I just discovered this was happening because of a defect on the topology that was corrected with 'degenerate dissolve' command. Curiously this issue with the mesh seems to be solved by…
Hi @Yerus_Ovelha It will only come from your modelling 😅. Sometimes just remove those extra topologies will make everything work just normally.
Yes, but isn't there a way of seing where…
Update: When I operate the 'Degenerate Dissolve' clean up option it says it removed 1 vertices, 7 edges, 6 faces! How is that possible? How can I know where theses guys came from?
Hi! I have a bunch of stacked modifiers already, if I could avoid the triangulate it would be better. I operated the 'merge by distance' to the target mesh and it removed one vertex and it works…
The problem with autoSmooth is that unwanted parts get smoothed out. Image #1 is the desired result (without the loop cut) and the image #2 is with the loop cut and the best autoSmooth angle I…
Well it works when I put the subdivision above the cloth modifier and it doesn't when I put it bellow - strangely. Isn't there any known bugs on that matter?
But, there is another file of full-body the works just fine, and it has the same principles. Maybe I skept one Blender version with this other one..who knows. ...