2011-02-23 10:52:22 +00:00
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/*
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2008-12-13 18:09:49 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2012-07-01 09:54:44 +00:00
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* of the License, or (at your option) any later version.
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2008-12-13 18:09:49 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2008-12-13 18:09:49 +00:00
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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2012-07-01 09:54:44 +00:00
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*
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2008-12-13 18:09:49 +00:00
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-02-27 20:29:51 +00:00
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/** \file blender/editors/space_node/space_node.c
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* \ingroup spnode
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*/
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2008-12-13 18:09:49 +00:00
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2011-11-02 18:55:32 +00:00
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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2008-12-13 18:09:49 +00:00
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#include "DNA_node_types.h"
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2011-11-02 18:55:32 +00:00
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#include "DNA_world_types.h"
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2008-12-13 18:09:49 +00:00
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2009-11-10 20:43:45 +00:00
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#include "BLI_math.h"
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2008-12-13 18:09:49 +00:00
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2008-12-18 02:56:48 +00:00
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#include "BKE_context.h"
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2013-07-08 11:38:11 +00:00
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#include "BKE_library.h"
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2008-12-13 18:09:49 +00:00
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#include "BKE_screen.h"
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2010-09-13 06:08:26 +00:00
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#include "BKE_node.h"
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2008-12-13 18:09:49 +00:00
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2012-09-15 01:52:28 +00:00
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#include "ED_space_api.h"
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2013-03-18 16:34:57 +00:00
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#include "ED_node.h"
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Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
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#include "ED_render.h"
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2008-12-13 18:09:49 +00:00
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#include "ED_screen.h"
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2012-08-03 20:56:04 +00:00
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#include "ED_node.h"
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2008-12-13 18:09:49 +00:00
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#include "WM_api.h"
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#include "WM_types.h"
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2010-05-12 04:25:33 +00:00
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#include "UI_resources.h"
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2008-12-13 18:09:49 +00:00
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#include "UI_view2d.h"
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2009-03-19 19:03:38 +00:00
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#include "RNA_access.h"
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2012-08-02 23:03:16 +00:00
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#include "node_intern.h" /* own include */
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2008-12-13 18:09:49 +00:00
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2013-03-18 16:34:57 +00:00
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/* ******************** tree path ********************* */
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void ED_node_tree_start(SpaceNode *snode, bNodeTree *ntree, ID *id, ID *from)
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{
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bNodeTreePath *path, *path_next;
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2013-03-18 18:25:05 +00:00
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for (path = snode->treepath.first; path; path = path_next) {
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2013-03-18 16:34:57 +00:00
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path_next = path->next;
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MEM_freeN(path);
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}
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snode->treepath.first = snode->treepath.last = NULL;
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if (ntree) {
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path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
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path->nodetree = ntree;
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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2013-04-17 17:12:12 +00:00
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/* copy initial offset from bNodeTree */
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copy_v2_v2(path->view_center, ntree->view_center);
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2013-03-18 16:34:57 +00:00
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if (id)
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2013-03-18 18:25:05 +00:00
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BLI_strncpy(path->node_name, id->name + 2, sizeof(path->node_name));
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2013-04-17 17:12:12 +00:00
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2013-03-18 16:34:57 +00:00
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BLI_addtail(&snode->treepath, path);
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2013-07-08 11:38:11 +00:00
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id_us_ensure_real(&ntree->id);
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2013-03-18 16:34:57 +00:00
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}
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/* update current tree */
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snode->nodetree = snode->edittree = ntree;
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snode->id = id;
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snode->from = from;
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2013-04-24 16:36:50 +00:00
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ED_node_set_active_viewer_key(snode);
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2013-03-18 18:25:05 +00:00
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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2013-03-18 16:34:57 +00:00
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}
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void ED_node_tree_push(SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
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{
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bNodeTreePath *path = MEM_callocN(sizeof(bNodeTreePath), "node tree path");
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bNodeTreePath *prev_path = snode->treepath.last;
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path->nodetree = ntree;
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if (gnode) {
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if (prev_path)
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path->parent_key = BKE_node_instance_key(prev_path->parent_key, prev_path->nodetree, gnode);
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else
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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BLI_strncpy(path->node_name, gnode->name, sizeof(path->node_name));
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}
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else
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path->parent_key = NODE_INSTANCE_KEY_BASE;
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2013-04-17 17:12:12 +00:00
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/* copy initial offset from bNodeTree */
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copy_v2_v2(path->view_center, ntree->view_center);
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2013-03-18 16:34:57 +00:00
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BLI_addtail(&snode->treepath, path);
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2013-07-08 11:38:11 +00:00
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id_us_ensure_real(&ntree->id);
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2013-03-18 16:34:57 +00:00
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/* update current tree */
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snode->edittree = ntree;
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2013-04-24 16:36:50 +00:00
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ED_node_set_active_viewer_key(snode);
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2013-03-18 18:25:05 +00:00
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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2013-03-18 16:34:57 +00:00
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}
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void ED_node_tree_pop(SpaceNode *snode)
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{
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bNodeTreePath *path = snode->treepath.last;
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/* don't remove root */
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if (path == snode->treepath.first)
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return;
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BLI_remlink(&snode->treepath, path);
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MEM_freeN(path);
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/* update current tree */
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path = snode->treepath.last;
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snode->edittree = path->nodetree;
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2013-04-24 16:36:50 +00:00
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ED_node_set_active_viewer_key(snode);
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2013-03-18 16:34:57 +00:00
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/* listener updates the View2D center from edittree */
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2013-03-18 18:25:05 +00:00
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WM_main_add_notifier(NC_SCENE | ND_NODES, NULL);
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2013-03-18 16:34:57 +00:00
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}
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int ED_node_tree_depth(SpaceNode *snode)
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{
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return BLI_countlist(&snode->treepath);
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}
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bNodeTree *ED_node_tree_get(SpaceNode *snode, int level)
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{
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bNodeTreePath *path;
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int i;
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2013-03-18 18:25:05 +00:00
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for (path = snode->treepath.last, i = 0; path; path = path->prev, ++i) {
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2013-03-18 16:34:57 +00:00
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if (i == level)
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return path->nodetree;
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}
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return NULL;
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}
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int ED_node_tree_path_length(SpaceNode *snode)
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{
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bNodeTreePath *path;
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int length = 0;
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int i;
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2013-03-18 18:25:05 +00:00
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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2013-03-18 16:34:57 +00:00
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length += strlen(path->node_name);
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if (i > 0)
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length += 1; /* for separator char */
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}
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return length;
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}
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void ED_node_tree_path_get(SpaceNode *snode, char *value)
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{
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bNodeTreePath *path;
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int i;
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value[0] = '\0';
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2013-03-18 18:25:05 +00:00
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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2013-03-18 16:34:57 +00:00
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if (i == 0) {
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strcpy(value, path->node_name);
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value += strlen(path->node_name);
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}
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else {
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sprintf(value, "/%s", path->node_name);
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value += strlen(path->node_name) + 1;
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}
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}
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}
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void ED_node_tree_path_get_fixedbuf(SpaceNode *snode, char *value, int max_length)
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{
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bNodeTreePath *path;
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int size, i;
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value[0] = '\0';
