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blender-archive/source/blender/editors/interface/interface_panel.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2003-2009 full recode.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/interface/interface_panel.c
* \ingroup edinterface
*/
/* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt */
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "interface_intern.h"
/*********************** defines and structs ************************/
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#define ANIMATION_TIME 0.30
#define ANIMATION_INTERVAL 0.02
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#define PNL_LAST_ADDED 1
#define PNL_ACTIVE 2
#define PNL_WAS_ACTIVE 4
#define PNL_ANIM_ALIGN 8
#define PNL_NEW_ADDED 16
#define PNL_FIRST 32
typedef enum uiHandlePanelState {
PANEL_STATE_DRAG,
PANEL_STATE_DRAG_SCALE,
PANEL_STATE_WAIT_UNTAB,
PANEL_STATE_ANIMATION,
PANEL_STATE_EXIT
} uiHandlePanelState;
typedef struct uiHandlePanelData {
uiHandlePanelState state;
/* animation */
wmTimer *animtimer;
double starttime;
/* dragging */
int startx, starty;
int startofsx, startofsy;
int startsizex, startsizey;
} uiHandlePanelData;
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state);
/*********************** space specific code ************************/
/* temporary code to remove all sbuts stuff from panel code */
static int panel_aligned(ScrArea *sa, ARegion *ar)
{
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if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts = sa->spacedata.first;
return sbuts->align;
}
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else if (sa->spacetype == SPACE_USERPREF && ar->regiontype == RGN_TYPE_WINDOW)
return BUT_VERTICAL;
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else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS)
return BUT_VERTICAL;
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else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW)
return BUT_VERTICAL;
else if (ELEM3(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS))
return BUT_VERTICAL;
return 0;
}
static int panels_re_align(ScrArea *sa, ARegion *ar, Panel **r_pa)
{
Panel *pa;
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int active = 0;
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*r_pa = NULL;
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if (sa->spacetype == SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts = sa->spacedata.first;
if (sbuts->align)
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if (sbuts->re_align || sbuts->mainbo != sbuts->mainb)
return 1;
}
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else if (ar->regiontype == RGN_TYPE_UI)
return 1;
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else if (sa->spacetype == SPACE_IMAGE && ar->regiontype == RGN_TYPE_PREVIEW)
return 1;
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else if (sa->spacetype == SPACE_FILE && ar->regiontype == RGN_TYPE_CHANNELS)
return 1;
/* in case panel is added or disappears */
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for (pa = ar->panels.first; pa; pa = pa->next) {
if ((pa->runtime_flag & PNL_WAS_ACTIVE) && !(pa->runtime_flag & PNL_ACTIVE))
return 1;
if (!(pa->runtime_flag & PNL_WAS_ACTIVE) && (pa->runtime_flag & PNL_ACTIVE))
return 1;
if (pa->activedata)
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active = 1;
}
/* in case we need to do an animation (size changes) */
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for (pa = ar->panels.first; pa; pa = pa->next) {
if (pa->runtime_flag & PNL_ANIM_ALIGN) {
if (!active)
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*r_pa = pa;
return 1;
}
}
return 0;
}
/****************************** panels ******************************/
static void panels_collapse_all(ScrArea *sa, ARegion *ar)
{
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Panel *pa;
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int flag = ((panel_aligned(sa, ar) == BUT_HORIZONTAL) ? PNL_CLOSEDX : PNL_CLOSEDY);
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for (pa = ar->panels.first; pa; pa = pa->next) {
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if (pa->type && !(pa->type->flag & PNL_NO_HEADER)) {
pa->flag = flag;
}
}
}
static void ui_panel_copy_offset(Panel *pa, Panel *papar)
{
/* with respect to sizes... papar is parent */
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pa->ofsx = papar->ofsx;
pa->ofsy = papar->ofsy + papar->sizey - pa->sizey;
}
Panel *uiBeginPanel(ScrArea *sa, ARegion *ar, uiBlock *block, PanelType *pt, int *open)
{
Panel *pa, *patab, *palast, *panext;
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char *drawname = pt->label;
char *idname = pt->idname;
char *tabname = pt->idname;
char *hookname = NULL;
int newpanel;
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int align = panel_aligned(sa, ar);
/* check if Panel exists, then use that one */
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for (pa = ar->panels.first; pa; pa = pa->next)
if (strncmp(pa->panelname, idname, UI_MAX_NAME_STR) == 0)
if (strncmp(pa->tabname, tabname, UI_MAX_NAME_STR) == 0)
break;
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newpanel = (pa == NULL);
