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blender-archive/source/blender/editors/mesh/meshtools.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/mesh/meshtools.c
* \ingroup edmesh
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*
* meshtools.c: no editmode (violated already :), mirror & join),
* tools operating on meshes
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*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
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#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "BKE_multires.h"
#include "BKE_layer.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* * ********************** no editmode!!! *********** */
/*********************** JOIN ***************************/
/* join selected meshes into the active mesh, context sensitive
* return 0 if no join is made (error) and 1 if the join is done */
static void join_mesh_single(
const EvaluationContext *eval_ctx, Main *bmain, Scene *scene,
Object *ob_dst, Object *ob_src, float imat[4][4],
MVert **mvert_pp, MEdge **medge_pp, MLoop **mloop_pp, MPoly **mpoly_pp,
CustomData *vdata, CustomData *edata, CustomData *ldata, CustomData *pdata,
int totvert, int totedge, int totloop, int totpoly,
Key *key, Key *nkey,
Material **matar, int *matmap, int totcol,
int *vertofs, int *edgeofs, int *loopofs, int *polyofs)
{
int a, b;
Mesh *me = ob_src->data;
MVert *mvert = *mvert_pp;
MEdge *medge = *medge_pp;
MLoop *mloop = *mloop_pp;
MPoly *mpoly = *mpoly_pp;
if (me->totvert) {
/* merge customdata flag */
((Mesh *)ob_dst->data)->cd_flag |= me->cd_flag;
/* standard data */
CustomData_merge(&me->vdata, vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data_named(&me->vdata, vdata, 0, *vertofs, me->totvert);
/* vertex groups */
MDeformVert *dvert = CustomData_get(vdata, *vertofs, CD_MDEFORMVERT);
MDeformVert *dvert_src = CustomData_get(&me->vdata, 0, CD_MDEFORMVERT);
/* Remap to correct new vgroup indices, if needed. */
if (dvert_src) {
BLI_assert(dvert != NULL);
/* Build src to merged mapping of vgroup indices. */
int *vgroup_index_map;
int vgroup_index_map_len;
vgroup_index_map = BKE_object_defgroup_index_map_create(ob_src, ob_dst, &vgroup_index_map_len);
BKE_object_defgroup_index_map_apply(dvert, me->totvert, vgroup_index_map, vgroup_index_map_len);
if (vgroup_index_map != NULL) {
MEM_freeN(vgroup_index_map);
}
}
/* if this is the object we're merging into, no need to do anything */
if (ob_src != ob_dst) {
float cmat[4][4];
/* watch this: switch matmul order really goes wrong */
mul_m4_m4m4(cmat, imat, ob_src->obmat);
/* transform vertex coordinates into new space */
for (a = 0, mvert = *mvert_pp; a < me->totvert; a++, mvert++) {
mul_m4_v3(cmat, mvert->co);
}
/* for each shapekey in destination mesh:
* - if there's a matching one, copy it across (will need to transform vertices into new space...)
* - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
*/
if (key) {
/* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
for (KeyBlock *kb = key->block.first; kb; kb = kb->next) {
/* get pointer to where to write data for this mesh in shapekey's data array */
float (*cos)[3] = ((float (*)[3])kb->data) + *vertofs;
/* check if this mesh has such a shapekey */
KeyBlock *okb = me->key ? BKE_keyblock_find_name(me->key, kb->name) : NULL;
if (okb) {
/* copy this mesh's shapekey to the destination shapekey (need to transform first) */
float (*ocos)[3] = okb->data;
for (a = 0; a < me->totvert; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
mul_m4_v3(cmat, *cos);
}
}
else {
/* copy this mesh's vertex coordinates to the destination shapekey */
for (a = 0, mvert = *mvert_pp; a < me->totvert; a++, cos++, mvert++) {
copy_v3_v3(*cos, mvert->co);
}
}
}
}
}
else {
/* for each shapekey in destination mesh:
* - if it was an 'original', copy the appropriate data from nkey
* - otherwise, copy across plain coordinates (no need to transform coordinates)
*/
if (key) {
for (KeyBlock *kb = key->block.first; kb; kb = kb->next) {
/* get pointer to where to write data for this mesh in shapekey's data array */
float (*cos)[3] = ((float (*)[3])kb->data) + *vertofs;
