2017-05-04 17:36:40 +02:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
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*/
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/** \file eevee_effects.c
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* \ingroup draw_engine
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*/
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#include "DRW_render.h"
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#include "DNA_anim_types.h"
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2017-05-09 21:57:13 +02:00
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#include "DNA_camera_types.h"
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2017-05-10 15:58:18 +02:00
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#include "DNA_screen_types.h"
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2017-05-04 17:36:40 +02:00
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#include "DNA_view3d_types.h"
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2017-07-03 22:08:07 +02:00
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#include "DNA_world_types.h"
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2017-05-04 17:36:40 +02:00
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2017-07-21 14:27:16 +02:00
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#include "BKE_global.h" /* for G.debug_value */
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2017-05-09 21:57:13 +02:00
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#include "BKE_camera.h"
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2017-05-04 17:36:40 +02:00
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#include "BKE_object.h"
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#include "BKE_animsys.h"
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2017-05-10 15:58:18 +02:00
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#include "BKE_screen.h"
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2017-05-04 17:36:40 +02:00
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2017-07-21 11:53:13 +02:00
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#include "DEG_depsgraph.h"
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2017-07-03 16:38:14 +02:00
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#include "BLI_dynstr.h"
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2017-05-04 17:36:40 +02:00
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#include "eevee_private.h"
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#include "GPU_texture.h"
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2017-07-19 14:22:03 +02:00
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#include "GPU_framebuffer.h"
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2017-05-04 17:36:40 +02:00
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2017-07-17 13:39:03 +02:00
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#define SHADER_DEFINES \
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"#define EEVEE_ENGINE\n" \
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"#define MAX_PROBE " STRINGIFY(MAX_PROBE) "\n" \
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"#define MAX_GRID " STRINGIFY(MAX_GRID) "\n" \
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"#define MAX_PLANAR " STRINGIFY(MAX_PLANAR) "\n"
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2017-06-12 20:59:54 +10:00
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typedef struct EEVEE_LightProbeData {
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2017-05-04 17:36:40 +02:00
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short probe_id, shadow_id;
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2017-06-12 20:59:54 +10:00
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} EEVEE_LightProbeData;
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2017-05-04 17:36:40 +02:00
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2017-07-23 00:03:45 +02:00
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/* SSR shader variations */
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enum {
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2017-09-13 15:29:13 +02:00
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SSR_SAMPLES = (1 << 0) | (1 << 1),
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SSR_RESOLVE = (1 << 2),
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SSR_FULL_TRACE = (1 << 3),
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SSR_MAX_SHADER = (1 << 4),
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2017-07-23 00:03:45 +02:00
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};
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2017-05-04 17:36:40 +02:00
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static struct {
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2017-06-22 02:28:49 +02:00
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/* Downsample Depth */
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2017-07-21 14:27:16 +02:00
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struct GPUShader *minz_downlevel_sh;
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struct GPUShader *maxz_downlevel_sh;
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struct GPUShader *minz_downdepth_sh;
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struct GPUShader *maxz_downdepth_sh;
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2017-07-23 20:33:29 +02:00
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struct GPUShader *minz_downdepth_layer_sh;
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struct GPUShader *maxz_downdepth_layer_sh;
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2017-07-21 14:27:16 +02:00
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struct GPUShader *minz_copydepth_sh;
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struct GPUShader *maxz_copydepth_sh;
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2017-06-22 02:28:49 +02:00
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2017-05-09 21:57:13 +02:00
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/* Motion Blur */
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2017-05-04 17:36:40 +02:00
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struct GPUShader *motion_blur_sh;
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2017-05-07 14:27:43 +02:00
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/* Bloom */
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struct GPUShader *bloom_blit_sh[2];
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struct GPUShader *bloom_downsample_sh[2];
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struct GPUShader *bloom_upsample_sh[2];
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struct GPUShader *bloom_resolve_sh[2];
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2017-05-09 21:57:13 +02:00
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/* Depth Of Field */
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struct GPUShader *dof_downsample_sh;
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struct GPUShader *dof_scatter_sh;
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struct GPUShader *dof_resolve_sh;
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2017-06-23 21:08:53 +02:00
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2017-07-03 16:38:14 +02:00
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/* Volumetric */
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struct GPUShader *volumetric_upsample_sh;
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2017-07-16 23:49:25 +02:00
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/* Screen Space Reflection */
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2017-07-23 00:03:45 +02:00
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struct GPUShader *ssr_sh[SSR_MAX_SHADER];
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2017-07-16 23:49:25 +02:00
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2017-07-21 14:27:16 +02:00
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/* Simple Downsample */
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2017-07-20 18:40:23 +02:00
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struct GPUShader *downsample_sh;
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2017-08-18 22:31:06 +02:00
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struct GPUShader *downsample_cube_sh;
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2017-07-20 18:40:23 +02:00
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2017-08-18 15:06:51 +02:00
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/* Ground Truth Ambient Occlusion */
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struct GPUShader *gtao_sh;
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struct GPUShader *gtao_debug_sh;
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2017-07-03 16:38:14 +02:00
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struct GPUTexture *depth_src;
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2017-07-20 18:40:23 +02:00
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struct GPUTexture *color_src;
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2017-07-23 20:33:29 +02:00
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int depth_src_layer;
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2017-08-18 22:31:06 +02:00
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float cube_texel_size;
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2017-05-04 17:36:40 +02:00
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} e_data = {NULL}; /* Engine data */
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2017-08-18 15:06:51 +02:00
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extern char datatoc_ambient_occlusion_lib_glsl[];
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2017-07-17 13:39:03 +02:00
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extern char datatoc_bsdf_common_lib_glsl[];
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2017-07-19 15:39:37 +02:00
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extern char datatoc_bsdf_sampling_lib_glsl[];
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2017-07-17 13:39:03 +02:00
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extern char datatoc_octahedron_lib_glsl[];
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2017-07-16 23:49:25 +02:00
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extern char datatoc_effect_ssr_frag_glsl[];
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2017-06-22 02:28:49 +02:00
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extern char datatoc_effect_minmaxz_frag_glsl[];
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2017-05-04 17:36:40 +02:00
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extern char datatoc_effect_motion_blur_frag_glsl[];
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2017-05-07 14:27:43 +02:00
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extern char datatoc_effect_bloom_frag_glsl[];
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2017-05-09 21:57:13 +02:00
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extern char datatoc_effect_dof_vert_glsl[];
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extern char datatoc_effect_dof_geom_glsl[];
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extern char datatoc_effect_dof_frag_glsl[];
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2017-07-20 18:40:23 +02:00
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extern char datatoc_effect_downsample_frag_glsl[];
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2017-08-18 22:31:06 +02:00
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extern char datatoc_effect_downsample_cube_frag_glsl[];
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2017-08-18 15:06:51 +02:00
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extern char datatoc_effect_gtao_frag_glsl[];
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2017-07-17 13:39:03 +02:00
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extern char datatoc_lightprobe_lib_glsl[];
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2017-08-18 22:31:06 +02:00
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extern char datatoc_lightprobe_vert_glsl[];
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extern char datatoc_lightprobe_geom_glsl[];
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2017-07-18 16:48:24 +02:00
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extern char datatoc_raytrace_lib_glsl[];
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2017-05-04 17:36:40 +02:00
