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blender-archive/source/blender/editors/sound/sound_ops.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/sound/sound_ops.c
* \ingroup edsnd
*/
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#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
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#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
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#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
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#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_library.h"
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#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "BKE_sequencer.h"
#include "RNA_access.h"
#include "RNA_define.h"
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#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#ifdef WITH_AUDASPACE
# include <AUD_Special.h>
#endif
#include "ED_sound.h"
#include "ED_util.h"
/******************** open sound operator ********************/
static void sound_open_cancel(bContext *UNUSED(C), wmOperator *op)
{
MEM_freeN(op->customdata);
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op->customdata = NULL;
}
static void sound_open_init(bContext *C, wmOperator *op)
{
PropertyPointerRNA *pprop;
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op->customdata = pprop = MEM_callocN(sizeof(PropertyPointerRNA), "OpenPropertyPointerRNA");
UI_context_active_but_prop_get_templateID(C, &pprop->ptr, &pprop->prop);
}
#ifdef WITH_AUDASPACE
static int sound_open_exec(bContext *C, wmOperator *op)
{
char path[FILE_MAX];
bSound *sound;
PropertyPointerRNA *pprop;
PointerRNA idptr;
AUD_SoundInfo info;
Main *bmain = CTX_data_main(C);
RNA_string_get(op->ptr, "filepath", path);
sound = BKE_sound_new_file(bmain, path);
if (!op->customdata)
sound_open_init(C, op);
if (sound->playback_handle == NULL) {
if (op->customdata) MEM_freeN(op->customdata);
BKE_libblock_free(bmain, sound);
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return OPERATOR_CANCELLED;
}
info = AUD_getInfo(sound->playback_handle);
if (info.specs.channels == AUD_CHANNELS_INVALID) {
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
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BKE_libblock_free(bmain, sound);
if (op->customdata) MEM_freeN(op->customdata);
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return OPERATOR_CANCELLED;
}
if (RNA_boolean_get(op->ptr, "mono")) {
sound->flags |= SOUND_FLAGS_MONO;
BKE_sound_load(bmain, sound);
}
if (RNA_boolean_get(op->ptr, "cache")) {
BKE_sound_cache(sound);
}
/* hook into UI */
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pprop = op->customdata;
if (pprop->prop) {
/* when creating new ID blocks, use is already 1, but RNA
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* pointer use also increases user, so this compensates it */
id_us_min(&sound->id);
RNA_id_pointer_create(&sound->id, &idptr);
RNA_property_pointer_set(&pprop->ptr, pprop->prop, idptr);
RNA_property_update(C, &pprop->ptr, pprop->prop);
}
MEM_freeN(op->customdata);
return OPERATOR_FINISHED;
}
#else //WITH_AUDASPACE
static int sound_open_exec(bContext *UNUSED(C), wmOperator *op)
{
BKE_report(op->reports, RPT_ERROR, "Compiled without sound support");
return OPERATOR_CANCELLED;
}
#endif
static int sound_open_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (RNA_struct_property_is_set(op->ptr, "filepath"))
return sound_open_exec(C, op);
sound_open_init(C, op);
return WM_operator_filesel(C, op, event);
}
static void SOUND_OT_open(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Open Sound";
ot->description = "Load a sound file";
ot->idname = "SOUND_OT_open";
/* api callbacks */
ot->exec = sound_open_exec;
ot->invoke = sound_open_invoke;
ot->cancel = sound_open_cancel;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_SOUND | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna, "cache", false, "Cache", "Cache the sound in memory");
RNA_def_boolean(ot->srna, "mono", false, "Mono", "Merge all the sound's channels into one");
}
static void SOUND_OT_open_mono(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Open Sound Mono";
ot->description = "Load a sound file as mono";
ot->idname = "SOUND_OT_open_mono";
/* api callbacks */
ot->exec = sound_open_exec;
ot->invoke = sound_open_invoke;
ot->cancel = sound_open_cancel;
/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_SOUND | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna, "cache", false, "Cache", "Cache the sound in memory");
RNA_def_boolean(ot->srna, "mono", true, "Mono", "Mixdown the sound to mono");
}
/* ******************************************************* */
static void sound_update_animation_flags(Scene *scene);
static int sound_update_animation_flags_cb(Sequence *seq, void *user_data)
{
struct FCurve *fcu;
Scene *scene = (Scene *)user_data;
bool driven;
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "volume", 0, &driven);
if (fcu || driven)
seq->flag |= SEQ_AUDIO_VOLUME_ANIMATED;
else
seq->flag &= ~SEQ_AUDIO_VOLUME_ANIMATED;
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "pitch", 0, &driven);
if (fcu || driven)
seq->flag |= SEQ_AUDIO_PITCH_ANIMATED;
else
seq->flag &= ~SEQ_AUDIO_PITCH_ANIMATED;
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "pan", 0, &driven);
if (fcu || driven)
seq->flag |= SEQ_AUDIO_PAN_ANIMATED;
else
seq->flag &= ~SEQ_AUDIO_PAN_ANIMATED;
if (seq->type == SEQ_TYPE_SCENE) {
/* TODO(sergey): For now we do manual recursion into the scene strips,
* but perhaps it should be covered by recursive_apply?
*/
sound_update_animation_flags(seq->scene);
}
return 0;
}
static void sound_update_animation_flags(Scene *scene)
{
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struct FCurve *fcu;
bool driven;
Sequence *seq;
if (scene->id.tag & LIB_TAG_DOIT) {
return;
}
scene->id.tag |= LIB_TAG_DOIT;
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SEQ_BEGIN(scene->ed, seq)
{
BKE_sequencer_recursive_apply(seq, sound_update_animation_flags_cb, scene);
}
SEQ_END
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fcu = id_data_find_fcurve(&scene->id, scene, &RNA_Scene, "audio_volume", 0, &driven);
if (fcu || driven)
scene->audio.flag |= AUDIO_VOLUME_ANIMATED;
else
scene->audio.flag &= ~AUDIO_VOLUME_ANIMATED;
}
static int sound_update_animation_flags_exec(bContext *C, wmOperator *UNUSED(op))
{
BKE_main_id_tag_idcode(CTX_data_main(C), ID_SCE, LIB_TAG_DOIT, false);
sound_update_animation_flags(CTX_data_scene(C));
return OPERATOR_FINISHED;
}
static void SOUND_OT_update_animation_flags(wmOperatorType *ot)
{
/*
* This operator is needed to set a correct state of the sound animation
* System. Unfortunately there's no really correct place to call the exec
* function, that's why I made it an operator that's only visible in the
* search menu. Apart from that the bake animation operator calls it too.
*/
/* identifiers */
ot->name = "Update Animation";
ot->description = "Update animation flags";
ot->idname = "SOUND_OT_update_animation_flags";
/* api callbacks */
ot->exec = sound_update_animation_flags_exec;
/* flags */
ot->flag = OPTYPE_REGISTER;
}
/* ******************************************************* */
static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
{
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Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
int oldfra = scene->r.cfra;
int cfra;
sound_update_animation_flags_exec(C, NULL);
for (cfra = (scene->r.sfra > 0) ? (scene->r.sfra - 1) : 0; cfra <= scene->r.efra + 1; cfra++) {
scene->r.cfra = cfra;
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
}
scene->r.cfra = oldfra;
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
return OPERATOR_FINISHED;
}
static void SOUND_OT_bake_animation(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Animation Cache";
ot->description = "Update the audio animation cache";
ot->idname = "SOUND_OT_bake_animation";
/* api callbacks */
ot->exec = sound_bake_animation_exec;
/* flags */
ot->flag = OPTYPE_REGISTER;
}
/******************** mixdown operator ********************/
static int sound_mixdown_exec(bContext *C, wmOperator *op)
{
#ifdef WITH_AUDASPACE
char path[FILE_MAX];
char filename[FILE_MAX];
Scene *scene;
Main *bmain;
int split;
int bitrate, accuracy;
AUD_DeviceSpecs specs;
AUD_Container container;
AUD_Codec codec;
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const char *result;
sound_bake_animation_exec(C, op);
RNA_string_get(op->ptr, "filepath", path);
bitrate = RNA_int_get(op->ptr, "bitrate") * 1000;
accuracy = RNA_int_get(op->ptr, "accuracy");
specs.format = RNA_enum_get(op->ptr, "format");
container = RNA_enum_get(op->ptr, "container");
codec = RNA_enum_get(op->ptr, "codec");
split = RNA_boolean_get(op->ptr, "split_channels");
scene = CTX_data_scene(C);
bmain = CTX_data_main(C);
specs.channels = scene->r.ffcodecdata.audio_channels;
specs.rate = scene->r.ffcodecdata.audio_mixrate;
BLI_strncpy(filename, path, sizeof(filename));
BLI_path_abs(filename, BKE_main_blendfile_path(bmain));
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if (split)
result = AUD_mixdown_per_channel(scene->sound_scene, SFRA * specs.rate / FPS, (EFRA - SFRA + 1) * specs.rate / FPS,
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accuracy, filename, specs, container, codec, bitrate);
else
result = AUD_mixdown(scene->sound_scene, SFRA * specs.rate / FPS, (EFRA - SFRA + 1) * specs.rate / FPS,
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accuracy, filename, specs, container, codec, bitrate);
BKE_sound_reset_scene_specs(scene);
if (result) {
