Aras Pranckevicius aras_p
Aras Pranckevicius commented on pull request blender/blender#125039 2024-07-19 11:44:06 +02:00
VSE: Fix linked time option for sequencer select

Can SEQ_time_left_handle_frame_get(scene, seq_source) and SEQ_time_right_handle_frame_get(scene, seq_source) be moved to get calculated just once outside the loop? Particularly the right handle calculation involves quite some function calls and math that involves divisions.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 10:18:03 +02:00
VSE: Add anim manager

Not related to this particular place, just wanted to raise as an issue: I consistenly get a crash when trying to drag and drop any video file into the VSE timeline, in a default empty video project.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 10:12:18 +02:00
VSE: Add anim manager

While trying to test this out, I get a hang here. My test file contained two video tracks on top of each other, both referencing the same file. The hang happens when starting preview playback.

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 09:57:16 +02:00
VSE: Add anim manager

Visual Studio emits a bunch of warnings about this, the issue being that there it is struct AnimManager but in the actual file it is class AnimManager

Aras Pranckevicius commented on pull request blender/blender#118670 2024-07-19 09:51:43 +02:00
VSE: Add anim manager

Does all of this effectively resolve issue #118155?

Aras Pranckevicius commented on issue blender/blender#124859 2024-07-19 07:19:46 +02:00
Collada: animated camera import bug in 4.2

Indeed a regression in the OpenCollada fork, one place that replaced usages of ancient PCRE library code did not quite get it right. I have a fix here https://github.com/aras-p/OpenCOLLADA/commit/d

Aras Pranckevicius opened issue blender/blender#125043 2024-07-19 07:09:51 +02:00
VSE: Text strip outline wrongly goes "into" the text area (visible with semitransparent font color)
Aras Pranckevicius commented on pull request blender/blender#119653 2024-07-18 16:52:15 +02:00
BLF: optimizations and fixes to font shader

@DamianWinnichenko this is an internal shader that Blender uses to drawn it's own user interface fonts/texts. It is not usable/relevant/exposed to users in any way.

Aras Pranckevicius pushed to main at blender/blender 2024-07-18 16:49:19 +02:00
7a260b761d Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius deleted branch vse_meta_scene_margin from aras_p/blender 2024-07-18 16:49:18 +02:00
Aras Pranckevicius closed issue blender/blender#124589 2024-07-18 16:49:17 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start
Aras Pranckevicius merged pull request blender/blender#124965 2024-07-18 16:49:14 +02:00
Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius commented on issue blender/blender#124859 2024-07-18 10:40:47 +02:00
Collada: animated camera import bug in 4.2

I'll take a look

Aras Pranckevicius created pull request blender/blender#124965 2024-07-18 10:18:08 +02:00
Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius created branch vse_meta_scene_margin in aras_p/blender 2024-07-18 10:13:02 +02:00
Aras Pranckevicius pushed to vse_meta_scene_margin at aras_p/blender 2024-07-18 10:13:02 +02:00
50bdcd644d Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
3ecfa5659e PyDocs: distinguish between tuple and union data types
5a29b16974 Cleanup: spelling in comments
5b2771cd0c Cleanup: replace copy-by-value with const reference
c1deaeb57a Cleanup: quiet compiler warning with LIBDECOR disabled
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Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 13:26:58 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

Good point, for the short term fix I should perhaps make the gap be in vertical space. Will look into that for 4.2.x.

Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 09:33:18 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

A long term solution is to not have an offset at all, and instead apply proper "rounded corner clipping/masking" via a shader. Maybe I should start on doing that sooner rather than later :)