- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
I still think it's worth doing "something" about this on blender side. The code already works around various oddities wrt OBJ/MTL things that are not strictly "correct" but found in the real…
Possibly naive comment from the outside (I might be talking complete nonsense, in which case just tell me to shut up :)):
- My impression is that the reason why "big engines" are doing Render…
Looks good to me (but, I know nothing about VSE editing code, so not sure if my opinion is valid :))
Yeah as far as I can tell, the C++ OBJ exporter does not "deduplicate" the UVs. Why, I don't quite know, someone wrote the code like that.
However, a good question is, is that worth doing at…
Multithread compilation. If we use shaderc (and optionally spirvcross) to compile the shader, then it becomes easier to precompile the shaders in many threads without needing GL contexts.
I'm…