Block a user
Cycles: Crash in debug build due to heap-use-after-free when rendering via script with multiple view layers
Hey, it still crashes using a developer build on latest main.
e6090996db
Fix compiler error
7a0e7e7c39
Fix wrong sampling of random distributions
d19c45b163
Add platform and leg noise
820464614a
Add remaining beam divergence distribution options
a6abba9d19
Add camera position pass
087b534ca3
Fix compiler error
186c39f4be
Fix wrong sampling of random distributions
b94c1f70d7
Add platform and leg noise
3709868f0a
Add remaining beam divergence distribution options
86a6d79424
Add camera position pass
cf5a4e1b9c
Fix wrong sampling of random distributions
e2197db532
Add platform and leg noise
0eecfaaa27
Add remaining beam divergence distribution options
56a37e8c5f
Add camera position pass
936fec7fe9
Fix beam divergence not working
Cycles: Crash in debug build due to heap-use-after-free when rendering via script with multiple view layers
Hey @PratikPB2123, sorry for the late response. I am occupied right now and it might take a while to test it on latest main, sorry.
Cycles: Normal pass broken for transparent surfaces
Cycles AOVs: Wrong, unclamped RGB values when Alpha/Transparency map used in Shader
This Issue is still present in Blender 4.2 and cf2dcc792c12df761ebecd6c4d4a9a231ac10e04
(close to main) as well.
Changing the code in [aov_passes.h
](https://projects.blender.org/blender/blen…
d09f8ca0f2
Add remaining beam divergence distribution options
47123e6a8f
Add camera position pass
15da555bab
Fix beam divergence not working
6636dde7c7
Add scanner divergence radius
b658c81519
Fix depth not being calculated correctly
3e92e781ef
Fix beam divergence not working
5b8a73f236
Add scanner divergence radius
f134de2a31
Fix depth not being calculated correctly
bdb18dfc2c
Add beam divergence functions
bf358ea2a0
Add time
fbc66769a4
Remove some attributes of pano camera in expense of some more scanner attributes
e2ba910b6f
Implement scanner types
c03c5ee428
Prepare code for multiple scanner types
Cycles: Crash in debug build due to heap-use-after-free when rendering via script with multiple view layers
Hey, thank you for the quick response! II seems like the crash still persists when adapting your changes to the script. :/ I updated the script in the original description of the issue to match…
cd7e507db3
Align scanner to stationary scanner
6e86bf1172
add scanner attributes to scancam
88cd7f4cec
Test shooting rays in 360° angle
cdd8f4ffc7
Duplicate perspective camera and rename to scanner camera
04f4345b8e
Fix FromPolygons and FromBMesh errors that lead to crashes
Crash in debug build due to heap-use-after-free when rendering via script with multiple view layers