- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
Cleanup: Remove non-working channels parameter of BLF_buffer
Yeah grammar is hard! The function does not rasterize anything though, it merely sets "what is the output image that will be rendered into by other functions".
Cleanup: Remove non-working channels parameter of BLF_buffer
68cc73d551
Cleanup: Remove non-working channels parameter of BLF_buffer
41a1a0db63
Cleanup: Use return value instead of argument for attribute domain info
46e44b6279
Cleanup: Use Span method instead of array macro
676bcd3e9f
Cleanup: Remove unused array utility macros
996014e537
EEVEE Next: Disable TILE_COPY shadow update method
UI: Automatic text contrast for overlays via outline
Alright, pushed a commit that does:
- Rename
::Simple
to::None
for shadow type in C++ enum, - Allow picking outline (value 6) in theme font style.
I tried making theme font style shadow…
ddbaf0bc97
BLF: rename shadow type Simple->None, allow outline in font style
6776d9aba8
Merge branch 'main' into text-shadow-contrast
742a8b47cd
PyAPI: expose the popup region in the context
fa27d2fe65
PyAPI: expose Region.tag_refresh_ui
cdc0d422a0
Cleanup: use capitalized type names for RNA callbacks
UI: Automatic text contrast for overlays via outline
When we then print text, in
UI_fontstyle_draw_ex
, we have aif (fs->shadow)
that will then set the BLF_SHADOW flag and setup the shadow color and offset. So it is treating 0 as off. I…
VSE: Text shadow blur / outline
VSE: Text shadow blur / outline
While testing I've noticed that the shadow is only moved by integer pixels, so if you animate shadow rotation it kind of jumps rather than having smooth anti-aliased transition. It is not…
90933b8acd
Cleanup: pass nullptr for float buffer to BLF_buffer to better indicate intent
dd7fa3b4a4
Merge branch 'main' into vse_text_effects
d1710f7232
GPv3: Support layer group selection
dfe060ea6f
UI: Edit Mesh Knife Status Display
ba9286706a
Geometry Nodes: Sample Grid Index node
VSE: indicate missing media in timeline/playback