Aras Pranckevicius aras_p
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-06-03 09:36:16 +02:00
3e10601af6 Comments, cleanup, more efficient color unpack in fragment shader, larger batch size
Aras Pranckevicius approved blender/blender#122638 2024-06-03 08:52:09 +02:00
UI: Fix polling in sequencer preview overlays

I know nothing about Python side of code, but from a casual look it feels okay. The PR description is excellent though, with very clear before/after screenshots!

Aras Pranckevicius commented on pull request blender/blender#122576 2024-06-03 05:57:45 +02:00
VSE: Rounded corners for timeline strips

@blender-bot package

Aras Pranckevicius commented on pull request blender/blender#122576 2024-06-02 21:11:28 +02:00
VSE: Rounded corners for timeline strips
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-06-02 20:41:16 +02:00
b848a322a8 VSE: Apply rounded corners to thumbnail top too, naming/formatting
Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-06-02 15:49:48 +02:00
20f5ac8ce5 Update docs/handbook/bug_reports/hardware_list.md
Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-06-02 15:47:46 +02:00
c8bb51dc05 Update docs/handbook/bug_reports/hardware_list.md
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-06-02 12:49:53 +02:00
4ae19abf3a VSE: Cleanup strips batcher code
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-06-02 09:35:06 +02:00
5afbee1f69 Format
ba9a371960 VSE: Apply corner rounding to strip thumbnails where needed
22b19b1b0e VSE: Premultiplied alpha within the strip shader
Compare 3 commits »
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-06-01 17:26:09 +02:00
0f32ffb335 VSE: Handles bits
64bcfe7214 VSE: Fx input / solo highlight bits
24954148c6 VSE: Imrove outline calculation
ad7baa4970 VSE: More sensible strip radius calculation based on height
ad5eabeedb VSE: Rounded corners for timeline strips
Compare 5 commits »
Aras Pranckevicius commented on pull request blender/blender#122576 2024-06-01 06:43:03 +02:00
VSE: Rounded corners for timeline strips

@HadrienBrissaud not aware of that, right now I'm just starting to do this since @pablovazquez asked "hey can we have rounded corners?". My idea is first to get "soemething" working, and then…

Aras Pranckevicius created pull request blender/blender#122576 2024-05-31 20:20:20 +02:00
WIP: VSE: Rounded corners for timeline strips
Aras Pranckevicius pushed to vse_rounded_corners at aras_p/blender 2024-05-31 20:19:27 +02:00
24d182b069 [WIP] VSE: Rounded corners for timeline strips
9182d449d1 Fix #122513: Add CD_PROP_QUATERNION in copy_primvar_to_blender_attribute
7806d3229a Cleanup: make format
4de9da31a2 Geometry Nodes: Properly support Matrix data type in Viewer node
03d09a35c8 Issue template: Add guidelines surrounding content restrictions
Compare 10 commits »
Aras Pranckevicius created branch vse_rounded_corners in aras_p/blender 2024-05-31 20:19:26 +02:00
Aras Pranckevicius commented on pull request blender/blender#122349 2024-05-30 08:47:59 +02:00
WIP: (Old) Add snapping in VSE Preview

@linen do you need someone to review/look/test this code, or is it still WIP?

Aras Pranckevicius commented on pull request blender/blender#122270 2024-05-30 08:46:30 +02:00
Deps: change opencollada to arasp's fork

@LazyDodo what is needed to move forward with this? Changes to non-Windows platforms maybe? (if so, can I do them?)

Aras Pranckevicius approved blender/blender#122432 2024-05-29 15:08:56 +02:00
Fix #122344: PLY exports non-normalized custom normals on scaled objects

Nice catch! And yeah, e.g. OBJ exporter properly normalizes the normal after applying inverse transpose matrix, but PLY had this oversigth.

Aras Pranckevicius commented on pull request blender/blender#122432 2024-05-29 15:07:26 +02:00
Fix #122344: PLY exports non-normalized custom normals on scaled objects

I havent checked deeper why/if this is needed

This is the usual way of transforming normals. When no scale or only uniform scale is present, then the regular matrix would do, but if you have…

Aras Pranckevicius commented on issue blender/blender#122381 2024-05-29 11:25:16 +02:00
Text overlay shadows broken

@Harley maybe the logic, instead of being based on background color, should be this instead?

  • Text color: picked from one of theme colors (I forget which one it was using before)
  • Outline…
Aras Pranckevicius commented on pull request blender/blender#120176 2024-05-28 14:50:00 +02:00
Anim: Per bone wire width for custom shapes

In one of your comments you say Verch vertex positions. Is verch a typo or just a word I don't know

What, you don't know the world-famous word "verch"?! ...it should have been "fetch" :)