- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
e6b56231ae
cleanup: remove saacosf/saasinf/sasqrtf and use safe_ alternatives from BLI_math_base_safe.h
84fc435c84
cleanup: saacos/saacosf, saasin/saasinf, sasqrt/sasqrtf have been identical for a decade
b1c7b573c0
mesh: use faster acos() variant in normals calculation
7231ac0a52
I18n: extract and disambiguate a few messages
f48f901b3b
I18n: translate socket properties in the Modifier Properties editor
mesh: use faster acos() variant in normals calculation
mesh: use faster acos() variant in normals calculation
Looks fine to me assuming tests pass
@brecht so the tests do not pass, in exactly one place, which is Suzanne vertex normals. There's several vertices that result in a tiny bit normal…
9ce717b6f8
mesh: use safe_acos_approx in normal calculations
a75c7b8638
math: add safe_acos_approx
d16d140b26
Merge branch 'main' into acos_approx
9ecd106307
Fix (unreported) VSE crash when duplicating 4 or more strips.
051ce95628
Cycles: Use Metal Program Scope Global Built-ins on macOS >= 14.0
9ecd106307
Fix (unreported) VSE crash when duplicating 4 or more strips.
051ce95628
Cycles: Use Metal Program Scope Global Built-ins on macOS >= 14.0
17b875fccf
Fix: Windows build error from missing template argument deduction
2f8499415b
Fix (studio-reported) VSE crash when Text strips use missing fonts.
ecbb77c558
UI: Support dragging over node panel headers to batch (un)collapse
WIP: Cleanup: move math_geom.c to C++
6e4adbe694
Cleanup: use_holes arg to isect_point_poly_v2 has been ignored since 2013
03bbdd804c
Cleanup: move math_geom.c to c++
WIP: Cleanup: move math_geom.c to C++
e5327fa5b7
Fix #114521: Walk navigation global up does not work
c2b755a3c0
Cleanup: remove unsafe string API use for MTL shader generation on macOS
45c74d8c9f
Fix array out-of-bounds in VSE drawing code
f533fade0f
Merge branch 'blender-v4.0-release'
27bb822511
Cleanup: remove unused variable
4aaab8626c
Cleanup: use_holes arg to isect_point_poly_v2 has been ignored since 2013
0bae16af97
Cleanup: move math_geom.c to c++
e5327fa5b7
Fix #114521: Walk navigation global up does not work
c2b755a3c0
Cleanup: remove unsafe string API use for MTL shader generation on macOS
45c74d8c9f
Fix array out-of-bounds in VSE drawing code
mesh: use faster acos() variant in normals calculation
If there are no objections to moving math_geom.c to .cc then I can try doing just that. Does that need a PR/review, or "just do it"?
mesh: use faster acos() variant in normals calculation
Would be nice to switch to the C++ math API
math_geom.c
is still C tho :( Or should I move that to C++ before this, separately?
WIP: mesh: use faster acos() variant in normals calculation