Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez commented on issue blender/blender#126606 2024-08-23 16:09:48 +02:00
GPv3: SVG export corrupted

Why you can't? This is my question. The same file exported in GPv2 using Blender 4.2,1.

image

Antonio Vazquez commented on issue blender/blender#126606 2024-08-23 16:01:45 +02:00
GPv3: SVG export corrupted

There is something I am missing. If the GPv3 Render Engine is the same and the materials are the same as in GPv2 and in GPv2 the exporter is able to do it, why can't it be done in GPv3? The PDF…

Antonio Vazquez commented on issue blender/blender#126683 2024-08-23 15:07:20 +02:00
GPv3: Export a frame to PDF gets wrong result

@PratikPB2123 I don't think Libharu is the problem. I tried to export in SVG (it uses the same logic) and get a similar issue:

image

Note…

Antonio Vazquez commented on issue blender/blender#126683 2024-08-23 12:25:28 +02:00
GPv3: Export a frame to PDF gets wrong result

@PratikPB2123 The report you asked me :-)

Antonio Vazquez opened issue blender/blender#126683 2024-08-23 12:24:54 +02:00
GPv3: Export a frame to PDF gets wrong result
Antonio Vazquez commented on issue blender/blender#126607 2024-08-22 15:24:07 +02:00
GPv3: SVG import result is different of GPv2 import

@LukasTonne Yes, it looks very good.

Antonio Vazquez commented on issue blender/blender#126605 2024-08-22 14:14:58 +02:00
GPv3: Crash exporting PDF

@PratikPB2123 Now the export does not crash, but the result is wrong.

  1. The result image is totally wrong
  2. There are 192 pages exported (I guess it export all frames, not only selecetd)

I…

Antonio Vazquez commented on issue blender/blender#126607 2024-08-22 13:08:03 +02:00
GPv3: SVG import result is different of GPv2 import

@LukasTonne What could perhaps be improved is that when something is not supported, use the pink or magenta color (the same as when there is a missing texture) instead of black. Black is a color…

Antonio Vazquez opened issue blender/blender#126637 2024-08-22 10:49:10 +02:00
GPv3: Eraser size is the same size of Brush size
Antonio Vazquez opened issue blender/blender#126607 2024-08-21 17:07:21 +02:00
GPv3: SVG import result is different of GPv2 import
Antonio Vazquez opened issue blender/blender#126606 2024-08-21 16:37:43 +02:00
GPv3: SVG export corrupted
Antonio Vazquez opened issue blender/blender#126605 2024-08-21 16:30:11 +02:00
GPv3: Crash exporting PDF
Antonio Vazquez commented on pull request blender/blender#124543 2024-08-13 17:09:32 +02:00
GPv3: Apply Modifier

I don't think this PR is working as expected. When you apply a modifier, you must apply to all frames.

For example, if you have an animation and you want increase the thickness, you want…

Antonio Vazquez commented on pull request blender/blender#125770 2024-08-01 16:14:48 +02:00
GPv3: Delete active keyframe operator

@PratikPB2123 Thanks!!

Antonio Vazquez approved blender/blender#125744 2024-08-01 10:04:02 +02:00
Fix #125558: Show UI_BTYPE_CURVE Control Points

Works perfect. Thanks for the fix!

Antonio Vazquez opened issue blender/blender#125681 2024-07-30 20:16:56 +02:00
GPv3: Fade inactive layer is inverted
Antonio Vazquez commented on issue blender/blender#125680 2024-07-30 20:15:50 +02:00
Regression: GPv3: Theme vertex size and color not working correctly

Also, the colors look to have the same problem.

image

Antonio Vazquez opened issue blender/blender#125680 2024-07-30 20:14:30 +02:00
GPv3: Control points are not using correct Theme parameter
Antonio Vazquez opened issue blender/blender#125679 2024-07-30 20:07:51 +02:00
GPv3: Sculpt Grab tool does not consider object rotation
Antonio Vazquez commented on issue blender/blender#125559 2024-07-29 10:01:04 +02:00
GPv3: Eraser is unable to erase some points

I've also seen that rotating the 3D view sometimes makes it work. Maybe it's not just the distance between the points.