Use eObjectMode for function arguments
This commit is contained in:
@@ -77,6 +77,8 @@ struct SpaceClip;
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struct ID;
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struct EvaluationContext;
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#include "DNA_object_enums.h"
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/* Structs */
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struct bContext;
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@@ -262,7 +264,7 @@ struct ToolSettings *CTX_data_tool_settings(const bContext *C);
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const char *CTX_data_mode_string(const bContext *C);
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int CTX_data_mode_enum_ex(
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const struct Object *obedit, const struct Object *ob,
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const short object_mode);
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const eObjectMode object_mode);
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int CTX_data_mode_enum(const bContext *C);
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void CTX_data_main_set(bContext *C, struct Main *bmain);
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@@ -50,6 +50,8 @@ struct RigidBodyWorld;
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struct HookModifierData;
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struct ModifierData;
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#include "DNA_object_enums.h"
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void BKE_object_workob_clear(struct Object *workob);
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void BKE_object_workob_calc_parent(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
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@@ -113,9 +115,12 @@ void BKE_object_lod_add(struct Object *ob);
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void BKE_object_lod_sort(struct Object *ob);
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bool BKE_object_lod_remove(struct Object *ob, int level);
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void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
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bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer, const short object_mode);
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struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer, const short object_mode);
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struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer, const short object_mode);
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bool BKE_object_lod_is_usable(
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struct Object *ob, struct ViewLayer *view_layer, const eObjectMode object_mode);
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struct Object *BKE_object_lod_meshob_get(
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struct Object *ob, struct ViewLayer *view_layer, const eObjectMode object_mode);
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struct Object *BKE_object_lod_matob_get(
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struct Object *ob, struct ViewLayer *view_layer, const eObjectMode object_mode);
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void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
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struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
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@@ -62,6 +62,8 @@ struct EvaluationContext;
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enum eOverlayFlags;
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#include "DNA_object_enums.h"
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extern const char PAINT_CURSOR_SCULPT[3];
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extern const char PAINT_CURSOR_VERTEX_PAINT[3];
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extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
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@@ -124,10 +126,10 @@ void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);
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void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
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short BKE_paint_object_mode_from_paint_mode(ePaintMode mode);
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eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode);
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struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
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struct Paint *BKE_paint_get_active(
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struct Scene *sce, struct ViewLayer *view_layer, const short object_mode);
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struct Scene *sce, struct ViewLayer *view_layer, const eObjectMode object_mode);
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struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
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ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
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struct Brush *BKE_paint_brush(struct Paint *paint);
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@@ -997,7 +997,7 @@ SceneCollection *CTX_data_scene_collection(const bContext *C)
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return BKE_collection_master(&scene->id);
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}
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int CTX_data_mode_enum_ex(const Object *obedit, const Object *ob, const short object_mode)
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int CTX_data_mode_enum_ex(const Object *obedit, const Object *ob, const eObjectMode object_mode)
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{
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// Object *obedit = CTX_data_edit_object(C);
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if (obedit) {
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@@ -884,7 +884,7 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
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return current;
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}
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bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer, const short object_mode)
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bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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bool active = (view_layer) ? ob == OBACT(view_layer) : false;
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return (object_mode == OB_MODE_OBJECT || !active);
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@@ -900,7 +900,7 @@ void BKE_object_lod_update(Object *ob, const float camera_position[3])
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}
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}
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static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag, const short object_mode)
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static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag, const eObjectMode object_mode)
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{
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LodLevel *current = ob->currentlod;
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@@ -914,12 +914,12 @@ static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag, const sho
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return current->source;
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}
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struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer, const short object_mode)
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struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH, object_mode);
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}
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struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer, const short object_mode)
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struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT, object_mode);
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}
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@@ -159,7 +159,7 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
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return NULL;
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}
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Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer, const short object_mode)
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Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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if (sce && view_layer) {
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ToolSettings *ts = sce->toolsettings;