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extern char datatoc_tonemap_frag_glsl[];
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2017-07-03 16:38:14 +02:00
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extern char datatoc_volumetric_frag_glsl[];
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2017-05-04 17:36:40 +02:00
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2017-05-11 14:31:28 +02:00
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static void eevee_motion_blur_camera_get_matrix_at_time(
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2017-07-21 11:53:13 +02:00
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const bContext *C, Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, Object *camera, float time, float r_mat[4][4])
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2017-05-11 14:31:28 +02:00
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{
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2017-07-21 11:53:13 +02:00
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EvaluationContext eval_ctx;
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2017-05-11 14:31:28 +02:00
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float obmat[4][4];
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/* HACK */
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Object cam_cpy; Camera camdata_cpy;
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memcpy(&cam_cpy, camera, sizeof(cam_cpy));
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memcpy(&camdata_cpy, camera->data, sizeof(camdata_cpy));
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cam_cpy.data = &camdata_cpy;
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2017-07-21 11:53:13 +02:00
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CTX_data_eval_ctx(C, &eval_ctx);
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2017-05-11 14:31:28 +02:00
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/* Past matrix */
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/* FIXME : This is a temporal solution that does not take care of parent animations */
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/* Recalc Anim manualy */
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BKE_animsys_evaluate_animdata(scene, &cam_cpy.id, cam_cpy.adt, time, ADT_RECALC_ALL);
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BKE_animsys_evaluate_animdata(scene, &camdata_cpy.id, camdata_cpy.adt, time, ADT_RECALC_ALL);
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2017-07-21 11:53:13 +02:00
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BKE_object_where_is_calc_time(&eval_ctx, scene, &cam_cpy, time);
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2017-05-11 14:31:28 +02:00
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/* Compute winmat */
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CameraParams params;
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BKE_camera_params_init(¶ms);
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/* copy of BKE_camera_params_from_view3d */
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{
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params.lens = v3d->lens;
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params.clipsta = v3d->near;
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params.clipend = v3d->far;
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/* camera view */
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BKE_camera_params_from_object(¶ms, &cam_cpy);
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params.zoom = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
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params.offsetx = 2.0f * rv3d->camdx * params.zoom;
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params.offsety = 2.0f * rv3d->camdy * params.zoom;
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params.shiftx *= params.zoom;
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params.shifty *= params.zoom;
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params.zoom = CAMERA_PARAM_ZOOM_INIT_CAMOB / params.zoom;
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}
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BKE_camera_params_compute_viewplane(¶ms, ar->winx, ar->winy, 1.0f, 1.0f);
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BKE_camera_params_compute_matrix(¶ms);
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/* FIXME Should be done per view (MULTIVIEW) */
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normalize_m4_m4(obmat, cam_cpy.obmat);
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invert_m4(obmat);
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mul_m4_m4m4(r_mat, params.winmat, obmat);
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}
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2017-07-23 00:03:45 +02:00
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static struct GPUShader *eevee_effects_ssr_shader_get(int options)
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{
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if (e_data.ssr_sh[options] == NULL) {
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DynStr *ds_frag = BLI_dynstr_new();
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BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl);
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char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag);
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BLI_dynstr_free(ds_frag);
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2017-09-13 15:29:13 +02:00
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int samples = (SSR_SAMPLES & options) + 1;
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2017-07-23 00:03:45 +02:00
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DynStr *ds_defines = BLI_dynstr_new();
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BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);
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2017-09-13 15:29:13 +02:00
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BLI_dynstr_appendf(ds_defines, "#define RAY_COUNT %d\n", samples);
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2017-07-23 00:03:45 +02:00
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if (options & SSR_RESOLVE) {
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BLI_dynstr_appendf(ds_defines, "#define STEP_RESOLVE\n");
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}
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else {
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BLI_dynstr_appendf(ds_defines, "#define STEP_RAYTRACE\n");
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}
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if (options & SSR_FULL_TRACE) {
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BLI_dynstr_appendf(ds_defines, "#define FULLRES\n");
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}
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char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
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BLI_dynstr_free(ds_defines);
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e_data.ssr_sh[options] = DRW_shader_create_fullscreen(ssr_shader_str, ssr_define_str);
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MEM_freeN(ssr_shader_str);
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MEM_freeN(ssr_define_str);
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}
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return e_data.ssr_sh[options];
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}
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2017-07-05 18:28:48 +02:00
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void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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2017-05-04 17:36:40 +02:00
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{
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EEVEE_StorageList *stl = vedata->stl;
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EEVEE_FramebufferList *fbl = vedata->fbl;
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EEVEE_TextureList *txl = vedata->txl;
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2017-05-09 21:57:13 +02:00
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EEVEE_EffectsInfo *effects;
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2017-05-04 17:36:40 +02:00
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2017-05-09 21:57:13 +02:00
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const DRWContextState *draw_ctx = DRW_context_state_get();
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2017-07-13 12:51:35 +02:00
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SceneLayer *scene_layer = draw_ctx->scene_layer;
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2017-05-09 21:57:13 +02:00
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Scene *scene = draw_ctx->scene;
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View3D *v3d = draw_ctx->v3d;
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RegionView3D *rv3d = draw_ctx->rv3d;
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2017-05-10 15:58:18 +02:00
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ARegion *ar = draw_ctx->ar;
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IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
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2017-05-04 17:36:40 +02:00
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const float *viewport_size = DRW_viewport_size_get();
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2017-06-22 02:28:49 +02:00
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/* Shaders */
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2017-05-04 17:36:40 +02:00
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if (!e_data.motion_blur_sh) {
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2017-08-18 15:06:51 +02:00
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DynStr *ds_frag = BLI_dynstr_new();
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BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
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BLI_dynstr_append(ds_frag, datatoc_effect_gtao_frag_glsl);
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char *frag_str = BLI_dynstr_get_cstring(ds_frag);
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BLI_dynstr_free(ds_frag);
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e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL);
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e_data.gtao_debug_sh = DRW_shader_create_fullscreen(frag_str, "#define DEBUG_AO\n");
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MEM_freeN(frag_str);
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2017-07-20 18:40:23 +02:00
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e_data.downsample_sh = DRW_shader_create_fullscreen(datatoc_effect_downsample_frag_glsl, NULL);
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2017-08-18 22:31:06 +02:00
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e_data.downsample_cube_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
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datatoc_lightprobe_geom_glsl,
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datatoc_effect_downsample_cube_frag_glsl, NULL);
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2017-07-20 18:40:23 +02:00
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2017-07-03 16:38:14 +02:00
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e_data.volumetric_upsample_sh = DRW_shader_create_fullscreen(datatoc_volumetric_frag_glsl, "#define STEP_UPSAMPLE\n");
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|
2017-07-21 14:27:16 +02:00
|
|
|
e_data.minz_downlevel_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MIN_PASS\n");
|
|
|
|
e_data.maxz_downlevel_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MAX_PASS\n");
|
|
|
|
e_data.minz_downdepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MIN_PASS\n"
|
|
|
|
"#define INPUT_DEPTH\n");
|
|
|
|
e_data.maxz_downdepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MAX_PASS\n"
|
|
|
|
"#define INPUT_DEPTH\n");
|
2017-07-23 20:33:29 +02:00
|
|
|
e_data.minz_downdepth_layer_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MIN_PASS\n"
|
|
|
|
"#define LAYERED\n"
|
|
|
|
"#define INPUT_DEPTH\n");
|
|
|
|
e_data.maxz_downdepth_layer_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MAX_PASS\n"
|
|
|
|
"#define LAYERED\n"
|
|
|
|
"#define INPUT_DEPTH\n");
|
2017-07-21 14:27:16 +02:00
|
|
|
e_data.minz_copydepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MIN_PASS\n"
|
|
|
|
