Aras Pranckevicius aras_p
Aras Pranckevicius closed issue blender/blender#127956 2024-09-24 12:50:06 +02:00
VSE proxies build slower than it could be
Aras Pranckevicius commented on issue blender/blender#127956 2024-09-24 12:50:01 +02:00
VSE proxies build slower than it could be

Major part of this (lack of multi-threading in proxy resolution downscaling) was addressed by #128054. There are other possible performance improvements, but we'll tackle them separately.

Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-09-24 12:48:59 +02:00
3c58e86cdf Update docs/release_notes/4.3/sequencer.md
Aras Pranckevicius deleted branch vse_proxy_scale_threaded from aras_p/blender 2024-09-24 12:48:06 +02:00
Aras Pranckevicius merged pull request blender/blender#128054 2024-09-24 12:48:04 +02:00
VSE: Multi-threaded video proxy downscaling
Aras Pranckevicius pushed to main at blender/blender 2024-09-24 12:48:03 +02:00
64feb05089 VSE: Multi-threaded video proxy downscaling
Aras Pranckevicius commented on pull request blender/blender#128054 2024-09-24 12:06:05 +02:00
VSE: Multi-threaded video proxy downscaling

Overall there is definitely improvement, but I would like to reproduce 100% CPU usage :) Can you share your sample, so I can cross check?

Video I tested on: https://aras-p.info/files/temp/blen

Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-09-24 11:42:20 +02:00
308e2230ce Update docs/release_notes/4.3/sequencer.md
Aras Pranckevicius deleted branch vse_timeline_fewer_is_muted from aras_p/blender 2024-09-24 11:40:58 +02:00
Aras Pranckevicius merged pull request blender/blender#128057 2024-09-24 11:40:54 +02:00
VSE: Faster timeline drawing by avoiding repeated SEQ_render_is_muted calls
Aras Pranckevicius pushed to main at blender/blender 2024-09-24 11:40:53 +02:00
c67a9528af VSE: Faster timeline drawing by avoiding repeated SEQ_render_is_muted calls
Aras Pranckevicius created pull request blender/blender#128057 2024-09-24 10:30:15 +02:00
VSE: Faster timeline drawing by avoiding repeated SEQ_render_is_muted calls
Aras Pranckevicius pushed to vse_timeline_fewer_is_muted at aras_p/blender 2024-09-24 10:29:42 +02:00
789bb0de73 VSE: Faster timeline drawing by avoiding repeated SEQ_render_is_muted calls
Aras Pranckevicius created branch vse_timeline_fewer_is_muted in aras_p/blender 2024-09-24 10:29:42 +02:00
Aras Pranckevicius commented on issue blender/blender#127956 2024-09-24 09:40:24 +02:00
VSE proxies build slower than it could be

@AntonB if you try current 4.3 daily builds, then proxy building is already faster compared to 4.2.1 on Windows (ffmpeg has been taught to properly use CPU SIMD instructions; this was a windows-onl…

Aras Pranckevicius commented on pull request blender/blender#128054 2024-09-24 09:37:40 +02:00
VSE: Multi-threaded video proxy downscaling
Aras Pranckevicius created pull request blender/blender#128054 2024-09-24 09:36:18 +02:00
VSE: Multi-threaded video proxy downscaling
Aras Pranckevicius created branch vse_proxy_scale_threaded in aras_p/blender 2024-09-24 09:33:59 +02:00
Aras Pranckevicius pushed to vse_proxy_scale_threaded at aras_p/blender 2024-09-24 09:33:59 +02:00
a88dc0930b VSE: Multi-threaded video proxy downscaling
5b5576993e Transform: skip hidden edges when checking an vertices edge is visible
ed2d131887 Transform: use deformed geometry when checking edge visibility
a13513ab25 Fix #125646: Resolve edge-slide performance regression when snapping
2ab800b685 Cleanup: pass const arguments to BMBVHTree related functions
Compare 10 commits »
Aras Pranckevicius reopened issue blender/blender#127956 2024-09-24 09:27:38 +02:00
VSE proxies build slower than it could be