- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
@scurest I have not validated (ha :)) this, but if you say so, then to me it sounds like neither OBJ nor glTF are directly related, but actual issue/regression would be along the lines of "in…
Question about representation of "video format types" within Blender codebase.
- Some parts of UI and logic, like "which bit depths does a file format support?" are purely based on `ImageFormatDat…
OpenGL has the same assert, and Metal recently got it too. @fclem commented wrt it here: blender/blender#119835 (comment)
My understanding is that…
The issue that the OBJ in question does have literally duplicate faces, which in Blender is considered "invalid". E.g. from Portraits
repro that Philipp made (around line 3925):
f…
Derp, ignore me. Turns out my preferences between 4.1/4.2 and earlier versions had system preference of anisotropic filtering at 2x (4.0 and earlier), and 16x (4.1 and later).
gpu::MTLTexture::read
seems suspicious, since it asserts for compressed textures. Maybe this is related to why it wasn't implemented. Do you happened to know anything about that?
@OmarEmaraD…