- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
VSE Crashes when closing Blender
Hmm, I recall that initially I did not have the job cancellation implemented, and then someone pointed out that wildly doing something scene related (I forget what exactly?) made it crash. Job…
VSE Crashes when closing Blender
Ok, interesting. Hmm, wonder how to know that the WM is already gone. Since I do need to cancel any possible "still happening" jobs when doing regular scene deletion. But, looks like, not when…
VSE Crashes when closing Blender
@iss can't reproduce (Windows & Mac; I don't have Linux nearby). Do you have a crash callstack, log file or something?
VSE: Optimize the Tonemap modifier
d5453bd1c4
VSE: Faster tonemap by doing color space conversions in batches
e3cf35aeb8
VSE: Faster tonemap by threading luminance calculation
30dbb7820d
Cleanup: VSE effects never have 3 inputs, remove seq3 handling
1a52f2bbab
Fix #126924: instable fire simulation by default
56db2d393d
Cycles: oneAPI: use ocloc 101.5972 on Windows
Cleanup: VSE effects never have 3 inputs, remove seq3 handling
Cleanup: VSE effects never have 3 inputs, remove seq3 handling
Alright, I've removed seq3
from the DNA struct, and also took the liberty of removing some other unneeded padding members. Struct size 464 -> 440 bytes.
338b399a26
Cleanup: remove unneeded padding members from Sequence DNA struct
524de07a2a
Cleanup: remove seq3 from Sequence struct
228cf86d55
Merge branch 'main' into vse_cleanup_seq3
78972f8559
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen
3af3c94ec6
ImBuf: Avoid redundant memory clears when loading EXR images
VSE: Tonemap modifier produces wrong result when strip is not fullscreen
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen