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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2012 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | #pragma once
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							|  |  |  | #include "BLI_sys_types.h"
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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										 |  |  | struct GPUShader; | 
					
						
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										 |  |  | void GPU_matrix_reset(void); /* to Identity transform & empty stack */ | 
					
						
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										 |  |  | /* ModelView Matrix (2D or 3D) */ | 
					
						
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										 |  |  | void GPU_matrix_push(void); /* TODO: PushCopy vs PushIdentity? */ | 
					
						
							|  |  |  | void GPU_matrix_pop(void); | 
					
						
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										 |  |  | void GPU_matrix_identity_set(void); | 
					
						
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										 |  |  | void GPU_matrix_scale_1f(float factor); | 
					
						
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										 |  |  | /* 3D ModelView Matrix */ | 
					
						
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										 |  |  | void GPU_matrix_set(const float m[4][4]); | 
					
						
							|  |  |  | void GPU_matrix_mul(const float m[4][4]); | 
					
						
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										 |  |  | void GPU_matrix_translate_3f(float x, float y, float z); | 
					
						
							|  |  |  | void GPU_matrix_translate_3fv(const float vec[3]); | 
					
						
							|  |  |  | void GPU_matrix_scale_3f(float x, float y, float z); | 
					
						
							|  |  |  | void GPU_matrix_scale_3fv(const float vec[3]); | 
					
						
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							|  |  |  | /* Axis of rotation should be a unit vector. */ | 
					
						
							|  |  |  | void GPU_matrix_rotate_3f(float deg, float x, float y, float z); | 
					
						
							|  |  |  | /* Axis of rotation should be a unit vector. */ | 
					
						
							|  |  |  | void GPU_matrix_rotate_3fv(float deg, const float axis[3]); | 
					
						
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										 |  |  | void GPU_matrix_rotate_axis(float deg, char axis); /* TODO: enum for axis? */ | 
					
						
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										 |  |  | void GPU_matrix_look_at(float eyeX, | 
					
						
							|  |  |  |                         float eyeY, | 
					
						
							|  |  |  |                         float eyeZ, | 
					
						
							|  |  |  |                         float centerX, | 
					
						
							|  |  |  |                         float centerY, | 
					
						
							|  |  |  |                         float centerZ, | 
					
						
							|  |  |  |                         float upX, | 
					
						
							|  |  |  |                         float upY, | 
					
						
							|  |  |  |                         float upZ); | 
					
						
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										 |  |  | /* TODO: variant that takes eye[3], center[3], up[3] */ | 
					
						
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										 |  |  | /* 2D ModelView Matrix */ | 
					
						
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										 |  |  | void GPU_matrix_translate_2f(float x, float y); | 
					
						
							|  |  |  | void GPU_matrix_translate_2fv(const float vec[2]); | 
					
						
							|  |  |  | void GPU_matrix_scale_2f(float x, float y); | 
					
						
							|  |  |  | void GPU_matrix_scale_2fv(const float vec[2]); | 
					
						
							|  |  |  | void GPU_matrix_rotate_2d(float deg); | 
					
						
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										 |  |  | /* Projection Matrix (2D or 3D) */ | 
					
						
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										 |  |  | void GPU_matrix_push_projection(void); | 
					
						
							|  |  |  | void GPU_matrix_pop_projection(void); | 
					
						
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							|  |  |  | /* 3D Projection Matrix */ | 
					
						
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										 |  |  | void GPU_matrix_identity_projection_set(void); | 
					
						
							|  |  |  | void GPU_matrix_projection_set(const float m[4][4]); | 
					
						
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										 |  |  | void GPU_matrix_ortho_set(float left, float right, float bottom, float top, float near, float far); | 
					
						
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										 |  |  | void GPU_matrix_ortho_set_z(float near, float far); | 
					
						
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										 |  |  | void GPU_matrix_frustum_set( | 
					
						
							|  |  |  |     float left, float right, float bottom, float top, float near, float far); | 
					
						
							|  |  |  | void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far); | 
					
						
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										 |  |  | /* 3D Projection between Window and World Space */ | 
					