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2013-03-18 18:25:05 +00:00
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for (path = snode->treepath.first, i = 0; path; path = path->next, ++i) {
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2013-03-18 16:34:57 +00:00
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if (i == 0) {
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BLI_strncpy(value, path->node_name, max_length);
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size = strlen(path->node_name);
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}
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else {
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BLI_snprintf(value, max_length, "/%s", path->node_name);
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size = strlen(path->node_name) + 1;
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}
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max_length -= size;
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if (max_length <= 0)
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break;
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value += size;
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}
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}
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2013-04-24 16:36:50 +00:00
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void ED_node_set_active_viewer_key(SpaceNode *snode)
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{
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bNodeTreePath *path = snode->treepath.last;
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if (snode->nodetree && path) {
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snode->nodetree->active_viewer_key = path->parent_key;
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}
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}
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2013-03-18 16:34:57 +00:00
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void snode_group_offset(SpaceNode *snode, float *x, float *y)
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{
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bNodeTreePath *path = snode->treepath.last;
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2013-04-17 17:12:12 +00:00
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if (path && path->prev) {
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float dcenter[2];
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sub_v2_v2v2(dcenter, path->view_center, path->prev->view_center);
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*x = dcenter[0];
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*y = dcenter[1];
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2013-03-18 16:34:57 +00:00
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}
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2013-04-17 17:12:12 +00:00
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else
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*x = *y = 0.0f;
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2013-03-18 16:34:57 +00:00
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}
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2009-11-11 08:12:54 +00:00
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/* ******************** manage regions ********************* */
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ARegion *node_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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2011-05-20 05:27:31 +00:00
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2012-07-01 09:54:44 +00:00
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
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2012-03-24 06:38:07 +00:00
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if (ar) return ar;
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2012-07-01 09:54:44 +00:00
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2009-11-11 08:12:54 +00:00
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/* add subdiv level; after header */
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2012-07-01 09:54:44 +00:00
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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2011-05-20 05:27:31 +00:00
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2009-11-11 08:12:54 +00:00
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/* is error! */
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2012-07-01 09:54:44 +00:00
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "buttons for node");
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2009-11-11 08:12:54 +00:00
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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2012-07-01 09:54:44 +00:00
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arnew->regiontype = RGN_TYPE_UI;
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arnew->alignment = RGN_ALIGN_RIGHT;
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2009-11-11 08:12:54 +00:00
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arnew->flag = RGN_FLAG_HIDDEN;
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2012-07-01 09:54:44 +00:00
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2009-11-11 08:12:54 +00:00
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return arnew;
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}
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2012-12-12 12:50:39 +00:00
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ARegion *node_has_tools_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_TOOLS);
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if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
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/* is error! */
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "node tools");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_TOOLS;
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arnew->alignment = RGN_ALIGN_LEFT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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2008-12-13 18:09:49 +00:00
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/* ******************** default callbacks for node space ***************** */
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2010-10-16 08:03:28 +00:00
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static SpaceLink *node_new(const bContext *UNUSED(C))
|
2008-12-13 18:09:49 +00:00
|
|
|
{
|
|
|
|
ARegion *ar;
|
|
|
|
SpaceNode *snode;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
|
|
|
snode = MEM_callocN(sizeof(SpaceNode), "initnode");
|
|
|
|
snode->spacetype = SPACE_NODE;
|
|
|
|
|
2013-01-29 12:03:38 +00:00
|
|
|
snode->flag = SNODE_SHOW_GPENCIL | SNODE_USE_ALPHA;
|
2012-12-17 02:34:53 +00:00
|
|
|
|
2011-02-10 10:24:05 +00:00
|
|
|
/* backdrop */
|
|
|
|
snode->zoom = 1.0f;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2013-03-18 16:34:57 +00:00
|
|
|
/* select the first tree type for valid type */
|
|
|
|
NODE_TREE_TYPES_BEGIN(treetype)
|
|
|
|
strcpy(snode->tree_idname, treetype->idname);
|
|
|
|
break;
|
|
|
|
NODE_TREE_TYPES_END
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* header */
|
2012-07-01 09:54:44 +00:00
|
|
|
ar = MEM_callocN(sizeof(ARegion), "header for node");
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
BLI_addtail(&snode->regionbase, ar);
|
2012-07-01 09:54:44 +00:00
|
|
|
ar->regiontype = RGN_TYPE_HEADER;
|
|
|
|
ar->alignment = RGN_ALIGN_BOTTOM;
|
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
/* buttons/list view */
|
2012-07-01 09:54:44 +00:00
|
|
|
ar = MEM_callocN(sizeof(ARegion), "buttons for node");
|
|
|
|
|
