- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
8a302367c4
BLF: add "outline" font shadow type, use enum for shadow types
77088a702e
Cleanup: BLF glyph_mode vertex attribute was not used at all
9a75b82ec4
WIP: UI: Automatic Text Contrast for Overlays
BLF: fade out shadow when text color itself is dark
6851f608c4
BLI: _bli_math_blend_sse can use fewer hoops on SSE4
aaef497963
Tests: update srgb<->linear test expectations
BLI: Make color sRGB<->Linear non-SIMD fallback path use the same approximation
5bf1a8391e
BLI: make non-SIMD srgb<->linear path use the same approximation as SIMD one
8631909985
BLI: make srgb_to_linearrgb_v3_v3 and linearrgb_to_srgb_v3_v3 non-inlined
570b76f600
Enable sse2neon in BLI_simd except for hydra/USD
39f0e3c0f4
UI: Remove more use of brush tool type icons in enum
fd5a790f36
UI: Remove icon usage in brush tool RNA enums
WIP: UI: Automatic Text Contrast for Overlays
At the very least that default_shadowed thing could go away but unsure of how. Using our current shadow width would simple - using this a “1”?
Right now in my hacky code it is "6". TBH I…
Result mismatch between SSE and non-SSE codepaths
We fix the code to give the same results for both C and SIMD
I'll assign this to myself in order to do this bit.
Cleanup: Remove unused BLF matrix functionality
Cleanup: Remove unused BLF_BLUR_ENABLE code path
WIP: UI: Automatic Text Contrast for Overlays
is that we communicate the shadow size in a weird way to the shader Yes it is weird, and could be done in a much nicer way. All that "pass extra bits via negative numbers" sounds like very…
WIP: UI: Automatic Text Contrast for Overlays
I could try implementing an "outline" part of the text shader, which is not that different from a 5x5 blur, just with somewhat different weights. I'll play around with that and will report back, ok?