2011-02-18 13:05:18 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2012-02-17 18:59:41 +00:00
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#ifndef __BKE_OBJECT_H__
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#define __BKE_OBJECT_H__
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2002-10-12 11:37:38 +00:00
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2011-02-18 13:05:18 +00:00
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/** \file BKE_object.h
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender objects.
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*/
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2002-10-12 11:37:38 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2015-05-04 12:25:33 +10:00
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#include "BLI_compiler_attrs.h"
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2017-11-24 10:18:16 +01:00
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struct Base;
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2018-04-06 12:07:27 +02:00
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struct Depsgraph;
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2009-01-04 14:14:06 +00:00
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struct Scene;
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2017-11-22 10:52:39 -02:00
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struct ViewLayer;
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2002-10-12 11:37:38 +00:00
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struct Object;
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struct BoundBox;
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struct View3D;
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2005-04-16 15:06:02 +00:00
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struct SoftBody;
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2011-11-07 12:55:18 +00:00
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struct MovieClip;
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2013-02-05 12:46:15 +00:00
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struct Main;
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2013-02-16 16:17:45 +00:00
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struct RigidBodyWorld;
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2013-10-15 20:15:45 +00:00
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struct HookModifierData;
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2015-05-12 13:38:55 +05:00
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struct ModifierData;
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2002-10-12 11:37:38 +00:00
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2018-02-06 23:27:49 +11:00
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#include "DNA_object_enums.h"
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2012-05-05 14:03:12 +00:00
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void BKE_object_workob_clear(struct Object *workob);
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2018-04-06 12:07:27 +02:00
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void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Object *workob);
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2008-12-24 11:08:15 +00:00
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2012-05-22 15:29:57 +00:00
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void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
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Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
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struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
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struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
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void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
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2015-06-02 20:21:45 +10:00
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void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
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2016-12-28 17:30:58 +01:00
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void BKE_object_free_particlesystems(struct Object *ob);
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2012-05-05 14:03:12 +00:00
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void BKE_object_free_softbody(struct Object *ob);
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2013-08-19 09:25:24 +00:00
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void BKE_object_free_curve_cache(struct Object *ob);
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2005-11-27 20:49:25 +00:00
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2012-05-05 14:03:12 +00:00
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void BKE_object_free(struct Object *ob);
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2013-05-18 10:24:34 +00:00
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void BKE_object_free_derived_caches(struct Object *ob);
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2015-02-17 17:27:15 +05:00
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void BKE_object_free_caches(struct Object *object);
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2010-01-04 16:26:07 +00:00
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2013-10-15 20:15:45 +00:00
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void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
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2018-04-14 14:27:38 +02:00
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bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifier_type);
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2012-03-12 14:35:07 +00:00
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2018-04-05 18:20:27 +02:00
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void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_src);
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2018-04-04 14:56:32 +02:00
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void BKE_object_free_modifiers(struct Object *ob, const int flag);
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2005-11-27 20:49:25 +00:00
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2012-05-05 14:03:12 +00:00
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void BKE_object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
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void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
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2006-11-11 16:45:17 +00:00
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2018-04-14 14:27:38 +02:00
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bool BKE_object_exists_check(const struct Object *obtest);
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bool BKE_object_is_in_editmode(const struct Object *ob);
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bool BKE_object_is_in_editmode_vgroup(const struct Object *ob);
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2018-04-16 16:27:55 +02:00
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bool BKE_object_is_in_editmode_and_selected(const struct Object *ob);
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2018-04-05 18:20:27 +02:00
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bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob);
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2018-04-16 16:27:55 +02:00
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bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode);
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2017-12-21 13:29:14 -02:00
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typedef enum eObjectVisibilityCheck {
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OB_VISIBILITY_CHECK_FOR_VIEWPORT,
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OB_VISIBILITY_CHECK_FOR_RENDER,
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OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE,
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} eObjectVisibilityCheck;
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bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode);
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2012-12-17 14:51:06 +00:00
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First step to handle missing libs/datablocks when reading a file.
Idea is, instead of ignoring completely missing linked datablocks, to
create void placeholders for them.
That way, you can work on your file, save it, and find again your missing data once
lib becomes available again. Or you can edit missing lib's path (in Outliner),
save and reload the file, and you are done.
Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon.
Future plans are also to be able to relocate missing libs and reload them at runtime.
Code notes:
- Placeholder ID is just a regular datablock of same type as expected linked one,
with 'default' data, and a LIB_MISSING bitflag set.