2009-01-13 19:28:18 +00:00
|
|
|
BLI_addtail(&snode->regionbase, ar);
|
2012-07-01 09:54:44 +00:00
|
|
|
ar->regiontype = RGN_TYPE_UI;
|
|
|
|
ar->alignment = RGN_ALIGN_RIGHT;
|
|
|
|
|
2013-04-13 17:36:31 +00:00
|
|
|
/* toolbar */
|
|
|
|
ar = MEM_callocN(sizeof(ARegion), "node tools");
|
|
|
|
|
|
|
|
BLI_addtail(&snode->regionbase, ar);
|
|
|
|
ar->regiontype = RGN_TYPE_TOOLS;
|
|
|
|
ar->alignment = RGN_ALIGN_LEFT;
|
|
|
|
|
|
|
|
ar->flag = RGN_FLAG_HIDDEN;
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* main area */
|
2012-07-01 09:54:44 +00:00
|
|
|
ar = MEM_callocN(sizeof(ARegion), "main area for node");
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
BLI_addtail(&snode->regionbase, ar);
|
2012-07-01 09:54:44 +00:00
|
|
|
ar->regiontype = RGN_TYPE_WINDOW;
|
|
|
|
|
Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
|
|
|
ar->v2d.tot.xmin = -12.8f * U.widget_unit;
|
|
|
|
ar->v2d.tot.ymin = -12.8f * U.widget_unit;
|
|
|
|
ar->v2d.tot.xmax = 38.4f * U.widget_unit;
|
|
|
|
ar->v2d.tot.ymax = 38.4f * U.widget_unit;
|
|
|
|
|
|
|
|
ar->v2d.cur = ar->v2d.tot;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
|
|
|
ar->v2d.min[0] = 1.0f;
|
|
|
|
ar->v2d.min[1] = 1.0f;
|
|
|
|
|
|
|
|
ar->v2d.max[0] = 32000.0f;
|
|
|
|
ar->v2d.max[1] = 32000.0f;
|
|
|
|
|
|
|
|
ar->v2d.minzoom = 0.09f;
|
|
|
|
ar->v2d.maxzoom = 2.31f;
|
|
|
|
|
|
|
|
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
|
|
|
|
ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
|
|
|
|
ar->v2d.keeptot = 0;
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
return (SpaceLink *)snode;
|
|
|
|
}
|
|
|
|
|
2013-03-18 16:34:57 +00:00
|
|
|
static void node_free(SpaceLink *sl)
|
2012-07-01 09:54:44 +00:00
|
|
|
{
|
2013-03-18 18:25:05 +00:00
|
|
|
SpaceNode *snode = (SpaceNode *)sl;
|
2013-03-18 16:34:57 +00:00
|
|
|
bNodeTreePath *path, *path_next;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2013-03-18 18:25:05 +00:00
|
|
|
for (path = snode->treepath.first; path; path = path_next) {
|
2013-03-18 16:34:57 +00:00
|
|
|
path_next = path->next;
|
|
|
|
MEM_freeN(path);
|
|
|
|
}
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* spacetype; init callback */
|
2010-10-16 08:03:28 +00:00
|
|
|
static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
|
2008-12-13 18:09:49 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-06-24 22:41:33 +00:00
|
|
|
static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
{
|
2010-09-13 06:08:26 +00:00
|
|
|
/* note, ED_area_tag_refresh will re-execute compositor */
|
2012-07-01 09:54:44 +00:00
|
|
|
SpaceNode *snode = sa->spacedata.first;
|
2012-01-24 20:19:26 +00:00
|
|
|
short shader_type = snode->shaderfrom;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
/* preview renders */
|
2012-04-28 06:31:57 +00:00
|
|
|
switch (wmn->category) {
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
case NC_SCENE:
|
2010-01-27 05:42:17 +00:00
|
|
|
switch (wmn->data) {
|
2013-07-19 10:40:43 +00:00
|
|
|
case ND_NODES:
|
|
|
|
{
|
2013-03-18 16:34:57 +00:00
|
|
|
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
|
2013-04-17 17:12:12 +00:00
|
|
|
bNodeTreePath *path = snode->treepath.last;
|
2013-03-18 16:34:57 +00:00
|
|
|
/* shift view to node tree center */
|
2013-04-17 17:12:12 +00:00
|
|
|
if (ar && path)
|
|
|
|
UI_view2d_setcenter(&ar->v2d, path->view_center[0], path->view_center[1]);
|
2013-03-18 16:34:57 +00:00
|
|
|
|
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
break;
|
|
|
|
}
|
2010-01-27 05:42:17 +00:00
|
|
|
case ND_FRAME:
|
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
break;
|
2011-09-22 12:45:25 +00:00
|
|
|
case ND_COMPO_RESULT:
|
|
|
|
ED_area_tag_redraw(sa);
|
|
|
|
break;
|
2011-02-07 16:41:57 +00:00
|
|
|
case ND_TRANSFORM_DONE:
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_compositor(snode)) {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (snode->flag & SNODE_AUTO_RENDER) {
|
2012-07-01 09:54:44 +00:00
|
|
|
snode->recalc = 1;
|
2011-02-07 16:41:57 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2010-01-27 05:42:17 +00:00
|
|
|
}
|
2009-01-27 17:12:40 +00:00
|
|
|
break;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2009-08-18 14:31:13 +00:00
|
|
|
/* future: add ID checks? */
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
case NC_MATERIAL:
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_shader(snode)) {
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_SHADING)
|
2011-01-04 16:31:36 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
2012-07-01 09:54:44 +00:00
|
|
|
else if (wmn->data == ND_SHADING_DRAW)
|
2011-01-04 16:31:36 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
2012-11-26 08:52:07 +00:00
|
|
|
else if (wmn->data == ND_SHADING_LINKS)
|
|
|
|
ED_area_tag_refresh(sa);
|
2012-07-01 09:54:44 +00:00
|
|
|
else if (wmn->action == NA_ADDED && snode->edittree)
|
2011-06-17 13:57:41 +00:00
|
|
|
nodeSetActiveID(snode->edittree, ID_MA, wmn->reference);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2011-01-04 16:31:36 +00:00
|
|
|
}
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
break;
|
2009-08-18 14:31:13 +00:00
|
|
|
case NC_TEXTURE:
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_shader(snode) || ED_node_is_texture(snode)) {
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_NODES)
|
2011-01-04 16:31:36 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
2009-08-18 14:31:13 +00:00
|
|
|
break;
|
2012-01-24 20:10:37 +00:00
|
|
|
case NC_WORLD:
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_shader(snode) && shader_type == SNODE_SHADER_WORLD) {
|
2012-07-01 09:54:44 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
2012-01-24 20:10:37 +00:00
|
|
|
}
|
|
|
|
break;
|
2011-10-20 14:55:02 +00:00
|
|
|
case NC_OBJECT:
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_shader(snode)) {
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_OB_SHADING)
|
2011-10-20 14:55:02 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
|
|
|
break;
|
2.5
Notifiers
---------
Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:
* Geometry changes are now done with NC_GEOM, rather than
NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
should only be used for notifying about changes in space data,
we don't want to go back to allqueue(REDRAW..).
Depsgraph
---------
The dependency graph now has a different flush call:
DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)
It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.
Docs
----
I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
|
|
|
case NC_SPACE:
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_SPACE_NODE)
|
2.5
Notifiers
---------
Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:
* Geometry changes are now done with NC_GEOM, rather than
NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
should only be used for notifying about changes in space data,
we don't want to go back to allqueue(REDRAW..).
Depsgraph
---------
The dependency graph now has a different flush call:
DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)
It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.
Docs
----
I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
2012-07-01 09:54:44 +00:00
|
|
|
else if (wmn->data == ND_SPACE_NODE_VIEW)
|
2009-10-20 20:00:12 +00:00
|
|
|
ED_area_tag_redraw(sa);
|
2.5
Notifiers
---------
Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:
* Geometry changes are now done with NC_GEOM, rather than
NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
should only be used for notifying about changes in space data,
we don't want to go back to allqueue(REDRAW..).
Depsgraph
---------
The dependency graph now has a different flush call:
DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)
It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.
