2016-09-15 18:41:28 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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2018-07-17 21:11:23 +02:00
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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2016-09-15 18:41:28 +02:00
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* All rights reserved.
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup gpu
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2018-07-17 21:11:23 +02:00
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*
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2018-07-18 00:12:21 +02:00
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* GPU geometry batch
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2018-07-17 21:11:23 +02:00
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* Contains VAOs + VBOs + Shader representing a drawable entity.
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2018-01-15 16:21:23 +11:00
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*/
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2018-07-31 16:54:58 +02:00
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#include "MEM_guardedalloc.h"
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2018-07-17 21:11:23 +02:00
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#include "GPU_batch.h"
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2018-07-15 10:34:31 +02:00
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#include "GPU_batch_presets.h"
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2018-07-17 21:11:23 +02:00
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#include "GPU_matrix.h"
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#include "GPU_shader.h"
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#include "gpu_batch_private.h"
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2018-07-19 15:48:13 +02:00
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#include "gpu_context_private.h"
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2018-07-17 21:11:23 +02:00
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#include "gpu_primitive_private.h"
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2016-09-15 18:41:28 +02:00
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#include "gpu_shader_private.h"
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2018-07-17 21:11:23 +02:00
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#include <stdlib.h>
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#include <string.h>
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2018-07-18 23:09:31 +10:00
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static void batch_update_program_bindings(GPUBatch *batch, uint v_first);
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2018-07-17 21:11:23 +02:00
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2018-07-18 23:09:31 +10:00
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void GPU_batch_vao_cache_clear(GPUBatch *batch)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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if (batch->context == NULL) {
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return;
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}
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if (batch->is_dynamic_vao_count) {
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for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
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if (batch->dynamic_vaos.vao_ids[i]) {
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GPU_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
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}
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if (batch->dynamic_vaos.interfaces[i]) {
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GPU_shaderinterface_remove_batch_ref(
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(GPUShaderInterface *)batch->dynamic_vaos.interfaces[i], batch);
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}
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}
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MEM_freeN(batch->dynamic_vaos.interfaces);
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MEM_freeN(batch->dynamic_vaos.vao_ids);
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}
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else {
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for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) {
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if (batch->static_vaos.vao_ids[i]) {
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GPU_vao_free(batch->static_vaos.vao_ids[i], batch->context);
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}
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if (batch->static_vaos.interfaces[i]) {
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GPU_shaderinterface_remove_batch_ref(
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(GPUShaderInterface *)batch->static_vaos.interfaces[i], batch);
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}
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}
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}
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batch->is_dynamic_vao_count = false;
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for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) {
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batch->static_vaos.vao_ids[i] = 0;
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batch->static_vaos.interfaces[i] = NULL;
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}
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gpu_context_remove_batch(batch->context, batch);
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batch->context = NULL;
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}
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GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
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GPUVertBuf *verts,
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GPUIndexBuf *elem,
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uint owns_flag)
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{
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GPUBatch *batch = MEM_callocN(sizeof(GPUBatch), "GPUBatch");
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GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
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return batch;
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2018-07-17 21:11:23 +02:00
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}
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2018-07-18 00:12:21 +02:00
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void GPU_batch_init_ex(
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2019-04-17 06:17:24 +02:00
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GPUBatch *batch, GPUPrimType prim_type, GPUVertBuf *verts, GPUIndexBuf *elem, uint owns_flag)
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2018-07-17 21:11:23 +02:00
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{
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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assert(verts != NULL);
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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batch->verts[0] = verts;
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for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; ++v) {
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batch->verts[v] = NULL;
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}
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batch->inst = NULL;
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batch->elem = elem;
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batch->gl_prim_type = convert_prim_type_to_gl(prim_type);
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batch->phase = GPU_BATCH_READY_TO_DRAW;
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batch->is_dynamic_vao_count = false;
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batch->owns_flag = owns_flag;
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batch->free_callback = NULL;
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2018-07-17 21:11:23 +02:00
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}
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/* This will share the VBOs with the new batch. */
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2018-12-18 13:08:08 +01:00
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void GPU_batch_copy(GPUBatch *batch_dst, GPUBatch *batch_src)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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GPU_batch_init_ex(batch_dst, GPU_PRIM_POINTS, batch_src->verts[0], batch_src->elem, 0);
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2018-07-17 21:11:23 +02:00
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2019-04-17 06:17:24 +02:00
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batch_dst->gl_prim_type = batch_src->gl_prim_type;
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for (int v = 1; v < GPU_BATCH_VBO_MAX_LEN; ++v) {