/* check if this was one of the original shapekeys */
KeyBlock *okb = nkey ? BKE_keyblock_find_name(nkey, kb->name) : NULL;
if (okb) {
/* copy this mesh's shapekey to the destination shapekey */
float (*ocos)[3] = okb->data;
for (a = 0; a < me->totvert; a++, cos++, ocos++) {
copy_v3_v3(*cos, *ocos);
}
}
else {
/* copy base-coordinates to the destination shapekey */
for (a = 0, mvert = *mvert_pp; a < me->totvert; a++, cos++, mvert++) {
copy_v3_v3(*cos, mvert->co);
}
}
}
}
}
}
if (me->totedge) {
CustomData_merge(&me->edata, edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data_named(&me->edata, edata, 0, *edgeofs, me->totedge);
for (a = 0; a < me->totedge; a++, medge++) {
medge->v1 += *vertofs;
medge->v2 += *vertofs;
}
}
if (me->totloop) {
if (ob_src != ob_dst) {
MultiresModifierData *mmd;
multiresModifier_prepare_join(eval_ctx, scene, ob_src, ob_dst);
if ((mmd = get_multires_modifier(scene, ob_src, true))) {
ED_object_iter_other(bmain, ob_src, true,
ED_object_multires_update_totlevels_cb,
&mmd->totlvl);
}
}
CustomData_merge(&me->ldata, ldata, CD_MASK_MESH, CD_DEFAULT, totloop);
CustomData_copy_data_named(&me->ldata, ldata, 0, *loopofs, me->totloop);
for (a = 0; a < me->totloop; a++, mloop++) {
mloop->v += *vertofs;
mloop->e += *edgeofs;
}
}
if (me->totpoly) {
if (matmap) {
/* make mapping for materials */
for (a = 1; a <= ob_src->totcol; a++) {
Material *ma = give_current_material(ob_src, a);
for (b = 0; b < totcol; b++) {
if (ma == matar[b]) {
matmap[a - 1] = b;
break;
}
}
}
}
CustomData_merge(&me->pdata, pdata, CD_MASK_MESH, CD_DEFAULT, totpoly);
CustomData_copy_data_named(&me->pdata, pdata, 0, *polyofs, me->totpoly);
for (a = 0; a < me->totpoly; a++, mpoly++) {
mpoly->loopstart += *loopofs;
mpoly->mat_nr = matmap ? matmap[mpoly->mat_nr] : 0;
}
}
/* these are used for relinking (cannot be set earlier, or else reattaching goes wrong) */
*vertofs += me->totvert;
*mvert_pp += me->totvert;
*edgeofs += me->totedge;
*medge_pp += me->totedge;
*loopofs += me->totloop;
*mloop_pp += me->totloop;
*polyofs += me->totpoly;
*mpoly_pp += me->totpoly;
}
int join_mesh_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Material **matar = NULL, *ma;
Mesh *me;
MVert *mvert = NULL;
MEdge *medge = NULL;
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MPoly *mpoly = NULL;
MLoop *mloop = NULL;
Key *key, *nkey = NULL;
KeyBlock *kb, *kbn;
float imat[4][4];
int a, b, totcol, totmat = 0, totedge = 0, totvert = 0;
int totloop = 0, totpoly = 0, vertofs, *matmap = NULL;
int i, haskey = 0, edgeofs, loopofs, polyofs;
bool ok = false;
bDeformGroup *dg, *odg;
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CustomData vdata, edata, fdata, ldata, pdata;
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_WARNING, "Cannot join while in edit mode");
return OPERATOR_CANCELLED;
}
/* ob is the object we are adding geometry to */
if (!ob || ob->type != OB_MESH) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
return OPERATOR_CANCELLED;
}
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
/* count & check */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object->type == OB_MESH) {
me = base->object->data;
totvert += me->totvert;
totedge += me->totedge;
totloop += me->totloop;
totpoly += me->totpoly;
totmat += base->object->totcol;
if (base->object == ob)
ok = true;
/* check for shapekeys */
if (me->key)
haskey++;
}
}
CTX_DATA_END;
/* that way the active object is always selected */
if (ok == false) {
BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
return OPERATOR_CANCELLED;
}
/* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
me = (Mesh *)ob->data;
key = me->key;
if (totvert == 0 || totvert == me->totvert) {
BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
return OPERATOR_CANCELLED;
}
if (totvert > MESH_MAX_VERTS) {
BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is %ld", totvert, MESH_MAX_VERTS);
return OPERATOR_CANCELLED;
}
/* remove tessface to ensure we don't hold references to invalid faces */
BKE_mesh_tessface_clear(me);
/* new material indices and material array */
if (totmat) {
