- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
WIP: VSE: reduce effects code duplication, making gaussian blur faster in the process
f66ad2d919
Cleanup: Suppress Unused Variables In Release Builds
3b2ed40250
Windows: Remove workaround for ARM64/WSL Mesa drivers
857714ceff
WM: warn about suspicious event time-stamps in debug builds
7f64bf482e
Cleanup: rename GHOST event processing arguments
6e3d1be637
Licenses: add MPL-2.0 (from recent inclusion of NanoVDB.h)
bac0481697
VSE: make Gaussian Blur effect both faster and with less code
82182bce3d
VSE: reduce code duplication in some effects
f66ad2d919
Cleanup: Suppress Unused Variables In Release Builds
3b2ed40250
Windows: Remove workaround for ARM64/WSL Mesa drivers
857714ceff
WM: warn about suspicious event time-stamps in debug builds
WIP: Audaspace: faster audio resampling
4dbd9e776d
Audaspace: experiment with switching JOS resampler from High down to Medium
5e97c4943e
Audaspace: JOSResampleReader performance and faster quality settings
Aras Pranckevicius
created branch audaspace-resampler-opt in aras_p/blender
2023-12-11 19:28:20 +01:00
12c4d22e6d
Fix #115937: Context override fails to restore screen
22d65bad95
Cleanup: pass BMesh by pointer instead of reference
ffc84da541
Cleanup: use const variables & arguments, remove unused assignments
0e64c959be
Fix "project_source_info" use with clang
f02ebe7e2b
Cleanup: correct assert to avoid null pointer deference
WIP: ffmpeg: multithreaded conversion from RGBA into encoding format
feddb39d72
ffmpeg: multithreaded conversion from RGBA into encoding format
12c4d22e6d
Fix #115937: Context override fails to restore screen
22d65bad95
Cleanup: pass BMesh by pointer instead of reference
ffc84da541
Cleanup: use const variables & arguments, remove unused assignments
0e64c959be
Fix "project_source_info" use with clang
ee39579f65
VSE: change alpha over effect to direct threading
abf701c66a
VSE: simplify gausian blur effect code
ff40366a1b
VSE: SIMD optimizations for some effects
WIP: VSE: speedup Alpha Over blend with SIMD
Hmm so OIIO simd.h is mixed bag. It's fairly extensive, large (perhaps too large for Blender's needs), but at the same time NEON coverage is not their primary interest, plus they are lacking some…
7f20573e6c
VSE: SIMD optimizations for some effects
e8e1af73d0
VSE: add OpenImageIO includes for simd.h usage
3360b6344f
Fix #115289: EEVEE-Next: Negative scale lights
2cf64b9100
EEVEE-Next: Add tile deferred lighting
7e916474db
CMake/MSVC: Remove stale OIIO sse flag
WIP: VSE: speedup Alpha Over blend with SIMD
Hold on, while I think the idea makes sense, I'll also try to do the same using OIIO simd.h
and see whether that achieves same performance with way more readable code.
VSE: speedup Alpha Over blend with SIMD