- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
WIP: BLI: add float<->half conversion functions with actually correct math
9c723fd6c4
BLI: add float<->half conversion functions with actually correct math
7180df49dd
Fix: Incorrect tool brush check for grease pencil vertex paint mode
806b0e8379
BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
65fdb3fa30
Grease Pencil: Properly support brushes with draw mode primitive tools
d52d70324d
Fix (chat-reported) Py-defined operators id being added to translation files.
Aras Pranckevicius
deleted branch math_vector_debug_perf from aras_p/blender
2024-09-16 13:06:37 +02:00
BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
WM: improve thumbnail scaling performance (debug builds)
I suspect the difference in the Debug build performance is less of an "this is a faster algorithm", and more of a "your code uses raw C math instead of C++ math library". I guess if you tried code…
Fix #127654: Video Deinterlace option does not work in some cases
28cf6125dc
Fix #127654: Video Deinterlace option does not work in some cases
019bc5127a
Overlay-Next: Xray Outline
11b07cf309
Overlay-Next: Motion Path
8345ebc704
Fix batch renaming object data from the outliner
68a6317207
Fix: build fails when experimental features are disabled
Aras Pranckevicius
created branch video_deinterlace_fix in aras_p/blender
2024-09-16 12:34:15 +02:00
Regression: Deinterlace checkbox makes video invisible
@kubriel-4 @iss @PratikPB2123 can any of you attach some sample video file you used for testing, that shows the problem? I tried on several I have here, can't reproduce. I suspect it might be…
OBJ Importer: Active Vertex Colors Missing when exporting Object
Right, but there's no bug in the OBJ importer, correct?
OBJ Importer: Active Vertex Colors Missing when exporting Object
So there's no issue with OBJ importer, it was just a misunderstanding of glTF exporter options?
c6a0077088
Factor out all the vector math "unrolling" macros into a separate file BLI_math_vector_unroll.hh