"#define INPUT_DEPTH\n"
|
|
|
|
"#define COPY_DEPTH\n");
|
|
|
|
e_data.maxz_copydepth_sh = DRW_shader_create_fullscreen(datatoc_effect_minmaxz_frag_glsl, "#define MAX_PASS\n"
|
|
|
|
"#define INPUT_DEPTH\n"
|
|
|
|
"#define COPY_DEPTH\n");
|
2017-06-22 02:28:49 +02:00
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
e_data.motion_blur_sh = DRW_shader_create_fullscreen(datatoc_effect_motion_blur_frag_glsl, NULL);
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
e_data.dof_downsample_sh = DRW_shader_create(datatoc_effect_dof_vert_glsl, NULL,
|
|
|
|
datatoc_effect_dof_frag_glsl, "#define STEP_DOWNSAMPLE\n");
|
|
|
|
e_data.dof_scatter_sh = DRW_shader_create(datatoc_effect_dof_vert_glsl, NULL,
|
|
|
|
datatoc_effect_dof_frag_glsl, "#define STEP_SCATTER\n");
|
|
|
|
e_data.dof_resolve_sh = DRW_shader_create(datatoc_effect_dof_vert_glsl, NULL,
|
|
|
|
datatoc_effect_dof_frag_glsl, "#define STEP_RESOLVE\n");
|
|
|
|
|
2017-05-07 14:27:43 +02:00
|
|
|
e_data.bloom_blit_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n");
|
|
|
|
e_data.bloom_blit_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_BLIT\n"
|
|
|
|
"#define HIGH_QUALITY\n");
|
|
|
|
|
|
|
|
e_data.bloom_downsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n");
|
|
|
|
e_data.bloom_downsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_DOWNSAMPLE\n"
|
|
|
|
"#define HIGH_QUALITY\n");
|
|
|
|
|
|
|
|
e_data.bloom_upsample_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n");
|
|
|
|
e_data.bloom_upsample_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_UPSAMPLE\n"
|
|
|
|
"#define HIGH_QUALITY\n");
|
|
|
|
|
|
|
|
e_data.bloom_resolve_sh[0] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n");
|
|
|
|
e_data.bloom_resolve_sh[1] = DRW_shader_create_fullscreen(datatoc_effect_bloom_frag_glsl, "#define STEP_RESOLVE\n"
|
|
|
|
"#define HIGH_QUALITY\n");
|
|
|
|
}
|
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
if (!stl->effects) {
|
|
|
|
stl->effects = MEM_callocN(sizeof(EEVEE_EffectsInfo), "EEVEE_EffectsInfo");
|
|
|
|
}
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
effects = stl->effects;
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
int enabled_effects = 0;
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-07-24 16:21:43 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "motion_blur_enable") && (draw_ctx->evil_C != NULL)) {
|
2017-05-04 17:36:40 +02:00
|
|
|
/* Update Motion Blur Matrices */
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
|
2017-05-11 15:40:31 +02:00
|
|
|
float persmat[4][4];
|
2017-05-04 17:36:40 +02:00
|
|
|
float ctime = BKE_scene_frame_get(scene);
|
2017-05-10 15:58:18 +02:00
|
|
|
float delta = BKE_collection_engine_property_value_get_float(props, "motion_blur_shutter");
|
2017-05-04 17:36:40 +02:00
|
|
|
|
2017-05-11 15:40:31 +02:00
|
|
|
/* Current matrix */
|
2017-07-21 11:53:13 +02:00
|
|
|
eevee_motion_blur_camera_get_matrix_at_time(draw_ctx->evil_C, scene, ar, rv3d, v3d, v3d->camera, ctime, effects->current_ndc_to_world);
|
2017-05-11 15:40:31 +02:00
|
|
|
|
|
|
|
/* Viewport Matrix */
|
|
|
|
DRW_viewport_matrix_get(persmat, DRW_MAT_PERS);
|
|
|
|
|
|
|
|
/* Only continue if camera is not being keyed */
|
|
|
|
if (compare_m4m4(persmat, effects->current_ndc_to_world, 0.0001f)) {
|
|
|
|
|
|
|
|
/* Past matrix */
|
2017-07-21 11:53:13 +02:00
|
|
|
eevee_motion_blur_camera_get_matrix_at_time(draw_ctx->evil_C, scene, ar, rv3d, v3d, v3d->camera, ctime - delta, effects->past_world_to_ndc);
|
2017-05-04 17:36:40 +02:00
|
|
|
|
|
|
|
#if 0 /* for future high quality blur */
|
2017-05-11 15:40:31 +02:00
|
|
|
/* Future matrix */
|
|
|
|
eevee_motion_blur_camera_get_matrix_at_time(scene, ar, rv3d, v3d, v3d->camera, ctime + delta, effects->future_world_to_ndc);
|
2017-05-04 17:36:40 +02:00
|
|
|
#endif
|
2017-05-11 15:40:31 +02:00
|
|
|
invert_m4(effects->current_ndc_to_world);
|
2017-05-04 17:36:40 +02:00
|
|
|
|
2017-05-11 15:40:31 +02:00
|
|
|
effects->motion_blur_samples = BKE_collection_engine_property_value_get_int(props, "motion_blur_samples");
|
2017-05-16 20:18:57 +02:00
|
|
|
enabled_effects |= EFFECT_MOTION_BLUR;
|
2017-05-11 15:40:31 +02:00
|
|
|
}
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
2017-05-07 14:27:43 +02:00
|
|
|
}
|
|
|
|
|
2017-05-10 15:58:18 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "bloom_enable")) {
|
2017-05-07 14:27:43 +02:00
|
|
|
/* Bloom */
|
|
|
|
int blitsize[2], texsize[2];
|
|
|
|
|
|
|
|
/* Blit Buffer */
|
|
|
|
effects->source_texel_size[0] = 1.0f / viewport_size[0];
|
|
|
|
effects->source_texel_size[1] = 1.0f / viewport_size[1];
|
|
|
|
|
|
|
|
blitsize[0] = (int)viewport_size[0];
|
|
|
|
blitsize[1] = (int)viewport_size[1];
|
|
|
|
|
|
|
|
effects->blit_texel_size[0] = 1.0f / (float)blitsize[0];
|
|
|
|
effects->blit_texel_size[1] = 1.0f / (float)blitsize[1];
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_blit = {&txl->bloom_blit, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->bloom_blit_fb, &draw_engine_eevee_type,
|
2017-05-07 14:27:43 +02:00
|
|
|
(int)blitsize[0], (int)blitsize[1],
|
|
|
|
&tex_blit, 1);
|
|
|
|
|
|
|
|
/* Parameters */
|
2017-05-10 15:58:18 +02:00
|
|
|
float threshold = BKE_collection_engine_property_value_get_float(props, "bloom_threshold");
|
|
|
|
float knee = BKE_collection_engine_property_value_get_float(props, "bloom_knee");
|
|
|
|
float intensity = BKE_collection_engine_property_value_get_float(props, "bloom_intensity");
|
2017-08-19 02:40:02 +02:00
|
|
|
const float *color = BKE_collection_engine_property_value_get_float_array(props, "bloom_color");
|
2017-05-10 15:58:18 +02:00
|
|
|
float radius = BKE_collection_engine_property_value_get_float(props, "bloom_radius");
|
2017-08-19 02:39:16 +02:00
|
|
|
effects->bloom_clamp = BKE_collection_engine_property_value_get_float(props, "bloom_clamp");
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
/* determine the iteration count */
|
|
|
|
const float minDim = (float)MIN2(blitsize[0], blitsize[1]);
|
|
|
|
const float maxIter = (radius - 8.0f) + log(minDim) / log(2);
|
|
|
|
const int maxIterInt = effects->bloom_iteration_ct = (int)maxIter;
|
|
|
|
|
|
|
|
CLAMP(effects->bloom_iteration_ct, 1, MAX_BLOOM_STEP);
|
|
|
|
|
|
|
|
effects->bloom_sample_scale = 0.5f + maxIter - (float)maxIterInt;
|
|
|
|
effects->bloom_curve_threshold[0] = threshold - knee;
|
|
|
|
effects->bloom_curve_threshold[1] = knee * 2.0f;
|
2017-05-10 15:58:18 +02:00
|
|
|
effects->bloom_curve_threshold[2] = 0.25f / max_ff(1e-5f, knee);
|
2017-05-07 14:27:43 +02:00
|
|
|
effects->bloom_curve_threshold[3] = threshold;
|
2017-08-19 02:40:02 +02:00
|
|
|
|
|
|
|
mul_v3_v3fl(effects->bloom_color, color, intensity);
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
/* Downsample buffers */
|
|
|
|
copy_v2_v2_int(texsize, blitsize);
|
|
|
|
for (int i = 0; i < effects->bloom_iteration_ct; ++i) {
|
|
|
|
texsize[0] /= 2; texsize[1] /= 2;
|
|
|
|
texsize[0] = MAX2(texsize[0], 2);
|
|
|
|
texsize[1] = MAX2(texsize[1], 2);
|
|
|
|
|
|
|
|
effects->downsamp_texel_size[i][0] = 1.0f / (float)texsize[0];
|
|
|
|
effects->downsamp_texel_size[i][1] = 1.0f / (float)texsize[1];
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_bloom = {&txl->bloom_downsample[i], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->bloom_down_fb[i], &draw_engine_eevee_type,
|
2017-05-07 14:27:43 +02:00
|
|
|
(int)texsize[0], (int)texsize[1],
|
|
|
|
&tex_bloom, 1);
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
/* Upsample buffers */
|
|
|
|
copy_v2_v2_int(texsize, blitsize);
|
|
|
|
for (int i = 0; i < effects->bloom_iteration_ct - 1; ++i) {
|
|
|
|
texsize[0] /= 2; texsize[1] /= 2;
|
|
|
|
texsize[0] = MAX2(texsize[0], 2);
|
|
|
|
texsize[1] = MAX2(texsize[1], 2);
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_bloom = {&txl->bloom_upsample[i], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->bloom_accum_fb[i], &draw_engine_eevee_type,
|
2017-05-07 14:27:43 +02:00
|
|
|
(int)texsize[0], (int)texsize[1],
|
|
|
|
&tex_bloom, 1);
|
|
|
|
}
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
enabled_effects |= EFFECT_BLOOM;
|
2017-05-07 14:27:43 +02:00
|
|
|
}
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-05-10 15:58:18 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "dof_enable")) {
|
2017-05-09 21:57:13 +02:00
|
|
|
/* Depth Of Field */
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
|
|
|
|
Camera *cam = (Camera *)v3d->camera->data;
|
|
|
|
|
|
|
|
/* Retreive Near and Far distance */
|
|
|
|
effects->dof_near_far[0] = -cam->clipsta;
|
|
|
|
effects->dof_near_far[1] = -cam->clipend;
|
|
|
|
|
|
|
|
int buffer_size[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2};
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
struct GPUTexture **dof_down_near = &txl->dof_down_near;
|
2017-05-17 17:41:50 +02:00
|
|
|
bool fb_reset = false;
|
2017-05-16 20:18:57 +02:00
|
|
|
|
|
|
|
/* Reuse buffer from Bloom if available */
|
|
|
|
/* WATCH IT : must have the same size */
|
|
|
|
if ((enabled_effects & EFFECT_BLOOM) != 0) {
|
|
|
|
dof_down_near = &txl->bloom_downsample[0]; /* should always exists */
|
2017-05-17 17:41:50 +02:00
|
|
|
if ((effects->enabled_effects & EFFECT_BLOOM) == 0) {
|
|
|
|
fb_reset = true;
|
|
|
|
}
|
2017-05-16 20:18:57 +02:00
|
|
|
}
|
|
|
|
else if ((effects->enabled_effects & EFFECT_BLOOM) != 0) {
|
2017-05-17 17:41:50 +02:00
|
|
|
fb_reset = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* if framebuffer config must be changed */
|
|
|
|
if (fb_reset && (fbl->dof_down_fb != NULL)) {
|
|
|
|
DRW_framebuffer_free(fbl->dof_down_fb);
|
|
|
|
fbl->dof_down_fb = NULL;
|
2017-05-16 20:18:57 +02:00
|
|
|
}
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
/* Setup buffers */
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_down[3] = {{dof_down_near, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER}, /* filter to not interfeer with bloom */
|
|
|
|
{&txl->dof_down_far, DRW_TEX_RGB_11_11_10, 0},
|
|
|
|
{&txl->dof_coc, DRW_TEX_RG_16, 0}};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->dof_down_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], tex_down, 3);
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_scatter_far = {&txl->dof_far_blur, DRW_TEX_RGBA_16, DRW_TEX_FILTER};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->dof_scatter_far_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], &tex_scatter_far, 1);
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex_scatter_near = {&txl->dof_near_blur, DRW_TEX_RGBA_16, DRW_TEX_FILTER};
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->dof_scatter_near_fb, &draw_engine_eevee_type, buffer_size[0], buffer_size[1], &tex_scatter_near, 1);
|
2017-05-09 21:57:13 +02:00
|
|
|
|
|
|
|
/* Parameters */
|
|
|
|
/* TODO UI Options */
|
|
|
|
float fstop = cam->gpu_dof.fstop;
|
|
|
|
float blades = cam->gpu_dof.num_blades;
|
2017-05-11 19:08:59 +02:00
|
|
|
float rotation = cam->gpu_dof.rotation;
|
|
|
|
float ratio = 1.0f / cam->gpu_dof.ratio;
|
2017-05-09 21:57:13 +02:00
|
|
|
float sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
|
|
|
|
float focus_dist = BKE_camera_object_dof_distance(v3d->camera);
|
|
|
|
float focal_len = cam->lens;
|
|
|
|
|
|
|
|
UNUSED_VARS(rotation, ratio);
|
|
|
|
|
|
|
|
/* this is factor that converts to the scene scale. focal length and sensor are expressed in mm
|
|
|
|
* unit.scale_length is how many meters per blender unit we have. We want to convert to blender units though
|
|
|
|
* because the shader reads coordinates in world space, which is in blender units.
|
|
|
|
* Note however that focus_distance is already in blender units and shall not be scaled here (see T48157). */
|
|
|
|
float scale = (scene->unit.system) ? scene->unit.scale_length : 1.0f;
|
|
|
|
float scale_camera = 0.001f / scale;
|
|
|
|
/* we want radius here for the aperture number */
|
|
|
|
float aperture = 0.5f * scale_camera * focal_len / fstop;
|
|
|
|
float focal_len_scaled = scale_camera * focal_len;
|
|
|
|
float sensor_scaled = scale_camera * sensor;
|
|
|
|
|
|
|
|
effects->dof_params[0] = aperture * fabsf(focal_len_scaled / (focus_dist - focal_len_scaled));
|
|
|
|
effects->dof_params[1] = -focus_dist;
|
2017-05-10 00:57:53 +02:00
|
|
|
effects->dof_params[2] = viewport_size[0] / (rv3d->viewcamtexcofac[0] * sensor_scaled);
|
2017-05-09 21:57:13 +02:00
|
|
|
effects->dof_bokeh[0] = blades;
|
|
|
|
effects->dof_bokeh[1] = rotation;
|
|
|
|
effects->dof_bokeh[2] = ratio;
|
2017-05-10 15:58:18 +02:00
|
|
|
effects->dof_bokeh[3] = BKE_collection_engine_property_value_get_float(props, "bokeh_max_size");
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
enabled_effects |= EFFECT_DOF;
|
2017-05-09 21:57:13 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-05-16 20:18:57 +02:00
|
|
|
effects->enabled_effects = enabled_effects;
