- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
OpenGL has the same assert, and Metal recently got it too. @fclem commented wrt it here: blender/blender#119835 (comment)
My understanding is that…
The issue that the OBJ in question does have literally duplicate faces, which in Blender is considered "invalid". E.g. from Portraits
repro that Philipp made (around line 3925):
f…
Derp, ignore me. Turns out my preferences between 4.1/4.2 and earlier versions had system preference of anisotropic filtering at 2x (4.0 and earlier), and 16x (4.1 and later).
gpu::MTLTexture::read
seems suspicious, since it asserts for compressed textures. Maybe this is related to why it wasn't implemented. Do you happened to know anything about that?
@OmarEmaraD…
Hmm upon further investigation, maybe the custom mipmaps are working, they are just displayed from much further distance only. As if the textures are sampled with a large negative mip bias,…