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batch_dst->verts[v] = batch_src->verts[v];
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}
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2018-07-17 21:11:23 +02:00
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}
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2018-12-14 00:07:59 +01:00
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void GPU_batch_clear(GPUBatch *batch)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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if (batch->owns_flag & GPU_BATCH_OWNS_INDEX) {
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GPU_indexbuf_discard(batch->elem);
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}
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if (batch->owns_flag & GPU_BATCH_OWNS_INSTANCES) {
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GPU_vertbuf_discard(batch->inst);
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}
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if ((batch->owns_flag & ~GPU_BATCH_OWNS_INDEX) != 0) {
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for (int v = 0; v < GPU_BATCH_VBO_MAX_LEN; ++v) {
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if (batch->verts[v] == NULL) {
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break;
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}
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if (batch->owns_flag & (1 << v)) {
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GPU_vertbuf_discard(batch->verts[v]);
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}
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}
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}
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GPU_batch_vao_cache_clear(batch);
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2018-12-14 00:07:59 +01:00
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}
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void GPU_batch_discard(GPUBatch *batch)
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{
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2019-04-17 06:17:24 +02:00
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if (batch->free_callback) {
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batch->free_callback(batch, batch->callback_data);
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}
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2019-04-05 17:48:14 +02:00
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2019-04-17 06:17:24 +02:00
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GPU_batch_clear(batch);
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MEM_freeN(batch);
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2018-07-17 21:11:23 +02:00
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}
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2019-04-17 06:17:24 +02:00
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void GPU_batch_callback_free_set(GPUBatch *batch,
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void (*callback)(GPUBatch *, void *),
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void *user_data)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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batch->free_callback = callback;
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batch->callback_data = user_data;
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2018-07-17 21:11:23 +02:00
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}
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2018-07-18 23:09:31 +10:00
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void GPU_batch_instbuf_set(GPUBatch *batch, GPUVertBuf *inst, bool own_vbo)
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2018-07-17 21:11:23 +02:00
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{
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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assert(inst != NULL);
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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/* redo the bindings */
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GPU_batch_vao_cache_clear(batch);
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2018-07-17 21:11:23 +02:00
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2019-04-17 06:17:24 +02:00
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if (batch->inst != NULL && (batch->owns_flag & GPU_BATCH_OWNS_INSTANCES)) {
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GPU_vertbuf_discard(batch->inst);
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}
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batch->inst = inst;
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2018-07-17 21:11:23 +02:00
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2019-04-17 06:17:24 +02:00
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if (own_vbo) {
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batch->owns_flag |= GPU_BATCH_OWNS_INSTANCES;
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}
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else {
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batch->owns_flag &= ~GPU_BATCH_OWNS_INSTANCES;
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}
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2018-07-17 21:11:23 +02:00
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}
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/* Returns the index of verts in the batch. */
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2019-04-17 06:17:24 +02:00
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int GPU_batch_vertbuf_add_ex(GPUBatch *batch, GPUVertBuf *verts, bool own_vbo)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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/* redo the bindings */
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GPU_batch_vao_cache_clear(batch);
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2018-07-17 21:11:23 +02:00
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2019-04-17 06:17:24 +02:00
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for (uint v = 0; v < GPU_BATCH_VBO_MAX_LEN; ++v) {
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if (batch->verts[v] == NULL) {
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2018-07-17 21:11:23 +02:00
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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/* for now all VertexBuffers must have same vertex_len */
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assert(verts->vertex_len == batch->verts[0]->vertex_len);
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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batch->verts[v] = verts;
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/* TODO: mark dirty so we can keep attribute bindings up-to-date */
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if (own_vbo)
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batch->owns_flag |= (1 << v);
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return v;
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}
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}
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/* we only make it this far if there is no room for another GPUVertBuf */
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2018-07-17 21:11:23 +02:00
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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assert(false);
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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return -1;
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2018-07-17 21:11:23 +02:00
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}
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2018-07-18 00:12:21 +02:00
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static GLuint batch_vao_get(GPUBatch *batch)
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2018-07-17 21:11:23 +02:00
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{
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2019-04-17 06:17:24 +02:00
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/* Search through cache */
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if (batch->is_dynamic_vao_count) {
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for (int i = 0; i < batch->dynamic_vaos.count; ++i)
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if (batch->dynamic_vaos.interfaces[i] == batch->interface)
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return batch->dynamic_vaos.vao_ids[i];
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}
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else {
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for (int i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i)
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if (batch->static_vaos.interfaces[i] == batch->interface)
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return batch->static_vaos.vao_ids[i];
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}
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/* Set context of this batch.