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
/* Only allocate if at least one effect is activated */
|
|
|
|
if (effects->enabled_effects != 0) {
|
|
|
|
/* Ping Pong buffer */
|
2017-05-16 20:18:57 +02:00
|
|
|
DRWFboTexture tex = {&txl->color_post, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
|
2017-05-09 21:57:13 +02:00
|
|
|
|
2017-05-16 03:03:58 +02:00
|
|
|
DRW_framebuffer_init(&fbl->effect_fb, &draw_engine_eevee_type,
|
2017-05-09 21:57:13 +02:00
|
|
|
(int)viewport_size[0], (int)viewport_size[1],
|
|
|
|
&tex, 1);
|
|
|
|
}
|
2017-06-22 03:10:39 +02:00
|
|
|
|
2017-08-18 15:06:51 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "gtao_enable")) {
|
2017-06-22 03:10:39 +02:00
|
|
|
/* Ambient Occlusion*/
|
2017-08-18 15:06:51 +02:00
|
|
|
effects->enabled_effects |= EFFECT_GTAO;
|
|
|
|
|
|
|
|
effects->ao_dist = BKE_collection_engine_property_value_get_float(props, "gtao_distance");
|
|
|
|
effects->ao_factor = BKE_collection_engine_property_value_get_float(props, "gtao_factor");
|
|
|
|
effects->ao_quality = 1.0f - BKE_collection_engine_property_value_get_float(props, "gtao_quality");
|
|
|
|
effects->ao_samples = BKE_collection_engine_property_value_get_int(props, "gtao_samples");
|
|
|
|
effects->ao_samples_inv = 1.0f / effects->ao_samples;
|
|
|
|
|
|
|
|
effects->ao_settings = 1.0; /* USE_AO */
|
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "gtao_use_bent_normals")) {
|
|
|
|
effects->ao_settings += 2.0; /* USE_BENT_NORMAL */
|
|
|
|
}
|
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "gtao_denoise")) {
|
|
|
|
effects->ao_settings += 4.0; /* USE_DENOISE */
|
|
|
|
}
|
|
|
|
|
|
|
|
effects->ao_bounce_fac = (float)BKE_collection_engine_property_value_get_bool(props, "gtao_bounce");
|
|
|
|
|
|
|
|
effects->ao_texsize[0] = ((int)viewport_size[0]);
|
|
|
|
effects->ao_texsize[1] = ((int)viewport_size[1]);
|
|
|
|
|
|
|
|
/* Round up to multiple of 2 */
|
|
|
|
if ((effects->ao_texsize[0] & 0x1) != 0) {
|
|
|
|
effects->ao_texsize[0] += 1;
|
|
|
|
}
|
|
|
|
if ((effects->ao_texsize[1] & 0x1) != 0) {
|
|
|
|
effects->ao_texsize[1] += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
CLAMP(effects->ao_samples, 1, 32);
|
|
|
|
|
|
|
|
if (effects->hori_tex_layers != effects->ao_samples) {
|
|
|
|
DRW_TEXTURE_FREE_SAFE(txl->gtao_horizons);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (txl->gtao_horizons == NULL) {
|
|
|
|
effects->hori_tex_layers = effects->ao_samples;
|
|
|
|
txl->gtao_horizons = DRW_texture_create_2D_array((int)viewport_size[0], (int)viewport_size[1], effects->hori_tex_layers, DRW_TEX_RG_8, 0, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
DRWFboTexture tex = {&txl->gtao_horizons, DRW_TEX_RG_8, 0};
|
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->gtao_fb, &draw_engine_eevee_type,
|
|
|
|
effects->ao_texsize[0], effects->ao_texsize[1],
|
|
|
|
&tex, 1);
|
|
|
|
|
|
|
|
if (G.debug_value == 6) {
|
|
|
|
DRWFboTexture tex_debug = {&stl->g_data->gtao_horizons_debug, DRW_TEX_RGBA_8, DRW_TEX_TEMP};
|
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->gtao_debug_fb, &draw_engine_eevee_type,
|
|
|
|
(int)viewport_size[0], (int)viewport_size[1],
|
|
|
|
&tex_debug, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Cleanup */
|
|
|
|
DRW_TEXTURE_FREE_SAFE(txl->gtao_horizons);
|
|
|
|
DRW_FRAMEBUFFER_FREE_SAFE(fbl->gtao_fb);
|
|
|
|
effects->ao_settings = 0.0f;
|
2017-06-22 03:10:39 +02:00
|
|
|
}
|
|
|
|
|
2017-06-22 02:28:49 +02:00
|
|
|
/* MinMax Pyramid */
|
2017-07-21 14:27:16 +02:00
|
|
|
DRWFboTexture texmin = {&stl->g_data->minzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP | DRW_TEX_TEMP};
|
2017-06-22 02:28:49 +02:00
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_framebuffer_init(&fbl->downsample_fb, &draw_engine_eevee_type,
|
2017-06-22 02:28:49 +02:00
|
|
|
(int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
|
2017-07-21 14:27:16 +02:00
|
|
|
&texmin, 1);
|
|
|
|
|
2017-08-18 15:06:51 +02:00
|
|
|
/* Cannot define 2 depth texture for one framebuffer. So allocate ourself. */
|
|
|
|
if (txl->maxzbuffer == NULL) {
|
|
|
|
txl->maxzbuffer = DRW_texture_create_2D((int)viewport_size[0] / 2, (int)viewport_size[1] / 2, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP, NULL);
|
|
|
|
}
|
|
|
|
|
2017-08-09 15:20:18 +02:00
|
|
|
/* Compute Mipmap texel alignement. */
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
|
|
float mip_size[2] = {viewport_size[0], viewport_size[1]};
|
|
|
|
for (int j = 0; j < i; ++j) {
|
|
|
|
mip_size[0] = floorf(fmaxf(1.0f, mip_size[0] / 2.0f));
|
|
|
|
mip_size[1] = floorf(fmaxf(1.0f, mip_size[1] / 2.0f));
|
|
|
|
}
|
|
|
|
stl->g_data->mip_ratio[i][0] = viewport_size[0] / (mip_size[0] * powf(2.0f, floorf(log2f(floorf(viewport_size[0] / mip_size[0])))));
|
|
|
|
stl->g_data->mip_ratio[i][1] = viewport_size[1] / (mip_size[1] * powf(2.0f, floorf(log2f(floorf(viewport_size[1] / mip_size[1])))));
|
|
|
|
}
|
|
|
|
|
2017-07-03 16:38:14 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "volumetric_enable")) {
|
2017-07-03 22:08:07 +02:00
|
|
|
World *wo = scene->world;
|
2017-07-05 18:28:48 +02:00
|
|
|
|
|
|
|
/* TODO: this will not be the case if we support object volumetrics */
|
2017-07-04 18:07:34 +02:00
|
|
|
if ((wo != NULL) && (wo->use_nodes) && (wo->nodetree != NULL)) {
|
2017-07-03 22:08:07 +02:00
|
|
|
effects->enabled_effects |= EFFECT_VOLUMETRIC;
|
2017-07-05 18:28:48 +02:00
|
|
|
|
|
|
|
if (sldata->volumetrics == NULL) {
|
|
|
|
sldata->volumetrics = MEM_callocN(sizeof(EEVEE_VolumetricsInfo), "EEVEE_VolumetricsInfo");
|
|
|
|
}
|
|
|
|
|
|
|
|
EEVEE_VolumetricsInfo *volumetrics = sldata->volumetrics;
|
|
|
|
bool last_use_colored_transmit = volumetrics->use_colored_transmit; /* Save to compare */
|
|
|
|
|
|
|
|
volumetrics->integration_start = BKE_collection_engine_property_value_get_float(props, "volumetric_start");
|
|
|
|
volumetrics->integration_end = BKE_collection_engine_property_value_get_float(props, "volumetric_end");
|
|
|
|
|
|
|
|
if (DRW_viewport_is_persp_get()) {
|
|
|
|
/* Negate */
|
|
|
|
volumetrics->integration_start = -volumetrics->integration_start;
|
|
|
|
volumetrics->integration_end = -volumetrics->integration_end;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
const float clip_start = stl->g_data->viewvecs[0][2];
|
|
|
|
const float clip_end = stl->g_data->viewvecs[1][2];
|
|
|
|
volumetrics->integration_start = min_ff(volumetrics->integration_end, clip_start);
|
|
|
|
volumetrics->integration_end = max_ff(-volumetrics->integration_end, clip_end);
|
|
|
|
}
|
|
|
|
|
|
|
|
volumetrics->sample_distribution = BKE_collection_engine_property_value_get_float(props, "volumetric_sample_distribution");
|
|
|
|
volumetrics->integration_step_count = (float)BKE_collection_engine_property_value_get_int(props, "volumetric_samples");
|
|
|
|
volumetrics->shadow_step_count = (float)BKE_collection_engine_property_value_get_int(props, "volumetric_shadow_samples");
|
2017-07-05 19:14:50 +02:00
|
|
|
volumetrics->light_clamp = BKE_collection_engine_property_value_get_float(props, "volumetric_light_clamp");
|
|
|
|
|
|
|
|
/* Disable clamp if equal to 0. */
|
|
|
|
if (volumetrics->light_clamp == 0.0) {
|
|
|
|
volumetrics->light_clamp = FLT_MAX;
|
|
|
|
}
|
2017-07-05 18:28:48 +02:00
|
|
|
|
|
|
|
volumetrics->use_lights = BKE_collection_engine_property_value_get_bool(props, "volumetric_lights");
|
|
|
|
volumetrics->use_volume_shadows = BKE_collection_engine_property_value_get_bool(props, "volumetric_shadows");
|
|
|
|
volumetrics->use_colored_transmit = BKE_collection_engine_property_value_get_bool(props, "volumetric_colored_transmittance");
|
|
|
|
|
|
|
|
if (last_use_colored_transmit != volumetrics->use_colored_transmit) {
|
|
|
|
if (fbl->volumetric_fb != NULL) {
|
|
|
|
DRW_framebuffer_free(fbl->volumetric_fb);
|
|
|
|
fbl->volumetric_fb = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Integration result buffer(s) */
|
|
|
|
if (volumetrics->use_colored_transmit == false) {
|
|
|
|
/* Monocromatic transmittance in alpha */
|
|
|
|
DRWFboTexture tex_vol = {&stl->g_data->volumetric, DRW_TEX_RGBA_16, DRW_TEX_MIPMAP | DRW_TEX_FILTER | DRW_TEX_TEMP};
|
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->volumetric_fb, &draw_engine_eevee_type,
|
|
|
|
(int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
|
|
|
|
&tex_vol, 1);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Transmittance is separated, No need for alpha and DRW_TEX_RGB_11_11_10 gives the same vram usage */
|
|
|
|
/* Hint ! Could reuse this for transparency! */
|
|
|
|
DRWFboTexture tex_vol[2] = {{&stl->g_data->volumetric, DRW_TEX_RGB_11_11_10, DRW_TEX_MIPMAP | DRW_TEX_FILTER | DRW_TEX_TEMP},
|
|
|
|
{&stl->g_data->volumetric_transmit, DRW_TEX_RGB_11_11_10, DRW_TEX_MIPMAP | DRW_TEX_FILTER | DRW_TEX_TEMP}};
|
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->volumetric_fb, &draw_engine_eevee_type,
|
|
|
|
(int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
|
|
|
|
tex_vol, 2);
|
|
|
|
}
|
2017-07-03 22:08:07 +02:00
|
|
|
}
|
2017-07-03 16:38:14 +02:00
|
|
|
}
|
2017-07-16 23:49:25 +02:00
|
|
|
|
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "ssr_enable")) {
|
|
|
|
effects->enabled_effects |= EFFECT_SSR;
|
|
|
|
|
2017-08-09 16:54:18 +02:00
|
|
|
if (BKE_collection_engine_property_value_get_bool(props, "ssr_refraction")) {
|
|
|
|
effects->enabled_effects |= EFFECT_REFRACT;
|
|
|
|
|
|
|
|
DRWFboTexture tex = {&txl->refract_color, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
|
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->refract_fb, &draw_engine_eevee_type, (int)viewport_size[0], (int)viewport_size[1], &tex, 1);
|
|
|
|
}
|
|
|
|
|
2017-07-19 14:22:03 +02:00
|
|
|
/* Enable double buffering to be able to read previous frame color */
|
|
|
|
effects->enabled_effects |= EFFECT_DOUBLE_BUFFER;
|
|
|
|
|
2017-07-24 11:18:11 +02:00
|
|
|
effects->ssr_ray_count = BKE_collection_engine_property_value_get_int(props, "ssr_ray_count");
|
2017-07-22 01:13:33 +02:00
|
|
|
effects->reflection_trace_full = !BKE_collection_engine_property_value_get_bool(props, "ssr_halfres");
|
2017-07-22 14:41:34 +02:00
|
|
|
effects->ssr_use_normalization = BKE_collection_engine_property_value_get_bool(props, "ssr_normalize_weight");
|
2017-07-30 17:11:05 +02:00
|
|
|
effects->ssr_quality = 1.0f - BKE_collection_engine_property_value_get_float(props, "ssr_quality");
|
2017-07-21 23:48:48 +02:00
|
|
|
effects->ssr_thickness = BKE_collection_engine_property_value_get_float(props, "ssr_thickness");
|
2017-07-22 01:13:33 +02:00
|
|
|
effects->ssr_border_fac = BKE_collection_engine_property_value_get_float(props, "ssr_border_fade");
|
2017-07-24 11:18:11 +02:00
|
|
|
effects->ssr_firefly_fac = BKE_collection_engine_property_value_get_float(props, "ssr_firefly_fac");
|
2017-07-31 15:18:22 +02:00
|
|
|
effects->ssr_max_roughness = BKE_collection_engine_property_value_get_float(props, "ssr_max_roughness");
|
|
|
|
|
|
|
|
if (effects->ssr_firefly_fac < 1e-8f) {
|
|
|
|
effects->ssr_firefly_fac = FLT_MAX;
|
|
|
|
}
|
2017-07-24 11:18:11 +02:00
|
|
|
|
|
|
|
/* Important, can lead to breakage otherwise. */
|
|
|
|
CLAMP(effects->ssr_ray_count, 1, 4);
|
2017-07-21 15:06:29 +02:00
|
|
|
|
|
|
|
const int divisor = (effects->reflection_trace_full) ? 1 : 2;
|
|
|
|
int tracing_res[2] = {(int)viewport_size[0] / divisor, (int)viewport_size[1] / divisor};
|
2017-07-16 23:49:25 +02:00
|
|
|
const bool high_qual_input = true; /* TODO dither low quality input */
|
|
|
|
|
|
|
|
/* MRT for the shading pass in order to output needed data for the SSR pass. */
|
|
|
|
/* TODO create one texture layer per lobe */
|
|
|
|
if (txl->ssr_specrough_input == NULL) {
|
|
|
|
DRWTextureFormat specrough_format = (high_qual_input) ? DRW_TEX_RGBA_16 : DRW_TEX_RGBA_8;
|
|
|
|
txl->ssr_specrough_input = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1], specrough_format, 0, NULL);
|
|
|
|
}
|
|
|
|
|
2017-07-19 14:22:03 +02:00
|
|
|
/* Reattach textures to the right buffer (because we are alternating between buffers) */
|
|
|
|
/* TODO multiple FBO per texture!!!! */
|
|
|
|
DRW_framebuffer_texture_detach(txl->ssr_specrough_input);
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_specrough_input, 2, 0);
|
|
|
|
|
2017-07-16 23:49:25 +02:00
|
|
|
/* Raytracing output */
|
|
|
|
/* TODO try integer format for hit coord to increase precision */
|
2017-07-24 11:18:11 +02:00
|
|
|
DRWFboTexture tex_output[4] = {{&stl->g_data->ssr_hit_output[0], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
|
|
|
|
{&stl->g_data->ssr_hit_output[1], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
|
|
|
|
{&stl->g_data->ssr_hit_output[2], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
|
|
|
|
{&stl->g_data->ssr_hit_output[3], DRW_TEX_RGBA_16, DRW_TEX_TEMP}};
|
2017-07-16 23:49:25 +02:00
|
|
|
|
2017-07-24 11:18:11 +02:00
|
|
|