matar = MEM_callocN(sizeof(*matar) * totmat, "join_mesh matar");
matmap = MEM_callocN(sizeof(*matmap) * totmat, "join_mesh matmap");
}
totcol = ob->totcol;
/* obact materials in new main array, is nicer start! */
for (a = 0; a < ob->totcol; a++) {
matar[a] = give_current_material(ob, a + 1);
id_us_plus((ID *)matar[a]);
/* increase id->us : will be lowered later */
}
/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
* with arrays that are large enough to hold shapekey data for all meshes
* - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
* joining, set up a new keyblock and assign to the mesh
*/
if (key) {
/* make a duplicate copy that will only be used here... (must remember to free it!) */
nkey = BKE_key_copy(bmain, key);
/* for all keys in old block, clear data-arrays */
for (kb = key->block.first; kb; kb = kb->next) {
if (kb->data) MEM_freeN(kb->data);
kb->data = MEM_callocN(sizeof(float) * 3 * totvert, "join_shapekey");
kb->totelem = totvert;
}
}
else if (haskey) {
/* add a new key-block and add to the mesh */
key = me->key = BKE_key_add((ID *)me);
key->type = KEY_RELATIVE;
}
/* first pass over objects - copying materials and vertexgroups across */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
/* only act if a mesh, and not the one we're joining to */
if ((ob != base->object) && (base->object->type == OB_MESH)) {
me = base->object->data;
/* Join this object's vertex groups to the base one's */
for (dg = base->object->defbase.first; dg; dg = dg->next) {
/* See if this group exists in the object (if it doesn't, add it to the end) */
if (!defgroup_find_name(ob, dg->name)) {
odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
memcpy(odg, dg, sizeof(bDeformGroup));
BLI_addtail(&ob->defbase, odg);
}
}
if (ob->defbase.first && ob->actdef == 0)
ob->actdef = 1;
if (me->totvert) {
/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
if (totcol < MAXMAT) {
for (a = 1; a <= base->object->totcol; a++) {
ma = give_current_material(base->object, a);
for (b = 0; b < totcol; b++) {
if (ma == matar[b]) {
break;
}
}
if (b == totcol) {
matar[b] = ma;
if (ma) {
id_us_plus(&ma->id);
}
totcol++;
}
if (totcol >= MAXMAT) {
break;
}
}
}
/* if this mesh has shapekeys, check if destination mesh already has matching entries too */
if (me->key && key) {
/* for remapping KeyBlock.relative */
int *index_map = MEM_mallocN(sizeof(int) * me->key->totkey, __func__);
KeyBlock **kb_map = MEM_mallocN(sizeof(KeyBlock *) * me->key->totkey, __func__);
for (kb = me->key->block.first, i = 0; kb; kb = kb->next, i++) {
BLI_assert(i < me->key->totkey);
kbn = BKE_keyblock_find_name(key, kb->name);
/* if key doesn't exist in destination mesh, add it */
if (kbn) {
index_map[i] = BLI_findindex(&key->block, kbn);
}
else {
index_map[i] = key->totkey;
kbn = BKE_keyblock_add(key, kb->name);
BKE_keyblock_copy_settings(kbn, kb);
/* adjust settings to fit (allocate a new data-array) */
kbn->data = MEM_callocN(sizeof(float) * 3 * totvert, "joined_shapekey");
kbn->totelem = totvert;
}
kb_map[i] = kbn;
}
/* remap relative index values */
for (kb = me->key->block.first, i = 0; kb; kb = kb->next, i++) {
if (LIKELY(kb->relative < me->key->totkey)) { /* sanity check, should always be true */
kb_map[i]->relative = index_map[kb->relative];
}
}
MEM_freeN(index_map);
MEM_freeN(kb_map);
}
}
}
}
CTX_DATA_END;
/* setup new data for destination mesh */
CustomData_reset(&vdata);
CustomData_reset(&edata);
CustomData_reset(&fdata);
CustomData_reset(&ldata);
CustomData_reset(&pdata);
mvert = CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
medge = CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
mloop = CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop);
mpoly = CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly);
vertofs = 0;
edgeofs = 0;
loopofs = 0;
polyofs = 0;
/* inverse transform for all selected meshes in this object */
invert_m4_m4(imat, ob->obmat);
/* Add back active mesh first. This allows to keep things similar as they were, as much as possible (i.e. data from
* active mesh will remain first ones in new result of the merge, in same order for CD layers, etc. See also T50084.
