- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Block a user
Cleanup: Remove unused BLF_BLUR_ENABLE code path
4cf6fc4f42
Cleanup: Remove unused BLF_BLUR_ENABLE code path
efea8c000f
Cleanup: Make format
1b7e67a851
Mesh: Lines index buffer creation improvement
462e7aeedd
Geometry Nodes: Add Align Rotation to Vector node
0da53b5e62
Anim: Change how names of Bindings work, and how Bindings are created/assigned
WIP: UI: Automatic Text Contrast for Overlays
Overall nice, except I'm not quite sold on the white shadow color (I tried that in my other PR initially too, but the brain does not equate "bright color" as "this is a shadow", it looks more like…
WIP: UI: Automatic Text Contrast for Overlays
You probably want to remove ATTR_NONNULL(3)
since the argument very much allows and defaults to null now :)
In video editor Color does not allow Alpha Under. It works in 4.1 but not 4.2
Fix #121190: VSE AlphaUnder with opacity=1 does not work properly
In video editor Color does not allow Alpha Under. It works in 4.1 but not 4.2
Turns out it was not strip occlusion, but rather me being an idiot and accidentally subtly changing the alpha under logic when at full opacity. And the bug exists in 4.1 too. Fix incoming!
Fix #121190: VSE AlphaUnder with opacity=1 does not work properly
In video editor Color does not allow Alpha Under. It works in 4.1 but not 4.2
If I broke it, I should fix it! And yeah quite likely that "strip occlusion" might be the culprit. I'll see if it has some render test coverage too.
BLF: fade out shadow when text color itself is dark
30b04aa73d
BLF: fade out shadow when text color itself is dark
3847cf4dc1
VSE: Revert strip text color to white
6e0c3231eb
Anim: add bone length property to Bone Properties Panel
bd3518946e
Anim: implement "Copy Driver to Selected" operator
760a641023
EEVEE-Next: Remove slope and quantization biases