DRW_framebuffer_init(&fbl->screen_tracing_fb, &draw_engine_eevee_type, tracing_res[0], tracing_res[1], tex_output, effects->ssr_ray_count);
|
2017-07-19 14:22:03 +02:00
|
|
|
|
2017-07-30 17:11:05 +02:00
|
|
|
/* Compute pixel size */
|
|
|
|
copy_v2_v2(effects->ssr_pixelsize, viewport_size);
|
|
|
|
invert_v2(effects->ssr_pixelsize);
|
2017-07-16 23:49:25 +02:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Cleanup to release memory */
|
|
|
|
DRW_TEXTURE_FREE_SAFE(txl->ssr_specrough_input);
|
|
|
|
DRW_FRAMEBUFFER_FREE_SAFE(fbl->screen_tracing_fb);
|
2017-07-24 11:18:11 +02:00
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
|
|
stl->g_data->ssr_hit_output[i] = NULL;
|
|
|
|
}
|
2017-07-16 23:49:25 +02:00
|
|
|
}
|
2017-07-19 14:22:03 +02:00
|
|
|
|
2017-08-18 15:06:51 +02:00
|
|
|
/* Normal buffer for deferred passes. */
|
|
|
|
if ((((effects->enabled_effects & EFFECT_GTAO) != 0) && G.debug_value == 6) ||
|
|
|
|
((effects->enabled_effects & EFFECT_SSR) != 0))
|
|
|
|
{
|
|
|
|
if (txl->ssr_normal_input == NULL) {
|
|
|
|
DRWTextureFormat nor_format = DRW_TEX_RG_16;
|
|
|
|
txl->ssr_normal_input = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1], nor_format, 0, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Reattach textures to the right buffer (because we are alternating between buffers) */
|
|
|
|
/* TODO multiple FBO per texture!!!! */
|
|
|
|
DRW_framebuffer_texture_detach(txl->ssr_normal_input);
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_normal_input, 1, 0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Cleanup to release memory */
|
|
|
|
DRW_TEXTURE_FREE_SAFE(txl->ssr_normal_input);
|
|
|
|
}
|
|
|
|
|
2017-07-19 14:22:03 +02:00
|
|
|
/* Setup double buffer so we can access last frame as it was before post processes */
|
|
|
|
if ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) {
|
2017-07-20 18:40:23 +02:00
|
|
|
DRWFboTexture tex_double_buffer = {&txl->color_double_buffer, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
|
2017-07-19 14:22:03 +02:00
|
|
|
|
|
|
|
DRW_framebuffer_init(&fbl->double_buffer, &draw_engine_eevee_type,
|
|
|
|
(int)viewport_size[0], (int)viewport_size[1],
|
|
|
|
&tex_double_buffer, 1);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Cleanup to release memory */
|
|
|
|
DRW_TEXTURE_FREE_SAFE(txl->color_double_buffer);
|
|
|
|
DRW_FRAMEBUFFER_FREE_SAFE(fbl->double_buffer);
|
|
|
|
}
|
2017-05-07 14:27:43 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static DRWShadingGroup *eevee_create_bloom_pass(const char *name, EEVEE_EffectsInfo *effects, struct GPUShader *sh, DRWPass **pass, bool upsample)
|
|
|
|
{
|
2017-06-19 20:18:04 +10:00
|
|
|
struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
*pass = DRW_pass_create(name, DRW_STATE_WRITE_COLOR);
|
|
|
|
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(sh, *pass);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "sourceBuffer", &effects->unf_source_buffer);
|
2017-05-07 14:27:43 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "sourceBufferTexelSize", effects->unf_source_texel_size, 1);
|
|
|
|
if (upsample) {
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "baseBuffer", &effects->unf_base_buffer);
|
2017-05-07 14:27:43 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "sampleScale", &effects->bloom_sample_scale, 1);
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
return grp;
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
|
|
|
|
2017-07-03 16:38:14 +02:00
|
|
|
void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
|
2017-05-04 17:36:40 +02:00
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
|
|
|
|
2017-06-19 20:18:04 +10:00
|
|
|
struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
|
2017-05-04 17:36:40 +02:00
|
|
|
|
2017-07-03 22:08:07 +02:00
|
|
|
if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) {
|
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
|
|
Scene *scene = draw_ctx->scene;
|
|
|
|
struct World *wo = scene->world; /* Already checked non NULL */
|
2017-07-05 18:28:48 +02:00
|
|
|
EEVEE_VolumetricsInfo *volumetrics = sldata->volumetrics;
|
|
|
|
|
|
|
|
struct GPUMaterial *mat = EEVEE_material_world_volume_get(
|
|
|
|
scene, wo, volumetrics->use_lights, volumetrics->use_volume_shadows,
|
2017-09-01 18:39:39 +02:00
|
|
|
false, volumetrics->use_colored_transmit, sldata->lamps->shadow_method);
|
2017-07-03 22:08:07 +02:00
|
|
|
|
2017-07-03 16:38:14 +02:00
|
|
|
psl->volumetric_integrate_ps = DRW_pass_create("Volumetric Integration", DRW_STATE_WRITE_COLOR);
|
2017-07-03 22:08:07 +02:00
|
|
|
DRWShadingGroup *grp = DRW_shgroup_material_create(mat, psl->volumetric_integrate_ps);
|
|
|
|
|
|
|
|
if (grp != NULL) {
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthFull", &e_data.depth_src);
|
2017-09-01 15:59:01 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_pool);
|
2017-07-03 22:08:07 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "irradianceGrid", &sldata->irradiance_pool);
|
|
|
|
DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo);
|
|
|
|
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
|
|
|
|
DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo);
|
|
|
|
DRW_shgroup_uniform_int(grp, "light_count", &sldata->lamps->num_light, 1);
|
|
|
|
DRW_shgroup_uniform_int(grp, "grid_count", &sldata->probes->num_render_grid, 1);
|
|
|
|
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-07-05 18:28:48 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "volume_start_end", &sldata->volumetrics->integration_start, 1);
|
2017-07-05 19:14:50 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "volume_samples_clamp", &sldata->volumetrics->integration_step_count, 1);
|
2017-07-03 22:08:07 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-05 18:28:48 +02:00
|
|
|
if (volumetrics->use_colored_transmit == false) { /* Monochromatic transmittance */
|
2017-07-04 15:28:17 +02:00
|
|
|
psl->volumetric_resolve_ps = DRW_pass_create("Volumetric Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_TRANSMISSION);
|
|
|
|
grp = DRW_shgroup_create(e_data.volumetric_upsample_sh, psl->volumetric_resolve_ps);
|
2017-07-05 18:28:48 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-07-04 15:28:17 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthFull", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "volumetricBuffer", &stl->g_data->volumetric);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
psl->volumetric_resolve_transmit_ps = DRW_pass_create("Volumetric Transmittance Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_MULTIPLY);
|
|
|
|
grp = DRW_shgroup_create(e_data.volumetric_upsample_sh, psl->volumetric_resolve_transmit_ps);
|
2017-07-05 18:28:48 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-07-04 15:28:17 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthFull", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "volumetricBuffer", &stl->g_data->volumetric_transmit);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->volumetric_resolve_ps = DRW_pass_create("Volumetric Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE);
|
|
|
|
grp = DRW_shgroup_create(e_data.volumetric_upsample_sh, psl->volumetric_resolve_ps);
|
2017-07-05 18:28:48 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-07-04 15:28:17 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthFull", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "volumetricBuffer", &stl->g_data->volumetric);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
2017-07-03 22:08:07 +02:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* Compilation failled */
|
|
|
|
effects->enabled_effects &= ~EFFECT_VOLUMETRIC;
|
|
|
|
}
|
2017-07-03 16:38:14 +02:00
|
|
|
}
|
|
|
|
|
2017-07-16 23:49:25 +02:00
|
|
|
if ((effects->enabled_effects & EFFECT_SSR) != 0) {
|
2017-07-24 11:18:11 +02:00
|
|
|
int options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
|
2017-09-13 15:29:13 +02:00
|
|
|
options |= (effects->ssr_ray_count - 1);
|
2017-07-23 00:03:45 +02:00
|
|
|
|
|
|
|
struct GPUShader *trace_shader = eevee_effects_ssr_shader_get(options);
|
|
|
|
struct GPUShader *resolve_shader = eevee_effects_ssr_shader_get(SSR_RESOLVE | options);
|
2017-07-21 15:06:29 +02:00
|
|
|
|
2017-07-17 13:39:03 +02:00
|
|
|
psl->ssr_raytrace = DRW_pass_create("SSR Raytrace", DRW_STATE_WRITE_COLOR);
|
2017-07-21 15:06:29 +02:00
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(trace_shader, psl->ssr_raytrace);
|
2017-07-16 23:49:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
2017-07-17 13:39:03 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input);
|
2017-07-19 15:39:37 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input);
|
|
|
|
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
2017-07-30 17:11:05 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "minzBuffer", &stl->g_data->minzbuffer);
|
2017-07-18 16:48:24 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-08-09 15:20:18 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
|
2017-07-30 17:11:05 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "ssrParameters", &effects->ssr_quality, 1);
|
2017-07-25 19:03:07 +02:00
|
|
|
DRW_shgroup_uniform_int(grp, "planar_count", &sldata->probes->num_planar, 1);
|
2017-07-31 15:18:22 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "maxRoughness", &effects->ssr_max_roughness, 1);
|
2017-07-25 19:03:07 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "planarDepth", &vedata->txl->planar_depth);
|
|
|
|
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
|
2017-07-16 23:49:25 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-17 13:39:03 +02:00
|
|
|
psl->ssr_resolve = DRW_pass_create("SSR Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE);
|
2017-07-21 15:06:29 +02:00
|
|
|
grp = DRW_shgroup_create(resolve_shader, psl->ssr_resolve);
|
2017-07-16 23:49:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input);
|
2017-07-19 15:39:37 +02:00
|
|
|
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
2017-08-09 15:29:44 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "prevColorBuffer", &txl->color_double_buffer);
|
2017-07-19 14:22:03 +02:00
|
|
|
DRW_shgroup_uniform_mat4(grp, "PastViewProjectionMatrix", (float *)stl->g_data->prev_persmat);
|
2017-07-17 13:39:03 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
2017-07-25 19:03:07 +02:00
|
|
|
DRW_shgroup_uniform_int(grp, "planar_count", &sldata->probes->num_planar, 1);
|
2017-07-17 13:39:03 +02:00
|
|
|
DRW_shgroup_uniform_int(grp, "probe_count", &sldata->probes->num_render_cube, 1);
|
2017-08-09 15:20:18 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
|
2017-07-22 01:13:33 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "borderFadeFactor", &effects->ssr_border_fac, 1);
|
2017-07-31 15:18:22 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "maxRoughness", &effects->ssr_max_roughness, 1);
|
2017-07-17 13:39:03 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "lodCubeMax", &sldata->probes->lod_cube_max, 1);
|
|
|
|
DRW_shgroup_uniform_float(grp, "lodPlanarMax", &sldata->probes->lod_planar_max, 1);
|
2017-07-24 11:18:11 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "fireflyFactor", &effects->ssr_firefly_fac, 1);
|
2017-07-24 15:36:22 +02:00
|
|
|
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
|
|
|
|
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
|
2017-07-17 13:39:03 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "probeCubes", &sldata->probe_pool);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "probePlanars", &vedata->txl->planar_pool);
|
2017-07-24 11:18:11 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "hitBuffer0", &stl->g_data->ssr_hit_output[0]);
|
2017-09-13 15:29:13 +02:00
|
|
|
if (effects->ssr_ray_count > 1) {
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "hitBuffer1", &stl->g_data->ssr_hit_output[1]);
|
|
|
|
}
|
|
|
|
if (effects->ssr_ray_count > 2) {
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "hitBuffer2", &stl->g_data->ssr_hit_output[2]);
|
|
|
|
}
|
|
|
|
if (effects->ssr_ray_count > 3) {
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "hitBuffer3", &stl->g_data->ssr_hit_output[3]);
|
|
|
|
}
|
2017-07-16 23:49:25 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
|
2017-07-20 18:40:23 +02:00
|
|
|
{
|
|
|
|
psl->color_downsample_ps = DRW_pass_create("Downsample", DRW_STATE_WRITE_COLOR);
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_sh, psl->color_downsample_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "source", &e_data.color_src);
|
2017-08-11 01:24:09 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "fireflyFactor", &effects->ssr_firefly_fac, 1);
|
2017-07-20 18:40:23 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
|
2017-08-18 22:31:06 +02:00
|
|
|
{
|
|
|
|
static int zero = 0;
|
|
|
|
psl->color_downsample_cube_ps = DRW_pass_create("Downsample Cube", DRW_STATE_WRITE_COLOR);