Docs
----
I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
|
|
|
break;
|
2009-11-12 01:22:51 +00:00
|
|
|
case NC_NODE:
|
2010-04-27 11:09:52 +00:00
|
|
|
if (wmn->action == NA_EDITED)
|
|
|
|
ED_area_tag_refresh(sa);
|
2011-06-01 16:17:38 +00:00
|
|
|
else if (wmn->action == NA_SELECTED)
|
|
|
|
ED_area_tag_redraw(sa);
|
2009-11-12 01:22:51 +00:00
|
|
|
break;
|
2011-07-17 08:38:04 +00:00
|
|
|
case NC_SCREEN:
|
2012-04-28 06:31:57 +00:00
|
|
|
switch (wmn->data) {
|
2011-07-17 08:38:04 +00:00
|
|
|
case ND_ANIMPLAY:
|
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
2012-06-04 16:42:58 +00:00
|
|
|
case NC_MASK:
|
|
|
|
if (wmn->action == NA_EDITED) {
|
2013-03-18 16:34:57 +00:00
|
|
|
if (snode->nodetree && snode->nodetree->type == NTREE_COMPOSIT) {
|
2012-06-04 16:42:58 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2010-09-13 06:08:26 +00:00
|
|
|
|
|
|
|
case NC_IMAGE:
|
|
|
|
if (wmn->action == NA_EDITED) {
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_compositor(snode)) {
|
2011-10-19 17:08:35 +00:00
|
|
|
/* note that nodeUpdateID is already called by BKE_image_signal() on all
|
2010-09-13 06:08:26 +00:00
|
|
|
* scenes so really this is just to know if the images is used in the compo else
|
|
|
|
* painting on images could become very slow when the compositor is open. */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (nodeUpdateID(snode->nodetree, wmn->reference))
|
2012-10-18 09:48:51 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case NC_MOVIECLIP:
|
|
|
|
if (wmn->action == NA_EDITED) {
|
2013-03-18 16:34:57 +00:00
|
|
|
if (ED_node_is_compositor(snode)) {
|
2012-10-18 09:48:51 +00:00
|
|
|
if (nodeUpdateID(snode->nodetree, wmn->reference))
|
2010-09-13 06:08:26 +00:00
|
|
|
ED_area_tag_refresh(sa);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-07-26 22:47:05 +00:00
|
|
|
static void node_area_refresh(const struct bContext *C, ScrArea *sa)
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
{
|
|
|
|
/* default now: refresh node is starting preview */
|
2012-07-01 09:54:44 +00:00
|
|
|
SpaceNode *snode = sa->spacedata.first;
|
2013-03-18 16:34:57 +00:00
|
|
|
|
|
|
|
snode_set_context(C);
|
2009-10-07 14:48:29 +00:00
|
|
|
|
2013-03-19 13:40:16 +00:00
|
|
|
if (snode->nodetree) {
|
2013-03-18 16:34:57 +00:00
|
|
|
if (snode->nodetree->type == NTREE_SHADER) {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (GS(snode->id->name) == ID_MA) {
|
2012-07-01 09:54:44 +00:00
|
|
|
Material *ma = (Material *)snode->id;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ma->use_nodes)
|
2011-11-02 18:55:32 +00:00
|
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (GS(snode->id->name) == ID_LA) {
|
2012-07-01 09:54:44 +00:00
|
|
|
Lamp *la = (Lamp *)snode->id;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (la->use_nodes)
|
2011-11-02 18:55:32 +00:00
|
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (GS(snode->id->name) == ID_WO) {
|
2012-07-01 09:54:44 +00:00
|
|
|
World *wo = (World *)snode->id;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (wo->use_nodes)
|
2011-11-02 18:55:32 +00:00
|
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
|
|
|
}
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
}
|
2013-03-18 16:34:57 +00:00
|
|
|
else if (snode->nodetree->type == NTREE_COMPOSIT) {
|
2012-07-01 09:54:44 +00:00
|
|
|
Scene *scene = (Scene *)snode->id;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (scene->use_nodes) {
|
2011-02-07 16:41:57 +00:00
|
|
|
/* recalc is set on 3d view changes for auto compo */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (snode->recalc) {
|
2012-07-01 09:54:44 +00:00
|
|
|
snode->recalc = 0;
|
|
|
|
node_render_changed_exec((struct bContext *)C, NULL);
|
2011-02-07 16:41:57 +00:00
|
|
|
}
|
2012-08-03 20:56:04 +00:00
|
|
|
else {
|
|
|
|
ED_node_composite_job(C, snode->nodetree, scene);
|
|
|
|
}
|
2011-02-07 16:41:57 +00:00
|
|
|
}
|
2009-01-27 17:12:40 +00:00
|
|
|
}
|
2013-03-18 16:34:57 +00:00
|
|
|
else if (snode->nodetree->type == NTREE_TEXTURE) {
|
2012-07-01 09:54:44 +00:00
|
|
|
Tex *tex = (Tex *)snode->id;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (tex->use_nodes) {
|
2009-10-07 14:48:29 +00:00
|
|
|
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
|
2009-08-19 15:45:16 +00:00
|
|
|
}
|
2009-08-19 00:46:06 +00:00
|
|
|
}
|
2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
of components to get it work:
- customdata, free callback for it
- timer step, notifier code
- start callback, update callback
- Once started, each job runs an own timer, and will for
every time step check necessary updates, or close the
job when ready.
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
it will prevent multiple jobs to enter the stack.
Instead it will re-use a running job, signal it to stop
and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
under construction.
