02:00
4.0.0 Alpha - No shader storage buffer support

The debug output doesn't show any related info. If it's crashing, could you attach the crash report?

Hi! Blender crashes on start.

[dv@manjaro blender-4.0.0-alpha+main-PR111616.1e5cdea…
Vladimir commented on issue blender/blender#111587 2023-08-28 11:58:44 +02:00
4.0.0 Alpha - No shader storage buffer support

Do you have the same problem with the Workbench or not? I openned an issue but its is closed as duplicate

![Screenshot_20230827_221228.png](/attachments/9337d4c3-8ab8-475d-9c31-…

Vladimir opened issue blender/blender#111594 2023-08-27 21:15:29 +02:00
Objects for Workbench render don't showing in Viewport
Vladimir opened issue blender/blender#110426 2023-07-24 19:08:43 +02:00
All freezes after start cycles render
Vladimir commented on issue blender/blender#106445 2023-07-24 12:43:19 +02:00
Incorrect displaying extra objects (camera, light, etc) in viewport

Mesa 23.1.3 has a bug, Mesa 23.1.4 resolved the issue

Vladimir commented on issue blender/blender#106445 2023-05-26 08:50:47 +02:00
Incorrect displaying extra objects (camera, light, etc) in viewport

Today, I downloaded both files - Blender 3.6 and Blender 4.0, last 4.x build don't have the issue. I don't understand what it depends on.

Vladimir commented on issue blender/blender#107613 2023-05-04 13:53:15 +02:00
Different rounding the same dimension in Viewport Num Panel

While they appear to be the same width, they do have different vertex coordinates

Yes. Thank you! I didn't check it

Vladimir opened issue blender/blender#107613 2023-05-04 12:51:17 +02:00
Different rounding the same dimension in Viewport Num Panel
Vladimir commented on issue blender/blender#107518 2023-05-02 22:26:42 +02:00
Incorrect result in Shader Node Math.Fraction

Thanks for all, guys! :) I understand! :) Help me this link:

https://www.cuemath.com/calculus/fractional-part-function/

i will know now

Vladimir commented on issue blender/blender#107518 2023-05-02 22:08:02 +02:00
Incorrect result in Shader Node Math.Fraction

I followed that link, nothing understand, only it is stated that the graph is not symmetrical. Moreover, the graph is also not symmetrical in the positive direction, and not only in the negative!…

Vladimir reopened issue blender/blender#107518 2023-05-02 21:36:21 +02:00
Incorrect result in Shader Node Math.Fraction
Vladimir commented on issue blender/blender#107518 2023-05-02 21:36:19 +02:00
Incorrect result in Shader Node Math.Fraction

divmod(-12.56, 1.0) (-13.0, 0.4399999999999995)

This is working as designed, not a bug

Here - yes, as designed because div is division but not fraction:

divmod

Vladimir reopened issue blender/blender#107518 2023-05-02 20:40:04 +02:00
Incorrect result in Shader Node Math.Fraction
Vladimir commented on issue blender/blender#107518 2023-05-02 20:40:02 +02:00
Incorrect result in Shader Node Math.Fraction

Hi, thanks for the report. Don't think this is a bug. For me, this looks expected codewise and conceptwise. To calculate the decimal part of any real number, the logic is to subtract floor…

Vladimir opened issue blender/blender#107547 2023-05-02 16:45:00 +02:00
Shader compilation is crash