2018-07-17 14:46:44 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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2018-02-19 23:50:52 +01:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup gpu
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2018-07-17 14:46:44 +02:00
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*
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2018-09-24 18:46:51 +02:00
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* This interface allow GPU to manage GL objects for multiple context and threads.
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2018-07-17 14:46:44 +02:00
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*/
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2018-02-19 23:50:52 +01:00
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2020-08-07 09:50:34 +02:00
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#pragma once
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2018-02-19 23:50:52 +01:00
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2020-08-08 01:18:18 +02:00
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#include "MEM_guardedalloc.h"
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2020-05-08 18:16:39 +02:00
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#include "GPU_context.h"
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2020-08-16 20:56:39 +02:00
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#include "gpu_state_private.hh"
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2020-08-08 03:01:45 +02:00
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#include <mutex>
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#include <pthread.h>
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#include <string.h>
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#include <unordered_set>
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#include <vector>
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2018-02-19 23:50:52 +01:00
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2018-07-19 15:48:13 +02:00
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struct GPUFrameBuffer;
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2020-08-08 01:18:18 +02:00
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struct GPUMatrixState;
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2018-07-19 15:48:13 +02:00
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2020-08-07 17:00:28 +02:00
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struct GPUContext {
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2020-08-08 01:18:18 +02:00
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public:
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/** State managment */
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2020-08-09 00:52:45 +02:00
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GPUShader *shader = NULL;
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2020-08-08 01:18:18 +02:00
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GPUFrameBuffer *current_fbo = NULL;
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GPUMatrixState *matrix_state = NULL;
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2020-08-17 00:34:06 +02:00
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blender::gpu::GPUStateManager *state_manager = NULL;
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2020-08-08 01:18:18 +02:00
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protected:
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/** Thread on which this context is active. */
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pthread_t thread_;
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bool is_active_;
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public:
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GPUContext();
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virtual ~GPUContext();
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virtual void activate(void) = 0;
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virtual void deactivate(void) = 0;
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bool is_active_on_thread(void);
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MEM_CXX_CLASS_ALLOC_FUNCS("GPUContext")
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2020-08-07 17:00:28 +02:00
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};
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2018-07-18 00:12:21 +02:00
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GLuint GPU_vao_default(void);
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2019-06-01 17:54:07 +02:00
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GLuint GPU_framebuffer_default(void);
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2018-07-19 15:48:13 +02:00
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/* These require a gl ctx bound. */
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GLuint GPU_buf_alloc(void);
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GLuint GPU_tex_alloc(void);
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2018-07-18 00:12:21 +02:00
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GLuint GPU_vao_alloc(void);
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2018-07-19 15:48:13 +02:00
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GLuint GPU_fbo_alloc(void);
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/* These can be called any threads even without gl ctx. */
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void GPU_buf_free(GLuint buf_id);
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void GPU_tex_free(GLuint tex_id);
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/* These two need the ctx the id was created with. */
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void GPU_vao_free(GLuint vao_id, GPUContext *ctx);
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void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx);
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void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
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void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
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2018-02-19 23:50:52 +01:00
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2018-07-31 18:16:08 +02:00
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void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb);
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struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx);
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2019-08-14 15:27:10 +02:00
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struct GPUMatrixState *gpu_context_active_matrix_state_get(void);
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