*/
join_mesh_single(
&eval_ctx, bmain, scene,
ob, ob, imat,
&mvert, &medge, &mloop, &mpoly,
&vdata, &edata, &ldata, &pdata,
totvert, totedge, totloop, totpoly,
key, nkey,
matar, matmap, totcol,
&vertofs, &edgeofs, &loopofs, &polyofs);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object == ob) {
continue;
}
/* only join if this is a mesh */
if (base->object->type == OB_MESH) {
join_mesh_single(
&eval_ctx, bmain, scene,
ob, base->object, imat,
&mvert, &medge, &mloop, &mpoly,
&vdata, &edata, &ldata, &pdata,
totvert, totedge, totloop, totpoly,
key, nkey,
matar, matmap, totcol,
&vertofs, &edgeofs, &loopofs, &polyofs);
/* free base, now that data is merged */
if (base->object != ob) {
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ED_object_base_free_and_unlink(bmain, scene, base->object);
}
}
}
CTX_DATA_END;
/* return to mesh we're merging to */
me = ob->data;
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->ldata, me->totloop);
CustomData_free(&me->pdata, me->totpoly);
me->totvert = totvert;
me->totedge = totedge;
me->totloop = totloop;
me->totpoly = totpoly;
me->vdata = vdata;
me->edata = edata;
me->ldata = ldata;
me->pdata = pdata;
/* tessface data removed above, no need to update */
BKE_mesh_update_customdata_pointers(me, false);
/* update normals in case objects with non-uniform scale are joined */
BKE_mesh_calc_normals(me);
/* old material array */
for (a = 1; a <= ob->totcol; a++) {
ma = ob->mat[a - 1];
if (ma)
id_us_min(&ma->id);
}
for (a = 1; a <= me->totcol; a++) {
ma = me->mat[a - 1];
if (ma)
id_us_min(&ma->id);
}
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MEM_SAFE_FREE(ob->mat);
MEM_SAFE_FREE(ob->matbits);
MEM_SAFE_FREE(me->mat);
if (totcol) {
me->mat = matar;
ob->mat = MEM_callocN(sizeof(*ob->mat) * totcol, "join obmatar");
ob->matbits = MEM_callocN(sizeof(*ob->matbits) * totcol, "join obmatbits");
MEM_freeN(matmap);
}
ob->totcol = me->totcol = totcol;
/* other mesh users */
test_all_objects_materials(bmain, (ID *)me);
/* free temp copy of destination shapekeys (if applicable) */
if (nkey) {
/* We can assume nobody is using that ID currently. */
BKE_libblock_free_ex(bmain, nkey, false, false);
}
/* ensure newly inserted keys are time sorted */
if (key && (key->type != KEY_RELATIVE)) {
BKE_key_sort(key);
}
/* Due to dependnecy cycle some other object might access old derived data. */
BKE_object_free_derived_caches(ob);
DEG_relations_tag_update(bmain); /* removed objects, need to rebuild dag */
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
/*********************** JOIN AS SHAPES ***************************/
/* Append selected meshes vertex locations as shapes of the active mesh,
* return 0 if no join is made (error) and 1 of the join is done */
int join_mesh_shapes_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
EvaluationContext eval_ctx;
Mesh *me = (Mesh *)ob->data;
Mesh *selme = NULL;
DerivedMesh *dm = NULL;
Key *key = me->key;
KeyBlock *kb;
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bool ok = false, nonequal_verts = false;
CTX_data_eval_ctx(C, &eval_ctx);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object == ob) continue;
if (base->object->type == OB_MESH) {
selme = (Mesh *)base->object->data;
if (selme->totvert == me->totvert)
2014-04-11 11:25:41 +10:00
ok = true;
else
nonequal_verts = 1;
}
}
CTX_DATA_END;
if (!ok) {
if (nonequal_verts)
BKE_report(op->reports, RPT_WARNING, "Selected meshes must have equal numbers of vertices");
else
BKE_report(op->reports, RPT_WARNING, "No additional selected meshes with equal vertex count to join");
return OPERATOR_CANCELLED;
}
if (key == NULL) {
key = me->key = BKE_key_add((ID *)me);
key->type = KEY_RELATIVE;
/* first key added, so it was the basis. initialize it with the existing mesh */
kb = BKE_keyblock_add(key, NULL);
BKE_keyblock_convert_from_mesh(me, kb);
}
/* now ready to add new keys from selected meshes */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object == ob) continue;
if (base->object->type == OB_MESH) {
