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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
2019-03-19 15:17:46 +11:00
* The Original Code is: some of this file.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/********************************* Init **************************************/
void zero_m2(float m[2][2]);
void zero_m3(float m[3][3]);
void zero_m4(float m[4][4]);
void unit_m2(float m[2][2]);
void unit_m3(float m[3][3]);
void unit_m4(float m[4][4]);
void unit_m4_db(double m[4][4]);
void copy_m2_m2(float m1[2][2], const float m2[2][2]);
void copy_m3_m3(float m1[3][3], const float m2[3][3]);
void copy_m4_m4(float m1[4][4], const float m2[4][4]);
void copy_m3_m4(float m1[3][3], const float m2[4][4]);
void copy_m4_m3(float m1[4][4], const float m2[3][3]);
void copy_m3_m2(float m1[3][3], const float m2[2][2]);
void copy_m4_m2(float m1[4][4], const float m2[2][2]);
void copy_m4_m4_db(double m1[4][4], const double m2[4][4]);
/* double->float */
void copy_m3_m3d(float m1[3][3], const double m2[3][3]);
/* float->double */
void copy_m4d_m4(double m1[4][4], const float m2[4][4]);
void swap_m3m3(float m1[3][3], float m2[3][3]);
void swap_m4m4(float m1[4][4], float m2[4][4]);
/* Build index shuffle matrix */
void shuffle_m4(float R[4][4], const int index[4]);
/******************************** Arithmetic *********************************/
void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
void madd_m3_m3m3fl(float R[3][3], const float A[3][3], const float B[3][3], const float f);
void madd_m4_m4m4fl(float R[4][4], const float A[4][4], const float B[4][4], const float f);
void sub_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
void sub_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]);
void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]);
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
void mul_m3_m3m4(float R[3][3], const float A[3][3], const float B[4][4]);
void mul_m3_m4m3(float R[3][3], const float A[4][4], const float B[3][3]);
void mul_m3_m4m4(float R[3][3], const float A[4][4], const float B[4][4]);
/* special matrix multiplies
* uniq: R <-- AB, R is neither A nor B
* pre: R <-- AR
* post: R <-- RB
*/
void mul_m3_m3m3_uniq(float R[3][3], const float A[3][3], const float B[3][3]);
void mul_m3_m3_pre(float R[3][3], const float A[3][3]);
void mul_m3_m3_post(float R[3][3], const float B[3][3]);
void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4]);
void mul_m4_m4m4_db_uniq(double R[4][4], const double A[4][4], const double B[4][4]);
void mul_m4db_m4db_m4fl_uniq(double R[4][4], const double A[4][4], const float B[4][4]);
void mul_m4_m4_pre(float R[4][4], const float A[4][4]);
void mul_m4_m4_post(float R[4][4], const float B[4][4]);
/* mul_m3_series */
void _va_mul_m3_series_3(float R[3][3], const float M1[3][3], const float M2[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_4(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_5(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3],
const float M4[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_6(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3],
const float M4[3][3],
const float M5[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_7(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3],
const float M4[3][3],
const float M5[3][3],
const float M6[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_8(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3],
const float M4[3][3],
const float M5[3][3],
const float M6[3][3],
const float M7[3][3]) ATTR_NONNULL();
void _va_mul_m3_series_9(float R[3][3],
const float M1[3][3],
const float M2[3][3],
const float M3[3][3],
const float M4[3][3],
const float M5[3][3],
const float M6[3][3],
const float M7[3][3],
const float M8[3][3]) ATTR_NONNULL();
/* mul_m4_series */
void _va_mul_m4_series_3(float R[4][4], const float M1[4][4], const float M2[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_4(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_5(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4],
const float M4[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_6(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4],
const float M4[4][4],
const float M5[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_7(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4],
const float M4[4][4],
const float M5[4][4],
const float M6[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_8(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4],
const float M4[4][4],
const float M5[4][4],
const float M6[4][4],
const float M7[4][4]) ATTR_NONNULL();
void _va_mul_m4_series_9(float R[4][4],
const float M1[4][4],
const float M2[4][4],
const float M3[4][4],
const float M4[4][4],
const float M5[4][4],
const float M6[4][4],
const float M7[4][4],
const float M8[4][4]) ATTR_NONNULL();
#define mul_m3_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m3_series_, __VA_ARGS__)
#define mul_m4_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m4_series_, __VA_ARGS__)
void mul_m4_v3(const float M[4][4], float r[3]);
void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3]);
void mul_v3_m4v3_db(double r[3], const double mat[4][4], const double vec[3]);
void mul_v4_m4v3_db(double r[4], const double mat[4][4], const double vec[3]);
