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blender-archive/source/blender/renderconverter/RE_renderconverter.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Interface to transform the Blender scene into renderable data.
*
* @mainpage RE - Blender RE-converter external interface
*
* @section about About the RE-converter module
*
* The converter takes a Blender scene, and transforms the data into
* renderer-specific data.
*
* Conversions:
*
* halos: (world settings) stars ->
* some particle effects ->
* meshes with halo prop ->
* HaloRen (made by inithalo)
*
*
* VlakRen (face render data)
* Each vlakren needs several VertRens to make sense.
* VertRen (vertex render data)
*
* @section issues Known issues with RE-converter
*
*
* @section dependencies Dependencies
*
*
* */
#ifndef RE_RENDERCONVERTER_H
#define RE_RENDERCONVERTER_H
#ifdef __cplusplus
extern "C" {
#endif
struct LampRen;
struct Object;
struct Lamp;
/** Transform a blender scene to render data. */
void RE_rotateBlenderScene(void);
/** Free all memory used for the conversion. */
void RE_freeRotateBlenderScene(void);
/**
* Used by the preview renderer.
*/
void RE_add_render_lamp(struct Object *ob, int doshadbuf);
/**
* Strange support for star rendering for drawview.c... For
* rendering purposes, these function pointers should be NULL.
*/
void RE_make_stars(void (*initfunc)(void),
void (*vertexfunc)(float*),
void (*termfunc)(void));
#ifdef __cplusplus
}
#endif
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#endif