						
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										 |  |  | struct GPUMatrixUnproject_Precalc { | 
					
						
							|  |  |  |   float model_inverted[4][4]; | 
					
						
							|  |  |  |   float view[4]; | 
					
						
							|  |  |  |   bool is_persp; | 
					
						
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										 |  |  |   /**
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							|  |  |  |    * Result of #projmat_dimensions_db. | 
					
						
							|  |  |  |    * Using double precision here is important as far clipping ranges | 
					
						
							|  |  |  |    * can cause divide-by-zero when using float, see: T66937. | 
					
						
							|  |  |  |    */ | 
					
						
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										 |  |  |   struct { | 
					
						
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										 |  |  |     double xmin, xmax; | 
					
						
							|  |  |  |     double ymin, ymax; | 
					
						
							|  |  |  |     double zmin, zmax; | 
					
						
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										 |  |  |   } dims; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *unproj_precalc, | 
					
						
							|  |  |  |                                   const float model[4][4], | 
					
						
							|  |  |  |                                   const float proj[4][4], | 
					
						
							|  |  |  |                                   const int view[4]); | 
					
						
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										 |  |  | void GPU_matrix_project(const float world[3], | 
					
						
							|  |  |  |                         const float model[4][4], | 
					
						
							|  |  |  |                         const float proj[4][4], | 
					
						
							|  |  |  |                         const int view[4], | 
					
						
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										 |  |  |                         float r_win[3]); | 
					
						
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										 |  |  | bool GPU_matrix_unproject(const float win[3], | 
					
						
							|  |  |  |                           const float model[4][4], | 
					
						
							|  |  |  |                           const float proj[4][4], | 
					
						
							|  |  |  |                           const int view[4], | 
					
						
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										 |  |  |                           float r_world[3]); | 
					
						
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							|  |  |  | void GPU_matrix_unproject_with_precalc(const struct GPUMatrixUnproject_Precalc *unproj_precalc, | 
					
						
							|  |  |  |                                        const float win[3], | 
					
						
							|  |  |  |                                        float r_world[3]); | 
					
						
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							|  |  |  | /* 2D Projection Matrix */ | 
					
						
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										 |  |  | void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top); | 
					
						
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										 |  |  | /* functions to get matrix values */ | 
					
						
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										 |  |  | const float (*GPU_matrix_model_view_get(float m[4][4]))[4]; | 
					
						
							|  |  |  | const float (*GPU_matrix_projection_get(float m[4][4]))[4]; | 
					
						
							|  |  |  | const float (*GPU_matrix_model_view_projection_get(float m[4][4]))[4]; | 
					
						
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										 |  |  | const float (*GPU_matrix_normal_get(float m[3][3]))[3]; | 
					
						
							|  |  |  | const float (*GPU_matrix_normal_inverse_get(float m[3][3]))[3]; | 
					
						
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										 |  |  | /* set uniform values for currently bound shader */ | 
					
						
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										 |  |  | void GPU_matrix_bind(struct GPUShader *shader); | 
					
						
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										 |  |  | bool GPU_matrix_dirty_get(void); /* since last bind */ | 
					
						
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										 |  |  | /* own working polygon offset */ | 
					
						
							|  |  |  | float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist); | 
					
						
							|  |  |  | void GPU_polygon_offset(float viewdist, float dist); | 
					
						
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										 |  |  | /* Python API needs to be able to inspect the stack so errors raise exceptions
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							|  |  |  |  * instead of crashing. */ | 
					
						
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										 |  |  | #ifdef USE_GPU_PY_MATRIX_API
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							|  |  |  | int GPU_matrix_stack_level_get_model_view(void); | 
					
						
							|  |  |  | int GPU_matrix_stack_level_get_projection(void); | 
					
						
							|  |  |  | /* static assert ensures this doesn't change! */ | 
					
						
							|  |  |  | #  define GPU_PY_MATRIX_STACK_LEN 31
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							|  |  |  | #endif /* USE_GPU_PY_MATRIX_API */
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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										 |  |  | #ifndef SUPPRESS_GENERIC_MATRIX_API
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										 |  |  | 
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							|  |  |  | #  if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
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							|  |  |  | #    define _GPU_MAT3_CONST_CAST(x) \
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							|  |  |  |       (_Generic((x), \ | 
					
