Yes, shader compilation is slow and a patch is in the making to speed it up. See my post 2 weeks ago #124137 (comment) Shader compilation times is an issue on M3 systems. Sadly this patch…
@Jeroen-Bakker It also seems like some M1 and M2 Macs have a hard time running the 4.2 release. I was considering buying a second hand M1 or M2 MacBook Pro and it would put my mind at rest if some…
@Jeroen-Bakker Pretty disappointing. Would you please at least update the specs for running 4.2 on macOS so that we know what hardware to buy?
@Jeroen-Bakker Please don't close the issue yet! I'm still getting the black cube and the freezing on 12.7.6 with that build.
@mac4kent I understand that you are trying to help but if you read the thread from its beginning you'll find out that we already know that releases 4.2 and 4.3 do run on M3 series. We're trying to…
I've been following the EEVEE-Next thread on the forum and things seem to be so badly messed up that getting it to run on…
If I were to believe these scary reports from Reddit's r/blender:
"Same issue on a 2021 MacBook Pro with Eevee crashing. It's an M1 with 16gb Ram that worked flawlessly with complex scenes and…
I keep finding new reports by users who have not yet found where to report this issue:
Many other reports have been closed prematurely because the solutions worked on the latest macOS 14 ignoring any prior macOS versions on systems that cannot be upgraded but still recent enough. I…
Related to blender/blender#124137
`On selection of either Shading workspace or Material Property tab, execution freezes with MacOS Spinning wait cursor displayed indicating a likely processing overload. Execution resumes after…
@Jeroen-Bakker I do hope you still believe in your manifesto. The 4.2 LTS only works on macOS 14+ (that's a hard departing from Blender's mission).
…
Same problem on a 2017 Intel MacBook Pro that cannot be updated beyond 12.7.5 because it is not eligible for further updates. The computer is still going great with 16 GB memory and a powerful…
@Jeroen-Bakker I tested your last PR122993 build on my machine and I'm unfortunately still getting the black default cube problem. Eevee compiles the shaders for several minutes then displays the…
@Jeroen-Bakker it seems like you have the only Intel Mac that shows any color with Metal backend. I'm afraid you're closing this issue too soon.
I tested your last PR122993 build on my machine…
Same problem here (Intel). The default cube is black.
Operating system: macOS Monterey 12.7.5 Graphics card: Radeon Pro 450
@filedescriptor Thank you for this! It's great to be able to follow GPv3 development along again on macOS.
Same steps, same crash on:
Operating system: macOS Monterey 12.7.1 Graphics card: Intel HD Graphics 530 / Radeon Pro 450
I really hope, as we draw closer to a 4.1 Beta, that macOS will…