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.downsample_cube_sh, psl->color_downsample_cube_ps, quad);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "source", &e_data.color_src);
|
|
|
|
DRW_shgroup_uniform_float(grp, "texelSize", &e_data.cube_texel_size, 1);
|
|
|
|
DRW_shgroup_uniform_int(grp, "Layer", &zero, 1);
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
|
|
DRW_shgroup_call_dynamic_add_empty(grp);
|
|
|
|
}
|
|
|
|
|
2017-06-22 02:28:49 +02:00
|
|
|
{
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Perform min/max downsample */
|
|
|
|
psl->minz_downlevel_ps = DRW_pass_create("HiZ Min Down Level", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.minz_downlevel_sh, psl->minz_downlevel_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &stl->g_data->minzbuffer);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->maxz_downlevel_ps = DRW_pass_create("HiZ Max Down Level", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.maxz_downlevel_sh, psl->maxz_downlevel_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &txl->maxzbuffer);
|
2017-06-22 02:28:49 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Copy depth buffer to halfres top level of HiZ */
|
|
|
|
psl->minz_downdepth_ps = DRW_pass_create("HiZ Min Copy Depth Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.minz_downdepth_sh, psl->minz_downdepth_ps);
|
2017-07-03 16:38:14 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
2017-06-22 02:28:49 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
psl->maxz_downdepth_ps = DRW_pass_create("HiZ Max Copy Depth Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.maxz_downdepth_sh, psl->maxz_downdepth_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-23 20:33:29 +02:00
|
|
|
psl->minz_downdepth_layer_ps = DRW_pass_create("HiZ Min Copy DepthLayer Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.minz_downdepth_layer_sh, psl->minz_downdepth_layer_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->maxz_downdepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.maxz_downdepth_layer_sh, psl->maxz_downdepth_layer_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Copy depth buffer to halfres top level of HiZ */
|
|
|
|
psl->minz_copydepth_ps = DRW_pass_create("HiZ Min Copy Depth Fullres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.minz_copydepth_sh, psl->minz_copydepth_ps);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->maxz_copydepth_ps = DRW_pass_create("HiZ Max Copy Depth Fullres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.maxz_copydepth_sh, psl->maxz_copydepth_ps);
|
2017-07-03 16:38:14 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
2017-06-22 02:28:49 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
|
2017-08-18 15:06:51 +02:00
|
|
|
{
|
|
|
|
psl->ao_horizon_search = DRW_pass_create("GTAO Horizon Search", DRW_STATE_WRITE_COLOR);
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_sh, psl->ao_horizon_search);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "aoParameters[0]", &stl->effects->ao_dist, 2);
|
|
|
|
DRW_shgroup_uniform_float(grp, "sampleNbr", &stl->effects->ao_sample_nbr, 1);
|
|
|
|
DRW_shgroup_uniform_ivec2(grp, "aoHorizonTexSize", (int *)stl->effects->ao_texsize, 1);
|
|
|
|
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->ao_horizon_debug = DRW_pass_create("GTAO Horizon Debug", DRW_STATE_WRITE_COLOR);
|
|
|
|
grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_horizon_debug);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "horizonBuffer", &txl->gtao_horizons);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "aoParameters[0]", &stl->effects->ao_dist, 2);
|
|
|
|
DRW_shgroup_uniform_ivec2(grp, "aoHorizonTexSize", (int *)stl->effects->ao_texsize, 1);
|
|
|
|
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
{
|
|
|
|
psl->motion_blur = DRW_pass_create("Motion Blur", DRW_STATE_WRITE_COLOR);
|
|
|
|
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.motion_blur_sh, psl->motion_blur);
|
2017-05-10 15:58:18 +02:00
|
|
|
DRW_shgroup_uniform_int(grp, "samples", &effects->motion_blur_samples, 1);
|
2017-05-04 17:36:40 +02:00
|
|
|
DRW_shgroup_uniform_mat4(grp, "currInvViewProjMatrix", (float *)effects->current_ndc_to_world);
|
|
|
|
DRW_shgroup_uniform_mat4(grp, "pastViewProjMatrix", (float *)effects->past_world_to_ndc);
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->source_buffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
|
2017-05-04 17:36:40 +02:00
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
|
|
|
|
2017-05-07 14:27:43 +02:00
|
|
|
{
|
|
|
|
/** Bloom algorithm
|
|
|
|
*
|
|
|
|
* Overview :
|
|
|
|
* - Downsample the color buffer doing a small blur during each step.
|
|
|
|
* - Accumulate bloom color using previously downsampled color buffers
|
|
|
|
* and do an upsample blur for each new accumulated layer.
|
|
|
|
* - Finally add accumulation buffer onto the source color buffer.
|
|
|
|
*
|
|
|
|
* [1/1] is original copy resolution (can be half or quater res for performance)
|
|
|
|
*
|
|
|
|
* [DOWNSAMPLE CHAIN] [UPSAMPLE CHAIN]
|
|
|
|
*
|
|
|
|
* Source Color ── [Blit] ──> Bright Color Extract [1/1] Final Color
|
|
|
|
* | Λ
|
|
|
|
* [Downsample First] Source Color ─> + [Resolve]
|
|
|
|
* v |
|
|
|
|
* Color Downsampled [1/2] ────────────> + Accumulation Buffer [1/2]
|
|
|
|
* | Λ
|
|
|
|
* ─── ───
|
|
|
|
* Repeat Repeat
|
|
|
|
* ─── ───
|
|
|
|
* v |
|
|
|
|
* Color Downsampled [1/N-1] ──────────> + Accumulation Buffer [1/N-1]
|
|
|
|
* | Λ
|
|
|
|
* [Downsample] [Upsample]
|
|
|
|
* v |
|
|
|
|
* Color Downsampled [1/N] ─────────────────────────┘
|
|
|
|
**/
|
|
|
|
DRWShadingGroup *grp;
|
|
|
|
const bool use_highres = true;
|
|
|
|
const bool use_antiflicker = true;
|
|
|
|
eevee_create_bloom_pass("Bloom Downsample First", effects, e_data.bloom_downsample_sh[use_antiflicker], &psl->bloom_downsample_first, false);
|
|
|
|
eevee_create_bloom_pass("Bloom Downsample", effects, e_data.bloom_downsample_sh[0], &psl->bloom_downsample, false);
|
|
|
|
eevee_create_bloom_pass("Bloom Upsample", effects, e_data.bloom_upsample_sh[use_highres], &psl->bloom_upsample, true);
|
|
|
|
grp = eevee_create_bloom_pass("Bloom Blit", effects, e_data.bloom_blit_sh[use_antiflicker], &psl->bloom_blit, false);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "curveThreshold", effects->bloom_curve_threshold, 1);
|
2017-08-19 02:39:16 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "clampIntensity", &effects->bloom_clamp, 1);
|
2017-05-07 14:27:43 +02:00
|
|
|
grp = eevee_create_bloom_pass("Bloom Resolve", effects, e_data.bloom_resolve_sh[use_highres], &psl->bloom_resolve, true);
|
2017-08-19 02:40:02 +02:00
|
|
|
DRW_shgroup_uniform_vec3(grp, "bloomColor", effects->bloom_color, 1);
|
2017-05-07 14:27:43 +02:00
|
|
|
}
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
{
|
|
|
|
/** Depth of Field algorithm
|
|
|
|
*
|
|
|
|
* Overview :
|
|
|
|
* - Downsample the color buffer into 2 buffers weighted with
|
|
|
|
* CoC values. Also output CoC into a texture.
|
|
|
|
* - Shoot quads for every pixel and expand it depending on the CoC.
|
|
|
|
* Do one pass for near Dof and one pass for far Dof.
|
|
|
|
* - Finally composite the 2 blurred buffers with the original render.
|
|
|
|
**/
|
|
|
|
DRWShadingGroup *grp;
|
|
|
|
|
|
|
|
psl->dof_down = DRW_pass_create("DoF Downsample", DRW_STATE_WRITE_COLOR);
|
|
|
|
|
|
|
|
grp = DRW_shgroup_create(e_data.dof_downsample_sh, psl->dof_down);
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->source_buffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "nearFar", effects->dof_near_far, 1);
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "dofParams", effects->dof_params, 1);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
|
|
|
|
psl->dof_scatter = DRW_pass_create("DoF Scatter", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE);
|
|
|
|
|
|
|
|
/* This create an empty batch of N triangles to be positioned
|
|
|
|
* by the vertex shader 0.4ms against 6ms with instancing */
|
|
|
|
const float *viewport_size = DRW_viewport_size_get();
|
|
|
|
const int sprite_ct = ((int)viewport_size[0]/2) * ((int)viewport_size[1]/2); /* brackets matters */
|
|
|
|
grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct);
|
|
|
|
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->unf_source_buffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "cocBuffer", &txl->dof_coc);
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "layerSelection", effects->dof_layer_select, 1);
|
2017-05-10 15:58:18 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "bokehParams", effects->dof_bokeh, 1);
|
2017-05-09 21:57:13 +02:00
|
|
|
|
|
|
|
psl->dof_resolve = DRW_pass_create("DoF Resolve", DRW_STATE_WRITE_COLOR);
|
|
|
|
|
|
|
|
grp = DRW_shgroup_create(e_data.dof_resolve_sh, psl->dof_resolve);
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->source_buffer);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "nearBuffer", &txl->dof_near_blur);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "farBuffer", &txl->dof_far_blur);
|
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_shgroup_uniform_vec2(grp, "nearFar", effects->dof_near_far, 1);
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "dofParams", effects->dof_params, 1);
|
|
|
|
DRW_shgroup_call_add(grp, quad, NULL);
|
|
|
|
}
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
static void min_downsample_cb(void *vedata, int UNUSED(level))
|
2017-06-22 02:28:49 +02:00
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_draw_pass(psl->minz_downlevel_ps);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void max_downsample_cb(void *vedata, int UNUSED(level))
|
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
|
|
|
|
DRW_draw_pass(psl->maxz_downlevel_ps);
|
2017-06-22 02:28:49 +02:00
|
|
|
}
|
|
|
|
|
2017-07-20 18:40:23 +02:00
|
|
|
static void simple_downsample_cb(void *vedata, int UNUSED(level))
|
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
|
|
|
|
DRW_draw_pass(psl->color_downsample_ps);
|
|
|
|
}
|
|
|
|
|
2017-08-18 22:31:06 +02:00
|
|
|
static void simple_downsample_cube_cb(void *vedata, int level)
|
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
|
|
|
|
e_data.cube_texel_size = (float)(1 << level) / (float)GPU_texture_width(e_data.color_src);
|
|
|
|
DRW_draw_pass(psl->color_downsample_cube_ps);
|
|
|
|
}
|
|
|
|
|
2017-07-23 20:33:29 +02:00
|
|
|
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int layer)
|
2017-06-22 02:28:49 +02:00
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
2017-07-21 14:27:16 +02:00
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
2017-06-22 02:28:49 +02:00
|
|
|
|
2017-07-03 16:38:14 +02:00
|
|
|
e_data.depth_src = depth_src;
|
2017-08-12 16:13:08 +02:00
|
|
|
e_data.depth_src_layer = layer;
|
2017-06-23 21:08:53 +02:00
|
|
|
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_start("Min buffer");
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Copy depth buffer to min texture top level */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->downsample_fb, stl->g_data->minzbuffer, 0, 0);
|
|
|
|
DRW_framebuffer_bind(fbl->downsample_fb);
|
2017-07-23 20:33:29 +02:00
|
|
|
if (layer >= 0) {
|
|
|
|
DRW_draw_pass(psl->minz_downdepth_layer_ps);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DRW_draw_pass(psl->minz_downdepth_ps);
|
|
|
|
}
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_framebuffer_texture_detach(stl->g_data->minzbuffer);
|
|
|
|
|
|
|
|
/* Create lower levels */
|
|
|
|
DRW_framebuffer_recursive_downsample(fbl->downsample_fb, stl->g_data->minzbuffer, 8, &min_downsample_cb, vedata);
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_end();
|
2017-07-21 14:27:16 +02:00
|
|
|
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_start("Max buffer");
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Copy depth buffer to max texture top level */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->downsample_fb, txl->maxzbuffer, 0, 0);
|
|
|
|
DRW_framebuffer_bind(fbl->downsample_fb);
|
2017-07-23 20:33:29 +02:00
|
|
|
if (layer >= 0) {
|
|
|
|
DRW_draw_pass(psl->maxz_downdepth_layer_ps);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DRW_draw_pass(psl->maxz_downdepth_ps);
|
|
|
|
}
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_framebuffer_texture_detach(txl->maxzbuffer);
|
2017-06-22 02:28:49 +02:00
|
|
|
|
|
|
|
/* Create lower levels */
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_framebuffer_recursive_downsample(fbl->downsample_fb, txl->maxzbuffer, 8, &max_downsample_cb, vedata);
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_end();
|
2017-06-22 02:28:49 +02:00
|
|
|
}
|
|
|
|
|
2017-07-20 18:40:23 +02:00
|
|
|
/**
|
|
|
|
* Simple downsampling algorithm. Reconstruct mip chain up to mip level.