void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
void mul_m2_v2(const float M[2][2], float v[2]);
void mul_mat3_m4_v3(const float M[4][4], float r[3]);
void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
void mul_v3_mat3_m4v3_db(double r[3], const double M[4][4], const double v[3]);
void mul_m4_v4(const float M[4][4], float r[4]);
void mul_v4_m4v4(float r[4], const float M[4][4], const float v[4]);
void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]); /* v has implicit w = 1.0f */
void mul_project_m4_v3(const float M[4][4], float vec[3]);
void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3]);
void mul_v2_project_m4_v3(float r[2], const float M[4][4], const float vec[3]);
void mul_m3_v2(const float m[3][3], float r[2]);
void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2]);
void mul_m3_v3(const float M[3][3], float r[3]);
void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3]);
void mul_v2_m3v3(float r[2], const float M[3][3], const float a[3]);
void mul_transposed_m3_v3(const float M[3][3], float r[3]);
void mul_transposed_mat3_m4_v3(const float M[4][4], float r[3]);
void mul_m3_v3_double(const float M[3][3], double r[3]);
void mul_m4_m4m4_aligned_scale(float R[4][4], const float A[4][4], const float B[4][4]);
Copy Transforms: implement Remove Target Shear and more Mix options. This constraint can be naturally viewed as a prototype for a future 4x4 matrix math node (or subset thereof), since its basic semantics already is matrix assignment. Thus it makes sense to add math options to this constraint to increase flexibility in the meantime. This patch adds support for several operations that would be useful: - An option to remove shear in the incoming target matrix. Shear is known to cause issues for various mathematical operations, so an option to remove it at key points is useful. Constraints based on Euler like Copy Rotation and Limit Rotation already have always enabled shear removal built in, because their math doesn't work correctly with shear. In the future node system shear removal would be a separate node (and currently Limit Rotation can be used as a Remove Shear constraint). However removing shear from the result of the target space conversion before mixing (similar to Copy Rotation) has to be built into Copy Transforms itself as an option. - More ways to combine the target and owner matrices. Similar to multiple Inherit Scale modes for parenting, there are multiple ways one may want to combine matrices based on context. This implements 3 variants for each of the Before/After modes (one of them already existing). - Full implements regular matrix multiplication as the most basic option. The downside is the risk of creating shear. - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode, and basically uses Full for location, and Split for rotation/scale. (This choice already existed.) - Split Channels combines location, rotation and scale separately. Looking at D7547 there is demand for Split Channels in some cases, so I think it makes sense to include it in Copy Transforms too, so that the Mix menu items can be identical for it and the Action constraint. Differential Revision: https://developer.blender.org/D9469
2020-11-04 19:29:27 +03:00
void mul_m4_m4m4_split_channels(float R[4][4], const float A[4][4], const float B[4][4]);
void mul_m3_fl(float R[3][3], float f);
void mul_m4_fl(float R[4][4], float f);
void mul_mat3_m4_fl(float R[4][4], float f);
void negate_m3(float R[3][3]);
void negate_mat3_m4(float R[4][4]);
2014-05-30 00:26:05 +10:00
void negate_m4(float R[4][4]);
bool invert_m3_ex(float m[3][3], const float epsilon);
bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon);
bool invert_m3(float R[3][3]);
bool invert_m3_m3(float R[3][3], const float A[3][3]);
bool invert_m4(float R[4][4]);
bool invert_m4_m4(float R[4][4], const float A[4][4]);
bool invert_m4_m4_fallback(float R[4][4], const float A[4][4]);
/* double arithmetic (mixed float/double) */
void mul_m4_v4d(const float M[4][4], double r[4]);
void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
/* double matrix functions (no mixing types) */
void mul_v3_m3v3_db(double r[3], const double M[3][3], const double a[3]);
void mul_m3_v3_db(const double M[3][3], double r[3]);
/****************************** Linear Algebra *******************************/
void transpose_m3(float R[3][3]);
void transpose_m3_m3(float R[3][3], const float M[3][3]);
void transpose_m3_m4(float R[3][3], const float M[4][4]);
void transpose_m4(float R[4][4]);
void transpose_m4_m4(float R[4][4], const float M[4][4]);
bool compare_m4m4(const float mat1[4][4], const float mat2[4][4], float limit);
2020-02-20 12:48:42 +11:00
void normalize_m2_ex(float R[2][2], float r_scale[2]) ATTR_NONNULL();
void normalize_m2(float R[2][2]) ATTR_NONNULL();
void normalize_m2_m2_ex(float R[2][2], const float M[2][2], float r_scale[2]) ATTR_NONNULL();
void normalize_m2_m2(float R[2][2], const float M[2][2]) ATTR_NONNULL();
void normalize_m3_ex(float R[3][3], float r_scale[3]) ATTR_NONNULL();
void normalize_m3(float R[3][3]) ATTR_NONNULL();
void normalize_m3_m3_ex(float R[3][3], const float M[3][3], float r_scale[3]) ATTR_NONNULL();
void normalize_m3_m3(float R[3][3], const float M[3][3]) ATTR_NONNULL();