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@@ -178,6 +178,8 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer, const short objec
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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return &ts->imapaint.paint;
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default:
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break;
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}
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}
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@@ -507,7 +509,7 @@ void BKE_paint_cavity_curve_preset(Paint *p, int preset)
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curvemapping_changed(p->cavity_curve, false);
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}
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short BKE_paint_object_mode_from_paint_mode(ePaintMode mode)
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eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode)
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{
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switch (mode) {
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case ePaintSculpt:
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@@ -537,7 +539,7 @@ void BKE_paint_init(Scene *sce, ePaintMode mode, const char col[3])
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/* If there's no brush, create one */
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brush = BKE_paint_brush(paint);
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if (brush == NULL) {
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short ob_mode = BKE_paint_object_mode_from_paint_mode(mode);
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eObjectMode ob_mode = BKE_paint_object_mode_from_paint_mode(mode);
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brush = BKE_brush_first_search(G.main, ob_mode);
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if (!brush) {
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@@ -75,6 +75,8 @@ typedef enum eEvaluationMode {
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DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
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} eEvaluationMode;
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#include "DNA_object_enums.h"
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/* Dependency graph evaluation context
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*
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* This structure stores all the local dependency graph data,
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@@ -83,7 +85,7 @@ typedef enum eEvaluationMode {
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typedef struct EvaluationContext {
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eEvaluationMode mode;
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float ctime;
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short object_mode;
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eObjectMode object_mode;
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struct Depsgraph *depsgraph;
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struct ViewLayer *view_layer;
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@@ -219,7 +221,7 @@ void DEG_evaluation_context_init_from_scene(
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struct Scene *scene,
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struct ViewLayer *view_layer,
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struct RenderEngineType *engine_type,
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const short object_mode,
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const eObjectMode object_mode,
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eEvaluationMode mode);
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/* Free evaluation context. */
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@@ -81,7 +81,7 @@ void DEG_evaluation_context_init_from_scene(
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Scene *scene,
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ViewLayer *view_layer,
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RenderEngineType *engine_type,
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short object_mode,
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eObjectMode object_mode,
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eEvaluationMode mode)
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{
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DEG_evaluation_context_init(eval_ctx, mode);
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@@ -26,6 +26,8 @@
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#ifndef __DRW_ENGINE_H__
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#define __DRW_ENGINE_H__
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#include "BLI_sys_types.h" /* for bool */
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struct ARegion;
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struct CollectionEngineSettings;
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struct Depsgraph;
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@@ -50,7 +52,7 @@ struct RenderEngine;
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struct RenderEngineType;
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struct WorkSpace;
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#include "BLI_sys_types.h" /* for bool */
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#include "DNA_object_enums.h"
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/* Buffer and textures used by the viewport by default */
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typedef struct DefaultFramebufferList {
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@@ -91,25 +93,25 @@ void DRW_draw_view(const struct bContext *C);
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void DRW_draw_render_loop_ex(
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struct Depsgraph *depsgraph,
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struct RenderEngineType *engine_type,
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struct ARegion *ar, struct View3D *v3d, const short object_mode,
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struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
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const struct bContext *evil_C);
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void DRW_draw_render_loop(
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struct Depsgraph *depsgraph,
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struct ARegion *ar, struct View3D *v3d, const short object_mode);
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struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
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void DRW_draw_render_loop_offscreen(
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struct Depsgraph *depsgraph,
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struct RenderEngineType *engine_type,
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struct ARegion *ar, struct View3D *v3d, const short object_mode,
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struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
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const bool draw_background,
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struct GPUOffScreen *ofs,
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struct GPUViewport *viewport);
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void DRW_draw_select_loop(
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struct Depsgraph *depsgraph,
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struct ARegion *ar, struct View3D *v3d, const short object_mode,
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struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode,
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bool use_obedit_skip, bool use_nearest, const struct rcti *rect);
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void DRW_draw_depth_loop(
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struct Depsgraph *depsgraph,
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struct ARegion *ar, struct View3D *v3d, const short object_mode);
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struct ARegion *ar, struct View3D *v3d, const eObjectMode object_mode);
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/* This is here because GPUViewport needs it */
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void DRW_pass_free(struct DRWPass *pass);
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@@ -470,7 +470,7 @@ typedef struct DRWContextState {
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struct Depsgraph *depsgraph;
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short object_mode;
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eObjectMode object_mode;
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/* Last resort (some functions take this as an arg so we can't easily avoid).