BKE_report(op->reports, RPT_ERROR, result);
return OPERATOR_CANCELLED;
}
#else // WITH_AUDASPACE
(void)C;
(void)op;
#endif // WITH_AUDASPACE
return OPERATOR_FINISHED;
}
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#ifdef WITH_AUDASPACE
static const EnumPropertyItem container_items[] = {
#ifdef WITH_FFMPEG
{AUD_CONTAINER_AC3, "AC3", 0, "ac3", "Dolby Digital ATRAC 3"},
#endif
{AUD_CONTAINER_FLAC, "FLAC", 0, "flac", "Free Lossless Audio Codec"},
#ifdef WITH_FFMPEG
{AUD_CONTAINER_MATROSKA, "MATROSKA", 0, "mkv", "Matroska"},
{AUD_CONTAINER_MP2, "MP2", 0, "mp2", "MPEG-1 Audio Layer II"},
{AUD_CONTAINER_MP3, "MP3", 0, "mp3", "MPEG-2 Audio Layer III"},
#endif
{AUD_CONTAINER_OGG, "OGG", 0, "ogg", "Xiph.Org Ogg Container"},
{AUD_CONTAINER_WAV, "WAV", 0, "wav", "Waveform Audio File Format"},
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{0, NULL, 0, NULL, NULL}
};
static const char *snd_ext_sound[] = {
".ac3",
".flac",
".mkv",
".mp2",
".mp3",
".ogg",
".wav",
NULL
};
static bool sound_mixdown_check(bContext *UNUSED(C), wmOperator *op)
{
AUD_Container container = RNA_enum_get(op->ptr, "container");
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const char *extension = NULL;
const EnumPropertyItem *item = container_items;
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while (item->identifier != NULL) {
if (item->value == container) {
const char **ext = snd_ext_sound;
while (*ext != NULL) {
if (STREQ(*ext + 1, item->name)) {
extension = *ext;
break;
}
ext++;
}
}
item++;
}
if (extension) {
PropertyRNA *prop;
char filepath[FILE_MAX];
int check;
prop = RNA_struct_find_property(op->ptr, "filepath");
RNA_property_string_get(op->ptr, prop, filepath);
if (BLI_path_extension_check_array(filepath, snd_ext_sound))
check = BLI_path_extension_replace(filepath, FILE_MAX, extension);
else
check = BLI_path_extension_ensure(filepath, FILE_MAX, extension);
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if (!check)
return check;
RNA_property_string_set(op->ptr, prop, filepath);
return true;
}
return false;
}
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#endif // WITH_AUDASPACE
static int sound_mixdown_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (RNA_struct_property_is_set(op->ptr, "filepath"))
return sound_mixdown_exec(C, op);
return WM_operator_filesel(C, op, event);
}
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#ifdef WITH_AUDASPACE
static bool sound_mixdown_draw_check_prop(PointerRNA *UNUSED(ptr), PropertyRNA *prop)
{
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const char *prop_id = RNA_property_identifier(prop);
return !(STREQ(prop_id, "filepath") ||
STREQ(prop_id, "directory") ||
STREQ(prop_id, "filename"));
}
static void sound_mixdown_draw(bContext *C, wmOperator *op)
{
static const EnumPropertyItem pcm_format_items[] = {
{AUD_FORMAT_U8, "U8", 0, "U8", "8 bit unsigned"},
{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
#ifdef WITH_SNDFILE
{AUD_FORMAT_S24, "S24", 0, "S24", "24 bit signed"},
#endif
{AUD_FORMAT_S32, "S32", 0, "S32", "32 bit signed"},
{AUD_FORMAT_FLOAT32, "F32", 0, "F32", "32 bit floating point"},
{AUD_FORMAT_FLOAT64, "F64", 0, "F64", "64 bit floating point"},
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{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem mp3_format_items[] = {
{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
{AUD_FORMAT_S32, "S32", 0, "S32", "32 bit signed"},
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{0, NULL, 0, NULL, NULL}
};
#ifdef WITH_SNDFILE
static const EnumPropertyItem flac_format_items[] = {
{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
{AUD_FORMAT_S24, "S24", 0, "S24", "24 bit signed"},
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{0, NULL, 0, NULL, NULL}
};
#endif
static const EnumPropertyItem all_codec_items[] = {
{AUD_CODEC_AAC, "AAC", 0, "AAC", "Advanced Audio Coding"},
{AUD_CODEC_AC3, "AC3", 0, "AC3", "Dolby Digital ATRAC 3"},
{AUD_CODEC_FLAC, "FLAC", 0, "FLAC", "Free Lossless Audio Codec"},
{AUD_CODEC_MP2, "MP2", 0, "MP2", "MPEG-1 Audio Layer II"},