|
|
|
|
**/
|
|
|
|
void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, GPUTexture *texture_src, int level)
|
|
|
|
{
|
|
|
|
e_data.color_src = texture_src;
|
|
|
|
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_start("Downsample buffer");
|
2017-07-20 18:40:23 +02:00
|
|
|
/* Create lower levels */
|
|
|
|
DRW_framebuffer_recursive_downsample(fb_src, texture_src, level, &simple_downsample_cb, vedata);
|
2017-07-26 19:58:15 +02:00
|
|
|
DRW_stats_group_end();
|
2017-07-20 18:40:23 +02:00
|
|
|
}
|
|
|
|
|
2017-08-18 22:31:06 +02:00
|
|
|
/**
|
|
|
|
* Simple downsampling algorithm for cubemap. Reconstruct mip chain up to mip level.
|
|
|
|
**/
|
|
|
|
void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, GPUTexture *texture_src, int level)
|
|
|
|
{
|
|
|
|
e_data.color_src = texture_src;
|
|
|
|
|
|
|
|
DRW_stats_group_start("Downsample Cube buffer");
|
|
|
|
/* Create lower levels */
|
|
|
|
DRW_framebuffer_recursive_downsample(fb_src, texture_src, level, &simple_downsample_cube_cb, vedata);
|
|
|
|
DRW_stats_group_end();
|
|
|
|
}
|
|
|
|
|
2017-07-05 18:28:48 +02:00
|
|
|
void EEVEE_effects_do_volumetrics(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
|
2017-07-03 16:38:14 +02:00
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
|
|
|
|
if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) {
|
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
|
|
|
|
|
|
|
e_data.depth_src = dtxl->depth;
|
|
|
|
|
|
|
|
/* Compute volumetric integration at halfres. */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->volumetric_fb, stl->g_data->volumetric, 0, 0);
|
2017-07-05 18:28:48 +02:00
|
|
|
if (sldata->volumetrics->use_colored_transmit) {
|
|
|
|
DRW_framebuffer_texture_attach(fbl->volumetric_fb, stl->g_data->volumetric_transmit, 1, 0);
|
|
|
|
}
|
2017-07-03 16:38:14 +02:00
|
|
|
DRW_framebuffer_bind(fbl->volumetric_fb);
|
|
|
|
DRW_draw_pass(psl->volumetric_integrate_ps);
|
|
|
|
|
|
|
|
/* Resolve at fullres */
|
|
|
|
DRW_framebuffer_texture_detach(dtxl->depth);
|
|
|
|
DRW_framebuffer_bind(fbl->main);
|
2017-07-05 18:28:48 +02:00
|
|
|
if (sldata->volumetrics->use_colored_transmit) {
|
2017-07-04 15:28:17 +02:00
|
|
|
DRW_draw_pass(psl->volumetric_resolve_transmit_ps);
|
|
|
|
}
|
2017-07-05 18:28:48 +02:00
|
|
|
DRW_draw_pass(psl->volumetric_resolve_ps);
|
2017-07-03 16:38:14 +02:00
|
|
|
|
|
|
|
/* Restore */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, dtxl->depth, 0, 0);
|
2017-07-04 15:28:17 +02:00
|
|
|
DRW_framebuffer_texture_detach(stl->g_data->volumetric);
|
2017-07-05 18:28:48 +02:00
|
|
|
if (sldata->volumetrics->use_colored_transmit) {
|
|
|
|
DRW_framebuffer_texture_detach(stl->g_data->volumetric_transmit);
|
|
|
|
}
|
2017-07-17 15:42:25 +02:00
|
|
|
|
|
|
|
/* Rebind main buffer after attach/detach operations */
|
|
|
|
DRW_framebuffer_bind(fbl->main);
|
2017-07-03 16:38:14 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-08-09 16:54:18 +02:00
|
|
|
void EEVEE_effects_do_refraction(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
|
|
|
|
{
|
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
|
|
|
|
if ((effects->enabled_effects & EFFECT_REFRACT) != 0) {
|
|
|
|
DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0);
|
|
|
|
DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false);
|
|
|
|
EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-07-17 13:39:03 +02:00
|
|
|
void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
|
2017-07-16 23:49:25 +02:00
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
|
2017-09-12 18:32:29 +02:00
|
|
|
if (((effects->enabled_effects & EFFECT_SSR) != 0) && stl->g_data->valid_double_buffer) {
|
2017-07-16 23:49:25 +02:00
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
2017-07-22 16:22:01 +02:00
|
|
|
e_data.depth_src = dtxl->depth;
|
2017-07-16 23:49:25 +02:00
|
|
|
|
2017-07-24 11:18:11 +02:00
|
|
|
for (int i = 0; i < effects->ssr_ray_count; ++i) {
|
|
|
|
DRW_framebuffer_texture_attach(fbl->screen_tracing_fb, stl->g_data->ssr_hit_output[i], i, 0);
|
|
|
|
}
|
2017-07-22 01:13:33 +02:00
|
|
|
DRW_framebuffer_bind(fbl->screen_tracing_fb);
|
2017-07-20 18:40:23 +02:00
|
|
|
|
2017-09-12 18:32:29 +02:00
|
|
|
/* Raytrace. */
|
|
|
|
DRW_draw_pass(psl->ssr_raytrace);
|
2017-07-16 23:49:25 +02:00
|
|
|
|
2017-07-24 11:18:11 +02:00
|
|
|
for (int i = 0; i < effects->ssr_ray_count; ++i) {
|
|
|
|
DRW_framebuffer_texture_detach(stl->g_data->ssr_hit_output[i]);
|
|
|
|
}
|
2017-07-22 01:13:33 +02:00
|
|
|
|
2017-07-22 16:22:01 +02:00
|
|
|
EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->color_double_buffer, 9);
|
|
|
|
|
2017-07-16 23:49:25 +02:00
|
|
|
/* Resolve at fullres */
|
|
|
|
DRW_framebuffer_texture_detach(dtxl->depth);
|
|
|
|
DRW_framebuffer_texture_detach(txl->ssr_normal_input);
|
|
|
|
DRW_framebuffer_texture_detach(txl->ssr_specrough_input);
|
|
|
|
DRW_framebuffer_bind(fbl->main);
|
|
|
|
DRW_draw_pass(psl->ssr_resolve);
|
|
|
|
|
|
|
|
/* Restore */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, dtxl->depth, 0, 0);
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_normal_input, 1, 0);
|
|
|
|
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_specrough_input, 2, 0);
|
|
|
|
}
|
2017-08-18 15:06:51 +02:00
|
|
|
|
|
|
|
if ((effects->enabled_effects & EFFECT_GTAO) != 0 && G.debug_value == 6) {
|
|
|
|
/* GTAO Debug */
|
|
|
|
DRW_framebuffer_texture_attach(fbl->gtao_debug_fb, stl->g_data->gtao_horizons_debug, 0, 0);
|
|
|
|
DRW_framebuffer_bind(fbl->gtao_debug_fb);
|
|
|
|
|
|
|
|
DRW_draw_pass(psl->ao_horizon_debug);
|
|
|
|
|
|
|
|
/* Restore */
|
|
|
|
DRW_framebuffer_texture_detach(stl->g_data->gtao_horizons_debug);
|
|
|
|
}
|
|
|
|
|
|
|
|
DRW_framebuffer_bind(fbl->main);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EEVEE_effects_do_gtao(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
|
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
|
|
|
|
if ((effects->enabled_effects & EFFECT_GTAO) != 0) {
|
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
|
|
|
e_data.depth_src = dtxl->depth;
|
|
|
|
|
|
|
|
DRW_stats_group_start("GTAO Horizon Scan");
|
|
|
|
for (effects->ao_sample_nbr = 0.0;
|
|
|
|
effects->ao_sample_nbr < effects->ao_samples;
|
|
|
|
++effects->ao_sample_nbr)
|
|
|
|
{
|
|
|
|
DRW_framebuffer_texture_detach(txl->gtao_horizons);
|
|
|
|
DRW_framebuffer_texture_layer_attach(fbl->gtao_fb, txl->gtao_horizons, 0, (int)effects->ao_sample_nbr, 0);
|
|
|
|
DRW_framebuffer_bind(fbl->gtao_fb);
|
|
|
|
|
|
|
|
DRW_draw_pass(psl->ao_horizon_search);
|
|
|
|
}
|
|
|
|
DRW_stats_group_end();
|
|
|
|
|
|
|
|
/* Restore */
|
|
|
|
DRW_framebuffer_bind(fbl->main);
|
|
|
|
}
|
2017-07-16 23:49:25 +02:00
|
|
|
}
|
|
|
|
|
2017-07-19 14:22:03 +02:00
|
|
|
#define SWAP_DOUBLE_BUFFERS() { \
|
|
|
|
if (swap_double_buffer) { \
|
|
|
|
SWAP(struct GPUFrameBuffer *, fbl->main, fbl->double_buffer); \
|
|
|
|
SWAP(GPUTexture *, txl->color, txl->color_double_buffer); \
|
|
|
|
swap_double_buffer = false; \
|
|
|
|
} \
|
|
|
|
} ((void)0)
|
|
|
|
|
|
|
|
#define SWAP_BUFFERS() { \
|
|
|
|
if (effects->source_buffer == txl->color) { \
|
2017-07-24 15:55:21 +02:00
|
|
|
SWAP_DOUBLE_BUFFERS(); \
|
2017-07-19 14:22:03 +02:00
|
|
|
effects->source_buffer = txl->color_post; \
|
|
|
|
effects->target_buffer = fbl->main; \
|
|
|
|
} \
|
|
|
|
else { \
|
2017-07-24 15:55:21 +02:00
|
|
|
SWAP_DOUBLE_BUFFERS(); \
|
2017-07-19 14:22:03 +02:00
|
|
|
effects->source_buffer = txl->color; \
|
|
|
|
effects->target_buffer = fbl->effect_fb; \
|
|
|
|
} \
|
|
|
|
} ((void)0)
|
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
void EEVEE_draw_effects(EEVEE_Data *vedata)
|
|
|
|
{
|
|
|
|
EEVEE_PassList *psl = vedata->psl;
|
2017-05-07 14:27:43 +02:00
|
|
|
EEVEE_TextureList *txl = vedata->txl;
|
2017-05-04 17:36:40 +02:00
|
|
|
EEVEE_FramebufferList *fbl = vedata->fbl;
|
|
|
|
EEVEE_StorageList *stl = vedata->stl;
|
|
|
|
EEVEE_EffectsInfo *effects = stl->effects;
|
|
|
|
|
2017-07-19 14:22:03 +02:00
|
|
|
/* only once per frame after the first post process */
|
|
|
|
bool swap_double_buffer = ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0);
|
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
/* Default framebuffer and texture */
|
|
|
|
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
|
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
|
|
|
|
2017-05-07 14:27:43 +02:00
|
|
|
/* Init pointers */
|
|
|
|
effects->source_buffer = txl->color; /* latest updated texture */
|
|
|
|
effects->target_buffer = fbl->effect_fb; /* next target to render to */
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
/* Detach depth for effects to use it */
|
|
|
|
DRW_framebuffer_texture_detach(dtxl->depth);
|
|
|
|
|
