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Edit Mode: Add X symmetry support to shape key related operators.
Python API: expose the math mapping vertex positions to B-Bone segments.
Alexander Gavrilov
pushed to pr-shapekey-x-symmetry at angavrilov/blender
2023-03-03 23:00:16 +01:00
Alexander Gavrilov
created branch pr-shapekey-x-symmetry in angavrilov/blender
2023-03-03 23:00:16 +01:00
Alexander Gavrilov
created branch pr-shapekey-propagate in angavrilov/blender
2023-03-03 23:00:14 +01:00
Alexander Gavrilov
created branch pr-pyapi-bbone-weight in angavrilov/blender
2023-03-03 23:00:12 +01:00
cba3010dcf
Shape Keys: support locking to protect from accidental editing.
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
549cc568b0
Fix various issues with modifiers and edge display in edit mode
ef101023ea
Force Fields: implement new true power and custom falloff options.
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
549cc568b0
Fix various issues with modifiers and edge display in edit mode
Alexander Gavrilov
pushed to pr-eevee-mix-branching at angavrilov/blender
2023-03-03 23:00:05 +01:00
7fe31b55a7
Eevee: implement conditional evaluation of Mix node branches.
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
549cc568b0
Fix various issues with modifiers and edge display in edit mode
343123abb9
Merge branches 'dev-shapekeys', 'pr-depsgraph-physprops', 'pr-depsgraph-subdiv-cpu', 'pr-eevee-mix-branching', 'pr-force-falloff', 'pr-pyapi-bbone-weight', 'pr-shapekey-propagate', 'pr-shapekey-x-symmetry' and 'pr-shrinkwrap-tproj' into pending-combined
91c5230565
Mesh Edit: implement an operator to smooth shape key deformation.
cba3010dcf
Shape Keys: support locking to protect from accidental editing.
7fe31b55a7
Eevee: implement conditional evaluation of Mix node branches.
ef101023ea
Force Fields: implement new true power and custom falloff options.
91c5230565
Mesh Edit: implement an operator to smooth shape key deformation.
cba3010dcf
Shape Keys: support locking to protect from accidental editing.
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
329ac12d7f
Fix undo overreach in various paint modes for #104582.
de1d010fe9
Bone Overlay: support bone wireframe opacity depth fade.
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
Improvement ideas for using Driver Context Properties to access scene custom properties
@dr.sybren @Sergey created a design task for discussion
Improvement ideas for Driver Context Properties
Drivers: Introduce the Context Properties
This could be an interesting improvement, but IMO it's orthogonal to this patch.
Sure, I'm just brainstorming suggestions here since this doesn't seem to be associated with a higher level…
Drivers: Introduce the Context Properties
Another thought: I wonder if these (especially in the view layer mode) should support a default value option, which would be used if the property path cannot be resolved instead of causing an…
Drivers: Introduce the Context Properties
- Type: Context Property
- Context Property: Active Scene
- Path: camera.matrix_world[3][0]
I'm a bit late here, but re camera specifically: can't it be overridden from the Video…
Mitigate the risk of wrong shape key selection in sculpt and edit mode.
@ideasman42 @dr.sybren @Mets @mont29 @JosephEagar pinging everybody who was involved in the pull request.