- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
Aras Pranckevicius
created branch vse_alphaover_at_bottom in aras_p/blender
2024-09-08 15:59:22 +02:00
ImBuf: slightly faster byte->float image conversion
Aras Pranckevicius
created branch imb_byte_to_float_opt in aras_p/blender
2024-09-08 14:44:14 +02:00
Color management: optimize OCIO predivide processing
Color management: skip no-op colorspace transforms for float images (mostly affects VSE)
@blender-bot build
Color management: skip no-op colorspace transforms for float images (mostly affects VSE)
Aras Pranckevicius
created branch vse_float_opt_same_colorspace in aras_p/blender
2024-09-08 11:22:37 +02:00
Aras Pranckevicius
pushed to vse_float_opt_same_colorspace at aras_p/blender
2024-09-08 11:22:37 +02:00
c1a4c09068
Color management: skip no-op colorspace transforms for float images (mostly affects VSE)
2ddc574ad9
Fix #127233: performance regression with new attribute filters
8283bf37a2
Fix #127260: Cloth brush crash with large mesh
2204157a2c
Refactor: Clear result neighbor vector for vert_neighbors_get_bmesh
01fa3b861e
Fix: Sculpt dyntopo boundary automasking processing too many neighbors
VSE: Tonemap modifier produces wrong result when strip is not fullscreen
@il4n yeah the fact that Masks operate in "full viewport" space instead of "strip area" felt confusing to me as well. I assumed that is (for some reason) a design decision made by someone, and not…
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen
Ah, scaling strip down changes the colors!
Yes, that's the bug! :) Anyway, pushed alternate fix that avoids the whole transparency rabbit hole. Instead, tonemapper only considers are that is…
30c9095fac
Alternate fix for VSE tonemapper: ignore pixels outside of strip rectangle
79683954a5
Merge branch 'main' into vse_tonemap_fix
a4cd59e369
Overlay-Next: Prepass: Grease Pencil
a0f653c002
PyAPI: enable draco when building blender as a python module
11187aa9dc
CMake: don't link sdlew when WITH_SDL=OFF
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen
But overall, you agree that "conceptually", for tonemapping within VSE, the luminance should be calculated "over the strip", not "over whole screen", right?
I could ignore the whole rabbit hole…
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen
@blender-bot build
Fix #127192: VSE Tonemap now works as expected on strips that don't cover whole screen