Fun: BLI_addtail(&wm->jobs, steve); :)
Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see
previews update even while dragging sliders!
- Currently it only starts when you change a node setting.
Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.
Also:
- bug in region initialize (do_versions) showed channel list in
node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
way! This is for later to work on anyway.
- recoded Render API callbacks so it gets handlers passed on,
no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
of stuff from code soon.
2009-01-22 14:59:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
static SpaceLink *node_duplicate(SpaceLink *sl)
|
|
|
|
{
|
2013-03-18 18:25:05 +00:00
|
|
|
SpaceNode *snode = (SpaceNode *)sl;
|
2013-03-18 16:34:57 +00:00
|
|
|
SpaceNode *snoden = MEM_dupallocN(snode);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* clear or remove stuff from old */
|
2012-07-01 09:54:44 +00:00
|
|
|
snoden->nodetree = NULL;
|
|
|
|
snoden->linkdrag.first = snoden->linkdrag.last = NULL;
|
2013-03-18 16:34:57 +00:00
|
|
|
|
|
|
|
BLI_duplicatelist(&snoden->treepath, &snode->treepath);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
return (SpaceLink *)snoden;
|
|
|
|
}
|
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
|
|
static void node_buttons_area_init(wmWindowManager *wm, ARegion *ar)
|
2009-01-13 19:28:18 +00:00
|
|
|
{
|
2009-11-11 08:12:54 +00:00
|
|
|
wmKeyMap *keymap;
|
|
|
|
|
|
|
|
ED_region_panels_init(wm, ar);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2012-03-24 02:51:46 +00:00
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
2009-11-11 08:12:54 +00:00
|
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
2009-01-13 19:28:18 +00:00
|
|
|
}
|
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
static void node_buttons_area_draw(const bContext *C, ARegion *ar)
|
2009-01-13 19:28:18 +00:00
|
|
|
{
|
2009-11-11 08:12:54 +00:00
|
|
|
ED_region_panels(C, ar, 1, NULL, -1);
|
2009-01-13 19:28:18 +00:00
|
|
|
}
|
|
|
|
|
2012-12-12 12:50:39 +00:00
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
|
|
static void node_toolbar_area_init(wmWindowManager *wm, ARegion *ar)
|
|
|
|
{
|
|
|
|
wmKeyMap *keymap;
|
|
|
|
|
|
|
|
ED_region_panels_init(wm, ar);
|
|
|
|
|
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
|
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void node_toolbar_area_draw(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
ED_region_panels(C, ar, 1, NULL, -1);
|
|
|
|
}
|
|
|
|
|
2012-05-22 14:13:33 +00:00
|
|
|
static void node_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
|
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
SpaceNode *snode = sa->spacedata.first;
|
|
|
|
|
2012-05-22 14:13:33 +00:00
|
|
|
/* convert mouse coordinates to v2d space */
|
|
|
|
UI_view2d_region_to_view(&ar->v2d, win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin,
|
2012-08-08 17:37:02 +00:00
|
|
|
&snode->cursor[0], &snode->cursor[1]);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2012-05-22 14:13:33 +00:00
|
|
|
node_set_cursor(win, snode);
|
|
|
|
}
|
|
|
|
|
2012-03-01 12:20:18 +00:00
|
|
|
/* Initialize main area, setting handlers. */
|
2008-12-13 18:09:49 +00:00
|
|
|
static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
|
|
|
|
{
|
2009-09-17 21:36:02 +00:00
|
|
|
wmKeyMap *keymap;
|
2010-05-12 04:25:33 +00:00
|
|
|
ListBase *lb;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2008-12-17 10:25:02 +00:00
|
|
|
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
/* own keymaps */
|
2012-03-24 02:51:46 +00:00
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
|
2009-11-11 08:12:54 +00:00
|
|
|
WM_event_add_keymap_handler(&ar->handlers, keymap);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2012-03-24 02:51:46 +00:00
|
|
|
keymap = WM_keymap_find(wm->defaultconf, "Node Editor", SPACE_NODE, 0);
|
2008-12-13 18:09:49 +00:00
|
|
|
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2010-05-12 04:25:33 +00:00
|
|
|
/* add drop boxes */
|
|
|
|
lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2010-05-12 04:25:33 +00:00
|
|
|
WM_event_add_dropbox_handler(&ar->handlers, lb);
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void node_main_area_draw(const bContext *C, ARegion *ar)
|
|
|
|
{
|
2013-03-18 16:34:57 +00:00
|
|
|
drawnodespace(C, ar);
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
2010-05-12 04:25:33 +00:00
|
|
|
|
|
|
|
/* ************* dropboxes ************* */
|
|
|
|
|
2013-03-13 09:03:46 +00:00
|
|
|
static int node_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
|
2010-05-12 04:25:33 +00:00