{AUD_CODEC_MP3, "MP3", 0, "MP3", "MPEG-2 Audio Layer III"},
{AUD_CODEC_PCM, "PCM", 0, "PCM", "Pulse Code Modulation (RAW)"},
{AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"},
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{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem ogg_codec_items[] = {
{AUD_CODEC_FLAC, "FLAC", 0, "FLAC", "Free Lossless Audio Codec"},
{AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"},
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{0, NULL, 0, NULL, NULL}
};
uiLayout *layout = op->layout;
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wmWindowManager *wm = CTX_wm_manager(C);
PointerRNA ptr;
PropertyRNA *prop_format;
PropertyRNA *prop_codec;
PropertyRNA *prop_bitrate;
AUD_Container container = RNA_enum_get(op->ptr, "container");
AUD_Codec codec = RNA_enum_get(op->ptr, "codec");
prop_format = RNA_struct_find_property(op->ptr, "format");
prop_codec = RNA_struct_find_property(op->ptr, "codec");
prop_bitrate = RNA_struct_find_property(op->ptr, "bitrate");
RNA_def_property_clear_flag(prop_bitrate, PROP_HIDDEN);
RNA_def_property_flag(prop_codec, PROP_HIDDEN);
RNA_def_property_flag(prop_format, PROP_HIDDEN);
switch (container) {
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case AUD_CONTAINER_AC3:
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_AC3);
RNA_enum_set(op->ptr, "format", AUD_FORMAT_FLOAT32);
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break;
case AUD_CONTAINER_FLAC:
RNA_def_property_flag(prop_bitrate, PROP_HIDDEN);
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_FLAC);
#ifdef WITH_SNDFILE
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RNA_def_property_clear_flag(prop_format, PROP_HIDDEN);
RNA_def_property_enum_items(prop_format, flac_format_items);
#else
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
#endif
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break;
case AUD_CONTAINER_MATROSKA:
RNA_def_property_clear_flag(prop_codec, PROP_HIDDEN);
RNA_def_property_enum_items(prop_codec, all_codec_items);
switch (codec) {
case AUD_CODEC_AAC:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
case AUD_CODEC_AC3:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_FLOAT32);
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break;
case AUD_CODEC_FLAC:
RNA_def_property_flag(prop_bitrate, PROP_HIDDEN);
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
case AUD_CODEC_MP2:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
case AUD_CODEC_MP3:
RNA_def_property_enum_items(prop_format, mp3_format_items);
RNA_def_property_clear_flag(prop_format, PROP_HIDDEN);
break;
case AUD_CODEC_PCM:
RNA_def_property_flag(prop_bitrate, PROP_HIDDEN);
RNA_def_property_enum_items(prop_format, pcm_format_items);
RNA_def_property_clear_flag(prop_format, PROP_HIDDEN);
break;
case AUD_CODEC_VORBIS:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
default:
break;
}
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break;
case AUD_CONTAINER_MP2:
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
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RNA_enum_set(op->ptr, "codec", AUD_CODEC_MP2);
RNA_def_property_enum_items(prop_codec, all_codec_items);
break;
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case AUD_CONTAINER_MP3:
RNA_def_property_clear_flag(prop_format, PROP_HIDDEN);
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RNA_def_property_enum_items(prop_format, mp3_format_items);
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_MP3);
break;
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case AUD_CONTAINER_OGG:
RNA_def_property_clear_flag(prop_codec, PROP_HIDDEN);
RNA_def_property_enum_items(prop_codec, ogg_codec_items);
RNA_enum_set(op->ptr, "format", AUD_FORMAT_S16);
break;
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case AUD_CONTAINER_WAV:
RNA_def_property_flag(prop_bitrate, PROP_HIDDEN);
RNA_def_property_clear_flag(prop_format, PROP_HIDDEN);
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RNA_def_property_enum_items(prop_format, pcm_format_items);
