Aras Pranckevicius aras_p
Aras Pranckevicius closed issue blender/blender#65458 2024-07-21 09:32:50 +02:00
In the VSE Preview - Text "X & Y" alignments are not working correctly
Aras Pranckevicius commented on issue blender/blender#65458 2024-07-21 09:32:46 +02:00
In the VSE Preview - Text "X & Y" alignments are not working correctly

This seems to be fixed already in 3.x or 4.x, closing

Aras Pranckevicius closed issue blender/blender#67881 2024-07-21 09:30:43 +02:00
Add Image/Sequence to video editing Squencer: number of images are truncated
Aras Pranckevicius commented on issue blender/blender#67881 2024-07-21 09:30:38 +02:00
Add Image/Sequence to video editing Squencer: number of images are truncated

This seems to be fixed already in 3.x or 4.x, closing

Aras Pranckevicius closed issue blender/blender#74890 2024-07-21 09:30:21 +02:00
Video Editing: Strip Offset Start/End not consistent with adjusting the strip handles
Aras Pranckevicius commented on issue blender/blender#74890 2024-07-21 09:30:18 +02:00
Video Editing: Strip Offset Start/End not consistent with adjusting the strip handles

This seems to be fixed already in 3.x or 4.x, closing

Aras Pranckevicius commented on issue blender/blender#125061 2024-07-20 14:13:14 +02:00
VSE: Line between two strips draws as multiple pixels randomly although there is no gap

When zoomed in at much higher frame numbers, the drawing looks horrible in general and gaps are very common

How much is "much higher", i.e. at what sort of numbers do you start to get this,…

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 12:03:24 +02:00
VSE: Add anim manager

Wondering why this mutex is std::unique_ptr<std::mutex> and not just a mutex member, i.e. std::mutex?

Aras Pranckevicius commented on issue blender/blender#125043 2024-07-19 11:58:23 +02:00
VSE: Text strip outline wrongly goes "into" the text area (visible with semitransparent font color)

I think the outline never was taking account of the thickness and just draw text to overlap them 🤔

Not sure what that refers to. Text strip outlines are a new feature in 4.2, there's no…

Aras Pranckevicius suggested changes for blender/blender#125039 2024-07-19 11:44:07 +02:00
VSE: Fix linked time option for sequencer select

Overall looks good, one minor question about possibly moving loop-invariant calculations outside of the loop.

Aras Pranckevicius commented on pull request blender/blender#125039 2024-07-19 11:44:06 +02:00
VSE: Fix linked time option for sequencer select

Can SEQ_time_left_handle_frame_get(scene, seq_source) and SEQ_time_right_handle_frame_get(scene, seq_source) be moved to get calculated just once outside the loop? Particularly the right handle calculation involves quite some function calls and math that involves divisions.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 10:18:03 +02:00
VSE: Add anim manager

Not related to this particular place, just wanted to raise as an issue: I consistenly get a crash when trying to drag and drop any video file into the VSE timeline, in a default empty video project.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 10:12:18 +02:00
VSE: Add anim manager

While trying to test this out, I get a hang here. My test file contained two video tracks on top of each other, both referencing the same file. The hang happens when starting preview playback.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 09:57:16 +02:00
VSE: Add anim manager

Visual Studio emits a bunch of warnings about this, the issue being that there it is struct AnimManager but in the actual file it is class AnimManager

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 09:51:43 +02:00
VSE: Add anim manager

Does all of this effectively resolve issue #118155?

Aras Pranckevicius commented on issue blender/blender#124859 2024-07-19 07:19:46 +02:00
Collada: animated camera import bug in 4.2

Indeed a regression in the OpenCollada fork, one place that replaced usages of ancient PCRE library code did not quite get it right. I have a fix here https://github.com/aras-p/OpenCOLLADA/commit/d

Aras Pranckevicius opened issue blender/blender#125043 2024-07-19 07:09:51 +02:00
VSE: Text strip outline wrongly goes "into" the text area (visible with semitransparent font color)
Aras Pranckevicius commented on pull request blender/blender#119653 2024-07-18 16:52:15 +02:00
BLF: optimizations and fixes to font shader

@DamianWinnichenko this is an internal shader that Blender uses to drawn it's own user interface fonts/texts. It is not usable/relevant/exposed to users in any way.

Aras Pranckevicius pushed to main at blender/blender 2024-07-18 16:49:19 +02:00
7a260b761d Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius deleted branch vse_meta_scene_margin from aras_p/blender 2024-07-18 16:49:18 +02:00