- To allow creation of such datablocks, creation of datablocks in BKE was split in two step:
+ Allocation of memory itself.
+ Setting of all internal data to default values.
See also the design task (T43351).
Reviewed by @campbellbarton, thanks a bunch!
Differential Revision: https://developer.blender.org/D1394
2015-10-20 14:44:57 +02:00
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void BKE_object_init(struct Object *ob);
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2015-05-04 12:25:33 +10:00
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struct Object *BKE_object_add_only_object(
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struct Main *bmain,
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int type, const char *name)
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ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
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struct Object *BKE_object_add(
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2017-11-22 10:52:39 -02:00
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
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2015-05-04 12:25:33 +10:00
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int type, const char *name)
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Render Layers and Collections (merge from render-layers)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 10:18:38 +01:00
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ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
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2017-10-19 18:01:41 -02:00
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struct Object *BKE_object_add_from(
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2017-11-22 10:52:39 -02:00
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
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2017-10-19 18:01:41 -02:00
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int type, const char *name, struct Object *ob_src)
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ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
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2015-05-04 12:25:33 +10:00
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void *BKE_object_obdata_add_from_type(
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struct Main *bmain,
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int type, const char *name)
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ATTR_NONNULL(1);
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2012-05-05 14:03:12 +00:00
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|
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
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void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
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2017-06-14 22:36:30 +02:00
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struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
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2016-07-20 19:49:45 +02:00
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void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);
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2016-10-13 13:32:08 +02:00
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void BKE_object_make_local_ex(struct Main *bmain, struct Object *ob, const bool lib_local, const bool clear_proxy);
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2018-04-14 14:27:38 +02:00
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bool BKE_object_is_libdata(const struct Object *ob);
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bool BKE_object_obdata_is_libdata(const struct Object *ob);
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2012-05-05 14:03:12 +00:00
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2014-09-01 20:09:31 +10:00
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void BKE_object_obdata_size_init(struct Object *ob, const float scale);
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2012-12-11 14:29:01 +00:00
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void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
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2013-03-20 23:14:18 +00:00
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void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], bool use_drot);
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void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat);
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2012-12-11 14:29:01 +00:00
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void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
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void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);
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2013-03-20 23:14:18 +00:00
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void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent);
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2013-07-12 12:58:01 +00:00
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void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4]);
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2012-05-05 14:03:12 +00:00
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2018-04-14 14:27:38 +02:00
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bool BKE_object_pose_context_check(const struct Object *ob);
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2012-05-05 14:03:12 +00:00
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struct Object *BKE_object_pose_armature_get(struct Object *ob);
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2018-02-09 02:31:09 +11:00
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struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer);
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2012-05-05 14:03:12 +00:00
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2018-04-18 18:55:55 +02:00
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struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique);
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struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len);
