Aras Pranckevicius aras_p
Aras Pranckevicius pushed to fp16_conv at aras_p/blender 2024-09-16 20:35:16 +02:00
15f6f33dff Use hardware half<->float conversion on ARM when available (e.g. Mac)
Aras Pranckevicius created pull request blender/blender#127708 2024-09-16 17:13:01 +02:00
WIP: BLI: add float<->half conversion functions with actually correct math
Aras Pranckevicius created branch fp16_conv in aras_p/blender 2024-09-16 17:12:29 +02:00
Aras Pranckevicius pushed to fp16_conv at aras_p/blender 2024-09-16 17:12:29 +02:00
9c723fd6c4 BLI: add float<->half conversion functions with actually correct math
7180df49dd Fix: Incorrect tool brush check for grease pencil vertex paint mode
806b0e8379 BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
65fdb3fa30 Grease Pencil: Properly support brushes with draw mode primitive tools
d52d70324d Fix (chat-reported) Py-defined operators id being added to translation files.
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Aras Pranckevicius deleted branch math_vector_debug_perf from aras_p/blender 2024-09-16 13:06:37 +02:00
Aras Pranckevicius merged pull request blender/blender#127577 2024-09-16 13:06:35 +02:00
BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
Aras Pranckevicius pushed to main at blender/blender 2024-09-16 13:06:34 +02:00
806b0e8379 BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
Aras Pranckevicius commented on pull request blender/blender#127544 2024-09-16 12:44:19 +02:00
WM: improve thumbnail scaling performance (debug builds)

I suspect the difference in the Debug build performance is less of an "this is a faster algorithm", and more of a "your code uses raw C math instead of C++ math library". I guess if you tried code…

Aras Pranckevicius created pull request blender/blender#127689 2024-09-16 12:35:00 +02:00
Fix #127654: Video Deinterlace option does not work in some cases
Aras Pranckevicius pushed to video_deinterlace_fix at aras_p/blender 2024-09-16 12:34:15 +02:00
28cf6125dc Fix #127654: Video Deinterlace option does not work in some cases
019bc5127a Overlay-Next: Xray Outline
11b07cf309 Overlay-Next: Motion Path
8345ebc704 Fix batch renaming object data from the outliner
68a6317207 Fix: build fails when experimental features are disabled
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Aras Pranckevicius created branch video_deinterlace_fix in aras_p/blender 2024-09-16 12:34:15 +02:00
Aras Pranckevicius commented on issue blender/blender#127654 2024-09-16 09:52:10 +02:00
Regression: Deinterlace checkbox makes video invisible

@kubriel-4 @iss @PratikPB2123 can any of you attach some sample video file you used for testing, that shows the problem? I tried on several I have here, can't reproduce. I suspect it might be…

Aras Pranckevicius commented on issue blender/blender#127646 2024-09-15 21:32:12 +02:00
OBJ Importer: Active Vertex Colors Missing when exporting Object

Right, but there's no bug in the OBJ importer, correct?

Aras Pranckevicius pushed to math_vector_debug_perf at aras_p/blender 2024-09-15 21:28:25 +02:00
9b142b7026 Suppress false positive gcc warning
Aras Pranckevicius pushed to math_vector_debug_perf at aras_p/blender 2024-09-15 21:12:16 +02:00
14abdddb42 Suppress false positive gcc warning
Aras Pranckevicius commented on issue blender/blender#127646 2024-09-15 20:50:34 +02:00
OBJ Importer: Active Vertex Colors Missing when exporting Object

So there's no issue with OBJ importer, it was just a misunderstanding of glTF exporter options?

Aras Pranckevicius pushed to math_vector_debug_perf at aras_p/blender 2024-09-15 20:42:34 +02:00
54ea9996c0 Cleanup unneeded changes
Aras Pranckevicius pushed to math_vector_debug_perf at aras_p/blender 2024-09-15 20:37:58 +02:00
c6a0077088 Factor out all the vector math "unrolling" macros into a separate file BLI_math_vector_unroll.hh