Aras Pranckevicius aras_p
Aras Pranckevicius commented on pull request blender/blender#121239 2024-05-02 10:45:34 +02:00
WIP: UI: Automatic Text Contrast for Overlays

What I have now looks like this:

image image ![image](/attachments/2f46c5f2-0a43-499…

Aras Pranckevicius commented on issue blender/blender#121312 2024-05-01 21:00:40 +02:00
Result mismatch between SSE and non-SSE codepaths

We fix the code to give the same results for both C and SIMD

I'll assign this to myself in order to do this bit.

Aras Pranckevicius deleted branch blf_cleanup_matrix from aras_p/blender 2024-05-01 20:59:24 +02:00
Aras Pranckevicius merged pull request blender/blender#121207 2024-05-01 20:59:21 +02:00
Cleanup: Remove unused BLF matrix functionality
Aras Pranckevicius pushed to main at blender/blender 2024-05-01 20:59:21 +02:00
877558858b Cleanup: Remove unused BLF matrix functionality
Aras Pranckevicius deleted branch blf_blur_cleanup from aras_p/blender 2024-05-01 07:17:23 +02:00
Aras Pranckevicius pushed to main at blender/blender 2024-05-01 07:17:21 +02:00
13dcb30b79 Cleanup: Remove unused BLF_BLUR_ENABLE code path
Aras Pranckevicius merged pull request blender/blender#121270 2024-05-01 07:17:20 +02:00
Cleanup: Remove unused BLF_BLUR_ENABLE code path
Aras Pranckevicius commented on pull request blender/blender#121239 2024-04-30 20:34:29 +02:00
WIP: UI: Automatic Text Contrast for Overlays

is that we communicate the shadow size in a weird way to the shader Yes it is weird, and could be done in a much nicer way. All that "pass extra bits via negative numbers" sounds like very…

Aras Pranckevicius commented on pull request blender/blender#121239 2024-04-30 20:05:06 +02:00
WIP: UI: Automatic Text Contrast for Overlays

I could try implementing an "outline" part of the text shader, which is not that different from a 5x5 blur, just with somewhat different weights. I'll play around with that and will report back, ok?

Aras Pranckevicius created pull request blender/blender#121270 2024-04-30 16:08:09 +02:00
Cleanup: Remove unused BLF_BLUR_ENABLE code path
Aras Pranckevicius created branch blf_blur_cleanup in aras_p/blender 2024-04-30 16:07:40 +02:00
Aras Pranckevicius pushed to blf_blur_cleanup at aras_p/blender 2024-04-30 16:07:40 +02:00
4cf6fc4f42 Cleanup: Remove unused BLF_BLUR_ENABLE code path
efea8c000f Cleanup: Make format
1b7e67a851 Mesh: Lines index buffer creation improvement
462e7aeedd Geometry Nodes: Add Align Rotation to Vector node
0da53b5e62 Anim: Change how names of Bindings work, and how Bindings are created/assigned
Compare 10 commits »
Aras Pranckevicius commented on pull request blender/blender#121239 2024-04-30 09:26:12 +02:00
WIP: UI: Automatic Text Contrast for Overlays

Overall nice, except I'm not quite sold on the white shadow color (I tried that in my other PR initially too, but the brain does not equate "bright color" as "this is a shadow", it looks more like…

Aras Pranckevicius commented on pull request blender/blender#121239 2024-04-30 09:14:09 +02:00
WIP: UI: Automatic Text Contrast for Overlays

You probably want to remove ATTR_NONNULL(3) since the argument very much allows and defaults to null now :)

Aras Pranckevicius commented on pull request blender/blender#121242 2024-04-30 08:36:45 +02:00
Fix #121015: Abnormal termination on exit after playback on MacOS

Minor: "device", not "devide"

Aras Pranckevicius pushed to main at blender/blender 2024-04-30 08:32:39 +02:00
0a911b42c6 Fix #121190: VSE AlphaUnder with opacity=1 does not work properly
Aras Pranckevicius deleted branch vse_alphaunder_fix from aras_p/blender 2024-04-30 08:32:38 +02:00
Aras Pranckevicius closed issue blender/blender#121190 2024-04-30 08:32:37 +02:00
In video editor Color does not allow Alpha Under. It works in 4.1 but not 4.2