if (!newpanel) {
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pa->type = pt;
}
else {
/* new panel */
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pa = MEM_callocN(sizeof(Panel), "new panel");
pa->type = pt;
BLI_strncpy(pa->panelname, idname, UI_MAX_NAME_STR);
BLI_strncpy(pa->tabname, tabname, UI_MAX_NAME_STR);
if (pt->flag & PNL_DEFAULT_CLOSED) {
if (align == BUT_VERTICAL)
pa->flag |= PNL_CLOSEDY;
else
pa->flag |= PNL_CLOSEDX;
}
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pa->ofsx = 0;
pa->ofsy = 0;
pa->sizex = 0;
pa->sizey = 0;
pa->runtime_flag |= PNL_NEW_ADDED;
BLI_addtail(&ar->panels, pa);
/* make new Panel tabbed? */
if (hookname) {
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for (patab = ar->panels.first; patab; patab = patab->next) {
if ((patab->runtime_flag & PNL_ACTIVE) && patab->paneltab == NULL) {
if (strncmp(hookname, patab->panelname, UI_MAX_NAME_STR) == 0) {
if (strncmp(tabname, patab->tabname, UI_MAX_NAME_STR) == 0) {
pa->paneltab = patab;
ui_panel_copy_offset(pa, patab);
break;
}
}
}
}
}
}
BLI_strncpy(pa->drawname, drawname, UI_MAX_NAME_STR);
/* if a new panel is added, we insert it right after the panel
* that was last added. this way new panels are inserted in the
* right place between versions */
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for (palast = ar->panels.first; palast; palast = palast->next)
if (palast->runtime_flag & PNL_LAST_ADDED)
break;
if (newpanel) {
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pa->sortorder = (palast) ? palast->sortorder + 1 : 0;
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for (panext = ar->panels.first; panext; panext = panext->next)
if (panext != pa && panext->sortorder >= pa->sortorder)
panext->sortorder++;
}
if (palast)
palast->runtime_flag &= ~PNL_LAST_ADDED;
/* assign to block */
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block->panel = pa;
pa->runtime_flag |= PNL_ACTIVE | PNL_LAST_ADDED;
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*open = 0;
if (pa->paneltab) return pa;
if (pa->flag & PNL_CLOSED) return pa;
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*open = 1;
return pa;
}
void uiEndPanel(uiBlock *block, int width, int height)
{
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Panel *pa = block->panel;
if (pa->runtime_flag & PNL_NEW_ADDED) {
pa->runtime_flag &= ~PNL_NEW_ADDED;
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pa->sizex = width;
pa->sizey = height;
}
else {
/* check if we need to do an animation */
if (!ELEM(width, 0, pa->sizex) || !ELEM(height, 0, pa->sizey)) {
pa->runtime_flag |= PNL_ANIM_ALIGN;
if (height != 0)
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pa->ofsy += pa->sizey - height;
}
/* update width/height if non-zero */
if (width != 0)
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pa->sizex = width;
if (height != 0)
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pa->sizey = height;
}
}
static void ui_offset_panel_block(uiBlock *block)
{
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uiStyle *style = UI_GetStyle();
uiBut *but;
int ofsy;
/* compute bounds and offset */
ui_bounds_block(block);
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ofsy = block->panel->sizey - style->panelspace;
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for (but = block->buttons.first; but; but = but->next) {
but->rect.ymin += ofsy;
but->rect.ymax += ofsy;
}
block->rect.xmax = block->panel->sizex;
block->rect.ymax = block->panel->sizey;
block->rect.xmin = block->rect.ymin = 0.0;
}
/**************************** drawing *******************************/
/* extern used by previewrender */
#if 0 /*UNUSED 2.5*/
static void uiPanelPush(uiBlock *block)
{
glPushMatrix();
if (block->panel)
glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
}
static void uiPanelPop(uiBlock *UNUSED(block))
{
glPopMatrix();
}
#endif
/* triangle 'icon' for panel header */
void UI_DrawTriIcon(float x, float y, char dir)
{
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if (dir == 'h') {
ui_draw_anti_tria(x - 3, y - 5, x - 3, y + 5, x + 7, y);
}
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else if (dir == 't') {
ui_draw_anti_tria(x - 5, y - 7, x + 5, y - 7, x, y + 3);
}
else { /* 'v' = vertical, down */
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ui_draw_anti_tria(x - 5, y + 3, x + 5, y + 3, x, y - 7);
}
}
/* triangle 'icon' inside rect */
static void ui_draw_tria_rect(rctf *rect, char dir)
{
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if (dir == 'h') {
float half = 0.5f * (rect->ymax - rect->ymin);
ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half);
}
else {
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float half = 0.5f * (rect->xmax - rect->xmin);
ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin);
}
}
static void ui_draw_anti_x(float x1, float y1, float x2, float y2)
{
/* set antialias line */
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(2.0);
fdrawline(x1, y1, x2, y2);
fdrawline(x1, y2, x2, y1);
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
/* x 'icon' for panel header */
static void ui_draw_x_icon(float x, float y)
{