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struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len);
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2018-04-17 10:13:32 +02:00
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2018-04-18 18:55:55 +02:00
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struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique);
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struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len);
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struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len);
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2018-04-17 11:21:27 +02:00
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2018-03-13 18:39:51 +11:00
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void BKE_object_get_parent_matrix(
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struct Scene *scene, struct Object *ob,
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struct Object *par, float parentmat[4][4]);
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void BKE_object_where_is_calc(
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2018-04-06 12:07:27 +02:00
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struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
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2018-03-13 18:06:05 +11:00
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void BKE_object_where_is_calc_ex(
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2018-04-06 12:07:27 +02:00
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struct Depsgraph *depsgraph, struct Scene *scene, struct RigidBodyWorld *rbw,
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2018-03-13 18:39:51 +11:00
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struct Object *ob, float r_originmat[3][3]);
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void BKE_object_where_is_calc_time(
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2018-04-06 12:07:27 +02:00
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struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
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2018-03-13 18:06:05 +11:00
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void BKE_object_where_is_calc_time_ex(
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2018-04-06 12:07:27 +02:00
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struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime,
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2018-03-13 18:06:05 +11:00
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struct RigidBodyWorld *rbw, float r_originmat[3][3]);
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2012-05-05 14:03:12 +00:00
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void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
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/* possibly belong in own moduke? */
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struct BoundBox *BKE_boundbox_alloc_unit(void);
|
2013-06-09 21:25:27 +00:00
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void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]);
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2014-08-11 13:25:25 +10:00
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void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]);
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void BKE_boundbox_calc_size_aabb(const struct BoundBox *bb, float r_size[3]);
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2015-09-04 04:18:49 +10:00
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void BKE_boundbox_minmax(const struct BoundBox *bb, float obmat[4][4], float r_min[3], float r_max[3]);
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2012-05-05 14:03:12 +00:00
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struct BoundBox *BKE_object_boundbox_get(struct Object *ob);
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void BKE_object_dimensions_get(struct Object *ob, float vec[3]);
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2014-03-30 11:08:33 +11:00
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void BKE_object_dimensions_set(struct Object *ob, const float value[3]);
|
2014-01-13 21:57:05 +01:00
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void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
|
2014-08-11 13:25:25 +10:00
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void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
|
2013-03-20 23:14:18 +00:00
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void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
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2018-03-13 18:06:05 +11:00
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|
|
bool BKE_object_minmax_dupli(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
|
|
|
|
float r_min[3], float r_max[3], const bool use_hidden);
|
2011-11-14 03:54:23 +00:00
|
|
|
|
2012-03-18 07:38:51 +00:00
|
|
|
/* sometimes min-max isn't enough, we need to loop over each point */
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_foreach_display_point(
|
|
|
|
struct Object *ob, float obmat[4][4],
|
|
|
|
void (*func_cb)(const float[3], void *), void *user_data);
|
|
|
|
void BKE_scene_foreach_display_point(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
2018-03-13 18:39:51 +11:00
|
|
|
struct ViewLayer *view_layer,
|
2018-03-13 18:06:05 +11:00
|
|
|
void (*func_cb)(const float[3], void *), void *user_data);
|
2011-11-14 03:54:23 +00:00
|
|
|
|
2013-03-09 05:35:49 +00:00
|
|
|
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
|
2011-12-16 10:39:43 +00:00
|
|
|
|
2012-05-05 14:03:12 +00:00
|
|
|
void *BKE_object_tfm_backup(struct Object *ob);
|
|
|
|
void BKE_object_tfm_restore(struct Object *ob, void *obtfm_pt);
|
2010-02-26 08:47:20 +00:00
|
|
|
|
2011-11-11 05:34:07 +00:00
|
|
|
typedef struct ObjectTfmProtectedChannels {
|
|
|
|
float loc[3], dloc[3];
|
2011-12-04 03:35:54 +00:00
|
|
|
float size[3], dscale[3];
|
2011-11-11 05:34:07 +00:00
|
|
|
float rot[3], drot[3];
|
|
|
|
float quat[4], dquat[4];
|
|
|
|
float rotAxis[3], drotAxis[3];
|
|
|
|
float rotAngle, drotAngle;
|
|
|
|
} ObjectTfmProtectedChannels;
|
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_tfm_protected_backup(