selme = (Mesh *)base->object->data;
if (selme->totvert == me->totvert) {
dm = mesh_get_derived_deform(&eval_ctx, scene, base->object, CD_MASK_BAREMESH);
if (!dm) continue;
kb = BKE_keyblock_add(key, base->object->id.name + 2);
DM_to_meshkey(dm, me, kb);
dm->release(dm);
}
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
/* -------------------------------------------------------------------- */
/* Mesh Mirror (Topology) */
/** \name Mesh Topology Mirror API
* \{ */
static MirrTopoStore_t mesh_topo_store = {NULL, -1. - 1, -1};
/* mode is 's' start, or 'e' end, or 'u' use */
/* if end, ob can be NULL */
/* note, is supposed return -1 on error, which callers are currently checking for, but is not used so far */
int ED_mesh_mirror_topo_table(
Object *ob, DerivedMesh *dm, char mode)
{
if (mode == 'u') { /* use table */
if (ED_mesh_mirrtopo_recalc_check(ob->data, dm, &mesh_topo_store)) {
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
ED_mesh_mirror_topo_table(ob, dm, 's');
}
}
else if (mode == 's') { /* start table */
ED_mesh_mirrtopo_init(ob->data, dm, &mesh_topo_store, false);
}
else if (mode == 'e') { /* end table */
ED_mesh_mirrtopo_free(&mesh_topo_store);
}
else {
BLI_assert(0);
}
return 0;
}
/** \} */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
static int mesh_get_x_mirror_vert_spatial(Object *ob, DerivedMesh *dm, int index)
{
Mesh *me = ob->data;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
MVert *mvert = dm ? dm->getVertArray(dm) : me->mvert;
float vec[3];
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
mvert = &mvert[index];
vec[0] = -mvert->co[0];
vec[1] = mvert->co[1];
vec[2] = mvert->co[2];
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
return ED_mesh_mirror_spatial_table(ob, NULL, dm, vec, 'u');
}
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
static int mesh_get_x_mirror_vert_topo(Object *ob, DerivedMesh *dm, int index)
{
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if (ED_mesh_mirror_topo_table(ob, dm, 'u') == -1)
return -1;
return mesh_topo_store.index_lookup[index];
}
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
int mesh_get_x_mirror_vert(Object *ob, DerivedMesh *dm, int index, const bool use_topology)
{
if (use_topology) {
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
return mesh_get_x_mirror_vert_topo(ob, dm, index);
}
else {
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
return mesh_get_x_mirror_vert_spatial(ob, dm, index);
}
}
static BMVert *editbmesh_get_x_mirror_vert_spatial(Object *ob, BMEditMesh *em, const float co[3])
{
float vec[3];
int i;
/* ignore nan verts */
if ((isfinite(co[0]) == false) ||
(isfinite(co[1]) == false) ||
(isfinite(co[2]) == false))
{
return NULL;
}
vec[0] = -co[0];
vec[1] = co[1];
vec[2] = co[2];
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
i = ED_mesh_mirror_spatial_table(ob, em, NULL, vec, 'u');
if (i != -1) {
return BM_vert_at_index(em->bm, i);
}
return NULL;
}
2011-02-27 06:19:40 +00:00
static BMVert *editbmesh_get_x_mirror_vert_topo(Object *ob, struct BMEditMesh *em, BMVert *eve, int index)
{
intptr_t poinval;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if (ED_mesh_mirror_topo_table(ob, NULL, 'u') == -1)
return NULL;
if (index == -1) {
2011-02-27 06:19:40 +00:00
BMIter iter;
BMVert *v;
index = 0;
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
2011-02-27 06:19:40 +00:00
if (v == eve)
break;
index++;
}
if (index == em->bm->totvert) {
return NULL;
}
}
poinval = mesh_topo_store.index_lookup[index];
if (poinval != -1)
2011-02-27 06:19:40 +00:00
return (BMVert *)(poinval);
return NULL;
}
BMVert *editbmesh_get_x_mirror_vert(Object *ob, struct BMEditMesh *em, BMVert *eve, const float co[3], int index, const bool use_topology)
{
if (use_topology) {
2011-02-27 06:19:40 +00:00
return editbmesh_get_x_mirror_vert_topo(ob, em, eve, index);
}
else {
return editbmesh_get_x_mirror_vert_spatial(ob, em, co);
}
}
/**
* Wrapper for objectmode/editmode.
*
* call #BM_mesh_elem_table_ensure first for editmesh.