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ui_draw_anti_x(x, y, x + 9.375f, y + 9.375f);
}
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#define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */
static void ui_draw_panel_scalewidget(rcti *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
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xmin = rect->xmax - PNL_HEADER + 2;
xmax = rect->xmax - 3;
ymin = rect->ymin + 3;
ymax = rect->ymin + PNL_HEADER - 2;
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dx = 0.5f * (xmax - xmin);
dy = 0.5f * (ymax - ymin);
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
fdrawline(xmin, ymin, xmax, ymax);
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fdrawline(xmin + dx, ymin, xmax, ymax - dy);
glColor4ub(0, 0, 0, 50);
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fdrawline(xmin, ymin + 1, xmax, ymax + 1);
fdrawline(xmin + dx, ymin + 1, xmax, ymax - dy + 1);
glDisable(GL_BLEND);
}
static void ui_draw_panel_dragwidget(rctf *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
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xmin = rect->xmin;
xmax = rect->xmax;
ymin = rect->ymin;
ymax = rect->ymax;
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dx = 0.333f * (xmax - xmin);
dy = 0.333f * (ymax - ymin);
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
fdrawline(xmin, ymax, xmax, ymin);
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fdrawline(xmin + dx, ymax, xmax, ymin + dy);
fdrawline(xmin + 2 * dx, ymax, xmax, ymin + 2 * dy);
glColor4ub(0, 0, 0, 50);
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fdrawline(xmin, ymax + 1, xmax, ymin + 1);
fdrawline(xmin + dx, ymax + 1, xmax, ymin + dy + 1);
fdrawline(xmin + 2 * dx, ymax + 1, xmax, ymin + 2 * dy + 1);
glDisable(GL_BLEND);
}
static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, rcti *rect, char dir)
{
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Panel *panel = block->panel;
rcti hrect;
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int pnl_icons;
const char *activename = IFACE_(panel->drawname[0] ? panel->drawname : panel->panelname);
/* + 0.001f to avoid flirting with float inaccuracy */
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if (panel->control & UI_PNL_CLOSE) pnl_icons = (panel->labelofs + 2 * PNL_ICON + 5) / block->aspect + 0.001f;
else pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f;
/* active tab */
/* draw text label */
UI_ThemeColor(TH_TITLE);
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hrect = *rect;
if (dir == 'h') {
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hrect.xmin = rect->xmin + pnl_icons;
hrect.ymin += 2.0f / block->aspect;
uiStyleFontDraw(&style->paneltitle, &hrect, activename);
}
else {
/* ignore 'pnl_icons', otherwise the text gets offset horizontally
* + 0.001f to avoid flirting with float inaccuracy
*/
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hrect.xmin = rect->xmin + (PNL_ICON + 5) / block->aspect + 0.001f;
uiStyleFontDrawRotated(&style->paneltitle, &hrect, activename);
}
}
static void rectf_scale(rctf *rect, float scale)
{
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float centx = 0.5f * (rect->xmin + rect->xmax);
float centy = 0.5f * (rect->ymin + rect->ymax);
float sizex = 0.5f * scale * (rect->xmax - rect->xmin);
float sizey = 0.5f * scale * (rect->ymax - rect->ymin);
rect->xmin = centx - sizex;
rect->xmax = centx + sizex;
rect->ymin = centy - sizey;
rect->ymax = centy + sizey;
}
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/* panel integrated in buttonswindow, tool/property lists etc */
void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect)
{
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bTheme *btheme = UI_GetTheme();
Panel *panel = block->panel;
rcti headrect;
rctf itemrect;
int ofsx;
if (panel->paneltab) return;
if (panel->type && (panel->type->flag & PNL_NO_HEADER)) return;
/* calculate header rect */
/* + 0.001f to prevent flicker due to float inaccuracy */
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headrect = *rect;
headrect.ymin = headrect.ymax;
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headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f);
{
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float minx = rect->xmin;
float maxx = rect->xmax;
float y = headrect.ymax;
glEnable(GL_BLEND);
if (btheme->tui.panel.show_header) {
/* draw with background color */
glEnable(GL_BLEND);
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glColor4ubv((unsigned char *)btheme->tui.panel.header);
glRectf(minx, headrect.ymin + 1, maxx, y);
fdrawline(minx, y, maxx, y);
fdrawline(minx, y, maxx, y);
}
else if (!(panel->runtime_flag & PNL_FIRST)) {
/* draw embossed separator */
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minx += 5.0f / block->aspect;
maxx -= 5.0f / block->aspect;
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
fdrawline(minx, y, maxx, y);
glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
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fdrawline(minx, y - 1, maxx, y - 1);
glDisable(GL_BLEND);
}
glDisable(GL_BLEND);
}
/* horizontal title */
if (!(panel->flag & PNL_CLOSEDX)) {
ui_draw_aligned_panel_header(style, block, &headrect, 'h');
