I added a couple of lines showing how to emulate an Armature modifier or constraint with a single bone by updating vertex coordinates or matrices. However they are still abstract, because the…
I would not use this information for the decision making.
Um, do you even remember what this is all about?
One of my proposals here is to add a mode that would try looking up the path in…
@Sergey I've just had a new idea: I wonder if it is possible to expose the fact whether the lookup succeeded or the default was used to the driver expression in some nice way?
Basically, that…
action.frame_range
span always >=1 when there's only 1 key frame in it.
However, this behavior has already been in Blender for about 2 years now
You are wrong here. That behavior has been there for a lot longer than 2 years, because that new code just…
In the Scene properties there is "Background Scene": https://docs.blender.org/manual/en/latest/scene_layout/scene/properties.html
I wonder how does that work already for the Active Scene…
Also while working on the example file, I had another idea: what about adding a "Copy As New Context Driver" context menu button for properties belonging to datablocks accessible via the context…
This is something that pos-up every now and then by riggers, so it is something that is potentially will become very useful.
So you would support it as an option available for all properties?…
I have no idea why they made it expire so fast, but now you have to go into All Archived Builds and search for the PR id.
That assert was simply moved into the function from its two call sites (both did the same call to BKE_object_get_evaluated_mesh(ob_eval)
), so I don't think my change actually affected anything.…
@icappiello So, I made a simple demo with a crude NPR cartoon shader that uses scene properties for lighting control.
It basically demonstrates:
- Using a scene property to specify the…
I think this should be discussed by artists who actually would interact with the feature, before pulling in more developers.
@dr.sybren So, before this is also closed for 'inactivity', who…
I am not sure why its considered really completely impossible.
Well, let's say it requires changes to the dependency graph that are beyond my understanding of the overall design, so I need…
You know, how is it ok to close this for 'inactivity', yet somehow it is fine to not review any patches for weeks. The main reason there is no activity is that I don't want to grow the stack of…
if the solver does not access the final evaluated mesh it should not add relation to the final state.
This is all completely impossible and moot while modifier evaluation actually happens in…
Since you have a PR for a prototype already, it's trivial to add a
@blender-bot package
comment and provide a test build so that people can actually play around with the proposed changes.
No…