void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4(float R[4][4]) ATTR_NONNULL();
void normalize_m4_m4_ex(float R[4][4], const float M[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4_m4(float R[4][4], const float M[4][4]) ATTR_NONNULL();
void orthogonalize_m3(float R[3][3], int axis);
void orthogonalize_m4(float R[4][4], int axis);
Armature: add Inherit Scale options to remove shear or average the scale. As an inherent property of matrix-based transformation math, non- uniform scaling of a parent bone induces shear into the transform matrix of any rotated child. Such matrices cannot be cleanly decomposed into a combination of location/rotation/scale, which causes issues for rigging and animation tools. Blender bones have options to exclude rotation and/or scale from the inherited transformation, but don't have any support for removing the often undesired shear component. That goal requires replacing simple parenting with a combination of multiple bones and constraints. The same is true about the goal of inheriting some scale, but completely avoiding shear. This patch replaces the old Inherit Scale checkbox with a enum that supports multiple options: * Full: inherit all effects of scale, like with enabled Inherit Scale. * Fix Shear: removes shear from the final inherited transformation. The cleanup math is specifically designed to preserve the main axis of the bone, its length and total volume, and minimally affect roll on average. It however will not prevent reappearance of shear due to local rotation of the child or its children. * Average: inherit uniform scale that represents the parent volume. This is the simplest foolproof solution that will inherit some scale without ever causing shear. * None: completely remove scale and shear. * None (Legacy): old disabled Inherit Scale checkbox. This mode does not handle parent shear in any way, so the child is likely to end up having both scale and shear. It is retained for backward compatibility. Since many rigging-related addons access the use_inherit_scale property from Python, it is retained as a backward compatibility stub that provides the old functionality. As a side effect of reworking the code, this also fixes a matrix multiplication order bug in the Inherit Rotation code, which caused the parent local scale to be applied in world space. In rigger opinion this option is useless in production rigs, so this fix should not be a problem. Reviewers: brecht Differential Revision: https://developer.blender.org/D5588
2019-09-04 10:10:27 +03:00
void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize);
void orthogonalize_m4_stable(float R[4][4], int axis, bool normalize);
bool orthogonalize_m3_zero_axes(float R[3][3], const float unit_length);
bool orthogonalize_m4_zero_axes(float R[4][4], const float unit_length);
bool is_orthogonal_m3(const float mat[3][3]);
bool is_orthogonal_m4(const float mat[4][4]);
bool is_orthonormal_m3(const float mat[3][3]);
bool is_orthonormal_m4(const float mat[4][4]);
bool is_uniform_scaled_m3(const float mat[3][3]);
bool is_uniform_scaled_m4(const float m[4][4]);
/* Note: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
* Nowadays 'adjoint' usually refers to the conjugate transpose,
* which for real-valued matrices is simply the transpose.
*/
void adjoint_m2_m2(float R[2][2], const float M[2][2]);
void adjoint_m3_m3(float R[3][3], const float M[3][3]);
void adjoint_m4_m4(float R[4][4], const float M[4][4]);
float determinant_m2(float a, float b, float c, float d);
float determinant_m3(
float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3);
float determinant_m3_array(const float m[3][3]);
float determinant_m4_mat3_array(const float m[4][4]);
float determinant_m4(const float m[4][4]);
#define PSEUDOINVERSE_EPSILON 1e-8f
void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
bool has_zero_axis_m4(const float matrix[4][4]);
void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3]);
void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4]);
/****************************** Transformations ******************************/
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
float mat3_to_volume_scale(const float M[3][3]);
float mat4_to_volume_scale(const float M[4][4]);
float mat3_to_scale(const float M[3][3]);
float mat4_to_scale(const float M[4][4]);
float mat4_to_xy_scale(const float M[4][4]);
void size_to_mat3(float R[3][3], const float size[3]);
void size_to_mat4(float R[4][4], const float size[3]);
void mat3_to_size(float size[3], const float M[3][3]);
void mat4_to_size(float size[3], const float M[4][4]);
void mat4_to_size_fix_shear(float size[3], const float M[4][4]);