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* It will be bound to it until GPU_batch_vao_cache_clear is called.
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* Until then it can only be drawn with this context. */
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if (batch->context == NULL) {
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batch->context = GPU_context_active_get();
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gpu_context_add_batch(batch->context, batch);
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}
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2018-07-17 21:11:23 +02:00
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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else {
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/* Make sure you are not trying to draw this batch in another context. */
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assert(batch->context == GPU_context_active_get());
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}
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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/* Cache miss, time to add a new entry! */
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GLuint new_vao = 0;
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if (!batch->is_dynamic_vao_count) {
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int i; /* find first unused slot */
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for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i)
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if (batch->static_vaos.vao_ids[i] == 0)
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break;
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if (i < GPU_BATCH_VAO_STATIC_LEN) {
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batch->static_vaos.interfaces[i] = batch->interface;
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batch->static_vaos.vao_ids[i] = new_vao = GPU_vao_alloc();
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}
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else {
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/* Not enough place switch to dynamic. */
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batch->is_dynamic_vao_count = true;
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/* Erase previous entries, they will be added back if drawn again. */
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for (int j = 0; j < GPU_BATCH_VAO_STATIC_LEN; ++j) {
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GPU_shaderinterface_remove_batch_ref(
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(GPUShaderInterface *)batch->static_vaos.interfaces[j], batch);
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GPU_vao_free(batch->static_vaos.vao_ids[j], batch->context);
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}
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/* Init dynamic arrays and let the branch below set the values. */
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batch->dynamic_vaos.count = GPU_BATCH_VAO_DYN_ALLOC_COUNT;
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batch->dynamic_vaos.interfaces = MEM_callocN(
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batch->dynamic_vaos.count * sizeof(GPUShaderInterface *), "dyn vaos interfaces");
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batch->dynamic_vaos.vao_ids = MEM_callocN(batch->dynamic_vaos.count * sizeof(GLuint),
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"dyn vaos ids");
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}
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}
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if (batch->is_dynamic_vao_count) {
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int i; /* find first unused slot */
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for (i = 0; i < batch->dynamic_vaos.count; ++i)
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if (batch->dynamic_vaos.vao_ids[i] == 0)
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break;
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if (i == batch->dynamic_vaos.count) {
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/* Not enough place, realloc the array. */
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i = batch->dynamic_vaos.count;
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batch->dynamic_vaos.count += GPU_BATCH_VAO_DYN_ALLOC_COUNT;
