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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpu_shader_private.h
* \ingroup gpu
#pragma once
#include "GPU_glew.h"
#include "gawain/shader_interface.h"
struct GPUShader {
GLuint program; /* handle for full program (links shader stages below) */
GLuint vertex; /* handle for vertex shader */
GLuint geometry; /* handle for geometry shader */
GLuint fragment; /* handle for fragment shader */
void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
/* NOTE: ^-- only FX compositing shaders use this */
ShaderInterface *interface; /* cached uniform & attrib interface for shader */
};