Some UI tweaks as listed by William

(http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo/UserInterface)

* Removed panel docking. "It is too easy to do by accident when reordering panels, is very hard to control and use, and has no real benefit."

* Scoll bars have minimum size now, so that the 'thumb' doesn't disappear in long lists.
This commit is contained in:
2009-09-23 11:49:12 +00:00
parent e2a7168e96
commit 762d3ad145
2 changed files with 30 additions and 17 deletions

View File

@@ -963,6 +963,7 @@ static void check_panel_overlap(ARegion *ar, Panel *panel)
}
}
#if 0 // XXX panel docking/tabbing code that's no longer used
static void test_add_new_tabs(ARegion *ar)
{
Panel *pa, *pasel=NULL, *palap=NULL;
@@ -1016,6 +1017,7 @@ static void test_add_new_tabs(ARegion *ar)
pa= pa->next;
}
}
#endif
/************************ panel dragging ****************************/
@@ -1382,7 +1384,12 @@ static void panel_activate_state(const bContext *C, Panel *pa, uiHandlePanelStat
if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
if(data && data->state != PANEL_STATE_ANIMATION) {
test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
/* XXX:
* - the panel tabbing function call below (test_add_new_tabs()) has been commented out
* "It is too easy to do by accident when reordering panels, is very hard to control and use, and has no real benefit." - BillRey
* Aligorith, 2009Sep
*/
//test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
check_panel_overlap(ar, NULL); // clears
}

View File

@@ -1351,7 +1351,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
vert= v2d->vert;
hor= v2d->hor;
/* slider rects smaller than region */
/* slider rects need to be smaller than region */
hor.xmin+=4;
hor.xmax-=4;
if (scroll & V2D_SCROLL_BOTTOM)
@@ -1393,13 +1393,18 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
else
scrollers->hor_max= (int)(hor.xmin + (fac2 * scrollsize));
/* prevent inverted sliders */
if (scrollers->hor_min > scrollers->hor_max)
scrollers->hor_min= scrollers->hor_max;
/* prevent sliders from being too small, and disappearing */
if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE)
scrollers->hor_max+= V2D_SCROLLER_HANDLE_SIZE;
/* check whether sliders can disappear */
if(v2d->keeptot)
if(v2d->keeptot) {
if(fac1 <= 0.0f && fac2 >= 1.0f)
scrollers->horfull= 1;
}
}
/* vertical scrollers */
@@ -1420,13 +1425,18 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
else
scrollers->vert_max= (int)(vert.ymin + (fac2 * scrollsize));
/* prevent inverted sliders */
if (scrollers->vert_min > scrollers->vert_max)
scrollers->vert_min= scrollers->vert_max;
/* prevent sliders from being too small, and disappearing */
if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE)
scrollers->vert_max+= V2D_SCROLLER_HANDLE_SIZE;
/* check whether sliders can disappear */
if(v2d->keeptot)
if(v2d->keeptot) {
if(fac1 <= 0.0f && fac2 >= 1.0f)
scrollers->vertfull= 1;
}
}
/* grid markings on scrollbars */
@@ -1550,14 +1560,6 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f
BLF_draw_default(x, y, 0.0f, str);
}
/* local defines for scrollers drawing */
/* radius of scroller 'button' caps */
#define V2D_SCROLLCAP_RAD 5
/* shading factor for scroller 'bar' */
#define V2D_SCROLLBAR_SHADE 0.1f
/* shading factor for scroller 'button' caps */
#define V2D_SCROLLCAP_SHADE 0.2f
/* Draw scrollbars in the given 2d-region */
void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs)
{
@@ -1571,7 +1573,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* horizontal scrollbar */
if (scroll & V2D_SCROLL_HORIZONTAL) {
/* only draw scrollbar when it doesn't fill the entire space */
if(vs->horfull==0) {
bTheme *btheme= U.themes.first;
uiWidgetColors wcol= btheme->tui.wcol_scroll;
@@ -1584,13 +1586,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
slider.ymax= hor.ymax;
state= (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SCROLL_PRESSED:0;
// TODO: disable this for button regions...
if (!(v2d->keepzoom & V2D_LOCKZOOM_X))
state |= UI_SCROLL_ARROWS;
uiWidgetScrollDraw(&wcol, &hor, &slider, state);
}
/* scale indicators */
// XXX will need to update the font drawing when the new stuff comes in
if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) {
View2DGrid *grid= vs->grid;
float fac, dfac, fac2, val;
@@ -1667,7 +1671,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* vertical scrollbar */
if (scroll & V2D_SCROLL_VERTICAL) {
/* only draw scrollbar when it doesn't fill the entire space */
if(vs->vertfull==0) {
bTheme *btheme= U.themes.first;
uiWidgetColors wcol= btheme->tui.wcol_scroll;
@@ -1680,14 +1684,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
slider.ymax= vs->vert_max;
state= (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SCROLL_PRESSED:0;
if (!(v2d->keepzoom & V2D_LOCKZOOM_Y))
// TODO: disable this for button regions...
if (!(v2d->keepzoom & V2D_LOCKZOOM_Y))
state |= UI_SCROLL_ARROWS;
uiWidgetScrollDraw(&wcol, &vert, &slider, state);
}
/* scale indiators */
// XXX will need to update the font drawing when the new stuff comes in
if ((scroll & V2D_SCROLL_SCALE_VERTICAL) && (vs->grid)) {
View2DGrid *grid= vs->grid;
float fac, dfac, val;