• Joined on 2023-06-28
Zeyu-Ma commented on issue blender/blender#113959 2023-10-20 07:38:15 +02:00
A.N.T. Landscape Addon not reproducible in some cases

I see. I made a mistake when saying some nonzero seeds are not reproducible; my checking was wrong. For the seed 0, it does happen to be reproducible for some reason in some cases; I understand. N…

Zeyu-Ma commented on issue blender/blender#113959 2023-10-20 06:44:02 +02:00
A.N.T. Landscape Addon not reproducible in some cases

Sorry, to clarify, do you mean the issue of Volcano at seed 0 is not reproducible or issues other than that are not reproducible? Thanks for your investigation btw!

Zeyu-Ma commented on issue blender/blender#113959 2023-10-20 05:13:36 +02:00
A.N.T. Landscape Addon not reproducible in some cases

And to make things more weird. Only in volcano preset it happens. Nothing weird happens in all other presets I tried.

Zeyu-Ma commented on issue blender/blender#113959 2023-10-20 05:12:40 +02:00
A.N.T. Landscape Addon not reproducible in some cases

Good observation. In the initial test, it seems nonzero values work. However, in a bunch of jobs I run, I found some nonzero seeds are not reproducible, but some zero seeds are reproducible.…

Zeyu-Ma opened issue blender/blender#113959 2023-10-20 04:17:26 +02:00
A.N.T. Landscape Addon not reproducible in some cases
Zeyu-Ma commented on issue blender/blender#110213 2023-07-18 08:44:15 +02:00
uv sphere face ordering not reproducible on the same platform

Thanks for your investigation. I am surprised that any hash function should use the runtime address, though.

Zeyu-Ma commented on issue blender/blender#110213 2023-07-18 04:38:49 +02:00
uv sphere face ordering not reproducible on the same platform

In my opinion, anything that is not debuggable (i.e. reproducible on the same platform) is a bug, unless there is an alternative deterministic implementation (e.g., cpu impl of cuda code). Can…

Zeyu-Ma opened issue blender/blender#110213 2023-07-17 17:37:20 +02:00
uv sphere face ordering not reproducible on the same platform
Zeyu-Ma commented on issue blender/blender#109479 2023-07-01 00:41:49 +02:00
Skin Modifier Non-deterministic across platforms

after second thought, I don't think rounding the results is a good idea because as the number of vertices increase, the probability of any of them differ increases. As what we want is not the…

Zeyu-Ma commented on issue blender/blender#109479 2023-06-30 10:22:12 +02:00
Skin Modifier Non-deterministic across platforms

Thanks for your reply. The two explanations you found are pretty old, 13 years ago, and 6 years ago. I tried the second example, Mac and Linux no longer differs. But then I google for more…

Zeyu-Ma commented on issue blender/blender#109479 2023-06-29 05:21:06 +02:00
Skin Modifier Non-deterministic across platforms

Thanks for your investigation. Regarding your suggestion to sort the vertex, I am outputting the summation of vertices coords after modulus, which is already permutation invariant, so it means the…

Zeyu-Ma opened issue blender/blender#109479 2023-06-28 23:14:24 +02:00
Skin Modifier Non-deterministic across platforms