Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez commented on issue blender/blender#125559 2024-10-04 15:40:05 +02:00
GPv3: Eraser is unable to erase some points

I cannot reproduce it now, so I guess must be fixed.

Antonio Vazquez commented on issue blender/blender#128109 2024-09-25 19:28:03 +02:00
Material Selection Node is not working with Grease Pencil

You are right, doing before the separate works

image

Antonio Vazquez commented on issue blender/blender#128109 2024-09-25 17:39:12 +02:00
Material Selection Node is not working with Grease Pencil

you mean this:

image

this is not working.

Anyway, IMHO we have here two problems, first is if the node works or not, but the second,…

Antonio Vazquez commented on issue blender/blender#125230 2024-09-25 11:34:25 +02:00
GPv3: Open a new scene after pin a material to brush, break material UI selector

The problem is that if we can't pin a material with a brush, we will break all existing grease pencil brush sets. In GP, ​​the result of a drawing stroke is the sum of the brush (how the color…

Antonio Vazquez commented on issue blender/blender#128109 2024-09-25 10:46:19 +02:00
Material Selection Node is not working with Grease Pencil

@frogstomp @mendio This is the bug report related to material selection that we discussed in the chat.

Antonio Vazquez opened issue blender/blender#128109 2024-09-25 10:44:23 +02:00
Material Selection Node is not working with Grease Pencil
Antonio Vazquez commented on pull request blender/blender#127851 2024-09-19 13:55:04 +02:00
GPv3: Topbar layers panel in vertex paint mode

Thanks!

Antonio Vazquez commented on issue blender/blender#123397 2024-09-19 12:00:05 +02:00
GPv3: Layer menu is missing in several modes

@PratikPB2123 This menu is missing in Vertex Paint mode in GPv2 too, but it's a bug. Could you add it in GPv3 to keep consistency in all modes?

Antonio Vazquez commented on issue blender/blender#123397 2024-09-14 13:59:32 +02:00
GPv3: Layer menu is missing in several modes

@antoniov , PR !127612 And sorry for the delay :)

You don't have to apologize :-) , thank you very much for your fix.

Antonio Vazquez commented on issue blender/blender#123397 2024-09-13 13:18:42 +02:00
GPv3: Layer menu is missing in several modes

any update here? This panel is critical when you use Full Canvas.

Antonio Vazquez opened issue blender/blender#127567 2024-09-13 12:23:00 +02:00
GPv3: Brush context menu is missing in Vertex Paint
Antonio Vazquez commented on issue blender/blender#126707 2024-08-27 15:49:08 +02:00
GPv3: Export to SVG using clip camera option fails

@ChengduLittleA This is the code of the old exporter

void GpencilExporterSVG::export_gpencil_layers()
{
  const bool is_clipping = is_camera_mode() && (params_.flag & GP_EXPORT_CLIP_CAMER…
Antonio Vazquez commented on issue blender/blender#126683 2024-08-25 15:49:15 +02:00
GPv3: Export a frame to PDF gets wrong result

@PratikPB2123 Yes, it fixed.

Antonio Vazquez opened issue blender/blender#126753 2024-08-25 11:54:18 +02:00
Overlapping text shows strange font color
Antonio Vazquez commented on issue blender/blender#126683 2024-08-23 23:06:51 +02:00
GPv3: Export a frame to PDF gets wrong result

@PratikPB2123 I think you can close the report now.

Antonio Vazquez opened issue blender/blender#126707 2024-08-23 23:03:56 +02:00
GPv3: Export to SVG using clip0 camera option fails
Antonio Vazquez commented on issue blender/blender#126606 2024-08-23 19:11:17 +02:00
GPv3: SVG export corrupted

@LukasTonne Checked! The export is correct now. Thanks for fixing!

I have found a different bug with the selected frames and open a new report: https://projects.blender.org/blender/blender/issue

Antonio Vazquez opened issue blender/blender#126702 2024-08-23 19:09:55 +02:00
GPv3: Export PDF selected frames result in a full scene list of frames exported
Antonio Vazquez commented on issue blender/blender#126606 2024-08-23 16:13:24 +02:00
GPv3: SVG export corrupted

Here you have how set transparency. You need create a HPDF_ExtGState

void GpencilExporterPDF::color_set(bGPDlayer *gpl, const bool do_fill)
{
  const float fill_opacity = fill_color_[3]…