Aras Pranckevicius aras_p
Aras Pranckevicius commented on pull request blender/blender#119512 2024-03-15 14:04:55 +01:00
Fix #119505: artifacts in VSE vectorscope
Aras Pranckevicius created pull request blender/blender#119512 2024-03-15 14:04:30 +01:00
Fix #119505: artifacts in VSE vectorscope
Aras Pranckevicius created branch vse_scopes_workaround in aras_p/blender 2024-03-15 14:03:53 +01:00
Aras Pranckevicius pushed to vse_scopes_workaround at aras_p/blender 2024-03-15 14:03:53 +01:00
f15b452d4f Fix #119505: artifacts in VSE vectorscope
7ec0ebf30c Cycles: Fix grammar issues in OIDN GPU command line reporting
335ff6efab Cycles: Disable OpenImageDenoise support for AMD GPUs in Blender 4.1
479342b1cf UI: Correct Splash RGB Image Corner Rounding
a1fcdf10f2 UI: Timeline Playback Popup Too Narrow
Compare 10 commits »
Aras Pranckevicius commented on issue blender/blender#119505 2024-03-15 13:44:40 +01:00
Artifacts in Vectorscope

@lichtwerk right. I could actually reproduce this locally too, but I have to make the scope window really small on screen. Will prepare PR for 4.1 asap!

Aras Pranckevicius commented on issue blender/blender#119505 2024-03-15 13:18:04 +01:00
Artifacts in Vectorscope

@lichtwerk ok, instead of that line, does adding this help then?

  else if (sseq->mainb == SEQ_DRAW_IMG_VECTORSCOPE) {
    scope_image = scopes->vector_ibuf;

    // ------ START NEW…
Aras Pranckevicius commented on issue blender/blender#119505 2024-03-15 12:53:00 +01:00
Artifacts in Vectorscope

@lichtwerk yeah I guess (though the original fix is also puzzling as to why that would fix things in the 1st place). A bit hard to fix it without being able to reproduce locally. As a wild guess,…

Aras Pranckevicius commented on issue blender/blender#119501 2024-03-15 12:35:30 +01:00
VSE: Delay conversion of color space until it is needed

Just so that I understand what is going on:

Is is that today this would happen: 0. exr files are stored in linear space,

  1. sequencer loads them, converts from float linear -> float srgb…
Aras Pranckevicius commented on issue blender/blender#119505 2024-03-15 12:21:20 +01:00
Artifacts in Vectorscope

@lichtwerk the bug.blend from the linked issue does not include the actual image it uses, does the image matter? I can't reproduce the issue here (I'm on nvidia, but on windows).

Aras Pranckevicius closed issue blender/blender#119493 2024-03-15 09:38:04 +01:00
VSE: Duplicated text strip does not immediately update in preview when edited
Aras Pranckevicius pushed to main at blender/blender 2024-03-15 09:37:42 +01:00
6826efdb02 Fix #119456, #119493: VSE adjustment/text strips do not update in some cases
Aras Pranckevicius closed issue blender/blender#119456 2024-03-15 09:37:40 +01:00
VSE: adjustment layer strips cause vse to stop updating
Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-03-15 09:13:53 +01:00
3b9a570645 Update docs/handbook/development_environments/visual_studio.md
Aras Pranckevicius commented on pull request blender/blender#118581 2024-03-13 20:27:36 +01:00
VSE: Timeline strip visual design updates

@pablovazquez ok, implemented this:

  • strip border is 4px wide,
  • when selected or active, the selection outline is 2px within the border (i.e. there's 1px of border around the selected outline…
Aras Pranckevicius pushed to vse_strip_design at aras_p/blender 2024-03-13 20:22:53 +01:00
52623b8918 Take bottom border into account when drawing meta contents
Aras Pranckevicius pushed to vse_strip_design at aras_p/blender 2024-03-13 20:11:13 +01:00
585f3408b4 Merge branch 'main' into vse_strip_design
ba5d413e2a Tweak strip outline/border drawing
b5082f6640 Refactor: Simplify BLI_serialize.hh for asset indexer
ae12c1bd92 Refactor: Remove unnecessary indirection from classes in asset indexer
24c9f736ff Cleanup: Follow style guide for use of "this" in classes
Compare 428 commits »
Aras Pranckevicius approved blender/blender#119173 2024-03-07 19:53:49 +01:00
Fix: Byte interpolation with clamped boundary returns zero

Nice. This might make bilinear (in VSE) be a tiny bit faster too, since now there's less work done for each pixel.