Aras Pranckevicius aras_p
Aras Pranckevicius commented on pull request blender/blender#116959 2024-01-10 06:05:27 +01:00
Tests: add IMB_transform tests
Aras Pranckevicius pushed to imbuf-transform-tests at aras_p/blender 2024-01-10 06:04:03 +01:00
8081a8736a Merge branch 'main' into imbuf-transform-tests
5b9dcbdb8c Cleanup: remove use of scoped defer to ensure memory is freed
15843b46ab Fix #116854: context.property access crashes when properties have no ID
60e74d1ef7 UV: restore axis alignment support for Smart UV Project
7dce0d7768 Cleanup: suppress invalid warning from GCC
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Aras Pranckevicius commented on pull request blender/blender#116959 2024-01-09 21:11:59 +01:00
Tests: add IMB_transform tests
Aras Pranckevicius created pull request blender/blender#116959 2024-01-09 21:08:05 +01:00
Tests: add IMB_transform tests
Aras Pranckevicius pushed to imbuf-transform-tests at aras_p/blender 2024-01-09 21:07:10 +01:00
248d7eed22 Tests: add IMB_transform tests
2942147079 Fix: Incorrect operator name in VSE retiming menu
1b65faddd0 Cleanup: GPv3: Require layer when retrieving a drawing
7981b35064 Fix #114582: Replace unknown node types with an 'undefined' node
b6f8e1396b Geometry Nodes: refactor indices for zone socket mapping
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Aras Pranckevicius created branch imbuf-transform-tests in aras_p/blender 2024-01-09 21:07:09 +01:00
Aras Pranckevicius commented on issue blender/blender#116821 2024-01-09 15:14:57 +01:00
VSE: indicate missing media in timeline/playback

Some experiments I did locally, kinda similar what @tintwotin wrote above:

  • Display both kind of "stuff's missing" with the same style (diagonal stripes), i.e.both "data block is missing"…
Aras Pranckevicius pushed to vse-missing-media at aras_p/blender 2024-01-09 08:43:28 +01:00
639395d367 VSE: fix editing path of sound strip not invalidating proper presence caches
Aras Pranckevicius commented on issue blender/blender#116901 2024-01-08 21:14:43 +01:00
Mesh Draw Extraction Refactor

Thanks, great information! I believe the vertex buffers from the GPU API are still allocated completely by our own CPU allocator

Then yeah, it would not be an issue right now.

In #116902…

Aras Pranckevicius commented on issue blender/blender#116901 2024-01-08 20:38:40 +01:00
Mesh Draw Extraction Refactor

Iterate over a single array at a time

Not sure if related to this particular refactor, but one thing to watch out for, when writing directly into some GPU buffer (i.e. not a regular CPU…

Aras Pranckevicius closed issue blender/blender#112923 2024-01-08 16:54:48 +01:00
filtering (moire / banding(?)) problem when downsizing video
Aras Pranckevicius commented on issue blender/blender#112923 2024-01-08 16:54:45 +01:00
filtering (moire / banding(?)) problem when downsizing video

Fixed in 877d9c596abd3

Aras Pranckevicius pushed to main at blender/blender 2024-01-08 16:51:50 +01:00
877d9c596a VSE: Fix various "off by half a pixel" issues in image transform
Aras Pranckevicius deleted branch vse-fix-filter from aras_p/blender 2024-01-08 16:51:50 +01:00
Aras Pranckevicius closed issue blender/blender#90785 2024-01-08 16:51:47 +01:00
VSE placement of some elements is off by 1 px
Aras Pranckevicius merged pull request blender/blender#116628 2024-01-08 16:51:46 +01:00
VSE: Fix various "off by half a pixel" issues in image transform
Aras Pranckevicius commented on pull request blender/blender#116628 2024-01-08 16:49:36 +01:00
VSE: Fix various "off by half a pixel" issues in image transform

On topic of tests, I don't see any harm done by including some. I think, that it would make sense to ensure quality of this feature.

Alright, I'll add some tests separately.

For Q2, I am…

Aras Pranckevicius pushed to vse-missing-media at aras_p/blender 2024-01-08 11:54:28 +01:00
a2b1317af1 Code review: put "show missing media" flag into Editing
8117938876 Code review: fix wrong namespace
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Aras Pranckevicius commented on pull request blender/blender#116869 2024-01-08 10:02:28 +01:00
VSE: indicate missing media in timeline/display

Finally I am not very happy about using Scene.seq_flag. The existing R_SEQ_OVERRIDE_SCENE_SETTINGS is for 3D pipeline or engine (not exactly sure) that signifies, that render settings of…

Aras Pranckevicius commented on pull request blender/blender#116869 2024-01-08 09:45:02 +01:00
VSE: indicate missing media in timeline/display

Indeed, brainfart on my part, should have been a blender::seq namespace.