Block a user
5f6b06df57
Fix undo overreach in various paint modes for #104582.
fe1908cb49
Bone Overlay: support bone wireframe opacity depth fade.
6f1f2b9830
I18n: do not translate one message already translated with tip_()
0b3d2a4f47
View3D Refactor: rename view operator files
329cf07499
View3D Refactor: compute 'ViewOpsData::zfac' only when needed
75fb5fa24b
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
b4500fe268
Python API: expose the math mapping vertex positions to B-Bone segments.
6f1f2b9830
I18n: do not translate one message already translated with tip_()
0b3d2a4f47
View3D Refactor: rename view operator files
329cf07499
View3D Refactor: compute 'ViewOpsData::zfac' only when needed
153a44129b
Shrinkwrap: fix stability of the Target Normal Project mode.
6f1f2b9830
I18n: do not translate one message already translated with tip_()
0b3d2a4f47
View3D Refactor: rename view operator files
329cf07499
View3D Refactor: compute 'ViewOpsData::zfac' only when needed
e8289c0aff
View3D Refactor: support 'ViewOpsType' for Roll
b4500fe268
Python API: expose the math mapping vertex positions to B-Bone segments.
6f1f2b9830
I18n: do not translate one message already translated with tip_()
0b3d2a4f47
View3D Refactor: rename view operator files
329cf07499
View3D Refactor: compute 'ViewOpsData::zfac' only when needed
e8289c0aff
View3D Refactor: support 'ViewOpsType' for Roll
1576a771a3
Shape Keys: support locking to protect from accidental editing.
6f1f2b9830
I18n: do not translate one message already translated with tip_()
0b3d2a4f47
View3D Refactor: rename view operator files
329cf07499
View3D Refactor: compute 'ViewOpsData::zfac' only when needed
e8289c0aff
View3D Refactor: support 'ViewOpsType' for Roll
Mesh Edit: implement an operator to smooth shape key deformation.
Alexander Gavrilov
created branch pr-shapekey-smoothing in angavrilov/blender
2023-07-19 21:45:13 +02:00
3b55411de8
tweak: lock checks in shapekey smooth
0fe0843849
Mesh Edit: implement an operator to smooth shape key deformation.
bdb042c243
Fix #109868: Keying node differ between GPU and CPU
ece704af45
Fix #109771: deps_builder: crash in Embree HW BVH building
3525a0c070
Editors: move code to C++
Alexander Gavrilov
pushed to pr-depsgraph-marker-camera at angavrilov/blender
2023-07-19 21:10:53 +02:00
37420d72d8
Depsgraph: handle camera switching via markers in context drivers.
159535ec99
Depsgraph: change the fix for #107081 to handle any Scene references.
d64a3a2f2e
Depsgraph: tag relations update when marker camera refs are changed.
e065fc93c6
Depsgraph: tag relations update from Set Active Object As Camera.
bdb042c243
Fix #109868: Keying node differ between GPU and CPU
Drivers: implement fallback values for RNA path based variables.
It should be somehow clear in the interface that the default value is used, but it should not be displayed in the same way as error.
The way I see it, the path is in error so it's fine to…
Drivers: implement fallback values for RNA path based variables.
Another possible design for this would be for invalid variables to simply evaluate to
None
, which can then be checked for in aScripted Expression
driver:
It can't really, it has to be a…
Alexander Gavrilov
deleted branch pr-shapekey-propagate from angavrilov/blender
2023-07-18 15:47:19 +02:00
Alexander Gavrilov
deleted branch pr-shapekey-x-symmetry from angavrilov/blender
2023-07-18 15:45:49 +02:00
Edit Mode: Add X symmetry support to shape key related operators
4d0dbab5b1
Mesh Edit: implement X symmetry in the Propagate To Shapes operator.
0bd95dd963
Mesh Edit: implement X symmetry in the Blend From Shape operator.