RNA_def_property_enum_items(prop_codec, all_codec_items);
RNA_enum_set(op->ptr, "codec", AUD_CODEC_PCM);
break;
default:
break;
}
RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
/* main draw call */
UI: New Global Top-Bar (WIP) == Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-04-20 17:14:03 +02:00
uiDefAutoButsRNA(layout, &ptr, sound_mixdown_draw_check_prop, UI_BUT_LABEL_ALIGN_NONE, false);
}
#endif // WITH_AUDASPACE
static void SOUND_OT_mixdown(wmOperatorType *ot)
{
#ifdef WITH_AUDASPACE
static const EnumPropertyItem format_items[] = {
{AUD_FORMAT_U8, "U8", 0, "U8", "8 bit unsigned"},
{AUD_FORMAT_S16, "S16", 0, "S16", "16 bit signed"},
{AUD_FORMAT_S24, "S24", 0, "S24", "24 bit signed"},
{AUD_FORMAT_S32, "S32", 0, "S32", "32 bit signed"},
{AUD_FORMAT_FLOAT32, "F32", 0, "F32", "32 bit floating point"},
{AUD_FORMAT_FLOAT64, "F64", 0, "F64", "64 bit floating point"},
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{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem codec_items[] = {
#ifdef WITH_FFMPEG
{AUD_CODEC_AAC, "AAC", 0, "AAC", "Advanced Audio Coding"},
{AUD_CODEC_AC3, "AC3", 0, "AC3", "Dolby Digital ATRAC 3"},
#endif
{AUD_CODEC_FLAC, "FLAC", 0, "FLAC", "Free Lossless Audio Codec"},
#ifdef WITH_FFMPEG
{AUD_CODEC_MP2, "MP2", 0, "MP2", "MPEG-1 Audio Layer II"},
{AUD_CODEC_MP3, "MP3", 0, "MP3", "MPEG-2 Audio Layer III"},
#endif
{AUD_CODEC_PCM, "PCM", 0, "PCM", "Pulse Code Modulation (RAW)"},
{AUD_CODEC_VORBIS, "VORBIS", 0, "Vorbis", "Xiph.Org Vorbis Codec"},
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{0, NULL, 0, NULL, NULL}
};
#endif // WITH_AUDASPACE
/* identifiers */
ot->name = "Mixdown";
ot->description = "Mix the scene's audio to a sound file";
ot->idname = "SOUND_OT_mixdown";
/* api callbacks */
ot->exec = sound_mixdown_exec;
ot->invoke = sound_mixdown_invoke;
#ifdef WITH_AUDASPACE
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ot->check = sound_mixdown_check;
ot->ui = sound_mixdown_draw;
#endif
/* flags */
ot->flag = OPTYPE_REGISTER;
/* properties */
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_SOUND, FILE_SPECIAL, FILE_SAVE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
#ifdef WITH_AUDASPACE
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RNA_def_int(ot->srna, "accuracy", 1024, 1, 16777216, "Accuracy",
"Sample accuracy, important for animation data (the lower the value, the more accurate)",
1, 16777216);
RNA_def_enum(ot->srna, "container", container_items, AUD_CONTAINER_FLAC, "Container", "File format");
RNA_def_enum(ot->srna, "codec", codec_items, AUD_CODEC_FLAC, "Codec", "Audio Codec");
RNA_def_enum(ot->srna, "format", format_items, AUD_FORMAT_S16, "Format", "Sample format");
RNA_def_int(ot->srna, "bitrate", 192, 32, 512, "Bitrate", "Bitrate in kbit/s", 32, 512);
RNA_def_boolean(ot->srna, "split_channels", 0, "Split channels", "Each channel will be rendered into a mono file");
#endif // WITH_AUDASPACE
}
/* ******************************************************* */
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static bool sound_poll(bContext *C)
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{
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Editing *ed = CTX_data_scene(C)->ed;
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if (!ed || !ed->act_seq || ed->act_seq->type != SEQ_TYPE_SOUND_RAM)
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return 0;
return 1;
}
/********************* pack operator *********************/
static int sound_pack_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
Editing *ed = CTX_data_scene(C)->ed;
bSound *sound;
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if (!ed || !ed->act_seq || ed->act_seq->type != SEQ_TYPE_SOUND_RAM)
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return OPERATOR_CANCELLED;
sound = ed->act_seq->sound;
if (!sound || sound->packedfile)
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return OPERATOR_CANCELLED;
