Aras Pranckevicius aras_p
Aras Pranckevicius created branch path_is_hidden_opt in aras_p/blender 2024-04-11 20:13:07 +02:00
Aras Pranckevicius commented on issue blender/blender#120494 2024-04-11 16:28:08 +02:00
Poor redo panel performance when using a big asset library

I'll look at the cost of is_hidden_dot_filename function itself.

Aras Pranckevicius pushed to main at blender/blender 2024-04-11 16:21:48 +02:00
dfb774213d Fix #120488: PLY importer crashes on degenerate (1 or 2 vertex) faces
Aras Pranckevicius closed issue blender/blender#120488 2024-04-11 16:21:47 +02:00
Importing a .ply file crashes Blender 4.0
Aras Pranckevicius reopened issue blender/blender#120488 2024-04-11 16:16:51 +02:00
Importing a .ply file crashes Blender 4.0
Aras Pranckevicius closed issue blender/blender#120488 2024-04-11 16:16:41 +02:00
Importing a .ply file crashes Blender 4.0
Aras Pranckevicius commented on issue blender/blender#120488 2024-04-11 16:16:35 +02:00
Importing a .ply file crashes Blender 4.0

@SJadhav the issue in this file that causes the crash is because it contains some polygons with 1 or 2 vertices, which is "very much not a polygon" and the blender code was not quite expecting…

Aras Pranckevicius commented on issue blender/blender#120499 2024-04-11 10:46:16 +02:00
OBJ: MTL files that have "Ni 0" are displayed as gray since Blender 4.0

Hmm but e.g. IOR of 0.5 also looks different between Blender 3.6 and 4.0+ (starting with 4.0, it is "partially desaturated", which was not the case in earlier versions).

Aras Pranckevicius commented on issue blender/blender#120174 2024-04-11 10:29:39 +02:00
GPU: API Redesign (high level)

Yeah I think I probably misunderstood most of this since "render graph" term is most commonly used to describe "a system that would allow me to save several hundred MB of video memory in a complex…

Aras Pranckevicius commented on issue blender/blender#120499 2024-04-11 10:18:53 +02:00
OBJ: MTL files that have "Ni 0" are displayed as gray since Blender 4.0

Looks like nothing has changed wrt OBJ importer itself, just starting with Blender 4.0 the material IOR, when below 1.0 value, turns out to progressively desaturate the resulting color (both Eevee…

Aras Pranckevicius pushed to main at blender/blender 2024-04-11 10:08:10 +02:00
1ea014112b Fix #120253: Batch export of STL files incorrectly handles .stl suffix
Aras Pranckevicius closed issue blender/blender#120253 2024-04-11 10:08:09 +02:00
Batch export of STL-files incorrect handling of .stl-suffix
Aras Pranckevicius commented on issue blender/blender#120499 2024-04-11 09:08:59 +02:00
OBJ: MTL files that have "Ni 0" are displayed as gray since Blender 4.0

I still think it's worth doing "something" about this on blender side. The code already works around various oddities wrt OBJ/MTL things that are not strictly "correct" but found in the real…

Aras Pranckevicius reopened issue blender/blender#120499 2024-04-11 09:07:46 +02:00
OBJ: MTL files that have "Ni 0" are displayed as gray since Blender 4.0
Aras Pranckevicius commented on issue blender/blender#120174 2024-04-11 08:58:24 +02:00
GPU: API Redesign (high level)

Possibly naive comment from the outside (I might be talking complete nonsense, in which case just tell me to shut up :)):

  • My impression is that the reason why "big engines" are doing Render…
Aras Pranckevicius approved blender/blender#120450 2024-04-11 05:56:23 +02:00
VSE: Implement Snapping to Markers

Looks good to me (but, I know nothing about VSE editing code, so not sure if my opinion is valid :))

Aras Pranckevicius commented on pull request blender/blender#120450 2024-04-11 05:55:48 +02:00
VSE: Implement Snapping to Markers

Minor: could this be const Scene *?

Aras Pranckevicius commented on issue blender/blender#120488 2024-04-11 05:52:11 +02:00
Importing a .ply file crashes Blender 4.0

I'll investigate

Aras Pranckevicius deleted branch hash_perf_tests from aras_p/blender 2024-04-05 08:05:08 +02:00