- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Some experiments I did locally, kinda similar what @tintwotin wrote above:
- Display both kind of "stuff's missing" with the same style (diagonal stripes), i.e.both "data block is missing"…
Thanks, great information! I believe the vertex buffers from the GPU API are still allocated completely by our own CPU allocator
Then yeah, it would not be an issue right now.
In #116902…
Iterate over a single array at a time
Not sure if related to this particular refactor, but one thing to watch out for, when writing directly into some GPU buffer (i.e. not a regular CPU…
On topic of tests, I don't see any harm done by including some. I think, that it would make sense to ensure quality of this feature.
Alright, I'll add some tests separately.
For Q2, I am…
Finally I am not very happy about using
Scene.seq_flag
. The existingR_SEQ_OVERRIDE_SCENE_SETTINGS
is for 3D pipeline or engine (not exactly sure) that signifies, that render settings of…
Indeed, brainfart on my part, should have been a blender::seq
namespace.