The problem is that if we can't pin a material with a brush, we will break all existing grease pencil brush sets. In GP, the result of a drawing stroke is the sum of the brush (how the color…
@frogstomp @mendio This is the bug report related to material selection that we discussed in the chat.
@PratikPB2123 This menu is missing in Vertex Paint mode in GPv2 too, but it's a bug. Could you add it in GPv3 to keep consistency in all modes?
@antoniov , PR !127612 And sorry for the delay :)
You don't have to apologize :-) , thank you very much for your fix.
any update here? This panel is critical when you use Full Canvas.
@ChengduLittleA This is the code of the old exporter
void GpencilExporterSVG::export_gpencil_layers()
{
const bool is_clipping = is_camera_mode() && (params_.flag & GP_EXPORT_CLIP_CAMER…
@LukasTonne Checked! The export is correct now. Thanks for fixing!
I have found a different bug with the selected frames and open a new report: https://projects.blender.org/blender/blender/issue…
Here you have how set transparency. You need create a HPDF_ExtGState
void GpencilExporterPDF::color_set(bGPDlayer *gpl, const bool do_fill)
{
const float fill_opacity = fill_color_[3]…