2017-05-07 14:27:43 +02:00
|
|
|
/* Motion Blur */
|
2017-05-04 17:36:40 +02:00
|
|
|
if ((effects->enabled_effects & EFFECT_MOTION_BLUR) != 0) {
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_framebuffer_bind(effects->target_buffer);
|
2017-05-04 17:36:40 +02:00
|
|
|
DRW_draw_pass(psl->motion_blur);
|
2017-05-09 21:57:13 +02:00
|
|
|
SWAP_BUFFERS();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Depth Of Field */
|
|
|
|
if ((effects->enabled_effects & EFFECT_DOF) != 0) {
|
|
|
|
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
|
|
|
|
/* Downsample */
|
|
|
|
DRW_framebuffer_bind(fbl->dof_down_fb);
|
|
|
|
DRW_draw_pass(psl->dof_down);
|
|
|
|
|
|
|
|
/* Scatter Far */
|
|
|
|
effects->unf_source_buffer = txl->dof_down_far;
|
|
|
|
copy_v2_fl2(effects->dof_layer_select, 0.0f, 1.0f);
|
|
|
|
DRW_framebuffer_bind(fbl->dof_scatter_far_fb);
|
|
|
|
DRW_framebuffer_clear(true, false, false, clear_col, 0.0f);
|
|
|
|
DRW_draw_pass(psl->dof_scatter);
|
|
|
|
|
|
|
|
/* Scatter Near */
|
2017-05-16 20:18:57 +02:00
|
|
|
if ((effects->enabled_effects & EFFECT_BLOOM) != 0) {
|
|
|
|
/* Reuse bloom half res buffer */
|
|
|
|
effects->unf_source_buffer = txl->bloom_downsample[0];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
effects->unf_source_buffer = txl->dof_down_near;
|
|
|
|
}
|
2017-05-09 21:57:13 +02:00
|
|
|
copy_v2_fl2(effects->dof_layer_select, 1.0f, 0.0f);
|
|
|
|
DRW_framebuffer_bind(fbl->dof_scatter_near_fb);
|
|
|
|
DRW_framebuffer_clear(true, false, false, clear_col, 0.0f);
|
|
|
|
DRW_draw_pass(psl->dof_scatter);
|
|
|
|
|
|
|
|
/* Resolve */
|
|
|
|
DRW_framebuffer_bind(effects->target_buffer);
|
|
|
|
DRW_draw_pass(psl->dof_resolve);
|
|
|
|
SWAP_BUFFERS();
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
|
|
|
|
2017-05-07 14:27:43 +02:00
|
|
|
/* Bloom */
|
|
|
|
if ((effects->enabled_effects & EFFECT_BLOOM) != 0) {
|
|
|
|
struct GPUTexture *last;
|
|
|
|
|
|
|
|
/* Extract bright pixels */
|
|
|
|
copy_v2_v2(effects->unf_source_texel_size, effects->source_texel_size);
|
|
|
|
effects->unf_source_buffer = effects->source_buffer;
|
|
|
|
|
|
|
|
DRW_framebuffer_bind(fbl->bloom_blit_fb);
|
|
|
|
DRW_draw_pass(psl->bloom_blit);
|
|
|
|
|
|
|
|
/* Downsample */
|
|
|
|
copy_v2_v2(effects->unf_source_texel_size, effects->blit_texel_size);
|
|
|
|
effects->unf_source_buffer = txl->bloom_blit;
|
|
|
|
|
|
|
|
DRW_framebuffer_bind(fbl->bloom_down_fb[0]);
|
|
|
|
DRW_draw_pass(psl->bloom_downsample_first);
|
|
|
|
|
|
|
|
last = txl->bloom_downsample[0];
|
|
|
|
|
|
|
|
for (int i = 1; i < effects->bloom_iteration_ct; ++i) {
|
|
|
|
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i-1]);
|
|
|
|
effects->unf_source_buffer = last;
|
|
|
|
|
|
|
|
DRW_framebuffer_bind(fbl->bloom_down_fb[i]);
|
|
|
|
DRW_draw_pass(psl->bloom_downsample);
|
|
|
|
|
|
|
|
/* Used in next loop */
|
|
|
|
last = txl->bloom_downsample[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Upsample and accumulate */
|
|
|
|
for (int i = effects->bloom_iteration_ct - 2; i >= 0; --i) {
|
|
|
|
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i]);
|
|
|
|
effects->unf_source_buffer = txl->bloom_downsample[i];
|
|
|
|
effects->unf_base_buffer = last;
|
|
|
|
|
|
|
|
DRW_framebuffer_bind(fbl->bloom_accum_fb[i]);
|
|
|
|
DRW_draw_pass(psl->bloom_upsample);
|
|
|
|
|
|
|
|
last = txl->bloom_upsample[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Resolve */
|
|
|
|
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[0]);
|
|
|
|
effects->unf_source_buffer = last;
|
|
|
|
effects->unf_base_buffer = effects->source_buffer;
|
|
|
|
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_framebuffer_bind(effects->target_buffer);
|
2017-05-07 14:27:43 +02:00
|
|
|
DRW_draw_pass(psl->bloom_resolve);
|
2017-05-09 21:57:13 +02:00
|
|
|
SWAP_BUFFERS();
|
2017-05-07 14:27:43 +02:00
|
|
|
}
|
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
/* Restore default framebuffer */
|
|
|
|
DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
|
|
|
|
DRW_framebuffer_bind(dfbl->default_fb);
|
|
|
|
|
|
|
|
/* Tonemapping */
|
2017-05-11 16:20:10 +02:00
|
|
|
DRW_transform_to_display(effects->source_buffer);
|
2017-07-19 14:22:03 +02:00
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
/* Debug : Ouput buffer to view. */
|
2017-08-18 15:06:51 +02:00
|
|
|
if ((G.debug_value > 0) && (G.debug_value <= 6)) {
|
2017-07-21 14:27:16 +02:00
|
|
|
switch (G.debug_value) {
|
|
|
|
case 1:
|
2017-08-18 15:06:51 +02:00
|
|
|
if (txl->maxzbuffer) DRW_transform_to_display(txl->maxzbuffer);
|
2017-07-21 14:27:16 +02:00
|
|
|
break;
|
|
|
|
case 2:
|
2017-07-24 11:18:11 +02:00
|
|
|
if (stl->g_data->ssr_hit_output[0]) DRW_transform_to_display(stl->g_data->ssr_hit_output[0]);
|
2017-07-21 14:27:16 +02:00
|
|
|
break;
|
|
|
|
case 3:
|
2017-07-31 15:18:22 +02:00
|
|
|
if (txl->ssr_normal_input) DRW_transform_to_display(txl->ssr_normal_input);
|
2017-07-21 14:27:16 +02:00
|
|
|
break;
|
2017-07-24 11:18:11 +02:00
|
|
|
case 4:
|
2017-07-21 14:27:16 +02:00
|
|
|
if (txl->ssr_specrough_input) DRW_transform_to_display(txl->ssr_specrough_input);
|
|
|
|
break;
|
2017-07-24 11:18:11 +02:00
|
|
|
case 5:
|
2017-07-22 16:22:01 +02:00
|
|
|
if (txl->color_double_buffer) DRW_transform_to_display(txl->color_double_buffer);
|
|
|
|
break;
|
2017-08-18 15:06:51 +02:00
|
|
|
case 6:
|
|
|
|
if (stl->g_data->gtao_horizons_debug) DRW_transform_to_display(stl->g_data->gtao_horizons_debug);
|
|
|
|
break;
|
2017-07-21 14:27:16 +02:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2017-07-22 16:22:01 +02:00
|
|
|
|
|
|
|
/* If no post processes is enabled, buffers are still not swapped, do it now. */
|
|
|
|
SWAP_DOUBLE_BUFFERS();
|
|
|
|
|
2017-07-22 20:36:34 +02:00
|
|
|
if (!stl->g_data->valid_double_buffer &&
|
|
|
|
((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) &&
|
|
|
|
(DRW_state_is_image_render() == false))
|
|
|
|
{
|
2017-07-22 16:22:01 +02:00
|
|
|
/* If history buffer is not valid request another frame.
|
|
|
|
* This fix black reflections on area resize. */
|
|
|
|
DRW_viewport_request_redraw();
|
|
|
|
}
|
|
|
|
|
2017-07-23 00:03:45 +02:00
|
|
|
/* Record pers matrix for the next frame. */
|
|
|
|
DRW_viewport_matrix_get(stl->g_data->prev_persmat, DRW_MAT_PERS);
|
|
|
|
|
2017-07-22 20:36:34 +02:00
|
|
|
/* Update double buffer status if render mode. */
|
|
|
|
if (DRW_state_is_image_render()) {
|
|
|
|
stl->g_data->valid_double_buffer = (txl->color_double_buffer != NULL);
|
|
|
|
}
|
2017-05-04 17:36:40 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void EEVEE_effects_free(void)
|
|
|
|
{
|
2017-07-23 00:03:45 +02:00
|
|
|
for (int i = 0; i < SSR_MAX_SHADER; ++i) {
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]);
|
|
|
|
}
|
2017-07-20 18:40:23 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.downsample_sh);
|
2017-08-18 22:31:06 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.downsample_cube_sh);
|
2017-07-16 23:49:25 +02:00
|
|
|
|
2017-08-18 15:06:51 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.gtao_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.gtao_debug_sh);
|
|
|
|
|
2017-07-03 16:38:14 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.volumetric_upsample_sh);
|
|
|
|
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.minz_downlevel_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.maxz_downlevel_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_sh);
|
2017-07-23 20:33:29 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.minz_downdepth_layer_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.maxz_downdepth_layer_sh);
|
2017-07-21 14:27:16 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.minz_copydepth_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.maxz_copydepth_sh);
|
2017-06-22 02:28:49 +02:00
|
|
|
|
2017-05-04 17:36:40 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.motion_blur_sh);
|
2017-05-09 21:57:13 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.dof_downsample_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.dof_scatter_sh);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.dof_resolve_sh);
|
2017-05-07 14:27:43 +02:00
|
|
|
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_blit_sh[0]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_downsample_sh[0]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[0]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_resolve_sh[0]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_blit_sh[1]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_downsample_sh[1]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_upsample_sh[1]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.bloom_resolve_sh[1]);
|
2017-07-21 11:53:13 +02:00
|
|
|
}
|