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* May be NULL when used for selection or depth buffer. */
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@@ -3420,7 +3420,7 @@ void DRW_draw_view(const bContext *C)
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void DRW_draw_render_loop_ex(
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struct Depsgraph *depsgraph,
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RenderEngineType *engine_type,
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ARegion *ar, View3D *v3d, const short object_mode,
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ARegion *ar, View3D *v3d, const eObjectMode object_mode,
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const bContext *evil_C)
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{
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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@@ -3545,7 +3545,7 @@ void DRW_draw_render_loop_ex(
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void DRW_draw_render_loop(
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struct Depsgraph *depsgraph,
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ARegion *ar, View3D *v3d, const short object_mode)
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ARegion *ar, View3D *v3d, const eObjectMode object_mode)
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{
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/* Reset before using it. */
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memset(&DST, 0x0, sizeof(DST));
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@@ -3559,7 +3559,7 @@ void DRW_draw_render_loop(
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/* @viewport CAN be NULL, in this case we create one. */
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void DRW_draw_render_loop_offscreen(
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struct Depsgraph *depsgraph, RenderEngineType *engine_type,
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ARegion *ar, View3D *v3d, const short object_mode,
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ARegion *ar, View3D *v3d, const eObjectMode object_mode,
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const bool draw_background, GPUOffScreen *ofs,
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GPUViewport *viewport)
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{
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@@ -3684,7 +3684,7 @@ void DRW_render_object_iter(
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*/
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void DRW_draw_select_loop(
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struct Depsgraph *depsgraph,
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ARegion *ar, View3D *v3d, const short object_mode,
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ARegion *ar, View3D *v3d, const eObjectMode object_mode,
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bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
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{
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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@@ -3806,7 +3806,7 @@ void DRW_draw_select_loop(
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*/
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void DRW_draw_depth_loop(
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Depsgraph *depsgraph,
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ARegion *ar, View3D *v3d, const short object_mode)
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ARegion *ar, View3D *v3d, const eObjectMode object_mode)
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{
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
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@@ -365,7 +365,7 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
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}
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}
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static bool stats_is_object_dynamic_topology_sculpt(Object *ob, short object_mode)
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static bool stats_is_object_dynamic_topology_sculpt(Object *ob, const eObjectMode object_mode)
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{
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return (ob &&
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(object_mode & OB_MODE_SCULPT) &&
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@@ -373,7 +373,7 @@ static bool stats_is_object_dynamic_topology_sculpt(Object *ob, short object_mod
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}
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/* Statistics displayed in info header. Called regularly on scene changes. */
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static void stats_update(Scene *scene, ViewLayer *view_layer, const short object_mode)
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static void stats_update(Scene *scene, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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SceneStats stats = {0};
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Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
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@@ -406,7 +406,7 @@ static void stats_update(Scene *scene, ViewLayer *view_layer, const short object
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*(view_layer->stats) = stats;
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}
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static void stats_string(Scene *scene, ViewLayer *view_layer, const short object_mode)
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static void stats_string(Scene *scene, ViewLayer *view_layer, const eObjectMode object_mode)
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{
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#define MAX_INFO_MEM_LEN 64
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SceneStats *stats = view_layer->stats;
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@@ -68,6 +68,8 @@ struct EditBone;
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struct RenderEngineType;
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struct SnapObjectContext;
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#include "DNA_object_enums.h"
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/* transinfo->redraw */
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typedef enum {
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TREDRAW_NOTHING = 0,
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@@ -653,7 +655,7 @@ void restoreBones(TransInfo *t);
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#define MANIPULATOR_AXIS_LINE_WIDTH 2.0f
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/* return 0 when no gimbal for selection */
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bool gimbal_axis(struct Object *ob, float gmat[3][3], const short object_mode);
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bool gimbal_axis(struct Object *ob, float gmat[3][3], const eObjectMode object_mode);
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/*********************** TransData Creation and General Handling *********** */
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void createTransData(struct bContext *C, TransInfo *t);
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@@ -520,7 +520,7 @@ static bool test_rotmode_euler(short rotmode)
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return (ELEM(rotmode, ROT_MODE_AXISANGLE, ROT_MODE_QUAT)) ? 0 : 1;
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}
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bool gimbal_axis(Object *ob, float gmat[3][3], const short object_mode)
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bool gimbal_axis(Object *ob, float gmat[3][3], const eObjectMode object_mode)
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{
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if (object_mode & OB_MODE_POSE) {
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bPoseChannel *pchan = BKE_pose_channel_active(ob);
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@@ -48,6 +48,8 @@ struct SmokeModifierData;
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struct DupliObject;
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struct EvaluationContext;
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#include "DNA_object_enums.h"
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/* OpenGL drawing functions related to shading. These are also
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* shared with the game engine, where there were previously
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* duplicates of some of these functions. */
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@@ -77,7 +79,7 @@ void GPU_disable_program_point_size(void);
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void GPU_begin_object_materials(
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struct View3D *v3d, struct RegionView3D *rv3d,
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struct Scene *scene, struct ViewLayer *view_layer,
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struct Object *ob, bool glsl, const short object_mode, bool *do_alpha_after);
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struct Object *ob, bool glsl, const eObjectMode object_mode, bool *do_alpha_after);
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void GPU_end_object_materials(void);
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bool GPU_object_materials_check(void);
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@@ -1460,7 +1460,7 @@ static struct GPUMaterialState {
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Material *gmatbuf_fixed[FIXEDMAT];
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Material *gboundmat;
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Object *gob;
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short gob_object_mode;
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eObjectMode gob_object_mode;
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DupliObject *dob;
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Scene *gscene;
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int glay;
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@@ -1555,7 +1555,7 @@ void GPU_end_dupli_object(void)
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void GPU_begin_object_materials(
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View3D *v3d, RegionView3D *rv3d, Scene *scene, ViewLayer *view_layer, Object *ob,
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bool glsl, const short object_mode, bool *do_alpha_after)
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bool glsl, const eObjectMode object_mode, bool *do_alpha_after)
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{
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Material *ma;
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GPUMaterial *gpumat;
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