/* itemrect smaller */
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itemrect.xmax = headrect.xmax - 5.0f / block->aspect;
itemrect.xmin = itemrect.xmax - (headrect.ymax - headrect.ymin);
itemrect.ymin = headrect.ymin;
itemrect.ymax = headrect.ymax;
rectf_scale(&itemrect, 0.7f);
ui_draw_panel_dragwidget(&itemrect);
}
/* if the panel is minimized vertically:
* (------)
*/
if (panel->flag & PNL_CLOSEDY) {
}
else if (panel->flag & PNL_CLOSEDX) {
/* draw vertical title */
ui_draw_aligned_panel_header(style, block, &headrect, 'v');
}
/* an open panel */
else {
/* in some occasions, draw a border */
if (panel->flag & PNL_SELECT) {
if (panel->control & UI_PNL_SOLID) uiSetRoundBox(UI_CNR_ALL);
else uiSetRoundBox(UI_CNR_NONE);
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UI_ThemeColorShade(TH_BACK, -120);
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uiRoundRect(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, 8);
}
if (panel->control & UI_PNL_SCALE)
ui_draw_panel_scalewidget(rect);
}
/* draw optional close icon */
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ofsx = 6;
if (panel->control & UI_PNL_CLOSE) {
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UI_ThemeColor(TH_TEXT);
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ui_draw_x_icon(rect->xmin + 2 + ofsx, rect->ymax + 2);
ofsx = 22;
}
/* draw collapse icon */
UI_ThemeColor(TH_TEXT);
/* itemrect smaller */
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itemrect.xmin = headrect.xmin + 5.0f / block->aspect;
itemrect.xmax = itemrect.xmin + (headrect.ymax - headrect.ymin);
itemrect.ymin = headrect.ymin;
itemrect.ymax = headrect.ymax;
rectf_scale(&itemrect, 0.35f);
if (panel->flag & PNL_CLOSEDY)
ui_draw_tria_rect(&itemrect, 'h');
else if (panel->flag & PNL_CLOSEDX)
ui_draw_tria_rect(&itemrect, 'h');
else
ui_draw_tria_rect(&itemrect, 'v');
(void)ofsx;
}
/************************** panel alignment *************************/
static int get_panel_header(Panel *pa)
{
if (pa->type && (pa->type->flag & PNL_NO_HEADER))
return 0;
return PNL_HEADER;
}
static int get_panel_size_y(Panel *pa)
{
if (pa->type && (pa->type->flag & PNL_NO_HEADER))
return pa->sizey;
return PNL_HEADER + pa->sizey;
}
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/* this function is needed because uiBlock and Panel itself don't
* change sizey or location when closed */
static int get_panel_real_ofsy(Panel *pa)
{
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if (pa->flag & PNL_CLOSEDY) return pa->ofsy + pa->sizey;
else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy + pa->sizey;
else if (pa->paneltab) return pa->paneltab->ofsy;
else return pa->ofsy;
}
static int get_panel_real_ofsx(Panel *pa)
{
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if (pa->flag & PNL_CLOSEDX) return pa->ofsx + get_panel_header(pa);
else if (pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx + get_panel_header(pa);
else return pa->ofsx + pa->sizex;
}
typedef struct PanelSort {
Panel *pa, *orig;
} PanelSort;
/* note about sorting;
* the sortorder has a lower value for new panels being added.
* however, that only works to insert a single panel, when more new panels get
* added the coordinates of existing panels and the previously stored to-be-inserted
* panels do not match for sorting */
static int find_leftmost_panel(const void *a1, const void *a2)
{
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const PanelSort *ps1 = a1, *ps2 = a2;
if (ps1->pa->ofsx > ps2->pa->ofsx) return 1;
else if (ps1->pa->ofsx < ps2->pa->ofsx) return -1;
else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
static int find_highest_panel(const void *a1, const void *a2)
{
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const PanelSort *ps1 = a1, *ps2 = a2;
/* stick uppermost header-less panels to the top of the region -
* prevent them from being sorted */
if (ps1->pa->sortorder < ps2->pa->sortorder && ps1->pa->type->flag & PNL_NO_HEADER) return -1;
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if (ps1->pa->ofsy + ps1->pa->sizey < ps2->pa->ofsy + ps2->pa->sizey) return 1;
else if (ps1->pa->ofsy + ps1->pa->sizey > ps2->pa->ofsy + ps2->pa->sizey) return -1;
else if (ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
static int compare_panel(const void *a1, const void *a2)
{
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const PanelSort *ps1 = a1, *ps2 = a2;
if (ps1->pa->sortorder > ps2->pa->sortorder) return 1;
else if (ps1->pa->sortorder < ps2->pa->sortorder) return -1;
return 0;
}
/* this doesnt draw */
/* returns 1 when it did something */
static int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac, int drag)
{
Panel *pa;
PanelSort *ps, *panelsort, *psnext;
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int a, tot = 0, done;
int align = panel_aligned(sa, ar);
/* count active, not tabbed panels */
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for (pa = ar->panels.first; pa; pa = pa->next)
if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL)
tot++;
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if (tot == 0) return 0;
/* extra; change close direction? */
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for (pa = ar->panels.first; pa; pa = pa->next) {