*/
int ED_mesh_mirror_get_vert(Object *ob, int index)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
int index_mirr;
if (em) {
BMVert *eve, *eve_mirr;
eve = BM_vert_at_index(em->bm, index);
eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, index, use_topology);
index_mirr = eve_mirr ? BM_elem_index_get(eve_mirr) : -1;
}
else {
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
index_mirr = mesh_get_x_mirror_vert(ob, NULL, index, use_topology);
}
return index_mirr;
}
#if 0
static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
{
float vec[2];
float cent_vec[2];
float cent[2];
/* ignore nan verts */
if (isnan(uv[0]) || !isfinite(uv[0]) ||
isnan(uv[1]) || !isfinite(uv[1])
)
2016-01-21 09:05:52 +11:00
{
return NULL;
2016-01-21 09:05:52 +11:00
}
if (axis) {
vec[0] = uv[0];
vec[1] = -((uv[1]) - mirrCent[1]) + mirrCent[1];
cent_vec[0] = face_cent[0];
cent_vec[1] = -((face_cent[1]) - mirrCent[1]) + mirrCent[1];
}
else {
vec[0] = -((uv[0]) - mirrCent[0]) + mirrCent[0];
vec[1] = uv[1];
cent_vec[0] = -((face_cent[0]) - mirrCent[0]) + mirrCent[0];
cent_vec[1] = face_cent[1];
}
/* TODO - Optimize */
{
2011-02-27 06:19:40 +00:00
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
uv_poly_center(efa, cent, cd_loop_uv_offset);
2011-02-27 06:19:40 +00:00
2012-07-21 15:27:40 +00:00
if ( (fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f) ) {
2011-02-27 06:19:40 +00:00
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
2011-02-27 06:19:40 +00:00
MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
2012-07-21 15:27:40 +00:00
if ( (fabsf(luv->uv[0] - vec[0]) < 0.001f) && (fabsf(luv->uv[1] - vec[1]) < 0.001f) ) {
2011-02-27 06:19:40 +00:00
return luv->uv;
}
}
}
}
}
return NULL;
}
#endif
static unsigned int mirror_facehash(const void *ptr)
{
const MFace *mf = ptr;
unsigned int v0, v1;
if (mf->v4) {
v0 = MIN4(mf->v1, mf->v2, mf->v3, mf->v4);
v1 = MAX4(mf->v1, mf->v2, mf->v3, mf->v4);
}
else {
v0 = MIN3(mf->v1, mf->v2, mf->v3);
v1 = MAX3(mf->v1, mf->v2, mf->v3);
}
return ((v0 * 39) ^ (v1 * 31));
}
static int mirror_facerotation(MFace *a, MFace *b)
{
if (b->v4) {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3 && a->v4 == b->v4)
return 0;
else if (a->v4 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3 && a->v3 == b->v4)
return 1;
else if (a->v3 == b->v1 && a->v4 == b->v2 && a->v1 == b->v3 && a->v2 == b->v4)
return 2;
else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v4 == b->v3 && a->v1 == b->v4)
return 3;
}
else {
if (a->v1 == b->v1 && a->v2 == b->v2 && a->v3 == b->v3)
return 0;
else if (a->v3 == b->v1 && a->v1 == b->v2 && a->v2 == b->v3)
return 1;
else if (a->v2 == b->v1 && a->v3 == b->v2 && a->v1 == b->v3)
return 2;
}
return -1;
}
static bool mirror_facecmp(const void *a, const void *b)
{
return (mirror_facerotation((MFace *)a, (MFace *)b) == -1);
}
/* BMESH_TODO, convert to MPoly (functions above also) */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, DerivedMesh *dm)
{
Mesh *me = ob->data;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
MVert *mv, *mvert;
MFace mirrormf, *mf, *hashmf, *mface;
GHash *fhash;
int *mirrorverts, *mirrorfaces;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
BLI_assert(em == NULL); /* Does not work otherwise, currently... */
const bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
const int totvert = dm ? dm->getNumVerts(dm) : me->totvert;
const int totface = dm ? dm->getNumTessFaces(dm) : me->totface;
int a;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
mirrorverts = MEM_callocN(sizeof(int) * totvert, "MirrorVerts");
mirrorfaces = MEM_callocN(sizeof(int) * 2 * totface, "MirrorFaces");
mvert = dm ? dm->getVertArray(dm) : me->mvert;
mface = dm ? dm->getTessFaceArray(dm) : me->mface;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
ED_mesh_mirror_spatial_table(ob, em, dm, NULL, 's');
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
for (a = 0, mv = mvert; a < totvert; a++, mv++)
mirrorverts[a] = mesh_get_x_mirror_vert(ob, dm, a, use_topology);
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
ED_mesh_mirror_spatial_table(ob, em, dm, NULL, 'e');
fhash = BLI_ghash_new_ex(mirror_facehash, mirror_facecmp, "mirror_facehash gh", me->totface);
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
for (a = 0, mf = mface; a < totface; a++, mf++)
BLI_ghash_insert(fhash, mf, mf);
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
for (a = 0, mf = mface; a < totface; a++, mf++) {
mirrormf.v1 = mirrorverts[mf->v3];
mirrormf.v2 = mirrorverts[mf->v2];
mirrormf.v3 = mirrorverts[mf->v1];
mirrormf.v4 = (mf->v4) ? mirrorverts[mf->v4] : 0;
/* make sure v4 is not 0 if a quad */
if (mf->v4 && mirrormf.v4 == 0) {
SWAP(unsigned int, mirrormf.v1, mirrormf.v3);
SWAP(unsigned int, mirrormf.v2, mirrormf.v4);
}
hashmf = BLI_ghash_lookup(fhash, &mirrormf);
if (hashmf) {
mirrorfaces[a * 2] = hashmf - mface;
mirrorfaces[a * 2 + 1] = mirror_facerotation(&mirrormf, hashmf);
}
else
mirrorfaces[a * 2] = -1;
}
BLI_ghash_free(fhash, NULL, NULL);
MEM_freeN(mirrorverts);
return mirrorfaces;
}
/* selection, vertex and face */
/* returns 0 if not found, otherwise 1 */
/**
* Face selection in object mode,
* currently only weight-paint and vertex-paint use this.