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
if (drag->type == WM_DRAG_ID) {
|
|
|
|
ID *id = (ID *)drag->poin;
|
|
|
|
if (GS(id->name) == ID_IM)
|
2010-05-12 04:25:33 +00:00
|
|
|
return 1;
|
|
|
|
}
|
2012-07-01 09:54:44 +00:00
|
|
|
else if (drag->type == WM_DRAG_PATH) {
|
|
|
|
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE)) /* rule might not work? */
|
2010-05-12 04:25:33 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
|
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
ID *id = (ID *)drag->poin;
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (id) {
|
2012-07-01 09:54:44 +00:00
|
|
|
RNA_string_set(drop->ptr, "name", id->name + 2);
|
2010-05-12 04:25:33 +00:00
|
|
|
}
|
|
|
|
if (drag->path[0]) {
|
2010-06-14 03:52:10 +00:00
|
|
|
RNA_string_set(drop->ptr, "filepath", drag->path);
|
2010-05-12 04:25:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* this region dropbox definition */
|
|
|
|
static void node_dropboxes(void)
|
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
ListBase *lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
|
|
|
|
|
2010-05-12 04:25:33 +00:00
|
|
|
WM_dropbox_add(lb, "NODE_OT_add_file", node_drop_poll, node_id_path_drop_copy);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2010-05-12 04:25:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* ************* end drop *********** */
|
|
|
|
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
2010-10-16 08:03:28 +00:00
|
|
|
static void node_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
|
2008-12-13 18:09:49 +00:00
|
|
|
{
|
2009-08-19 00:55:30 +00:00
|
|
|
ED_region_header_init(ar);
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void node_header_area_draw(const bContext *C, ARegion *ar)
|
|
|
|
{
|
2010-03-22 09:30:00 +00:00
|
|
|
/* find and set the context */
|
2013-03-18 16:34:57 +00:00
|
|
|
snode_set_context(C);
|
2009-08-19 00:55:30 +00:00
|
|
|
|
|
|
|
ED_region_header(C, ar);
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
2009-01-27 17:12:40 +00:00
|
|
|
/* used for header + main area */
|
2013-06-24 22:41:33 +00:00
|
|
|
static void node_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
|
2008-12-13 18:09:49 +00:00
|
|
|
{
|
|
|
|
/* context changes */
|
2012-04-28 06:31:57 +00:00
|
|
|
switch (wmn->category) {
|
2009-11-12 01:22:51 +00:00
|
|
|
case NC_SPACE:
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_SPACE_NODE)
|
2009-11-12 01:22:51 +00:00
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
break;
|
2010-01-27 11:56:14 +00:00
|
|
|
case NC_SCREEN:
|
2012-07-03 16:04:26 +00:00
|
|
|
switch (wmn->data) {
|
|
|
|
case ND_SCREENCAST:
|
|
|
|
case ND_ANIMPLAY:
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
break;
|
|
|
|
}
|
2010-01-27 11:56:14 +00:00
|
|
|
break;
|
2008-12-28 00:08:34 +00:00
|
|
|
case NC_SCENE:
|
|
|
|
case NC_MATERIAL:
|
2009-08-18 14:31:13 +00:00
|
|
|
case NC_TEXTURE:
|
2013-02-14 17:09:19 +00:00
|
|
|
case NC_WORLD:
|
2009-08-19 00:55:30 +00:00
|
|
|
case NC_NODE:
|
2009-08-18 14:31:13 +00:00
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
break;
|
2011-11-02 18:55:32 +00:00
|
|
|
case NC_OBJECT:
|
2012-07-01 09:54:44 +00:00
|
|
|
if (wmn->data == ND_OB_SHADING)
|
2011-11-02 18:55:32 +00:00
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
break;
|
2009-12-10 09:58:10 +00:00
|
|
|
case NC_ID:
|
2012-03-24 06:38:07 +00:00
|
|
|
if (wmn->action == NA_RENAME)
|
2009-12-13 23:51:41 +00:00
|
|
|
ED_region_tag_redraw(ar);
|
2009-12-10 09:58:10 +00:00
|
|
|
break;
|
2012-10-05 19:51:11 +00:00
|
|
|
case NC_GPENCIL:
|
|
|
|
if (wmn->action == NA_EDITED)
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
break;
|
2008-12-28 00:08:34 +00:00
|
|
|
}
|
2008-12-13 18:09:49 +00:00
|
|
|
}
|
|
|
|
|
2012-06-11 09:24:25 +00:00
|
|
|
const char *node_context_dir[] = {"selected_nodes", "active_node", NULL};
|
2011-02-15 14:38:43 +00:00
|
|
|
|
2009-03-19 19:03:38 +00:00
|
|
|
static int node_context(const bContext *C, const char *member, bContextDataResult *result)
|
2009-01-02 23:58:03 +00:00
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
SpaceNode *snode = CTX_wm_space_node(C);
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (CTX_data_dir(member)) {
|
2011-02-15 14:38:43 +00:00
|
|
|
CTX_data_dir_set(result, node_context_dir);
|
2009-06-20 14:55:28 +00:00
|
|
|
return 1;
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "selected_nodes")) {
|
2009-01-02 23:58:03 +00:00
|
|
|
bNode *node;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (snode->edittree) {
|
2012-07-01 09:54:44 +00:00
|
|
|
for (node = snode->edittree->nodes.last; node; node = node->prev) {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (node->flag & NODE_SELECT) {