|
|
|
|
const struct Object *ob,
|
|
|
|
ObjectTfmProtectedChannels *obtfm);
|
2011-11-11 05:34:07 +00:00
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_tfm_protected_restore(
|
|
|
|
struct Object *ob,
|
|
|
|
const ObjectTfmProtectedChannels *obtfm,
|
|
|
|
const short protectflag);
|
2011-11-11 05:34:07 +00:00
|
|
|
|
2015-05-12 12:50:24 +05:00
|
|
|
/* Dependency graph evaluation callbacks. */
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_eval_local_transform(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Object *ob);
|
|
|
|
void BKE_object_eval_parent(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *ob);
|
|
|
|
void BKE_object_eval_constraints(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *ob);
|
2018-04-06 12:07:27 +02:00
|
|
|
void BKE_object_eval_done(struct Depsgraph *depsgraph, struct Object *ob);
|
2015-05-12 13:57:11 +05:00
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
bool BKE_object_eval_proxy_copy(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Object *object);
|
|
|
|
void BKE_object_eval_uber_transform(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Object *ob);
|
|
|
|
void BKE_object_eval_uber_data(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *ob);
|
2015-05-12 13:57:11 +05:00
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_eval_cloth(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *object);
|
2017-03-15 11:10:42 +01:00
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
void BKE_object_eval_transform_all(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:06:05 +11:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *object);
|
2017-11-29 15:29:39 +01:00
|
|
|
|
2018-03-13 18:39:51 +11:00
|
|
|
void BKE_object_eval_update_shading(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:39:51 +11:00
|
|
|
struct Object *object);
|
|
|
|
void BKE_object_data_select_update(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-03-13 18:39:51 +11:00
|
|
|
struct ID *object_data);
|
2017-03-15 11:10:42 +01:00
|
|
|
|
2018-03-13 18:39:51 +11:00
|
|
|
void BKE_object_eval_flush_base_flags(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2018-04-19 12:03:02 +02:00
|
|
|
struct Scene *scene, const int view_layer_index,
|
2018-04-11 12:39:36 +02:00
|
|
|
struct Object *object, int base_index,
|
2018-03-13 18:39:51 +11:00
|
|
|
const bool is_from_set);
|
2017-11-24 10:18:16 +01:00
|
|
|
|
2017-08-16 12:45:11 +10:00
|
|
|
void BKE_object_handle_data_update(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2017-08-16 12:45:11 +10:00
|
|
|
struct Scene *scene,
|
|
|
|
struct Object *ob);
|
|
|
|
void BKE_object_handle_update(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2017-08-16 12:45:11 +10:00
|
|
|
struct Scene *scene, struct Object *ob);
|
|
|
|
void BKE_object_handle_update_ex(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph,
|
2017-08-16 12:45:11 +10:00
|
|
|
struct Scene *scene, struct Object *ob,
|
|
|
|
struct RigidBodyWorld *rbw,
|
|
|
|
const bool do_proxy_update);
|
2012-05-05 14:03:12 +00:00
|
|
|
void BKE_object_sculpt_modifiers_changed(struct Object *ob);
|
Result of 2 weeks of quiet coding work in Greece :)
Aim was to get a total refresh of the animation system. This
is needed because;
- we need to upgrade it with 21st century features
- current code is spaghetti/hack combo, and hides good design
- it should become lag-free with using dependency graphs
A full log, with complete code API/structure/design explanation
will follow, that's a load of work... so here below the list with
hot changes;
- The entire object update system (matrices, geometry) is now
centralized. Calls to where_is_object and makeDispList are
forbidden, instead we tag objects 'changed' and let the
depgraph code sort it out
- Removed all old "Ika" code
- Depgraph is aware of all relationships, including meta balls,
constraints, bevelcurve, and so on.
- Made depgraph aware of relation types and layers, to do smart
flushing of 'changed' events. Nothing gets calculated too often!
- Transform uses depgraph to detect changes
- On frame-advance, depgraph flushes animated changes
Armatures;
Almost all armature related code has been fully built from scratch.
It now reveils the original design much better, with a very clean
implementation, lag free without even calculating each Bone more than
once. Result is quite a speedup yes!
Important to note is;
1) Armature is data containing the 'rest position'
2) Pose is the changes of rest position, and always on object level.
That way more Objects can use same Pose. Also constraints are in Pose
3) Actions only contain the Ipos to change values in Poses.
- Bones draw unrotated now
- Drawing bones speedup enormously (10-20 times)
- Bone selecting in EditMode, selection state is saved for PoseMode,
and vice-versa
- Undo in editmode
- Bone renaming does vertexgroups, constraints, posechannels, actions,
for all users of Armature in entire file
- Added Bone renaming in NKey panel
- Nkey PoseMode shows eulers now
- EditMode and PoseMode now have 'active' bone too (last clicked)
- Parenting in EditMode' CTRL+P, ALT+P, with nice options!
- Pose is added in Outliner now, with showing that constraints are in
the Pose, not Armature
- Disconnected IK solving from constraints. It's a separate phase now,
on top of the full Pose calculations
- Pose itself has a dependency graph too, so evaluation order is lag free.
TODO NOW;
- Rotating in Posemode has incorrect inverse transform (Martin will fix)
- Python Bone/Armature/Pose API disabled... needs full recode too
(wait for my doc!)
- Game engine will need upgrade too
- Depgraph code needs revision, cleanup, can be much faster!
(But, compliments for Jean-Luc, it works like a charm!)
- IK changed, it now doesnt use previous position to advance to next
position anymore. That system looks nice (no flips) but is not well
suited for NLA and background render.
TODO LATER;
We now can do loadsa new nifty features as well; like:
- Kill PoseMode (can be option for armatures itself)
- Make B-Bones (Bezier, Bspline, like for spines)
- Move all silly button level edit to 3d window (like CTRL+I = add
IK)
- Much better & informative drawing
- Fix action/nla editors
- Put all ipos in Actions (object, mesh key, lamp color)
- Add hooks
- Null bones
- Much more advanced constraints...