*
* \return boolean true == Found
*/
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size)
{
EvaluationContext eval_ctx;
ViewContext vc;
Mesh *me = ob->data;
BLI_assert(me && GS(me->id.name) == ID_ME);
if (!me || me->totpoly == 0)
return false;
CTX_data_eval_ctx(C, &eval_ctx);
ED_view3d_viewcontext_init(C, &vc);
if (size) {
/* sample rect to increase chances of selecting, so that when clicking
* on an edge in the backbuf, we can still select a face */
float dummy_dist;
*index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
*index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totpoly)
return false;
(*index)--;
return true;
}
static void ed_mesh_pick_face_vert__mpoly_find(
/* context */
struct ARegion *ar, const float mval[2],
/* mesh data */
DerivedMesh *dm, MPoly *mp, MLoop *mloop,
/* return values */
float *r_len_best, int *r_v_idx_best)
{
const MLoop *ml;
int j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
float co[3], sco[2], len;
const int v_idx = ml->v;
dm->getVertCo(dm, v_idx, co);
if (ED_view3d_project_float_object(ar, co, sco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
len = len_manhattan_v2v2(mval, sco);
if (len < *r_len_best) {
*r_len_best = len;
*r_v_idx_best = v_idx;
}
}
}
}
/**
* Use when the back buffer stores face index values. but we want a vert.
* This gets the face then finds the closest vertex to mval.
*/
bool ED_mesh_pick_face_vert(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size)
{
EvaluationContext eval_ctx;
unsigned int poly_index;
Mesh *me = ob->data;
CTX_data_eval_ctx(C, &eval_ctx);
BLI_assert(me && GS(me->id.name) == ID_ME);
if (ED_mesh_pick_face(C, ob, mval, &poly_index, size)) {
Scene *scene = CTX_data_scene(C);
struct ARegion *ar = CTX_wm_region(C);
/* derived mesh to find deformed locations */
DerivedMesh *dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX);
int v_idx_best = ORIGINDEX_NONE;
/* find the vert closest to 'mval' */
const float mval_f[2] = {UNPACK2(mval)};
float len_best = FLT_MAX;
MPoly *dm_mpoly;
MLoop *dm_mloop;
unsigned int dm_mpoly_tot;
const int *index_mp_to_orig;
dm_mpoly = dm->getPolyArray(dm);
dm_mloop = dm->getLoopArray(dm);
dm_mpoly_tot = dm->getNumPolys(dm);
index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
/* tag all verts using this face */
if (index_mp_to_orig) {
unsigned int i;
for (i = 0; i < dm_mpoly_tot; i++) {
if (index_mp_to_orig[i] == poly_index) {
ed_mesh_pick_face_vert__mpoly_find(
ar, mval_f,
dm, &dm_mpoly[i], dm_mloop,
&len_best, &v_idx_best);
}
}
}
else {
if (poly_index < dm_mpoly_tot) {
ed_mesh_pick_face_vert__mpoly_find(
ar, mval_f,
dm, &dm_mpoly[poly_index], dm_mloop,
&len_best, &v_idx_best);
}
}
/* map 'dm -> me' index if possible */
if (v_idx_best != ORIGINDEX_NONE) {
const int *index_mv_to_orig;
index_mv_to_orig = dm->getVertDataArray(dm, CD_ORIGINDEX);
if (index_mv_to_orig) {
v_idx_best = index_mv_to_orig[v_idx_best];
}
}
dm->release(dm);
if ((v_idx_best != ORIGINDEX_NONE) && (v_idx_best < me->totvert)) {
*index = v_idx_best;
return true;
}
}
return false;
}
/**
* Vertex selection in object mode,
* currently only weight paint uses this.