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sound->packedfile = newPackedFile(op->reports, sound->name, ID_BLEND_PATH(bmain, &sound->id));
BKE_sound_load(bmain, sound);
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return OPERATOR_FINISHED;
}
static void SOUND_OT_pack(wmOperatorType *ot)
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{
/* identifiers */
ot->name = "Pack Sound";
ot->description = "Pack the sound into the current blend file";
ot->idname = "SOUND_OT_pack";
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/* api callbacks */
ot->exec = sound_pack_exec;
ot->poll = sound_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
/********************* unpack operator *********************/
static int sound_unpack_exec(bContext *C, wmOperator *op)
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{
Main *bmain = CTX_data_main(C);
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int method = RNA_enum_get(op->ptr, "method");
bSound *sound = NULL;
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/* find the suppplied image by name */
if (RNA_struct_property_is_set(op->ptr, "id")) {
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char sndname[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "id", sndname);
sound = BLI_findstring(&bmain->sound, sndname, offsetof(ID, name) + 2);
}
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if (!sound || !sound->packedfile)
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return OPERATOR_CANCELLED;
if (G.fileflags & G_AUTOPACK)
BKE_report(op->reports, RPT_WARNING, "AutoPack is enabled, so image will be packed again on file save");
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unpackSound(bmain, op->reports, sound, method);
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return OPERATOR_FINISHED;
}
static int sound_unpack_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
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{
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Editing *ed = CTX_data_scene(C)->ed;
bSound *sound;
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if (RNA_struct_property_is_set(op->ptr, "id"))
return sound_unpack_exec(C, op);
if (!ed || !ed->act_seq || ed->act_seq->type != SEQ_TYPE_SOUND_RAM)
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return OPERATOR_CANCELLED;
sound = ed->act_seq->sound;
if (!sound || !sound->packedfile)
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return OPERATOR_CANCELLED;
if (G.fileflags & G_AUTOPACK)
BKE_report(op->reports, RPT_WARNING, "AutoPack is enabled, so image will be packed again on file save");
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unpack_menu(C, "SOUND_OT_unpack", sound->id.name + 2, sound->name, "sounds", sound->packedfile);
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return OPERATOR_FINISHED;
}
static void SOUND_OT_unpack(wmOperatorType *ot)
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{
/* identifiers */
ot->name = "Unpack Sound";
ot->description = "Unpack the sound to the samples filename";
ot->idname = "SOUND_OT_unpack";
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/* api callbacks */
ot->exec = sound_unpack_exec;
ot->invoke = sound_unpack_invoke;
ot->poll = sound_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
RNA_def_enum(ot->srna, "method", rna_enum_unpack_method_items, PF_USE_LOCAL, "Method", "How to unpack");
RNA_def_string(ot->srna, "id", NULL, MAX_ID_NAME - 2, "Sound Name", "Sound data-block name to unpack"); /* XXX, weark!, will fail with library, name collisions */
2009-08-28 21:47:05 +00:00
}
/* ******************************************************* */
void ED_operatortypes_sound(void)
{
WM_operatortype_append(SOUND_OT_open);
WM_operatortype_append(SOUND_OT_open_mono);
WM_operatortype_append(SOUND_OT_mixdown);
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WM_operatortype_append(SOUND_OT_pack);
WM_operatortype_append(SOUND_OT_unpack);
WM_operatortype_append(SOUND_OT_update_animation_flags);
WM_operatortype_append(SOUND_OT_bake_animation);
}