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batch->dynamic_vaos.interfaces = MEM_recallocN(batch->dynamic_vaos.interfaces,
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sizeof(GPUShaderInterface *) *
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batch->dynamic_vaos.count);
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batch->dynamic_vaos.vao_ids = MEM_recallocN(batch->dynamic_vaos.vao_ids,
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sizeof(GLuint) * batch->dynamic_vaos.count);
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}
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batch->dynamic_vaos.interfaces[i] = batch->interface;
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batch->dynamic_vaos.vao_ids[i] = new_vao = GPU_vao_alloc();
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}
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GPU_shaderinterface_add_batch_ref((GPUShaderInterface *)batch->interface, batch);
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2018-07-17 21:11:23 +02:00
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#if TRUST_NO_ONE
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2019-04-17 06:17:24 +02:00
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assert(new_vao != 0);
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2018-07-17 21:11:23 +02:00
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#endif
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2019-04-17 06:17:24 +02:00
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/* We just got a fresh VAO we need to initialize it. */
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|
|
glBindVertexArray(new_vao);
|
|
|
|
batch_update_program_bindings(batch, 0);
|
|
|
|
glBindVertexArray(0);
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
return new_vao;
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void GPU_batch_program_set_no_use(GPUBatch *batch,
|
|
|
|
uint32_t program,
|
|
|
|
const GPUShaderInterface *shaderface)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
|
|
|
#if TRUST_NO_ONE
|
2019-04-17 06:17:24 +02:00
|
|
|
assert(glIsProgram(shaderface->program));
|
|
|
|
assert(batch->program_in_use == 0);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
batch->interface = shaderface;
|
|
|
|
batch->program = program;
|
|
|
|
batch->vao_id = batch_vao_get(batch);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_program_set(GPUBatch *batch, uint32_t program, const GPUShaderInterface *shaderface)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_program_set_no_use(batch, program, shaderface);
|
|
|
|
GPU_batch_program_use_begin(batch); /* hack! to make Batch_Uniform* simpler */
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
if (batch->is_dynamic_vao_count) {
|
|
|
|
for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
|
|
|
|
if (batch->dynamic_vaos.interfaces[i] == interface) {
|
|
|
|
GPU_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
|
|
|
|
batch->dynamic_vaos.vao_ids[i] = 0;
|
|
|
|
batch->dynamic_vaos.interfaces[i] = NULL;
|
|
|
|
break; /* cannot have duplicates */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < GPU_BATCH_VAO_STATIC_LEN; ++i) {
|
|
|
|
if (batch->static_vaos.interfaces[i] == interface) {
|
|
|
|
GPU_vao_free(batch->static_vaos.vao_ids[i], batch->context);
|
|
|
|
batch->static_vaos.vao_ids[i] = 0;
|
|
|
|
batch->static_vaos.interfaces[i] = NULL;
|
|
|
|
break; /* cannot have duplicates */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void create_bindings(GPUVertBuf *verts,
|
|
|
|
const GPUShaderInterface *interface,
|
|
|
|
uint v_first,
|
|
|
|
const bool use_instancing)
|
|
|
|
{
|
|
|
|
const GPUVertFormat *format = &verts->format;
|
|
|
|
|
|
|
|
const uint attr_len = format->attr_len;
|
|
|
|
const uint stride = format->stride;
|
|
|
|
|
|
|
|
GPU_vertbuf_use(verts);
|
|
|
|
|
|
|
|
for (uint a_idx = 0; a_idx < attr_len; ++a_idx) {
|
|
|
|
const GPUVertAttr *a = &format->attrs[a_idx];
|
|
|
|
const GLvoid *pointer = (const GLubyte *)0 + a->offset + v_first * stride;
|
|
|
|
|
|
|
|
for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
|
|
|
|
const GPUShaderInput *input = GPU_shaderinterface_attr(interface, a->name[n_idx]);
|
|
|
|
|
|
|
|
if (input == NULL)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) {
|
2018-07-17 21:11:23 +02:00
|
|
|
#if TRUST_NO_ONE
|
2019-04-17 06:17:24 +02:00
|
|
|
assert(a->fetch_mode == GPU_FETCH_FLOAT);
|
|
|
|
assert(a->gl_comp_type == GL_FLOAT);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
for (int i = 0; i < a->comp_len / 4; ++i) {