Bugfixes;
- OGL render (view3d header) had wrong first frame on anim render
- Ipo 'recording' mode had wrong playback speed
- Vertex-key mode now sticks to show 'active key', until frame change
-Ton-
2005-07-03 17:35:38 +00:00
|
|
|
|
2012-05-05 14:03:12 +00:00
|
|
|
int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot);
|
2009-08-25 18:41:36 +00:00
|
|
|
|
2012-05-05 14:03:12 +00:00
|
|
|
int BKE_object_insert_ptcache(struct Object *ob);
|
2014-02-05 23:46:10 +06:00
|
|
|
void BKE_object_delete_ptcache(struct Object *ob, int index);
|
2015-06-08 19:49:01 +10:00
|
|
|
struct KeyBlock *BKE_object_shapekey_insert(struct Object *ob, const char *name, const bool from_mix);
|
|
|
|
bool BKE_object_shapekey_remove(struct Main *bmain, struct Object *ob, struct KeyBlock *kb);
|
|
|
|
bool BKE_object_shapekey_free(struct Main *bmain, struct Object *ob);
|
2009-08-25 18:41:36 +00:00
|
|
|
|
2015-03-04 14:38:16 +11:00
|
|
|
bool BKE_object_flag_test_recursive(const struct Object *ob, short flag);
|
|
|
|
|
2018-04-14 14:27:38 +02:00
|
|
|
bool BKE_object_is_child_recursive(const struct Object *ob_parent, const struct Object *ob_child);
|
2013-03-09 05:35:49 +00:00
|
|
|
bool BKE_object_is_animated(struct Scene *scene, struct Object *ob);
|
|
|
|
|
|
|
|
/* return ModifierMode flag */
|
2012-05-05 14:03:12 +00:00
|
|
|
int BKE_object_is_modified(struct Scene *scene, struct Object *ob);
|
|
|
|
int BKE_object_is_deform_modified(struct Scene *scene, struct Object *ob);
|
2011-03-16 08:53:35 +00:00
|
|
|
|
2012-05-05 14:03:12 +00:00
|
|
|
void BKE_object_relink(struct Object *ob);
|
2015-10-08 20:29:49 +11:00
|
|
|
void BKE_object_data_relink(struct Object *ob);
|
2011-03-25 08:43:41 +00:00
|
|
|
|
2013-09-09 11:37:37 +00:00
|
|
|
struct MovieClip *BKE_object_movieclip_get(struct Scene *scene, struct Object *ob, bool use_default);
|
2011-11-07 12:55:18 +00:00
|
|
|
|
2012-06-12 21:23:51 +00:00
|
|
|
/* this function returns a superset of the scenes selection based on relationships */
|
|
|
|
|
|
|
|
typedef enum eObRelationTypes {
|
2012-06-12 22:05:33 +00:00
|
|
|
OB_REL_NONE = 0, /* just the selection as is */
|
|
|
|
OB_REL_PARENT = (1 << 0), /* immediate parent */
|
|
|
|
OB_REL_PARENT_RECURSIVE = (1 << 1), /* parents up to root of selection tree*/
|
|
|
|
OB_REL_CHILDREN = (1 << 2), /* immediate children */
|
|
|
|
OB_REL_CHILDREN_RECURSIVE = (1 << 3), /* All children */
|
|
|
|
OB_REL_MOD_ARMATURE = (1 << 4), /* Armatures related to the selected objects */
|
|
|
|
OB_REL_SCENE_CAMERA = (1 << 5), /* you might want the scene camera too even if unselected? */
|
2012-06-12 21:23:51 +00:00
|
|
|
} eObRelationTypes;
|
|
|
|
|
|
|
|
typedef enum eObjectSet {
|
|
|
|
OB_SET_SELECTED, /* Selected Objects */
|
|
|
|
OB_SET_VISIBLE, /* Visible Objects */
|
|
|
|
OB_SET_ALL /* All Objects */
|
|
|
|
} eObjectSet;
|
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
struct LinkNode *BKE_object_relational_superset(
|
2018-03-13 18:39:51 +11:00
|
|
|
struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
|
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
|
|
|
struct LinkNode *BKE_object_groups(struct Main *bmain, struct Object *ob);
|
|
|
|
void BKE_object_groups_clear(struct Main *bmain, struct Object *object);
|
2012-06-12 21:23:51 +00:00
|
|
|
|
2013-09-01 22:01:21 +00:00
|
|
|
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
|
|
|
|
|
2015-05-12 13:38:55 +05:00
|
|
|
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
|
|
|
|
|
2018-03-13 18:06:05 +11:00
|
|
|
bool BKE_object_modifier_update_subframe(
|
2018-04-06 12:07:27 +02:00
|
|
|
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
|
2018-03-13 18:39:51 +11:00
|
|
|
bool update_mesh, int parent_recursion, float frame, int type);
|
2016-01-09 04:37:53 +01:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|