if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) {
if ((pa->flag & PNL_CLOSEDX) && (align == BUT_VERTICAL))
pa->flag ^= PNL_CLOSED;
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else if ((pa->flag & PNL_CLOSEDY) && (align == BUT_HORIZONTAL))
pa->flag ^= PNL_CLOSED;
}
}
/* sort panels */
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panelsort = MEM_callocN(tot * sizeof(PanelSort), "panelsort");
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ps = panelsort;
for (pa = ar->panels.first; pa; pa = pa->next) {
if ((pa->runtime_flag & PNL_ACTIVE) && pa->paneltab == NULL) {
ps->pa = MEM_dupallocN(pa);
ps->orig = pa;
ps++;
}
}
if (drag) {
/* while we are dragging, we sort on location and update sortorder */
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if (align == BUT_VERTICAL)
qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
else
qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
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for (ps = panelsort, a = 0; a < tot; a++, ps++)
ps->orig->sortorder = a;
}
else
/* otherwise use sortorder */
qsort(panelsort, tot, sizeof(PanelSort), compare_panel);
/* no smart other default start loc! this keeps switching f5/f6/etc compatible */
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ps = panelsort;
ps->pa->ofsx = 0;
ps->pa->ofsy = -get_panel_size_y(ps->pa);
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for (a = 0; a < tot - 1; a++, ps++) {
psnext = ps + 1;
if (align == BUT_VERTICAL) {
psnext->pa->ofsx = ps->pa->ofsx;
psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - get_panel_size_y(psnext->pa);
}
else {
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psnext->pa->ofsx = get_panel_real_ofsx(ps->pa);
psnext->pa->ofsy = ps->pa->ofsy + get_panel_size_y(ps->pa) - get_panel_size_y(psnext->pa);
}
}
/* we interpolate */
done = FALSE;
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ps = panelsort;
for (a = 0; a < tot; a++, ps++) {
if ((ps->pa->flag & PNL_SELECT) == 0) {
if ((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) {
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ps->orig->ofsx = floorf(0.5f + fac * (float)ps->pa->ofsx + (1.0f - fac) * (float)ps->orig->ofsx);
ps->orig->ofsy = floorf(0.5f + fac * (float)ps->pa->ofsy + (1.0f - fac) * (float)ps->orig->ofsy);
done = TRUE;
}
}
}
/* copy locations to tabs */
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for (pa = ar->panels.first; pa; pa = pa->next)
if (pa->paneltab && (pa->runtime_flag & PNL_ACTIVE))
ui_panel_copy_offset(pa, pa->paneltab);
/* free panelsort array */
for (ps = panelsort, a = 0; a < tot; a++, ps++) {
MEM_freeN(ps->pa);
}
MEM_freeN(panelsort);
return done;
}
static void ui_panels_size(ScrArea *sa, ARegion *ar, int *x, int *y)
{
Panel *pa;
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int align = panel_aligned(sa, ar);
int sizex = UI_PANEL_WIDTH;
int sizey = UI_PANEL_WIDTH;
/* compute size taken up by panels, for setting in view2d */
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for (pa = ar->panels.first; pa; pa = pa->next) {
if (pa->runtime_flag & PNL_ACTIVE) {
int pa_sizex, pa_sizey;
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if (align == BUT_VERTICAL) {
pa_sizex = pa->ofsx + pa->sizex;
pa_sizey = get_panel_real_ofsy(pa);
}
else {
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pa_sizex = get_panel_real_ofsx(pa) + pa->sizex;
pa_sizey = pa->ofsy + get_panel_size_y(pa);
}
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sizex = MAX2(sizex, pa_sizex);
sizey = MIN2(sizey, pa_sizey);
}
}
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*x = sizex;
*y = sizey;
}
static void ui_do_animate(const bContext *C, Panel *panel)
{
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uiHandlePanelData *data = panel->activedata;
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
float fac;
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fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME;
fac = minf(sqrt(fac), 1.0f);
/* for max 1 second, interpolate positions */
if (uiAlignPanelStep(sa, ar, fac, 0)) {
ED_region_tag_redraw(ar);
}
else {
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fac = 1.0f;
}
if (fac >= 1.0f) {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return;
}
}
void uiBeginPanels(const bContext *UNUSED(C), ARegion *ar)
{
Panel *pa;
/* set all panels as inactive, so that at the end we know
* which ones were used */
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for (pa = ar->panels.first; pa; pa = pa->next) {
if (pa->runtime_flag & PNL_ACTIVE)
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pa->runtime_flag = PNL_WAS_ACTIVE;
else
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pa->runtime_flag = 0;
}
}
/* only draws blocks with panels */
void uiEndPanels(const bContext *C, ARegion *ar, int *x, int *y)
{
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ScrArea *sa = CTX_wm_area(C);
uiBlock *block;
Panel *panot, *panew, *patest, *pa, *firstpa;
/* offset contents */
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for (block = ar->uiblocks.first; block; block = block->next)
if (block->active && block->panel)
ui_offset_panel_block(block);
