Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez commented on pull request blender/blender#116726 2024-01-17 13:33:26 +01:00
GPv3: Merge Points

I don't think is a problem to have join at stroke and point mode, because I guess the code changes will be minimal and surely reuse almost all code (maybe is the same operator). Anyway, If to have…

Antonio Vazquez deleted branch temp-insert-menu from antoniov/blender 2024-01-13 18:41:54 +01:00
Antonio Vazquez deleted branch GPv3_mat_copy_to_object from antoniov/blender 2024-01-13 18:41:16 +01:00
Antonio Vazquez deleted branch GPv3_114190_assign_mat from antoniov/blender 2024-01-13 18:40:14 +01:00
Antonio Vazquez closed issue blender/blender#114190 2024-01-13 17:21:28 +01:00
GPv3: Assign material from parameter
Antonio Vazquez closed issue blender/blender#114203 2024-01-13 17:20:55 +01:00
GPv3: Menu to select material using U key
Antonio Vazquez pushed to GPv3_114190_assign_mat at antoniov/blender 2024-01-12 13:13:39 +01:00
31e8e651e3 GPv3: Fix menu order after merge
49f4b9ca20 GPv3: Fix API change after merge
d5aa10c832 Merge branch 'main' into GPv3_114190_assign_mat
e84dc990b1 Realtime Compositor: Implement Vector Blur node
c964b79edf GPv3: Copy Materials to Selected operator
Compare 1042 commits »
Antonio Vazquez commented on issue blender/blender#115313 2024-01-12 09:57:03 +01:00
Grease Pencil: Sculpt Tools Will Revert Back to Add After One Use of Subtract

I'm really sorry, but right now I'm very busy working on several personal projects and I don't have the time or energy to dedicate myself to fixing Blender bugs.

Antonio Vazquez deleted branch GPv3_stroke_menu from mendio/blender 2024-01-04 15:26:03 +01:00
Antonio Vazquez merged pull request blender/blender#116764 2024-01-04 15:26:00 +01:00
GPv3: Move set uniform and set opacity operators to Stroke Menu
Antonio Vazquez pushed to main at blender/blender 2024-01-04 15:25:59 +01:00
b165b20cef GPv3: Move set uniform and set opacity operators to Stroke Menu
Antonio Vazquez closed issue blender/blender#114997 2023-12-22 16:04:00 +01:00
GPv3: Material panel operators
Antonio Vazquez pushed to GPv3_Separate at mendio/blender 2023-12-16 16:14:32 +01:00
fc59b813e0 GPv3: More TODO comments
Antonio Vazquez pushed to GPv3_Separate at mendio/blender 2023-12-16 15:57:49 +01:00
9b0388492f Merge branch 'main' into GPv3_Separate
912c4c60d8 Mesh: Add viewport normals simplify option
bf97dc14ba Cleanup: make format
5edda6cbcc USD: optionally author subdivision schema on export
9f0b4344ac Fix #114630: Retiming fails if movie and scene FPS does not match
Compare 11 commits »
Antonio Vazquez pushed to GPv3_Separate at mendio/blender 2023-12-16 15:57:13 +01:00
dcef78f5ff GPv3: Cleanup code and apply format
Antonio Vazquez deleted branch antoniov-gpv3_previews from antoniov/blender 2023-12-15 22:05:08 +01:00
Antonio Vazquez pushed to antoniov-gpv3_previews at antoniov/blender 2023-12-12 23:03:50 +01:00
dcb8ba83d6 GPv3: Preview file refined
58933f5e8d GPv3: Use preview mode and fix dark colors
Compare 2 commits »
Antonio Vazquez pushed to antoniov-gpv3_previews at antoniov/blender 2023-12-11 13:57:48 +01:00
b5fdf7e8dd GPv3: Fix format
Antonio Vazquez commented on pull request blender/blender#115985 2023-12-09 19:34:19 +01:00
GPv3: Material Render Preview

Note: I have seen the preview color is very dark and this is because the render is not managing the use lights option and the scene is not illuminated, but it's rendered with lights option.