*
* \return boolean true == Found
*/
typedef struct VertPickData {
const MVert *mvert;
const float *mval_f; /* [2] */
ARegion *ar;
/* runtime */
float len_best;
int v_idx_best;
} VertPickData;
static void ed_mesh_pick_vert__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
VertPickData *data = userData;
if ((data->mvert[index].flag & ME_HIDE) == 0) {
float sco[2];
if (ED_view3d_project_float_object(data->ar, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) {
const float len = len_manhattan_v2v2(data->mval_f, sco);
if (len < data->len_best) {
data->len_best = len;
data->v_idx_best = index;
}
}
}
}
bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size, bool use_zbuf)
{
EvaluationContext eval_ctx;
ViewContext vc;
Mesh *me = ob->data;
CTX_data_eval_ctx(C, &eval_ctx);
BLI_assert(me && GS(me->id.name) == ID_ME);
if (!me || me->totvert == 0)
return false;
ED_view3d_viewcontext_init(C, &vc);
if (use_zbuf) {
if (size > 0) {
/* sample rect to increase chances of selecting, so that when clicking
* on an face in the backbuf, we can still select a vert */
float dummy_dist;
*index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totvert + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
*index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totvert)
return false;
(*index)--;
}
else {
/* derived mesh to find deformed locations */
DerivedMesh *dm = mesh_get_derived_final(&eval_ctx, vc.scene, ob, CD_MASK_BAREMESH);
ARegion *ar = vc.ar;
RegionView3D *rv3d = ar->regiondata;
/* find the vert closest to 'mval' */
const float mval_f[2] = {(float)mval[0],
(float)mval[1]};
VertPickData data = {NULL};
ED_view3d_init_mats_rv3d(ob, rv3d);
if (dm == NULL) {
return false;
}
/* setup data */
data.mvert = me->mvert;
data.ar = ar;
data.mval_f = mval_f;
data.len_best = FLT_MAX;
data.v_idx_best = -1;
dm->foreachMappedVert(dm, ed_mesh_pick_vert__mapFunc, &data, DM_FOREACH_NOP);
dm->release(dm);
if (data.v_idx_best == -1) {
return false;
}
*index = data.v_idx_best;
}
return true;
}
MDeformVert *ED_mesh_active_dvert_get_em(Object *ob, BMVert **r_eve)
{
if (ob->mode & OB_MODE_EDIT && ob->type == OB_MESH && ob->defbase.first) {
Mesh *me = ob->data;
BMesh *bm = me->edit_btmesh->bm;
const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
if (cd_dvert_offset != -1) {
BMVert *eve = BM_mesh_active_vert_get(bm);
if (eve) {
if (r_eve) *r_eve = eve;
return BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
}
}
}
if (r_eve) *r_eve = NULL;
return NULL;
}
MDeformVert *ED_mesh_active_dvert_get_ob(Object *ob, int *r_index)
{
Mesh *me = ob->data;
int index = BKE_mesh_mselect_active_get(me, ME_VSEL);
if (r_index) *r_index = index;
if (index == -1 || me->dvert == NULL) {
return NULL;
}
else {
return me->dvert + index;
}
}
MDeformVert *ED_mesh_active_dvert_get_only(Object *ob)
{
if (ob->type == OB_MESH) {
if (ob->mode & OB_MODE_EDIT) {
return ED_mesh_active_dvert_get_em(ob, NULL);
}
else {
return ED_mesh_active_dvert_get_ob(ob, NULL);
}
}
else {
return NULL;
}
}
void EDBM_mesh_stats_multi(
struct Object **objects, const uint objects_len,
int totelem[3], int totelem_sel[3])
{
if (totelem) {
totelem[0] = 0;
totelem[1] = 0;
totelem[2] = 0;
}
if (totelem_sel) {
totelem_sel[0] = 0;
totelem_sel[1] = 0;
totelem_sel[2] = 0;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
if (totelem) {
totelem[0] += bm->totvert;
totelem[1] += bm->totedge;
totelem[2] += bm->totface;
}
if (totelem_sel) {
totelem_sel[0] += bm->totvertsel;
totelem_sel[1] += bm->totedgesel;
totelem_sel[2] += bm->totfacesel;
}
}
}
void EDBM_mesh_elem_index_ensure_multi(Object **objects, const uint objects_len, const char htype)
{
int elem_offset[4] = {0, 0, 0, 0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BM_mesh_elem_index_ensure_ex(bm, htype, elem_offset);
}
}