/* consistency; are panels not made, whilst they have tabs */
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for (panot = ar->panels.first; panot; panot = panot->next) {
if ((panot->runtime_flag & PNL_ACTIVE) == 0) { // not made
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for (panew = ar->panels.first; panew; panew = panew->next) {
if ((panew->runtime_flag & PNL_ACTIVE)) {
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if (panew->paneltab == panot) { // panew is tab in notmade pa
break;
}
}
}
/* now panew can become the new parent, check all other tabs */
if (panew) {
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for (patest = ar->panels.first; patest; patest = patest->next) {
if (patest->paneltab == panot) {
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patest->paneltab = panew;
}
}
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panot->paneltab = panew;
panew->paneltab = NULL;
ED_region_tag_redraw(ar); // the buttons panew were not made
}
}
}
/* re-align, possibly with animation */
if (panels_re_align(sa, ar, &pa)) {
if (pa)
panel_activate_state(C, pa, PANEL_STATE_ANIMATION);
else
uiAlignPanelStep(sa, ar, 1.0, 0);
}
/* tag first panel */
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firstpa = NULL;
for (block = ar->uiblocks.first; block; block = block->next)
if (block->active && block->panel)
if (!firstpa || block->panel->sortorder < firstpa->sortorder)
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firstpa = block->panel;
if (firstpa)
firstpa->runtime_flag |= PNL_FIRST;
/* compute size taken up by panel */
ui_panels_size(sa, ar, x, y);
}
void uiDrawPanels(const bContext *C, ARegion *ar)
{
uiBlock *block;
UI_ThemeClearColor(TH_BACK);
/* draw panels, selected on top */
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for (block = ar->uiblocks.first; block; block = block->next) {
if (block->active && block->panel && !(block->panel->flag & PNL_SELECT)) {
uiDrawBlock(C, block);
}
}
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for (block = ar->uiblocks.first; block; block = block->next) {
if (block->active && block->panel && (block->panel->flag & PNL_SELECT)) {
uiDrawBlock(C, block);
}
}
}
/* ------------ panel merging ---------------- */
static void check_panel_overlap(ARegion *ar, Panel *panel)
{
Panel *pa;
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/* also called with (panel == NULL) for clear */
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for (pa = ar->panels.first; pa; pa = pa->next) {
pa->flag &= ~PNL_OVERLAP;
if (panel && (pa != panel)) {
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if (pa->paneltab == NULL && (pa->runtime_flag & PNL_ACTIVE)) {
float safex = 0.2, safey = 0.2;
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if (pa->flag & PNL_CLOSEDX) safex = 0.05;
else if (pa->flag & PNL_CLOSEDY) safey = 0.05;
else if (panel->flag & PNL_CLOSEDX) safex = 0.05;
else if (panel->flag & PNL_CLOSEDY) safey = 0.05;
if (pa->ofsx > panel->ofsx - safex * panel->sizex)
if (pa->ofsx + pa->sizex < panel->ofsx + (1.0f + safex) * panel->sizex)
if (pa->ofsy > panel->ofsy - safey * panel->sizey)
if (pa->ofsy + pa->sizey < panel->ofsy + (1.0f + safey) * panel->sizey)
pa->flag |= PNL_OVERLAP;
}
}
}
}
/************************ panel dragging ****************************/
static void ui_do_drag(const bContext *C, wmEvent *event, Panel *panel)
{
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uiHandlePanelData *data = panel->activedata;
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
short align = panel_aligned(sa, ar), dx = 0, dy = 0;
/* first clip for window, no dragging outside */
if (!BLI_in_rcti_v(&ar->winrct, &event->x))
return;
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dx = (event->x - data->startx) & ~(PNL_GRID - 1);
dy = (event->y - data->starty) & ~(PNL_GRID - 1);
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dx *= (float)(ar->v2d.cur.xmax - ar->v2d.cur.xmin) / (float)(ar->winrct.xmax - ar->winrct.xmin);
dy *= (float)(ar->v2d.cur.ymax - ar->v2d.cur.ymin) / (float)(ar->winrct.ymax - ar->winrct.ymin);
if (data->state == PANEL_STATE_DRAG_SCALE) {
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panel->sizex = MAX2(data->startsizex + dx, UI_PANEL_MINX);
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if (data->startsizey - dy < UI_PANEL_MINY)
dy = -UI_PANEL_MINY + data->startsizey;
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panel->sizey = data->startsizey - dy;
panel->ofsy = data->startofsy + dy;
}
else {
/* reset the panel snapping, to allow dragging away from snapped edges */
panel->snap = PNL_SNAP_NONE;
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panel->ofsx = data->startofsx + dx;
panel->ofsy = data->startofsy + dy;
check_panel_overlap(ar, panel);
if (align) uiAlignPanelStep(sa, ar, 0.2, 1);
}
ED_region_tag_redraw(ar);
}
/******************* region level panel interaction *****************/
/* this function is supposed to call general window drawing too */
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/* also it supposes a block has panel, and isn't a menu */
static void ui_handle_panel_header(const bContext *C, uiBlock *block, int mx, int my, int event)
{