						
							|  |  |  |   void *:       (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   float *:      (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   float [9]:    (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   float (*)[4]: (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   float [4][4]: (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   const void *:       (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   const float *:      (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   const float [9]:    (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   const float (*)[3]: (const float (*)[3])(x), \ | 
					
						
							|  |  |  |   const float [3][3]: (const float (*)[3])(x)) \ | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | #    define _GPU_MAT3_CAST(x) \
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							|  |  |  |       (_Generic((x), \ | 
					
						
							|  |  |  |   void *:       (float (*)[3])(x), \ | 
					
						
							|  |  |  |   float *:      (float (*)[3])(x), \ | 
					
						
							|  |  |  |   float [9]:    (float (*)[3])(x), \ | 
					
						
							|  |  |  |   float (*)[3]: (float (*)[3])(x), \ | 
					
						
							|  |  |  |   float [3][3]: (float (*)[3])(x)) \ | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | #    define _GPU_MAT4_CONST_CAST(x) \
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							|  |  |  |       (_Generic((x), \ | 
					
						
							|  |  |  |   void *:       (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   float *:      (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   float [16]:   (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   float (*)[4]: (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   float [4][4]: (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   const void *:       (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   const float *:      (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   const float [16]:   (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   const float (*)[4]: (const float (*)[4])(x), \ | 
					
						
							|  |  |  |   const float [4][4]: (const float (*)[4])(x)) \ | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | #    define _GPU_MAT4_CAST(x) \
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							|  |  |  |       (_Generic((x), \ | 
					
						
							|  |  |  |   void *:       (float (*)[4])(x), \ | 
					
						
							|  |  |  |   float *:      (float (*)[4])(x), \ | 
					
						
							|  |  |  |   float [16]:   (float (*)[4])(x), \ | 
					
						
							|  |  |  |   float (*)[4]: (float (*)[4])(x), \ | 
					
						
							|  |  |  |   float [4][4]: (float (*)[4])(x)) \ | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | #  else
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							|  |  |  | #    define _GPU_MAT3_CONST_CAST(x) (const float(*)[3])(x)
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							|  |  |  | #    define _GPU_MAT3_CAST(x) (float(*)[3])(x)
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							|  |  |  | #    define _GPU_MAT4_CONST_CAST(x) (const float(*)[4])(x)
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							|  |  |  | #    define _GPU_MAT4_CAST(x) (float(*)[4])(x)
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							|  |  |  | #  endif /* C11 */
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										 |  |  | /* make matrix inputs generic, to avoid warnings */ | 
					
						
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										 |  |  | #  define GPU_matrix_mul(x) GPU_matrix_mul(_GPU_MAT4_CONST_CAST(x))
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							|  |  |  | #  define GPU_matrix_set(x) GPU_matrix_set(_GPU_MAT4_CONST_CAST(x))
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							|  |  |  | #  define GPU_matrix_projection_set(x) GPU_matrix_projection_set(_GPU_MAT4_CONST_CAST(x))
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							|  |  |  | #  define GPU_matrix_model_view_get(x) GPU_matrix_model_view_get(_GPU_MAT4_CAST(x))
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							|  |  |  | #  define GPU_matrix_projection_get(x) GPU_matrix_projection_get(_GPU_MAT4_CAST(x))
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							|  |  |  | #  define GPU_matrix_model_view_projection_get(x) \
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							|  |  |  |     GPU_matrix_model_view_projection_get(_GPU_MAT4_CAST(x)) | 
					
						
							|  |  |  | #  define GPU_matrix_normal_get(x) GPU_matrix_normal_get(_GPU_MAT3_CAST(x))
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							|  |  |  | #  define GPU_matrix_normal_inverse_get(x) GPU_matrix_normal_inverse_get(_GPU_MAT3_CAST(x))
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										 |  |  | #endif /* SUPPRESS_GENERIC_MATRIX_API */
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										 |  |  | /* Not part of the GPU_matrix API,
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							|  |  |  |  * however we need to check these limits in code that calls into these API's. */ | 
					
						
							|  |  |  | #define GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT (-100)
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							|  |  |  | #define GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT (100)
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