|
|
|
|
glEnableVertexAttribArray(input->location + i);
|
|
|
|
glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0);
|
|
|
|
glVertexAttribPointer(input->location + i,
|
|
|
|
4,
|
|
|
|
a->gl_comp_type,
|
|
|
|
GL_FALSE,
|
|
|
|
stride,
|
|
|
|
(const GLubyte *)pointer + i * 16);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glEnableVertexAttribArray(input->location);
|
|
|
|
glVertexAttribDivisor(input->location, (use_instancing) ? 1 : 0);
|
|
|
|
|
|
|
|
switch (a->fetch_mode) {
|
|
|
|
case GPU_FETCH_FLOAT:
|
|
|
|
case GPU_FETCH_INT_TO_FLOAT:
|
|
|
|
glVertexAttribPointer(
|
|
|
|
input->location, a->comp_len, a->gl_comp_type, GL_FALSE, stride, pointer);
|
|
|
|
break;
|
|
|
|
case GPU_FETCH_INT_TO_FLOAT_UNIT:
|
|
|
|
glVertexAttribPointer(
|
|
|
|
input->location, a->comp_len, a->gl_comp_type, GL_TRUE, stride, pointer);
|
|
|
|
break;
|
|
|
|
case GPU_FETCH_INT:
|
|
|
|
glVertexAttribIPointer(input->location, a->comp_len, a->gl_comp_type, stride, pointer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
static void batch_update_program_bindings(GPUBatch *batch, uint v_first)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
for (int v = 0; v < GPU_BATCH_VBO_MAX_LEN && batch->verts[v] != NULL; ++v) {
|
|
|
|
create_bindings(batch->verts[v], batch->interface, (batch->inst) ? 0 : v_first, false);
|
|
|
|
}
|
|
|
|
if (batch->inst) {
|
|
|
|
create_bindings(batch->inst, batch->interface, v_first, true);
|
|
|
|
}
|
|
|
|
if (batch->elem) {
|
|
|
|
GPU_indexbuf_use(batch->elem);
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_program_use_begin(GPUBatch *batch)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
/* NOTE: use_program & done_using_program are fragile, depend on staying in sync with
|
|
|
|
* the GL context's active program. use_program doesn't mark other programs as "not used". */
|
|
|
|
/* TODO: make not fragile (somehow) */
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
if (!batch->program_in_use) {
|
|
|
|
glUseProgram(batch->program);
|
|
|
|
batch->program_in_use = true;
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_program_use_end(GPUBatch *batch)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
if (batch->program_in_use) {
|
2018-07-17 21:11:23 +02:00
|
|
|
#if PROGRAM_NO_OPTI
|
2019-04-17 06:17:24 +02:00
|
|
|
glUseProgram(0);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
batch->program_in_use = false;
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
#if TRUST_NO_ONE
|
2019-04-17 06:17:24 +02:00
|
|
|
# define GET_UNIFORM \
|
|
|
|
const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(batch->interface, name); \
|
|
|
|
assert(uniform);
|
2018-07-17 21:11:23 +02:00
|
|
|
#else
|
2019-04-17 06:17:24 +02:00
|
|
|
# define GET_UNIFORM \
|
|
|
|
const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(batch->interface, name);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_1ui(GPUBatch *batch, const char *name, int value)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform1ui(uniform->location, value);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_1i(GPUBatch *batch, const char *name, int value)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform1i(uniform->location, value);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_1b(GPUBatch *batch, const char *name, bool value)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform1i(uniform->location, value ? GL_TRUE : GL_FALSE);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_2f(GPUBatch *batch, const char *name, float x, float y)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform2f(uniform->location, x, y);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_3f(GPUBatch *batch, const char *name, float x, float y, float z)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform3f(uniform->location, x, y, z);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_4f(GPUBatch *batch, const char *name, float x, float y, float z, float w)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform4f(uniform->location, x, y, z, w);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_1f(GPUBatch *batch, const char *name, float x)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform1f(uniform->location, x);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_2fv(GPUBatch *batch, const char *name, const float data[2])
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform2fv(uniform->location, 1, data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_3fv(GPUBatch *batch, const char *name, const float data[3])