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ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Panel *pa;
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int align = panel_aligned(sa, ar), button = 0;
/* mouse coordinates in panel space! */
/* XXX weak code, currently it assumes layout style for location of widgets */
/* check open/collapsed button */
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if (event == RETKEY)
button = 1;
else if (event == AKEY)
button = 1;
else if (block->panel->flag & PNL_CLOSEDX) {
if (my >= block->rect.ymax) button = 1;
}
else if (block->panel->control & UI_PNL_CLOSE) {
/* whole of header can be used to collapse panel (except top-right corner) */
if (mx <= block->rect.xmax - 8 - PNL_ICON) button = 2;
//else if (mx <= block->rect.xmin + 10 + 2 * PNL_ICON + 2) button = 1;
}
else if (mx <= block->rect.xmax - PNL_ICON - 12) {
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button = 1;
}
if (button) {
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if (button == 2) { // close
ED_region_tag_redraw(ar);
}
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else { // collapse
if (block->panel->flag & PNL_CLOSED) {
block->panel->flag &= ~PNL_CLOSED;
/* snap back up so full panel aligns with screen edge */
if (block->panel->snap & PNL_SNAP_BOTTOM)
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block->panel->ofsy = 0;
}
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else if (align == BUT_HORIZONTAL) {
block->panel->flag |= PNL_CLOSEDX;
}
else {
/* snap down to bottom screen edge*/
block->panel->flag |= PNL_CLOSEDY;
if (block->panel->snap & PNL_SNAP_BOTTOM)
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block->panel->ofsy = -block->panel->sizey;
}
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for (pa = ar->panels.first; pa; pa = pa->next) {
if (pa->paneltab == block->panel) {
if (block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED;
else pa->flag &= ~PNL_CLOSED;
}
}
}
if (align)
panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION);
else
ED_region_tag_redraw(ar);
}
else if (mx <= (block->rect.xmax - PNL_ICON - 12) + PNL_ICON + 2) {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
}
/* XXX should become modal keymap */
/* AKey is opening/closing panels, independent of button state now */
int ui_handler_panel_region(bContext *C, wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
uiBlock *block;
Panel *pa;
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int retval, mx, my, inside_header = 0, inside_scale = 0, inside;
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retval = WM_UI_HANDLER_CONTINUE;
for (block = ar->uiblocks.last; block; block = block->prev) {
mx = event->x;
my = event->y;
ui_window_to_block(ar, block, &mx, &my);
/* check if inside boundbox */
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inside = 0;
pa = block->panel;
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if (!pa || pa->paneltab != NULL)
continue;
if (pa->type && pa->type->flag & PNL_NO_HEADER) // XXX - accessed freed panels when scripts reload, need to fix.
continue;
if (block->rect.xmin <= mx && block->rect.xmax >= mx)
if (block->rect.ymin <= my && block->rect.ymax + PNL_HEADER >= my)
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inside = 1;
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if (inside && event->val == KM_PRESS) {
if (event->type == AKEY && !ELEM4(KM_MOD_FIRST, event->ctrl, event->oskey, event->shift, event->alt)) {
if (pa->flag & PNL_CLOSEDY) {
if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my))
ui_handle_panel_header(C, block, mx, my, event->type);
}
else
ui_handle_panel_header(C, block, mx, my, event->type);
continue;
}
}
/* on active button, do not handle panels */
if (ui_button_is_active(ar))
continue;
if (inside) {
/* clicked at panel header? */
if (pa->flag & PNL_CLOSEDX) {
if (block->rect.xmin <= mx && block->rect.xmin + PNL_HEADER >= mx)
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inside_header = 1;
}
else if ((block->rect.ymax <= my) && (block->rect.ymax + PNL_HEADER >= my)) {
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inside_header = 1;
}
else if (pa->control & UI_PNL_SCALE) {
if (block->rect.xmax - PNL_HEADER <= mx)
if (block->rect.ymin + PNL_HEADER >= my)
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inside_scale = 1;
}
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if (event->val == KM_PRESS) {
/* open close on header */
if (ELEM(event->type, RETKEY, PADENTER)) {
if (inside_header) {
ui_handle_panel_header(C, block, mx, my, RETKEY);
break;
}
}
else if (event->type == LEFTMOUSE) {
if (inside_header) {
if (event->ctrl)
panels_collapse_all(sa, ar);
ui_handle_panel_header(C, block, mx, my, 0);
break;
}
else if (inside_scale && !(pa->flag & PNL_CLOSED)) {
panel_activate_state(C, pa, PANEL_STATE_DRAG_SCALE);
break;
}
}
else if (event->type == ESCKEY) {
/*XXX 2.50*/
#if 0
if (block->handler) {
rem_blockhandler(sa, block->handler);
ED_region_tag_redraw(ar);
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retval = WM_UI_HANDLER_BREAK;
}
#endif
}
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else if (event->type == PADPLUSKEY || event->type == PADMINUS) {
#if 0 // XXX make float panel exception?
