Alexander Gavrilov angavrilov
  • Cyprus
  • Joined on 2015-08-20
Alexander Gavrilov commented on pull request blender/blender#105419 2023-05-16 14:28:17 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments

I added a couple of lines showing how to emulate an Armature modifier or constraint with a single bone by updating vertex coordinates or matrices. However they are still abstract, because the…

Alexander Gavrilov created branch dev-bbones in angavrilov/blender 2023-05-16 14:24:57 +02:00
Alexander Gavrilov pushed to dev-bbones at angavrilov/blender 2023-05-16 14:24:57 +02:00
a8a83f22c2 Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
Alexander Gavrilov pushed to pr-pyapi-bbone-weight at angavrilov/blender 2023-05-16 14:24:55 +02:00
5bcef8453d Python API: expose the math mapping vertex positions to B-Bone segments.
02202dd5a1 Glog: fixed OpenBSD support
6daa3f6b8a UV: Fix packing problem with locked-position and large island count
36c682c551 Cleanup: remove redundant call to mat4_to_size
0de1791164 Cleanup: quiet C4189 warning for MSVC
Compare 1703 commits »
Alexander Gavrilov commented on issue blender/blender#105407 2023-05-15 14:55:58 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

I would not use this information for the decision making.

Um, do you even remember what this is all about?

One of my proposals here is to add a mode that would try looking up the path in…

Alexander Gavrilov commented on issue blender/blender#105407 2023-05-15 12:32:40 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

@Sergey I've just had a new idea: I wonder if it is possible to expose the fact whether the lookup succeeded or the default was used to the driver expression in some nice way?

Basically, that…

Alexander Gavrilov commented on issue blender/blender#107030 2023-04-24 12:56:15 +02:00
action.frame_range span always >=1 when there's only 1 key frame in it.

However, this behavior has already been in Blender for about 2 years now

You are wrong here. That behavior has been there for a lot longer than 2 years, because that new code just…

Alexander Gavrilov commented on issue blender/blender#105407 2023-04-06 14:41:55 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

In the Scene properties there is "Background Scene": https://docs.blender.org/manual/en/latest/scene_layout/scene/properties.html

I wonder how does that work already for the Active Scene…

Alexander Gavrilov commented on issue blender/blender#105407 2023-04-06 13:18:28 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

Also while working on the example file, I had another idea: what about adding a "Copy As New Context Driver" context menu button for properties belonging to datablocks accessible via the context…

Alexander Gavrilov commented on issue blender/blender#105407 2023-04-06 13:13:27 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

This is something that pos-up every now and then by riggers, so it is something that is potentially will become very useful.

So you would support it as an option available for all properties?…

Alexander Gavrilov commented on issue blender/blender#105373 2023-03-31 16:19:15 +02:00
Mitigate the risk of wrong shape key selection in sculpt and edit mode.

I have no idea why they made it expire so fast, but now you have to go into All Archived Builds and search for the PR id.

Alexander Gavrilov commented on issue blender/blender#106358 2023-03-31 11:20:54 +02:00
Switching to Sculpt mode crashes Blender

That assert was simply moved into the function from its two call sites (both did the same call to BKE_object_get_evaluated_mesh(ob_eval)), so I don't think my change actually affected anything.…

Alexander Gavrilov commented on issue blender/blender#105407 2023-03-30 22:08:26 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

@icappiello So, I made a simple demo with a crude NPR cartoon shader that uses scene properties for lighting control.

It basically demonstrates:

  • Using a scene property to specify the…
Alexander Gavrilov commented on issue blender/blender#105373 2023-03-30 15:35:48 +02:00
Mitigate the risk of wrong shape key selection in sculpt and edit mode.

I think this should be discussed by artists who actually would interact with the feature, before pulling in more developers.

@dr.sybren So, before this is also closed for 'inactivity', who…

Alexander Gavrilov commented on pull request blender/blender#104461 2023-03-30 15:29:28 +02:00
Subdivision Surface: add dependency graph tracking when CPU mesh is needed

I am not sure why its considered really completely impossible.

Well, let's say it requires changes to the dependency graph that are beyond my understanding of the overall design, so I need…

Alexander Gavrilov commented on issue blender/blender#105407 2023-03-30 15:22:57 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties

You know, how is it ok to close this for 'inactivity', yet somehow it is fine to not review any patches for weeks. The main reason there is no activity is that I don't want to grow the stack of…

Alexander Gavrilov reopened issue blender/blender#105407 2023-03-30 15:20:12 +02:00
Improvement ideas for using Driver Context Properties to access scene custom properties
Alexander Gavrilov commented on pull request blender/blender#104461 2023-03-20 17:40:18 +01:00
Subdivision Surface: add dependency graph tracking when CPU mesh is needed

if the solver does not access the final evaluated mesh it should not add relation to the final state.

This is all completely impossible and moot while modifier evaluation actually happens in…

Alexander Gavrilov commented on issue blender/blender#105373 2023-03-20 14:40:27 +01:00
Mitigate the risk of wrong shape key selection in sculpt and edit mode.

Since you have a PR for a prototype already, it's trivial to add a @blender-bot package comment and provide a test build so that people can actually play around with the proposed changes.

No…