Guilherme Yerus_Ovelha
  • Joined on 2019-08-27
Guilherme opened issue blender/blender#125691 2024-07-31 06:43:24 +02:00
Timeline can't be set to start in a negative frame
Guilherme opened issue blender/blender#124438 2024-07-10 02:15:20 +02:00
Bake from Multires won't happen
Guilherme closed issue blender/blender#121996 2024-05-21 05:37:11 +02:00
Surface Deform Behaving strangely
Guilherme reopened issue blender/blender#121996 2024-05-21 05:36:57 +02:00
Surface Deform Behaving strangely
Guilherme commented on issue blender/blender#121996 2024-05-21 05:36:53 +02:00
Surface Deform Behaving strangely

By performing the degenerate dissolve I solved another problem I had some mounths ago which hadn't been solved:

Guilherme commented on issue blender/blender#115325 2024-05-21 05:34:55 +02:00
Cloth Physics 'stuck' when is followed by a subdivision modifier

I just discovered this was happening because of a defect on the topology that was corrected with 'degenerate dissolve' command. Curiously this issue with the mesh seems to be solved by…

Guilherme commented on issue blender/blender#121996 2024-05-21 05:01:40 +02:00
Surface Deform Behaving strangely

Hi @Yerus_Ovelha It will only come from your modelling 😅. Sometimes just remove those extra topologies will make everything work just normally.

Yes, but isn't there a way of seing where…

Guilherme reopened issue blender/blender#121996 2024-05-20 20:58:22 +02:00
Surface Deform Behaving strangely
Guilherme commented on issue blender/blender#121996 2024-05-20 20:58:18 +02:00
Surface Deform Behaving strangely

Update: When I operate the 'Degenerate Dissolve' clean up option it says it removed 1 vertices, 7 edges, 6 faces! How is that possible? How can I know where theses guys came from?

Guilherme closed issue blender/blender#121996 2024-05-20 20:47:32 +02:00
Surface Deform Behaving strangely
Guilherme commented on issue blender/blender#121996 2024-05-20 20:47:28 +02:00
Surface Deform Behaving strangely

Hi! I have a bunch of stacked modifiers already, if I could avoid the triangulate it would be better. I operated the 'merge by distance' to the target mesh and it removed one vertex and it works…

Guilherme opened issue blender/blender#121996 2024-05-20 03:21:45 +02:00
Surface Deform Behaving strangely
Guilherme reopened issue blender/blender#118331 2024-02-28 03:19:29 +01:00
Adding loop cut screws up normals
Guilherme commented on issue blender/blender#118331 2024-02-28 03:19:26 +01:00
Adding loop cut screws up normals

Anyone?

Guilherme commented on issue blender/blender#118331 2024-02-16 18:05:09 +01:00
Adding loop cut screws up normals

The problem with autoSmooth is that unwanted parts get smoothed out. Image #1 is the desired result (without the loop cut) and the image #2 is with the loop cut and the best autoSmooth angle I…

Guilherme opened issue blender/blender#118331 2024-02-15 16:13:26 +01:00
Adding loop cut screws up normals
Guilherme opened issue blender/blender#118212 2024-02-13 18:55:47 +01:00
Sapling Tree Armature Not Working
Guilherme commented on issue blender/blender#115325 2023-12-16 12:05:17 +01:00
Cloth Physics 'stuck' when is followed by a subdivision modifier

Well it works when I put the subdivision above the cloth modifier and it doesn't when I put it bellow - strangely. Isn't there any known bugs on that matter?

Guilherme reopened issue blender/blender#115325 2023-12-09 08:31:35 +01:00
Cloth Physics 'stuck' when is followed by a subdivision modifier
Guilherme commented on issue blender/blender#115325 2023-12-09 08:31:33 +01:00
Cloth Physics 'stuck' when is followed by a subdivision modifier

But, there is another file of full-body the works just fine, and it has the same principles. Maybe I skept one Blender version with this other one..who knows. ...