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int zoom = 0;
/* if panel is closed, only zoom if mouse is over the header */
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if (pa->flag & (PNL_CLOSEDX | PNL_CLOSEDY)) {
if (inside_header)
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zoom = 1;
}
else
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zoom = 1;
if (zoom) {
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ScrArea *sa = CTX_wm_area(C);
SpaceLink *sl = sa->spacedata.first;
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if (sa->spacetype != SPACE_BUTS) {
if (!(pa->control & UI_PNL_SCALE)) {
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if (event->type == PADPLUSKEY) sl->blockscale += 0.1;
else sl->blockscale -= 0.1;
CLAMP(sl->blockscale, 0.6, 1.0);
ED_region_tag_redraw(ar);
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retval = WM_UI_HANDLER_BREAK;
}
}
}
#endif
}
}
}
}
return retval;
}
/**************** window level modal panel interaction **************/
/* note, this is modal handler and should not swallow events for animation */
static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata)
{
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Panel *panel = userdata;
uiHandlePanelData *data = panel->activedata;
/* verify if we can stop */
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if (event->type == LEFTMOUSE && event->val != KM_PRESS) {
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
int align = panel_aligned(sa, ar);
if (align)
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
else
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
else if (event->type == MOUSEMOVE) {
if (data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
else if (event->type == TIMER && event->customdata == data->animtimer) {
if (data->state == PANEL_STATE_ANIMATION)
ui_do_animate(C, panel);
else if (data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
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data = panel->activedata;
if (data && data->state == PANEL_STATE_ANIMATION)
return WM_UI_HANDLER_CONTINUE;
else
return WM_UI_HANDLER_BREAK;
}
static void ui_handler_remove_panel(bContext *C, void *userdata)
{
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Panel *pa = userdata;
panel_activate_state(C, pa, PANEL_STATE_EXIT);
}
static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelState state)
{
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uiHandlePanelData *data = pa->activedata;
wmWindow *win = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
if (data && data->state == state)
return;
if (state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
if (data && data->state != PANEL_STATE_ANIMATION) {
/* XXX:
* - the panel tabbing function call below (test_add_new_tabs()) has been commented out
* "It is too easy to do by accident when reordering panels,
* is very hard to control and use, and has no real benefit." - BillRey
* Aligorith, 2009Sep
*/
//test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
check_panel_overlap(ar, NULL); // clears
}
pa->flag &= ~PNL_SELECT;
}
else
pa->flag |= PNL_SELECT;
if (data && data->animtimer) {
WM_event_remove_timer(CTX_wm_manager(C), win, data->animtimer);
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data->animtimer = NULL;
}
if (state == PANEL_STATE_EXIT) {
MEM_freeN(data);
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pa->activedata = NULL;
WM_event_remove_ui_handler(&win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa, FALSE);
}
else {
if (!data) {
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data = MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData");
pa->activedata = data;
WM_event_add_ui_handler(C, &win->modalhandlers, ui_handler_panel, ui_handler_remove_panel, pa);
}
if (ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG))
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data->animtimer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, ANIMATION_INTERVAL);
data->state = state;
data->startx = win->eventstate->x;
data->starty = win->eventstate->y;
data->startofsx = pa->ofsx;
data->startofsy = pa->ofsy;
data->startsizex = pa->sizex;
data->startsizey = pa->sizey;
data->starttime = PIL_check_seconds_timer();
}
ED_region_tag_redraw(ar);
/* XXX exception handling, 3d window preview panel */
#if 0
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if (block->drawextra == BIF_view3d_previewdraw)
BIF_view3d_previewrender_clear(curarea);
#endif
/* XXX exception handling, 3d window preview panel */
#if 0
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if (block->drawextra == BIF_view3d_previewdraw)
BIF_view3d_previewrender_signal(curarea, PR_DISPRECT);
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else if (strcmp(block->name, "image_panel_preview") == 0)
image_preview_event(2);
#endif
}