Armature: add Inherit Scale options to remove shear or average the scale. As an inherent property of matrix-based transformation math, non- uniform scaling of a parent bone induces shear into the transform matrix of any rotated child. Such matrices cannot be cleanly decomposed into a combination of location/rotation/scale, which causes issues for rigging and animation tools. Blender bones have options to exclude rotation and/or scale from the inherited transformation, but don't have any support for removing the often undesired shear component. That goal requires replacing simple parenting with a combination of multiple bones and constraints. The same is true about the goal of inheriting some scale, but completely avoiding shear. This patch replaces the old Inherit Scale checkbox with a enum that supports multiple options: * Full: inherit all effects of scale, like with enabled Inherit Scale. * Fix Shear: removes shear from the final inherited transformation. The cleanup math is specifically designed to preserve the main axis of the bone, its length and total volume, and minimally affect roll on average. It however will not prevent reappearance of shear due to local rotation of the child or its children. * Average: inherit uniform scale that represents the parent volume. This is the simplest foolproof solution that will inherit some scale without ever causing shear. * None: completely remove scale and shear. * None (Legacy): old disabled Inherit Scale checkbox. This mode does not handle parent shear in any way, so the child is likely to end up having both scale and shear. It is retained for backward compatibility. Since many rigging-related addons access the use_inherit_scale property from Python, it is retained as a backward compatibility stub that provides the old functionality. As a side effect of reworking the code, this also fixes a matrix multiplication order bug in the Inherit Rotation code, which caused the parent local scale to be applied in world space. In rigger opinion this option is useless in production rigs, so this fix should not be a problem. Reviewers: brecht Differential Revision: https://developer.blender.org/D5588
2019-09-04 10:10:27 +03:00
VSE: Media transform redesign This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
void translate_m3(float mat[3][3], float tx, float ty);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
VSE: Media transform redesign This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
void rotate_m3(float mat[3][3], const float angle);
2010-10-22 10:17:55 +00:00
void rotate_m4(float mat[4][4], const char axis, const float angle);
VSE: Media transform redesign This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
void rescale_m3(float mat[3][3], const float scale[2]);
void rescale_m4(float mat[4][4], const float scale[3]);
VSE: Media transform redesign This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
void transform_pivot_set_m3(float mat[3][3], const float pivot[2]);
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
void mat4_to_rot(float rot[3][3], const float wmat[4][4]);
void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]);
void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]);
void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]);
void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]);
void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3]);
VSE: Media transform redesign This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
void loc_rot_size_to_mat3(float R[3][3],
const float loc[2],
const float angle,
const float size[2]);
void loc_rot_size_to_mat4(float R[4][4],
const float loc[3],
const float rot[3][3],
const float size[3]);
void loc_eul_size_to_mat4(float R[4][4],
const float loc[3],
const float eul[3],
const float size[3]);
void loc_eulO_size_to_mat4(
float R[4][4], const float loc[3], const float eul[3], const float size[3], const short order);
void loc_quat_size_to_mat4(float R[4][4],
const float loc[3],
const float quat[4],
const float size[3]);
void loc_axisangle_size_to_mat4(float R[4][4],
const float loc[3],
const float axis[3],
const float angle,
const float size[3]);
void blend_m3_m3m3(float out[3][3],
const float dst[3][3],
const float src[3][3],
const float srcweight);
void blend_m4_m4m4(float out[4][4],
const float dst[4][4],
const float src[4][4],
const float srcweight);
void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t);
void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t);
bool is_negative_m3(const float mat[3][3]);
bool is_negative_m4(const float mat[4][4]);
bool is_zero_m3(const float mat[3][3]);
bool is_zero_m4(const float mat[4][4]);
bool equals_m3m3(const float mat1[3][3], const float mat2[3][3]);
bool equals_m4m4(const float mat1[4][4], const float mat2[4][4]);
/* SpaceTransform helper */
typedef struct SpaceTransform {
float local2target[4][4];
float target2local[4][4];
} SpaceTransform;
void BLI_space_transform_from_matrices(struct SpaceTransform *data,
const float local[4][4],
const float target[4][4]);
void BLI_space_transform_global_from_matrices(struct SpaceTransform *data,
const float local[4][4],
const float target[4][4]);
void BLI_space_transform_apply(const struct SpaceTransform *data, float co[3]);
void BLI_space_transform_invert(const struct SpaceTransform *data, float co[3]);
void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float no[3]);
void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]);
#define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \
BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat)
/*********************************** Other ***********************************/
void print_m3(const char *str, const float M[3][3]);
void print_m4(const char *str, const float M[4][4]);
#define print_m3_id(M) print_m3(STRINGIFY(M), M)
#define print_m4_id(M) print_m4(STRINGIFY(M), M)
#ifdef __cplusplus
}
#endif