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform3fv(uniform->location, 1, data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_4fv(GPUBatch *batch, const char *name, const float data[4])
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform4fv(uniform->location, 1, data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void GPU_batch_uniform_2fv_array(GPUBatch *batch,
|
|
|
|
const char *name,
|
|
|
|
const int len,
|
|
|
|
const float *data)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform2fv(uniform->location, len, data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void GPU_batch_uniform_4fv_array(GPUBatch *batch,
|
|
|
|
const char *name,
|
|
|
|
const int len,
|
|
|
|
const float *data)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniform4fv(uniform->location, len, data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_uniform_mat4(GPUBatch *batch, const char *name, const float data[4][4])
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GET_UNIFORM
|
|
|
|
glUniformMatrix4fv(uniform->location, 1, GL_FALSE, (const float *)data);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 00:12:21 +02:00
|
|
|
static void primitive_restart_enable(const GPUIndexBuf *el)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
// TODO(fclem) Replace by GL_PRIMITIVE_RESTART_FIXED_INDEX when we have ogl 4.3
|
|
|
|
glEnable(GL_PRIMITIVE_RESTART);
|
|
|
|
GLuint restart_index = (GLuint)0xFFFFFFFF;
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2018-07-18 00:12:21 +02:00
|
|
|
#if GPU_TRACK_INDEX_RANGE
|
2019-04-17 06:17:24 +02:00
|
|
|
if (el->index_type == GPU_INDEX_U8)
|
|
|
|
restart_index = (GLuint)0xFF;
|
|
|
|
else if (el->index_type == GPU_INDEX_U16)
|
|
|
|
restart_index = (GLuint)0xFFFF;
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
glPrimitiveRestartIndex(restart_index);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void primitive_restart_disable(void)
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
glDisable(GL_PRIMITIVE_RESTART);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-10-01 14:52:02 +02:00
|
|
|
static void *elem_offset(const GPUIndexBuf *el, int v_first)
|
|
|
|
{
|
|
|
|
#if GPU_TRACK_INDEX_RANGE
|
2019-04-17 06:17:24 +02:00
|
|
|
if (el->index_type == GPU_INDEX_U8)
|
|
|
|
return (GLubyte *)0 + v_first;
|
|
|
|
else if (el->index_type == GPU_INDEX_U16)
|
|
|
|
return (GLushort *)0 + v_first;
|
|
|
|
else
|
2018-10-01 14:52:02 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
return (GLuint *)0 + v_first;
|
2018-10-01 14:52:02 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_draw(GPUBatch *batch)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
|
|
|
#if TRUST_NO_ONE
|
2019-04-17 06:17:24 +02:00
|
|
|
assert(batch->phase == GPU_BATCH_READY_TO_DRAW);
|
|
|
|
assert(batch->verts[0]->vbo_id != 0);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_program_use_begin(batch);
|
|
|
|
GPU_matrix_bind(batch->interface); // external call.
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_draw_range_ex(batch, 0, 0, false);
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_program_use_end(batch);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
void GPU_batch_draw_range_ex(GPUBatch *batch, int v_first, int v_count, bool force_instance)
|
2018-07-17 21:11:23 +02:00
|
|
|
{
|
|
|
|
#if TRUST_NO_ONE
|
2019-04-17 06:17:24 +02:00
|
|
|
assert(!(force_instance && (batch->inst == NULL)) ||
|
|
|
|
v_count > 0); // we cannot infer length if force_instance
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2018-10-01 14:52:02 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
const bool do_instance = (force_instance || batch->inst);
|
|
|
|
|
|
|
|
// If using offset drawing, use the default VAO and redo bindings.
|
|
|
|
if (v_first != 0 && do_instance) {
|
|
|
|
glBindVertexArray(GPU_vao_default());
|
|
|
|
batch_update_program_bindings(batch, v_first);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glBindVertexArray(batch->vao_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (do_instance) {
|
|
|
|
/* Infer length if vertex count is not given */
|
|
|
|
if (v_count == 0) {
|
|
|
|
v_count = batch->inst->vertex_len;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (batch->elem) {
|
|
|
|
const GPUIndexBuf *el = batch->elem;
|
|
|
|
|
|
|
|
if (el->use_prim_restart) {
|
|
|
|
primitive_restart_enable(el);
|
|
|
|
}
|
2018-07-18 00:12:21 +02:00
|
|
|
#if GPU_TRACK_INDEX_RANGE
|
2019-04-17 06:17:24 +02:00
|
|
|
glDrawElementsInstancedBaseVertex(
|
|
|
|
