Aras Pranckevicius aras_p
Aras Pranckevicius pushed to main at blender/blender 2024-08-09 08:54:15 +02:00
86e7668b11 Fix #117367: OBJ importer does not correctly import vertex colors when not all vertices have them
Aras Pranckevicius closed issue blender/blender#117367 2024-08-09 08:54:13 +02:00
OBJ Importer: Vertex Colors Lose Alignment In At Least 2 Situations
Aras Pranckevicius merged pull request blender/blender#126065 2024-08-09 08:54:09 +02:00
Fix #117367: OBJ: fix vertex colors imported scrambled up
Aras Pranckevicius commented on pull request blender/blender#126065 2024-08-08 19:18:33 +02:00
Fix #117367: OBJ: fix vertex colors imported scrambled up

Since you force-pushed it's hard to see the buildbot failures on the previous commit. But IIRC the output of the failing test simply said "segfault", which I assume means something within the test…

Aras Pranckevicius commented on pull request blender/blender#126065 2024-08-08 19:17:18 +02:00
Fix #117367: OBJ: fix vertex colors imported scrambled up

This is easier to handle with the list-of-blocks representation (perhaps that's why it was used?)

Quite probably. I forget which order I implemented those in, but possibly I first tried to…

Aras Pranckevicius commented on pull request blender/blender#126065 2024-08-08 17:33:30 +02:00
Fix #117367: OBJ: fix vertex colors imported scrambled up

Good! Does your latest push fix the obj tests by chance? They were all crashing on the buildbot this morning.

Aras Pranckevicius opened issue blender/blender#126087 2024-08-08 13:21:22 +02:00
VSE: thumbnail improvements, take 2
Aras Pranckevicius commented on pull request blender/blender#126065 2024-08-08 09:39:53 +02:00
Fix #117367: OBJ: fix vertex colors imported scrambled up

Could this check be made a bit faster by having something like bool has_vertex_color(vi) that simply returns true or false? Right now this creates a whole "dummy" float3 only to check the validity.

Aras Pranckevicius commented on pull request blender/blender#125947 2024-08-07 16:16:04 +02:00
Fix #125490: Scene strip incorrectly rendered as solid view.

@iss FYI sequencer render tests on buildbot are crashing after this change merge.

Aras Pranckevicius commented on pull request blender/blender#124333 2024-08-07 16:12:16 +02:00
VSE: Connected Strips
Aras Pranckevicius deleted branch vse_cleanup from aras_p/blender 2024-08-07 15:53:34 +02:00
Aras Pranckevicius merged pull request blender/blender#126021 2024-08-07 15:53:30 +02:00
Cleanup: Make more VSE functions use const arguments where they can
Aras Pranckevicius pushed to main at blender/blender 2024-08-07 15:53:29 +02:00
bcacb01d34 Cleanup: Make more VSE functions use const arguments where they can
Aras Pranckevicius commented on issue blender/blender#126013 2024-08-07 12:39:05 +02:00
Blender Geometry Nodes: PLY Import Node does not import custom Attributes

@ChengduLittleA I could at some point. But overall, the geometry node for file imports is the new GSoC 24 project (just added in #125587), so maybe @Devashish-Lal could look into it first.

Aras Pranckevicius deleted branch mempool_cleanup from aras_p/blender 2024-08-07 10:36:59 +02:00
Aras Pranckevicius merged pull request blender/blender#125966 2024-08-07 10:36:57 +02:00
Cleanup: Remove unused code from BLI_mempool
Aras Pranckevicius pushed to main at blender/blender 2024-08-07 10:36:56 +02:00
69d1e0d9cb Cleanup: Remove unused code from BLI_mempool