|
2011-09-05 21:01:50 +00:00
|
|
|
CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
|
|
|
|
}
|
2009-01-02 23:58:03 +00:00
|
|
|
}
|
|
|
|
}
|
2010-04-24 19:26:05 +00:00
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
2009-01-02 23:58:03 +00:00
|
|
|
return 1;
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "active_node")) {
|
|
|
|
if (snode->edittree) {
|
2012-06-11 18:43:48 +00:00
|
|
|
bNode *node = nodeGetActive(snode->edittree);
|
|
|
|
CTX_data_pointer_set(result, &snode->edittree->id, &RNA_Node, node);
|
2011-09-05 21:01:50 +00:00
|
|
|
}
|
2012-06-11 18:43:48 +00:00
|
|
|
|
2011-09-05 21:01:50 +00:00
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
|
|
|
|
return 1;
|
|
|
|
}
|
2013-03-18 16:34:57 +00:00
|
|
|
else if (CTX_data_equals(member, "node_previews")) {
|
|
|
|
if (snode->nodetree) {
|
|
|
|
CTX_data_pointer_set(result, &snode->nodetree->id, &RNA_NodeInstanceHash, snode->nodetree->previews);
|
|
|
|
}
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
|
|
|
|
return 1;
|
|
|
|
}
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2009-01-02 23:58:03 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* only called once, from space/spacetypes.c */
|
|
|
|
void ED_spacetype_node(void)
|
|
|
|
{
|
2012-07-01 09:54:44 +00:00
|
|
|
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype node");
|
2008-12-13 18:09:49 +00:00
|
|
|
ARegionType *art;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
|
|
|
st->spaceid = SPACE_NODE;
|
2009-12-19 22:37:51 +00:00
|
|
|
strncpy(st->name, "Node", BKE_ST_MAXNAME);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
|
|
|
st->new = node_new;
|
|
|
|
st->free = node_free;
|
|
|
|
st->init = node_init;
|
|
|
|
st->duplicate = node_duplicate;
|
|
|
|
st->operatortypes = node_operatortypes;
|
|
|
|
st->keymap = node_keymap;
|
|
|
|
st->listener = node_area_listener;
|
|
|
|
st->refresh = node_area_refresh;
|
|
|
|
st->context = node_context;
|
2010-05-12 04:25:33 +00:00
|
|
|
st->dropboxes = node_dropboxes;
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* regions: main window */
|
2012-07-01 09:54:44 +00:00
|
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
|
2008-12-13 18:09:49 +00:00
|
|
|
art->regionid = RGN_TYPE_WINDOW;
|
2012-07-01 09:54:44 +00:00
|
|
|
art->init = node_main_area_init;
|
|
|
|
art->draw = node_main_area_draw;
|
|
|
|
art->listener = node_region_listener;
|
2012-05-22 14:13:33 +00:00
|
|
|
art->cursor = node_cursor;
|
|
|
|
art->event_cursor = TRUE;
|
2012-07-01 09:54:44 +00:00
|
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_GPENCIL;
|
2008-12-13 18:09:49 +00:00
|
|
|
|
|
|
|
BLI_addhead(&st->regiontypes, art);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
/* regions: header */
|
2012-07-01 09:54:44 +00:00
|
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
|
2008-12-13 18:09:49 +00:00
|
|
|
art->regionid = RGN_TYPE_HEADER;
|
2012-07-01 09:54:44 +00:00
|
|
|
art->prefsizey = HEADERY;
|
|
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
|
|
art->listener = node_region_listener;
|
|
|
|
art->init = node_header_area_init;
|
|
|
|
art->draw = node_header_area_draw;
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
BLI_addhead(&st->regiontypes, art);
|
2009-08-19 00:55:30 +00:00
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
/* regions: listview/buttons */
|
2012-07-01 09:54:44 +00:00
|
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
|
2009-11-11 08:12:54 +00:00
|
|
|
art->regionid = RGN_TYPE_UI;
|
2012-07-01 09:54:44 +00:00
|
|
|
art->prefsizex = 180; // XXX
|
|
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
|
|
art->listener = node_region_listener;
|
|
|
|
art->init = node_buttons_area_init;
|
|
|
|
art->draw = node_buttons_area_draw;
|
2008-12-13 18:09:49 +00:00
|
|
|
BLI_addhead(&st->regiontypes, art);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2009-11-11 08:12:54 +00:00
|
|
|
node_buttons_register(art);
|
2012-07-01 09:54:44 +00:00
|
|
|
|
2012-12-12 12:50:39 +00:00
|
|
|
/* regions: toolbar */
|
|
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region");
|
|
|
|
art->regionid = RGN_TYPE_TOOLS;
|
|
|
|
art->prefsizex = 160; /* XXX */
|
|
|
|
art->prefsizey = 50; /* XXX */
|
|
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
|
|
art->listener = node_region_listener;
|
|
|
|
art->init = node_toolbar_area_init;
|
|
|
|
art->draw = node_toolbar_area_draw;
|
|
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
|
|
|
|
node_toolbar_register(art);
|
|
|
|
|
2008-12-13 18:09:49 +00:00
|
|
|
BKE_spacetype_register(st);
|
|
|
|
}
|
|
|
|
|