- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
This seems to be fixed already in 3.x or 4.x, closing
This seems to be fixed already in 3.x or 4.x, closing
When zoomed in at much higher frame numbers, the drawing looks horrible in general and gaps are very common
How much is "much higher", i.e. at what sort of numbers do you start to get this,…
Wondering why this mutex is std::unique_ptr<std::mutex>
and not just a mutex member, i.e. std::mutex
?
I think the outline never was taking account of the thickness and just draw text to overlap them 🤔
Not sure what that refers to. Text strip outlines are a new feature in 4.2, there's no…
Overall looks good, one minor question about possibly moving loop-invariant calculations outside of the loop.
Can SEQ_time_left_handle_frame_get(scene, seq_source)
and SEQ_time_right_handle_frame_get(scene, seq_source)
be moved to get calculated just once outside the loop? Particularly the right handle calculation involves quite some function calls and math that involves divisions.
Not related to this particular place, just wanted to raise as an issue: I consistenly get a crash when trying to drag and drop any video file into the VSE timeline, in a default empty video project.
While trying to test this out, I get a hang here. My test file contained two video tracks on top of each other, both referencing the same file. The hang happens when starting preview playback.
Visual Studio emits a bunch of warnings about this, the issue being that there it is struct AnimManager
but in the actual file it is class AnimManager
Indeed a regression in the OpenCollada fork, one place that replaced usages of ancient PCRE library code did not quite get it right. I have a fix here https://github.com/aras-p/OpenCOLLADA/commit/d…
@DamianWinnichenko this is an internal shader that Blender uses to drawn it's own user interface fonts/texts. It is not usable/relevant/exposed to users in any way.