batch->gl_prim_type, el->index_len, el->gl_index_type, 0, v_count, el->base_index);
|
2018-07-17 21:11:23 +02:00
|
|
|
#else
|
2019-04-17 06:17:24 +02:00
|
|
|
glDrawElementsInstanced(batch->gl_prim_type, el->index_len, GL_UNSIGNED_INT, 0, v_count);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
if (el->use_prim_restart) {
|
|
|
|
primitive_restart_disable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glDrawArraysInstanced(batch->gl_prim_type, 0, batch->verts[0]->vertex_len, v_count);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Infer length if vertex count is not given */
|
|
|
|
if (v_count == 0) {
|
|
|
|
v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (batch->elem) {
|
|
|
|
const GPUIndexBuf *el = batch->elem;
|
|
|
|
|
|
|
|
if (el->use_prim_restart) {
|
|
|
|
primitive_restart_enable(el);
|
|
|
|
}
|
|
|
|
|
|
|
|
void *v_first_ofs = elem_offset(el, v_first);
|
2018-10-01 14:52:02 +02:00
|
|
|
|
2018-07-18 00:12:21 +02:00
|
|
|
#if GPU_TRACK_INDEX_RANGE
|
2019-04-17 06:17:24 +02:00
|
|
|
if (el->base_index) {
|
|
|
|
glDrawRangeElementsBaseVertex(batch->gl_prim_type,
|
|
|
|
el->min_index,
|
|
|
|
el->max_index,
|
|
|
|
v_count,
|
|
|
|
el->gl_index_type,
|
|
|
|
v_first_ofs,
|
|
|
|
el->base_index);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glDrawRangeElements(batch->gl_prim_type,
|
|
|
|
el->min_index,
|
|
|
|
el->max_index,
|
|
|
|
v_count,
|
|
|
|
el->gl_index_type,
|
|
|
|
v_first_ofs);
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
#else
|
2019-04-17 06:17:24 +02:00
|
|
|
glDrawElements(batch->gl_prim_type, v_count, GL_UNSIGNED_INT, v_first_ofs);
|
2018-07-17 21:11:23 +02:00
|
|
|
#endif
|
2019-04-17 06:17:24 +02:00
|
|
|
if (el->use_prim_restart) {
|
|
|
|
primitive_restart_disable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glDrawArrays(batch->gl_prim_type, v_first, v_count);
|
|
|
|
}
|
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/* Performance hog if you are drawing with the same vao multiple time.
|
|
|
|
* Only activate for debugging. */
|
|
|
|
// glBindVertexArray(0);
|
2018-07-17 21:11:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* just draw some vertices and let shader place them where we want. */
|
2018-07-18 00:12:21 +02:00
|
|
|
void GPU_draw_primitive(GPUPrimType prim_type, int v_count)
|
2018-07-18 23:09:31 +10:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
/* we cannot draw without vao ... annoying ... */
|
|
|
|
glBindVertexArray(GPU_vao_default());
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
GLenum type = convert_prim_type_to_gl(prim_type);
|
|
|
|
glDrawArrays(type, 0, v_count);
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/* Performance hog if you are drawing with the same vao multiple time.
|
|
|
|
* Only activate for debugging.*/
|
|
|
|
// glBindVertexArray(0);
|
2018-07-18 23:09:31 +10:00
|
|
|
}
|
2018-07-17 21:11:23 +02:00
|
|
|
|
2018-01-15 16:21:23 +11:00
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name Utilities
|
|
|
|
* \{ */
|
|
|
|
|
2019-02-06 10:33:14 +11:00
|
|
|
void GPU_batch_program_set_shader(GPUBatch *batch, GPUShader *shader)
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_program_set(batch, shader->program, shader->interface);
|
2019-02-06 10:33:14 +11:00
|
|
|
}
|
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
|
|
|
|
eGPUBuiltinShader shader_id,
|
|
|
|
eGPUShaderConfig sh_cfg)
|
2016-09-15 18:41:28 +02:00
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GPUShader *shader = GPU_shader_get_builtin_shader_with_config(shader_id, sh_cfg);
|
|
|
|
GPU_batch_program_set(batch, shader->program, shader->interface);
|
2016-09-15 18:41:28 +02:00
|
|
|
}
|
2017-02-08 00:38:07 +01:00
|
|
|
|
2019-02-06 10:33:14 +11:00
|
|
|
void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id)
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
GPU_batch_program_set_builtin_with_config(batch, shader_id, GPU_SHADER_CFG_DEFAULT);
|
2019-02-06 10:33:14 +11:00
|
|
|
}
|
|
|
|
|
2018-01-15 20:38:06 +11:00
|
|
|
/** \} */
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
/** \name Init/Exit
|
|
|
|
* \{ */
|
|
|
|
|
2017-02-08 00:38:07 +01:00
|
|
|
void gpu_batch_init(void)
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
gpu_batch_presets_init();
|
2017-02-08 00:38:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void gpu_batch_exit(void)
|
|
|
|
{
|
2019-04-17 06:17:24 +02:00
|
|
|
gpu_batch_presets_exit();
|
2017-02-08 00:38:07 +01:00
|
|
|
}
|
2018-01-15 16:21:23 +11:00
|
|
|
|
2018-07-18 23:09:31 +10:00
|
|
|
/** \} */
|