- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
6e4adbe694
Cleanup: use_holes arg to isect_point_poly_v2 has been ignored since 2013
03bbdd804c
Cleanup: move math_geom.c to c++
WIP: Cleanup: move math_geom.c to C++
e5327fa5b7
Fix #114521: Walk navigation global up does not work
c2b755a3c0
Cleanup: remove unsafe string API use for MTL shader generation on macOS
45c74d8c9f
Fix array out-of-bounds in VSE drawing code
f533fade0f
Merge branch 'blender-v4.0-release'
27bb822511
Cleanup: remove unused variable
4aaab8626c
Cleanup: use_holes arg to isect_point_poly_v2 has been ignored since 2013
0bae16af97
Cleanup: move math_geom.c to c++
e5327fa5b7
Fix #114521: Walk navigation global up does not work
c2b755a3c0
Cleanup: remove unsafe string API use for MTL shader generation on macOS
45c74d8c9f
Fix array out-of-bounds in VSE drawing code
mesh: use faster acos() variant in normals calculation
If there are no objections to moving math_geom.c to .cc then I can try doing just that. Does that need a PR/review, or "just do it"?
mesh: use faster acos() variant in normals calculation
Would be nice to switch to the C++ math API
math_geom.c
is still C tho :( Or should I move that to C++ before this, separately?
WIP: mesh: use faster acos() variant in normals calculation
02f0abe331
Cleanup: use full sentences as comments, blocks around case statements
1b3cfcc74f
Cleanup: use enum types and improve argument naming for walk mode
c62009a6ac
3D View: add local up/down movement to walk navigation
b177f27e6f
Cleanup: compile the match for reuse in UI_UL_list.filter_items_by_name
944905c394
CMake: mark X11 & openpgl variables as advanced
2d75ba478e
mesh: use saacosf_approx in normal calculations
ff086304ba
math: add saacosf_approx / saasinf_approx
acc40b6833
cleanup: saacos/saacosf, saasin/saasinf, sasqrt/sasqrtf have been identical for a decade
02f0abe331
Cleanup: use full sentences as comments, blocks around case statements
1b3cfcc74f
Cleanup: use enum types and improve argument naming for walk mode
Import PLY - ignores "nx" "ny" "nz" when importing point clouds.
Import PLY - ignores "nx" "ny" "nz" when importing point clouds.
Point cloud custom vertex normals are added as a float3 "normal" attribute on pure point clouds in 6833202ab3f8
d59c6d3e5c
PLY: fix unreported crash when exporting multiple objects with different presence of vertex colors
e98cc412ef
Fix #114346: PLY export crash with multiple objects that have different custom attributes