Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
This commit is contained in:
@@ -57,7 +57,6 @@
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#include "GPU_draw.h"
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#include "GPU_basic_shader.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.h"
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#include "UI_interface.h"
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@@ -58,7 +58,6 @@
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#include "interface_intern.h"
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#include "GPU_basic_shader.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.h"
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#ifdef WITH_INPUT_IME
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@@ -57,7 +57,6 @@
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#include "ED_screen_types.h"
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#include "ED_space_api.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.h"
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#include "BIF_gl.h"
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@@ -100,7 +100,6 @@
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#include "GPU_material.h"
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#include "GPU_compositing.h"
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#include "GPU_extensions.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.h"
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#include "view3d_intern.h" /* own include */
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@@ -47,6 +47,7 @@ set(INC_SYS
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set(SRC
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intern/gpu_basic_shader.c
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intern/gpu_batch.c
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intern/gpu_buffers.c
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intern/gpu_codegen.c
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intern/gpu_compositing.c
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@@ -54,6 +55,7 @@ set(SRC
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intern/gpu_draw.c
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intern/gpu_extensions.c
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intern/gpu_framebuffer.c
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intern/gpu_immediate.c
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intern/gpu_init_exit.c
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intern/gpu_material.c
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intern/gpu_select.c
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@@ -31,3 +31,7 @@
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#pragma once
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#include "gawain/batch.h"
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#include "GPU_shader.h"
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/* Extend Batch_set_program to use Blender’s library of built-in shader programs. */
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void Batch_set_builtin_program(Batch*, GPUBuiltinShader);
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@@ -31,3 +31,8 @@
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#pragma once
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#include "gawain/immediate.h"
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#include "GPU_shader.h"
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/* Extend immBindProgram to use Blender’s library of built-in shader programs.
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* Use immUnbindProgram() when done. */
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void immBindBuiltinProgram(GPUBuiltinShader);
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@@ -106,10 +106,6 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp);
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void GPU_shader_free_builtin_shaders(void);
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/* Extend Gawain’s immBindProgram to use Blender’s library of built-in shader programs.
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* Use immUnbindProgram() when done. */
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void immBindBuiltinProgram(GPUBuiltinShader);
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/* Vertex attributes for shaders */
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#define GPU_MAX_ATTRIB 32
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35
source/blender/gpu/intern/gpu_batch.c
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35
source/blender/gpu/intern/gpu_batch.c
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@@ -0,0 +1,35 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "GPU_batch.h"
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#include "gpu_shader_private.h"
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void Batch_set_builtin_program(Batch* batch, GPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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Batch_set_program(batch, shader->program);
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}
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35
source/blender/gpu/intern/gpu_immediate.c
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35
source/blender/gpu/intern/gpu_immediate.c
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@@ -0,0 +1,35 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "GPU_immediate.h"
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#include "gpu_shader_private.h"
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void immBindBuiltinProgram(GPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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immBindProgram(shader->program);
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}
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@@ -36,10 +36,9 @@
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#include "GPU_compositing.h"
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#include "GPU_debug.h"
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#include "GPU_extensions.h"
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#include "GPU_glew.h"
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#include "GPU_shader.h"
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#include "GPU_shader_private.h"
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#include "GPU_texture.h"
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#include "GPU_immediate.h"
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/* TODO(sergey): Find better default values for this constants. */
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#define MAX_DEFINE_LENGTH 1024
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@@ -95,20 +94,6 @@ static struct GPUShadersGlobal {
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} shaders;
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} GG = {{NULL}};
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/* GPUShader */
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struct GPUShader {
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GLuint program; /* handle for full program (links shader stages below) */
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GLuint vertex; /* handle for vertex shader */
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GLuint geometry; /* handle for geometry shader */
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GLuint fragment; /* handle for fragment shader */
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int totattrib; /* total number of attributes */
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int uniforms; /* required uniforms */
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void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
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};
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static void shader_print_errors(const char *task, const char *log, const char **code, int totcode)
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{
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@@ -828,9 +813,3 @@ void GPU_shader_free_builtin_shaders(void)
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}
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}
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}
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void immBindBuiltinProgram(GPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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immBindProgram(shader->program);
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}
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40
source/blender/gpu/intern/gpu_shader_private.h
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40
source/blender/gpu/intern/gpu_shader_private.h
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@@ -0,0 +1,40 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gpu_shader_private.h
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_glew.h"
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struct GPUShader {
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GLuint program; /* handle for full program (links shader stages below) */
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GLuint vertex; /* handle for vertex shader */
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GLuint geometry; /* handle for geometry shader */
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GLuint fragment; /* handle for fragment shader */
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int totattrib; /* total number of attributes */
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int uniforms; /* required uniforms */
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void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
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};
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